Il Nephalem valor scompare se si cambia build (e va ben). Ma anche se si muore?
Il Nephalem valor scompare se si cambia build (e va ben). Ma anche se si muore?
No. Dissero che perdere durability era già un malus sufficiente.
Il nephalem valor è confermato che funziona anche ad hell(abisso) ?
Vale la pena mettere in prima pagina la lista degli affissi?
Spoiler:•Arcane Enchanted (Level 31 ) - Monsters imbued with the Arcane Enchanted trait can summon a deadly purple beam. These beams rotate in a withering circle of pain that inflicts arcane damage.
•Avenger (Level 51) - Only Champion monsters can spawn with the Avenger trait. When a Champion group imbued with Avenger arrives, the death of each group member imbues the remaining Champions with added power as they wreak their frenzies vengeance on the Hero.
•Desecrator (Level 22) - The Desecrator creates a glowing void zone beneath the targeted Hero. The void zone deals damage to any Hero near it.
•Electrified (Level 26) - Gives the monster higher Lightning resistance as well as lighting damage when attacking. This also gives the monster a special Lightning-based ability.
•Extra Health (Level 31) - This trait bestows the imbued monster with extra HP.
•Fast (Level 31) - This makes monsters run, attack and cast magic faster. Monster granted with fast are granted no additional resistances, nor do their attacks inflict extra damage.
•Fire Chains (Level 31) - Champion backs are attached by a fire chain. The Hero suffers damage if he touches or even gets near one of the fire links.
•Frozen (Level 22) - Frozen-imbued monsters inflict Cold damage with their attacks and have strong Cold resistance. They also wield a pair of Cold based special attacks. They can slow the Hero, as well as freeze them with frozen orbs or on death.
•Health Link (Level 51) - This special trail is for champion monsters only and it activates only if more than one champion is present. Health Link reduces the amount of damage taken by the champion with that trait by linking his HP to that of all other Health Link champions in the area.
•Horde (Level 31) - This special trail is for Rare monsters only. Horde increases the squad of minions that spawn with a rare monster, crowding the battlefield. This is a hidden trait, you will not see it listed on the monster
•Illusionist (Level 26) - The illusionist trait imbues a creature with the ability to create dangerous clones of itself. The trait grants no new resistances, and the damage deal by an Illusionist is not modified in any way. Illusionist is available to minions, as well as Rare and Champion monsters. Each clone has the same hp as its host. Clones can not create clones. Each monster has a chance to use polymorph to create two clones of itself when damaged.
•Invulnerable Minions (Level 51) - Only rare monsters about level 51 can spawn in with this trait. These rares arrive with a squad of indestructible puppet minions and an expanded heath pool. Its health is increased by 50%. You can not kill the minions until the main rare is dead.
•Jailer (Level 51) -The jailer trait gives monsters the ability to immobilize the Hero in a conjured prison. The effect is brief, but long enough to make you an easy target. Each attack by the Jailer has a 25% chance to cast this on you. Dashing strike lets you move, but does not free you. Spirit walk will however set you free.
•Knockback (Level 0) - Each melee hit has a chance to knock back the hero.
•Missile Dampening (Level - Only rare monsters can spawn with this trait. Creatures imbued with the trait generate a reddish sphere around themselves. Any projectile entering this sphere moves considerably slower. (Object will be 50% slower while inside) The projectile will speed up once leaving.
•Molten (Level - Enemies with the Molten trait are granted Fire resistance and add Fire damage to their normal attacks. They also exhibit a pair of Fire-based special attacks. As they move, Molten creatures leave a trail of painful lava pools. When they die, they explode in a fiery bast.
•Mortar (Level 22) - The Mortar monster launches a quick volley of firebombs at the hero every 4-5 seconds. The monster will keep tossing bombs when he dies. Minions can also spawn with this
•Nightmarish (Level 0) - Any rare monster and its minions of all levels can spawn with this. This imbues a monster's attacks with an element of Fear. Any attack by a Nightmarish foe has the chance to send your character fleeing in terror.
