+ Rispondi alla Discussione
Pag 4 di 112 PrimaPrima ... 2345614 ... UltimaUltima
Risultati da 76 a 100 di 2781
  1. #76
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da __Ro9__ Visualizza Messaggio
    Piccolo estratto di gameplay:



    Direi che non ci sono dubbi sul fatto che sia molto simile ai Souls. PS4 in lista della spesa.
    Aspetta che esca per x1.

    Inviato dal mio Galaxy Nexus utilizzando Tapatalk

  2. #77
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Harry_Lime Visualizza Messaggio
    Aspetta che esca per x1.
    Si fa prima ad aspettare che a Joe ricrescano i capelli

  3. #78
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Io nel vedere quella pic rubata, sto eiaculando precocemente.

    Inviato dal mio Galaxy Nexus utilizzando Tapatalk

  4. #79
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Si ma intanto datti da fare con gli altri Souls già che ci sei

  5. #80
    CX3200
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    mmmh però se notate sembra che non riesca ad agganciare il nemico, lo colpisce e intanto gli gira intorno ... spero che ci sia un tasto di aggancio e il tipo si sia solo dimenticato di usarlo perché se no lo lascio sullo scaffale, mi farebbe troppo girare le balle non avere un minimo di stabilità

  6. #81
    eric_starbuck
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Si, il tipo non sa giocare palesemente! tira anche una mazzata alla colonna mentre il nemico di lui si stava alzando e preparandosi a colpire.

  7. #82
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da __Ro9__ Visualizza Messaggio
    Piccolo estratto di gameplay:



    Direi che non ci sono dubbi sul fatto che sia molto simile ai Souls. PS4 in lista della spesa.



    rigà non dimenticate che quella mostrata è una alpha version, manca quasi un'anno all'uscita, magari devono ancora aggiungere il lock-on.

  8. #83
    CX3200
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Bishop76 Visualizza Messaggio

    rigà non dimenticate che quella mostrata è una alpha version, manca quasi un'anno all'uscita, magari devono ancora aggiungere il lock-on.

    no certo, anche perché nel 2015 fare un gioco senza aggancio (soprattutto se vuoi fare un souls) è follia , stavo solo facendo notare la cosa....speriamo bene che di questi tempi a pensar male.....

  9. #84
    Bishop76
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4


  10. #85
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Mamma mia che bel design.
    Questo gotico estremamente dark e il design dei personaggi/nemici mi fa impazzire.

  11. #86
    Pap
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Ma date le caratteristiche delle next-gen giocheremo tutti giochi cupi e in nutturna?

  12. #87
    eric_starbuck
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da CX3200 Visualizza Messaggio
    no certo, anche perché nel 2015 fare un gioco senza aggancio (soprattutto se vuoi fare un souls) è follia , stavo solo facendo notare la cosa....speriamo bene che di questi tempi a pensar male.....
    Eh si... ricordo ancora le prime partite a demon's souls, fino alla sconfitta del primo boss, fatte tutte senza sapere che ci fosse il lock on! i cavalieri dagli occhi blu mi sembravano imbattibili.

  13. #88
    Lo Zio
    Data Registrazione
    19-05-13
    Località
    London, UK
    Messaggi
    2,913

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da CX3200 Visualizza Messaggio
    mmmh però se notate sembra che non riesca ad agganciare il nemico, lo colpisce e intanto gli gira intorno ... spero che ci sia un tasto di aggancio e il tipo si sia solo dimenticato di usarlo perché se no lo lascio sullo scaffale, mi farebbe troppo girare le balle non avere un minimo di stabilità
    è una versione pre-alpha eh, il lock-on ci sarà, lo han confermato.
    Citazione Originariamente Scritto da eric_starbuck Visualizza Messaggio
    Si, il tipo non sa giocare palesemente! tira anche una mazzata alla colonna mentre il nemico di lui si stava alzando e preparandosi a colpire.
    Veramente il tizio che ci gioca pare fosse Hidetaka Miyazaki stesso (il padre dei Souls per intenderci).

  14. #89
    eric_starbuck
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da __Ro9__ Visualizza Messaggio
    Veramente il tizio che ci gioca pare fosse Hidetaka Miyazaki stesso (il padre dei Souls per intenderci).
    e li ha finiti anche?

    Probabilmente stava giocando parlando ai giornalisti, descrivendo varie cose ecc..

