ci sarà da piangere ho capito
ci sarà da piangere ho capito
Se non altro in primavera esce la collection HD di Ico e SOTC, si parla di 1080p, sarà vero!?
Ne approfitterò per fare mea culpa, venduto a suo tempo sia Ico che SOTC ed erano pure le prime versioni introvabili.
1080p?
Dream on, sucker
io prenderò ico+sotc per rigiocarli perchè la ps3 slim non è retrocomp (anche se con il psJ in futuro la retro comp potrebbe ritornare, ma chissà quando) e non li posso più rigiocare
Maria stuarda...non ho parole!
Non so come finisce Ico, non l'ho mai finito, ma gia' per SOTC era da piangere...speriamo sia diverso con questo.
Non vedo l'ora!
nuove informazioni dall'ultimo numero di PSM3:
The latest issue of PSM3 is carrying an extensive feature on Team ICO’s upcoming game, The Last Guardian and one of Gamersmint’s readers have an issue with him and we’ve collected all the juicy details for you below.
For the first time ever, we get to know a lot of details regarding the game and it appears that the game is poised to be a masterclass. Fumito Ueda split the beans to PSM3 regarding his upcoming project.
The magazine got some hands-on time with the game and they got to experience the first level of the game which showed the very first “emotional interactions” between the boy and Torico. The game looks stunning according to the magazine and the world is filled with vibrant colours.
We’ve rounded up all the important details which the magazine carried about the game below:
* The Last Guardian will be similar to Ico
* The game’s original music is not the one presented in the trailer. It’s just a test track being used.
* Ueda stated that he’s allowed to achieve things with the PS3 which he couldn’t manage to fulfil due to the tech on offer with PS2.
* Torico’s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
* The game we will not be as confined as in Ico.
* Torico can apparently eliminate the guards, the child however can’t do that (so he will be playing undercover when he is alone)
* Ueda didn’t reveal who the Last Guardian is, Torico or the boy. He said we’ll have to find out.
* Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
* Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
* Guards in armor are actually shadows, when their armor glows, they can vanish.
* Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
* Ueda would love the game to release on time, however he won’t rush things.
* Ueda is wary not to make the game’s puzzles too difficult however he wants to maintain a good amount of challenge and hence they’re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
* There will be less fighting sequences in TLG than in ICO
* Ueda has assured that the game will be released by the end of this year, atleast in Japan.
bisho troppo bella la gif
Mah, non è che mi esaltino molto ste notizie, anzi.
Per i fan di ICO probabilmente si, per i fan di Shadow of the Colossus...
anteprima Famitsu e nuove immagini:
The magazine was able to get an early glimpse at the game in action. The demo the magazine saw was made specifically for demo play and offered situations different from the main game. Director and game designer Fumito Ueda walked the magazine through the demo.
When you first start off the demo, Trico will quickly fall asleep because of the inability to communicate with the boy main character. You can place something Trico likes in front of him, and his nose will move as he sniffs it. One example of a thing Trico like is barrels. You'll be able to use these as a means of starting communication with the creature.
To advance in the demo, you'll need to make use of Trico. You can toss jars that release smoke. This will interest Trico, and he'll approach. If you get Trico in the correct position, you can climb on his back in order to get to the second floor of the demo area. This type of climbing mechanic makes use of the colossus collision detection schemes from Shadow of the Colossus.
Once you're up to the second floor, you'll find those armored guards that have appeared in past trailers. You'll need to move while taking care to avoid being seen. As the boy can't fight, this means hiding as you advance. You can also move to higher ground, as the guards can't follow because their armor is too heavy. The boy is also faster, so he can outrun the guards. While you can't use weapons against them, you can run into them to make them lose their balance, then flee during that instant.
The game doesn't immediately end if you're captured by the guards. They'll carry you off, but even in this state you'll be able to escape. However, if you're carried off to a certain spot, the game will end.
The guards will in general try to capture the boy. However, if Trico is in the way, they'll also attack him. They won't actually attack the boy, however -- they'll just attempt to capture him.
Japan Studio: The Last Guardian, ICO & Shadow of the Colossus HD (preview)Ueda told the magazine that the thing he wants people to note from the demo are Trico's detailed actions. He has a number of reactions even when he's sleeping. Even the motions of his ears will change depending on the surrounding sounds.
As with past interviews, Ueda spoke quite a bit about the game's physics engine. As an example of the engine's robustness, he mentioned the movement of Trico's ears when they collide with a wall. The movement is not based off an animator's work, but off physical collision detection. Animators do have control over muscle movements, though, so they can make it so that Trico's ears will stand or fall.
Ueda also highlighted some of the boy's actions. When you approach a wall, the boy will put his hands against it. Similarly, the boy will touch Trico when you approach it. The reason for these details is to give the game world a feeling of existence by having the character itself identify and touch objects naturally.
ICO HD video
SOTC HD video
Che meraviglia. Fa davvero venire voglia di comprare una ps3 solo per questo gioco. Interessanti anche Ico e SOTC Hd.
http://kotaku.com/5808145/hd-version...colossus-dated
Package di ICO + SotC
Release confermata per il 22 Settembre, in giappone.
sbohr
nuovo trailer:
http://www.youtube.com/watch?v=42nM2KYZiWo
http://www.youtube.com/watch?v=42nM2KYZiWo
animazioni stupende! ma il FR mi sembra come sotc per ps2
bah non è ancora uscito e già mi ha annoiato
E' tutto stupendissimo, ma fatelo uscire per carità
tra un pò esce la ps4
Tra un po' non esce più...
ieri sono uscite notizie poco confortanti a causa della cancellazione del titolo dal database Gamestop... si sa nulla di nuovo?
A quanto pare sì...
http://www.ludomedia.it/News/106516-The-Last-Guardian-cancellato-In-realta-no.html
Ultima modifica di MDG; 23-12-11 alle 08:37:51
Gamecock sta iniziando a scocciare
Sony smentisce.
http://www.1up.com/news/the-last-gua...anceled-or-not
"When reached for comment, Sony's Patrick Seybold told Kotaku, "This is not true." It's a terse statement, but also one that can't be misunderstood."
beh dopo la dipartita di Ueda non sarebbe strano aspettarsi la cancellazione del progetto, può anche essere una strategia di Sony per sondare l'interesse intorno al gioco? Se lo cancellano per davvero sarà comunque Le Big Fail per Sony.
In effetti son anni che lo sviluppano e a parte 2-3 trailer di cinematiche...