•Plagued (Level 14) - All monsters at level 14 and above can be spawned with the Plagued trait. All damage dealt by a Plagued monster is Poison-based. The trait also grants Poison resistance to the monster (including minions) and triggers three special Poison-based attacks.
•Shielding (Level 22) - Gives the monster a brief period of invulnerability to all forms of damage.
•Teleporter (Level 0) - The teleporter trait allows monster to zap aroudn the field of battle, phasing away when attacked only to jump back next to you moments later for a counterattack. The trait has no effect on damage or resistances.
•Thorns - All Champion and Rare monsters (but not minions) above level 26 can have the Thorns trait. When you strike a Thorns-imbued foe with a melee attack, you suffer automatic damage in return.
•Vampiric - The vampiric trait allows monster to literally feast on the damage they inflict to you by turning it into health for themselves.
•Vortex - This trait allows monsters to draw their foes into close quarters, so Vortex is particularly dangerous if your character relies on ranged attacks. The ability itself doesn't inflict damage, however.
•Waller - Waller allows champions monsters imbued with the trait to erect impenetrable barriers on the battlefield for brief durations of time.
Aggiunta la lista nel secondo postVale la pena mettere in prima pagina la lista degli affissi?
Spoiler:•Arcane Enchanted (Level 31 ) - Monsters imbued with the Arcane Enchanted trait can summon a deadly purple beam. These beams rotate in a withering circle of pain that inflicts arcane damage.
•Avenger (Level 51) - Only Champion monsters can spawn with the Avenger trait. When a Champion group imbued with Avenger arrives, the death of each group member imbues the remaining Champions with added power as they wreak their frenzies vengeance on the Hero.
•Desecrator (Level 22) - The Desecrator creates a glowing void zone beneath the targeted Hero. The void zone deals damage to any Hero near it.
•Electrified (Level 26) - Gives the monster higher Lightning resistance as well as lighting damage when attacking. This also gives the monster a special Lightning-based ability.
•Extra Health (Level 31) - This trait bestows the imbued monster with extra HP.
•Fast (Level 31) - This makes monsters run, attack and cast magic faster. Monster granted with fast are granted no additional resistances, nor do their attacks inflict extra damage.
•Fire Chains (Level 31) - Champion backs are attached by a fire chain. The Hero suffers damage if he touches or even gets near one of the fire links.
•Frozen (Level 22) - Frozen-imbued monsters inflict Cold damage with their attacks and have strong Cold resistance. They also wield a pair of Cold based special attacks. They can slow the Hero, as well as freeze them with frozen orbs or on death.
•Health Link (Level 51) - This special trail is for champion monsters only and it activates only if more than one champion is present. Health Link reduces the amount of damage taken by the champion with that trait by linking his HP to that of all other Health Link champions in the area.
•Horde (Level 31) - This special trail is for Rare monsters only. Horde increases the squad of minions that spawn with a rare monster, crowding the battlefield. This is a hidden trait, you will not see it listed on the monster
•Illusionist (Level 26) - The illusionist trait imbues a creature with the ability to create dangerous clones of itself. The trait grants no new resistances, and the damage deal by an Illusionist is not modified in any way. Illusionist is available to minions, as well as Rare and Champion monsters. Each clone has the same hp as its host. Clones can not create clones. Each monster has a chance to use polymorph to create two clones of itself when damaged.
•Invulnerable Minions (Level 51) - Only rare monsters about level 51 can spawn in with this trait. These rares arrive with a squad of indestructible puppet minions and an expanded heath pool. Its health is increased by 50%. You can not kill the minions until the main rare is dead.
•Jailer (Level 51) -The jailer trait gives monsters the ability to immobilize the Hero in a conjured prison. The effect is brief, but long enough to make you an easy target. Each attack by the Jailer has a 25% chance to cast this on you. Dashing strike lets you move, but does not free you. Spirit walk will however set you free.
•Knockback (Level 0) - Each melee hit has a chance to knock back the hero.
•Missile Dampening (Level - Only rare monsters can spawn with this trait. Creatures imbued with the trait generate a reddish sphere around themselves. Any projectile entering this sphere moves considerably slower. (Object will be 50% slower while inside) The projectile will speed up once leaving.
•Molten (Level - Enemies with the Molten trait are granted Fire resistance and add Fire damage to their normal attacks. They also exhibit a pair of Fire-based special attacks. As they move, Molten creatures leave a trail of painful lava pools. When they die, they explode in a fiery bast.
•Mortar (Level 22) - The Mortar monster launches a quick volley of firebombs at the hero every 4-5 seconds. The monster will keep tossing bombs when he dies. Minions can also spawn with this
•Nightmarish (Level 0) - Any rare monster and its minions of all levels can spawn with this. This imbues a monster's attacks with an element of Fear. Any attack by a Nightmarish foe has the chance to send your character fleeing in terror.
•Plagued (Level 14) - All monsters at level 14 and above can be spawned with the Plagued trait. All damage dealt by a Plagued monster is Poison-based. The trait also grants Poison resistance to the monster (including minions) and triggers three special Poison-based attacks.
•Shielding (Level 22) - Gives the monster a brief period of invulnerability to all forms of damage.
•Teleporter (Level 0) - The teleporter trait allows monster to zap aroudn the field of battle, phasing away when attacked only to jump back next to you moments later for a counterattack. The trait has no effect on damage or resistances.
•Thorns - All Champion and Rare monsters (but not minions) above level 26 can have the Thorns trait. When you strike a Thorns-imbued foe with a melee attack, you suffer automatic damage in return.
•Vampiric - The vampiric trait allows monster to literally feast on the damage they inflict to you by turning it into health for themselves.
•Vortex - This trait allows monsters to draw their foes into close quarters, so Vortex is particularly dangerous if your character relies on ranged attacks. The ability itself doesn't inflict damage, however.
•Waller - Waller allows champions monsters imbued with the trait to erect impenetrable barriers on the battlefield for brief durations of time.
Prima domanda qui dentro,spero non sia troppo idiota
Nella AH ho già venduto qualche oggettino (sono ancora a livello 34 nightmare). Però non riesco ad orientarmi con il valore di mercato ad esempio se io ho un pugnale che fa 34 dps e cerco sulla AH a quanto in genere viene venduta un'arma del genere, vedo prezzi che vanno da 10000 acquistato ad offerte minime che partono da boh,250k
Cosa mi sfugge ? In wow ricordo che piu o meno se cercavi un arma simile alla tua i prezzi eran quelli
gli oggetti di basso livello con prezzo spropositato si dice siano dei gold sellerPrima domanda qui dentro,spero non sia troppo idiota
Nella AH ho già venduto qualche oggettino (sono ancora a livello 34 nightmare). Però non riesco ad orientarmi con il valore di mercato ad esempio se io ho un pugnale che fa 34 dps e cerco sulla AH a quanto in genere viene venduta un'arma del genere, vedo prezzi che vanno da 10000 acquistato ad offerte minime che partono da boh,250k
Cosa mi sfugge ? In wow ricordo che piu o meno se cercavi un arma simile alla tua i prezzi eran quelli
dal lvl 60 tutto cambia, poichè ci sono delle stat molto importanti per determinate classi
Potreste fare la FAQ dei termini tecnici tipo lootare rerollare etc che non vi seguo
loot= tesoro droppato dai mob/bauli/boss/barili....etc etc
Lootare=raccogliere il loot
rerollare=rifare un pg
respec=cambiare build del pg
build del pg= abilità e passive
DPS= danni
kitare= colpire e fuggire un boss/mob rallentandolo e fuggendo
Non so se è il thread adatto ma avete visto? Pare che ci sia un livello nascosto Development Hell in cui i mostri hanno i nomi degli sviluppatori del gioco? Che ne dite? http://www.games.it/pc-games/news/di...o-segreto.html
si l'ho fatto in maniera del tutto casuale. mi è capitato entrando in una cripta giocando ad inferno
allora per continuare a seguirvi mi servono le definizioni di:
nerfare
IAS
aspd
stackare
kitare
"cc e kiting sono una opzione non posso e non voglio fare tutto kitando."
Nephalem Valor
"Gli hanno dato la possibilità di crittare sui dot. Fine. "
Ultima modifica di Frykky; 20-06-12 alle 11:31:06
leggi il quoteallora per continuare a seguirvi mi servono le definizioni di:
nerfare = rendere meno forte
IAS = la velocità d'attacco
aspd = l'aspd penso sia sempre la velocità di attacco ma in diablo mai sentito come termine
stackare = chiediamo aiuto ai più epserti, nel poker vuol dire farsi aiutare da qualcuno qui nn so
kitare = tecnica per uccidere mob stando a distanza... colpisci e scappi insomma
"cc e kiting sono una opzione non posso e non voglio fare tutto kitando. = CC sono i crow control, ossia skill per controllare i mob...
DOT = Damage Over Time. Tutte le abilità che distribuiscono il loro danno nel tempo (es. 240% del danno dell'arma in 4 secondi)
Crittare = portare a segno colpi critici
Nephalem Valor (Valore dei Nefilim in italiano), quando raggiunge il livello massimo (5 stack) aggiunge anche 2 oggetti rari extra al loot dei boss e 1 oggetto raro extra al loot dei mostri Elite (dalla patch 1.0.3).
nn va le gli ultimi due nn c'erano quando ho risposto
Ma un bel post riassuntivo dei termini ad inizio topic?
E per i supernabbi, c'è una guida di partenza a Diablo? Dove mi spiega cos'è il DPS, la RES, la vitalità, a che serve forze e destrezza, ecc.?
cerchiam di farlo, sarebbe utile!
stackare=accumulare qualcosa.
Tipo il neph valor che può arrivare a 5.
Domanda sul magic find: dato che supera anche il 100%, come funziona la cosa? Aumenta il valore dell'oggetto che si trova o il numero dei gialli che droppano?
Faccio un esempio nel caso mi fossi spiegato da cani: con 300% di MF droppo tre gialli o un giallo di livello altissimo?
Nessuna delle dueDomanda sul magic find: dato che supera anche il 100%, come funziona la cosa? Aumenta il valore dell'oggetto che si trova o il numero dei gialli che droppano?
Faccio un esempio nel caso mi fossi spiegato da cani: con 300% di MF droppo tre gialli o un giallo di livello altissimo?
Esempio con numeri a caso: un mob ucciso ha il 10% di lasciar cadere un oggetto.
Questo oggetto può essere bianco/grigio al 20%, blu al 10%, raro al 5%, unico/set all'1%.
Con mf 300, il mob ha il 30% di lasciar cadere un oggetto che può essre bianco al 60%, blu al 30%, raro al 15%, unico al 3%
L'idea che mi ero fatto era proprio cannata di brutto
Grazie mille per la spiegazione Max
No. Il mob ha sempre il 10% di probabilità di lasciare un oggetto ma triplicano le probabilità che esso sia magico/raro/leggendario.Nessuna delle due
Esempio con numeri a caso: un mob ucciso ha il 10% di lasciar cadere un oggetto.
Questo oggetto può essere bianco/grigio al 20%, blu al 10%, raro al 5%, unico/set all'1%.
Con mf 300, il mob ha il 30% di lasciar cadere un oggetto che può essre bianco al 60%, blu al 30%, raro al 15%, unico al 3%
Fonte:Magic Find doesn't make items with higher item level to drop since monsters have a set of items they're capable of dropping (eg. the highest tier of items will only drop from monsters with Monster Level 63) nor does it increase the quantity of items dropped.
http://www.diablowiki.net/Magic_find
Grazie Caos per la spiegazione