  15. #90
    CX3200
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    ma nessuno li dentro ha figli? se mettono un marmocchietto di 10 anni a fare da tester si risparmiano certe figure di melma

  16. #91
    Il Nonno L'avatar di EddardStark
    Data Registrazione
    22-05-08
    Località
    Bari
    Messaggi
    5,950

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Ma ci saranno classi selezionabili e personalizzazioni varie del pg? dai video sembrerebbe che il protagonista è sempre lo stesso tizio

  17. #92
    roydog
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da EddardStark Visualizza Messaggio
    Ma ci saranno classi selezionabili e personalizzazioni varie del pg? dai video sembrerebbe che il protagonista è sempre lo stesso tizio
    Oddio... Il look-on, la creazione/personalizzazione dei personaggi, la varietà delle armi e dell' equipaggiamento sono alla base dei souls... Non credo che mancheranno al discendente diretto.
    Lo scopo della presentazione era far eccitare abbestia noi con due filmatini in croce dove si capisce poco e si vede quasi niente... Obbiettivo raggiunto comunque

    Inviato dal mio GT-I9505 utilizzando Tapatalk

  18. #93
    Il Somax
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Sì, c'è la personalizzazione... aspettate che rabbo una fact sheet da gaf e ve la posto

    - Early 2015 release
    - Action RPG
    - PS4 Exclusive. (Sony IP)
    - No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
    - Game length will be around the same as Souls games.
    - Visually one of the most impressive current gen games.
    - Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
    - Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
    - Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
    - From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
    - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
    - City is called Yharnam, it's massive, looks like London back in the 19th century
    - game will take place during various times of day and weather.
    - "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
    - City is very densely layered. 'More complex than Thief'
    - When asked, From Software says it's not pursuing the same open structure of Dark Souls II
    - The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
    - Q: Will zones only be filled with enemies? A: You will feel alone.
    - But the game has NPC's, can choose to save or ignore some that are in trouble.
    - Ragdolls are in
    - Cloth physics
    - Fog gates are in
    - Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
    - Monsters bleed where you slice them.
    - Some areas are really dark, you'll need a torch to navigate.
    - There will be no map display in the game
    - No shields, focus on faster action.
    - Rolling, backstepping, locking on, parry and kicking are all in.
    - There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
    - Still tons of weapons and armor to collect
    - Weapons are divided by right and left hand so you cannot dual wield certain weapons.
    - Bladed weapon in right hand is referred to as a 'Sawcleaver'
    - Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
    - If you hit an enemy's torch they get set on fire.
    - You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
    - He wants combat to not just focus on action but also the strategic element.
    - The combat in the game is designed to feel like a life or death struggle.
    - Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
    - The keywords for the game is "blood" and "beast".
    - Blood a key focus and is also used to regain your HP and gain various other benefits.
    - They said the Virus(bloodborned) has progressions.
    - You get blood sucking it from corpses or items.
    - Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
    - There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.

    Screenshots:
    http://m.neogaf.com/showpost.php?p=115802051

    E3 Trailer:
    http://youtu.be/G203e1HhixY
    Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html

    Offscreen gameplay:
    http://youtu.be/0GCx2wW61aQ
    Webm: http://a.pomf.se/vgzutd.webm

    Pre-E3 Leaked gameplay (old footage)
    http://a.pomf.se/pfqpvs.webm

  19. #94
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Il Somax Visualizza Messaggio
    Sì, c'è la personalizzazione... aspettate che rabbo una fact sheet da gaf e ve la posto

    - Early 2015 release
    - Action RPG
    - PS4 Exclusive. (Sony IP)
    - No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
    - Game length will be around the same as Souls games.
    - Visually one of the most impressive current gen games.
    - Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
    - Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
    - Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
    - From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
    - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
    - City is called Yharnam, it's massive, looks like London back in the 19th century
    - game will take place during various times of day and weather.
    - "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
    - City is very densely layered. 'More complex than Thief'
    - When asked, From Software says it's not pursuing the same open structure of Dark Souls II
    - The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
    - Q: Will zones only be filled with enemies? A: You will feel alone.
    - But the game has NPC's, can choose to save or ignore some that are in trouble.
    - Ragdolls are in
    - Cloth physics
    - Fog gates are in
    - Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
    - Monsters bleed where you slice them.
    - Some areas are really dark, you'll need a torch to navigate.
    - There will be no map display in the game
    - No shields, focus on faster action.
    - Rolling, backstepping, locking on, parry and kicking are all in.
    - There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
    - Still tons of weapons and armor to collect
    - Weapons are divided by right and left hand so you cannot dual wield certain weapons.
    - Bladed weapon in right hand is referred to as a 'Sawcleaver'
    - Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
    - If you hit an enemy's torch they get set on fire.
    - You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
    - He wants combat to not just focus on action but also the strategic element.
    - The combat in the game is designed to feel like a life or death struggle.
    - Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
    - The keywords for the game is "blood" and "beast".
    - Blood a key focus and is also used to regain your HP and gain various other benefits.
    - They said the Virus(bloodborned) has progressions.
    - You get blood sucking it from corpses or items.
    - Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
    - There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.

    Screenshots:
    http://m.neogaf.com/showpost.php?p=115802051

    E3 Trailer:
    http://youtu.be/G203e1HhixY
    Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html

    Offscreen gameplay:
    http://youtu.be/0GCx2wW61aQ
    Webm: http://a.pomf.se/vgzutd.webm

    Pre-E3 Leaked gameplay (old footage)
    http://a.pomf.se/pfqpvs.webm
    Non farlo mai più. Ho finito i fazzoletti di carta.

  20. #95
    Harry_Lime
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da __Ro9__ Visualizza Messaggio
    Si ma intanto datti da fare con gli altri Souls già che ci sei
    In realtà ho fatto demon's souls e circa 25 ore di dark souls, ma se mi ci devo dedicare, lo faccio come si deve e ora non c'ho il tempo.

  21. #96
    roydog
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Citazione Originariamente Scritto da Il Somax Visualizza Messaggio
    Sì, c'è la personalizzazione... aspettate che rabbo una fact sheet da gaf e ve la posto

    - Early 2015 release
    - Action RPG
    - PS4 Exclusive. (Sony IP)
    - No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
    - Game length will be around the same as Souls games.
    - Visually one of the most impressive current gen games.
    - Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
    - Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
    - Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
    - From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
    - The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
    - City is called Yharnam, it's massive, looks like London back in the 19th century
    - game will take place during various times of day and weather.
    - "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne." ( https://www.youtube.com/watch?v=NmWmABpzT0U )
    - City is very densely layered. 'More complex than Thief'
    - When asked, From Software says it's not pursuing the same open structure of Dark Souls II
    - The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
    - Q: Will zones only be filled with enemies? A: You will feel alone.
    - But the game has NPC's, can choose to save or ignore some that are in trouble.
    - Ragdolls are in
    - Cloth physics
    - Fog gates are in
    - Bosses will not always be behind soul-gates this time. Instead, sometimes they'll just ambush you and the soul-walls will just appear afterwards
    - Monsters bleed where you slice them.
    - Some areas are really dark, you'll need a torch to navigate.
    - There will be no map display in the game
    - No shields, focus on faster action.
    - Rolling, backstepping, locking on, parry and kicking are all in.
    - There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
    - Still tons of weapons and armor to collect
    - Weapons are divided by right and left hand so you cannot dual wield certain weapons.
    - Bladed weapon in right hand is referred to as a 'Sawcleaver'
    - Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
    - If you hit an enemy's torch they get set on fire.
    - You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
    - He wants combat to not just focus on action but also the strategic element.
    - The combat in the game is designed to feel like a life or death struggle.
    - Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
    - The keywords for the game is "blood" and "beast".
    - Blood a key focus and is also used to regain your HP and gain various other benefits.
    - They said the Virus(bloodborned) has progressions.
    - You get blood sucking it from corpses or items.
    - Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play. [translated from Famitsu, not sure if entirely accurate]
    - There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.

    Screenshots:
    http://m.neogaf.com/showpost.php?p=115802051

    E3 Trailer:
    http://youtu.be/G203e1HhixY
    Direct Feed Download: http://www.gamersyde.com/news_e3_blo...-15445_en.html

    Offscreen gameplay:
    http://youtu.be/0GCx2wW61aQ
    Webm: http://a.pomf.se/vgzutd.webm

    Pre-E3 Leaked gameplay (old footage)
    http://a.pomf.se/pfqpvs.webm
    RIMOIO
    È tutto molto bello

    Inviato dal mio GT-I9505 utilizzando Tapatalk

  22. #97
    Shogun Assoluto L'avatar di Krizalid
    Data Registrazione
    27-09-01
    Località
    Braavos
    Messaggi
    38,568

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Sono trasfigurato in Peter North

  23. #98
    Shogun Assoluto L'avatar di Absint
    Data Registrazione
    28-04-06
    Località
    Madrid
    Messaggi
    27,555

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    che bomba di estetica

  24. #99
    Krys
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    adesso, per favore, smettiamola di commentare negativamente una pre-alpha

  25. #100
    Il Somax
    ospite

    Predefinito Re: Bloodborne (Sony-From Software) per PS4

    Toh, beccatevi la versione completa del vecchio trailer (quello leakato)

    http://a.pomf.se/vbeyjk.webm

    Non sono responsabile per eventuali perdite di conoscenza per via di copioso afflusso di sangue dal cervello ad altre parti del corpo.

+ Rispondi alla Discussione
Pag 4 di 112 PrimaPrima ... 2345614 ... UltimaUltima

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato