preso... prima impressione, il modello di guida di flatout mi pareva piú divertente, ma potrei ricordare male ...
preso... prima impressione, il modello di guida di flatout mi pareva piú divertente, ma potrei ricordare male ...
questo lo trovo più maturo e "serio" però.
no problem, perchè i matti hanno rifatto massicciamente quasi tutto l'engine in questi due mesi
nel frattempo, scontone su STEAM, oggi NCG sta a 17 euro e 99
http://store.steampowered.com/app/228380/
Son quasi tentato sulla seconda copia per le LAN con gli amici
Ultima modifica di Conte Zero; 26-06-14 alle 08:10:53
eh vediamo che hanno fatto con questo nuovo update. Comunque stasera per curiositá lo provo anche col volantequesto lo trovo più maturo e "serio" però.
no problem, perchè i matti hanno rifatto massicciamente quasi tutto l'engine in questi due mesi
nel frattempo, scontone su STEAM, oggi NCG sta a 17 euro e 99
http://store.steampowered.com/app/228380/
Son quasi tentato sulla seconda copia per le LAN con gli amici
ieri l'ho provato proprio 10 minuti... ma di preciso che c'é? Ho visto gli eventi singoli, 3 macchine... poi? Multy?
Alla fine saranno un fottìo di auto, multi, gare di velocità/wrecking e derby distruttivi. Attualmente in sviluppo vari game modes: si parla anche di coop-season contro la IA (in team insieme insomma) e di una formula di derby che ricorda un po' il film rollerball (attaccante, difensore e 3 gorilla che bloccano/sfondano gli avversari)
Multi sia online che LAN ovviamente; insomma tutto quello che c'era nei precedenti Flatout dovrebbe essere garantito come base minima sindacale.
Tra stasera e domani, come detto, l'atteso update.
provato velocemente pure io ...
fatto un derby e la gara nella cava
mi sembra difficilotto per ora... nella gara sono partito bene, ma poi mi superavano da tutte le parti
io che guidavo più pulito possibile, e le macchine dell'IA, nonostante i continui incidenti tra di loro, contro gomme, muri e i dossi di sabbia vari, mi stavano ancora davanti
comunque, cambiando discorso, è possibile rimappare i tasti del pad ? ho visto che c'è l'opzione per la tastiera, ma nel menù del pad non c'è niente invece
La questione Pad era in lavorazione, forse la mappatura arriva proprio con la build di domani.
Ben Lind, capo sviluppo
We definitely don't delay anything on purpose (what would be the point anyway?) There are still some bugs on the multiplayer side that need fixing before the release. Plan is to get the update out today.
Jori Virtanen, sviluppo
At the moment we are focusing on one thing, and that's car modeling and physics. We want to nail that thing down, right careful and pedantic like, so that when we are finished with that part, we can say that we've done real good in making real realistic cars. And once we've done that, we'll go amok
When the cars behave like they should, we'll start putting the fun in the game by seeing what we can do with physics like that. We're not excluding any game mode at this point, but it is still unlikely that we'll go into outlandish schemes immediately off the bat. Probably we'll create the core game to be a realistic demolition derby, and then bolt some optional and downright crazy DLCs to go with it, so that people who are into that sort of insanity can get their madness lust sated -- and without anyone who doesn't like it having to suffer through it.
It is the core we need to get right, so we can go for that golden mix of realism and arcade where, when you see someone wreck their car, you go "Oh, holy crap, man, that's gotta smart in the morning!" -- and then laugh gleefully about it as you spin your tires to toss some mud on the wreck
In this scenario, a Dukes of Hazzard game mode would serve fantastically. Crazy Cop Chases DLC would definitely fit the bill!
dukes of hazzard
Oddio il forum
si la fregola da hype del friday update sta generando mostri, letteralmente.
sul forum di Battle of Stalingrad i venerdì erano anche peggio, devo dire.
Solo che BOS adesso è quasi finito e le novità non fanno più sbavare come prima, sono cose minori
oddio, mancano FW190 (imminentissimo) e HE111 ( a breve). Quelli li aspetto con interesse.
uahhah mi sono fatto una corsa di 5 giri con visuale dal paraurti. l'ultimo giro sentivo rumoracci di lamiera e vibrava tutto lo schermo, pensavo ad un bug, poi nel replay ho scoperto il mistero arcano LOL
peccato che non ho avuto modo di fare il video!
Spoiler:
Ma allora ha vinto lui
Minchia lo hai incornato fino al traguardo.
Intanto di là l'attesa è un rasoio
che poi cazzo mi rido? esce l'update e l'alba successiva devo partire per 15 giorni, soffrirò
consiglierò l'uso del periscopio nell'abitacolo qualora si ripresenti la situazione
Il periscopio servirebbe davvero,quando uso la Sedan (o l'altra. Quella arancione insomma), il cofano mi si incrina dopo mezzo giro e praticamente faccio tutta la gara senza vedere un tubo e andando a memoria
si in effetti il cofano sfasciato è un bel casino, ma non so come potrebbero ovviare senza fare minchiate poco realstiche
magarli farlo strappare via del tutto dal vento dopo pochi secondi
Conte,ci hai portato sfiga Niente update sta settimana
Tanto torno presto, Mike!
Due settimane volano, dai.
ancora non si sa quando uscirà?
Oh, Mike. Pare che un update sia stato uppato su Steam. Medetti e io sono via.
Here's the change log as well:
Engine:
*Rewrote the engine.
*Significantly simplified gameflow logic.
*Added support for data hotloading.
*Wrote a shiny new property editor.
*Removed a ton of old legacy code.
*Rewrote the effect system, note that certain effects are missing as of now.
*Added a launcher option to set grass rendering distance.
Multiplayer:
*Implemented LAN multiplayer for both race and derby, currently supports 12 players.
Input System:
*Added remapping support for XInput devices such as the X360 gamepad.
*Added D-pad and look-around support for DirectInput devices.
*Increased the amount of rebindable controls.
*Added analogue handbrake support.
*Added proper H-shifter support.
Gameplay:
*Improved AI behavior to help it stay on track better.
*Added support and first draft scoring events.
Damage:
*Implemented new damage system based on tracking deform instead of impacts.
*Improved deformation to make the cars break apart in a more realistic manner.
*The car that is heavier and traveling faster will now have an advantage in collision.
*Fixed an issue where unlocked panels such as doors would not animate correctly.
*Added a placeholder smoke effect for the critically damaged engine state.
*Added a release state to all wheels so that they can be torn off.
Cameras:
*Implemented an improved camera system.
*Reworked all cameras, FOV, position, etc.
User Interface:
*Rewrote the user interface platform.
*Implemented new Replay user interface.
*Added a preliminary scoreboard to post-race.
*Improved the main Garage UI somewhat to enhance usability.
*Removed the vignette effect when getting damaged during gameplay.
*Added support for fetching Steam user name and avatar.
Vehicles and Upgrades:
*Added a new American Muscle car.
*Reworked engine upgrade parts to mimic real-life parts.
*Reworked the suspension setups for more authenticity.
*Added first upgrade part descriptions.
*Improved gamepad controller functionality.
*Switched Anti-Spin assist to an improved Stability Control assist.
Vehicle Dynamics:
*Added simulation of Ackermann steering geometry.
*Improved shifting center of mass calculation when vehicle is airborne.
*Improved simulation of viscous forces when driving on loose surfaces such as gravel.
*Added engine shake calculated from the piston movement to simulate engine rumble.
*Added support for turbochargers and superchargers, upgrade parts using this feature coming later.
*Improved suspension simulation; center of mass now affects suspension.
*Improved suspension geometry simulation.
Weathers:
*Improved weathers to give a better sense of light.
Tracks:
*Added a new Sandpit race track, still work-in-progress!
*Enhanced various bits and pieces of the existing tracks.
Ultima modifica di Conte Zero; 03-07-14 alle 21:33:12
Madonna cosa mi sto perdendo con le ferie
Next Car Game will soon run more smoothly, thanks to the new engine. What is now purring under the hood will also power a more complex, more detailed and more all around awesome damage model, meaning that all kinds of things can break, bend and tear in your motorized steel bullet. What you now see in this build is just the beginning.
We have also added a second American muscle car to the mix! This baby is difficult to handle, but the power it commands is definitely something to be reckoned with. Again, this is just the beginning – we have many more cars lined up, but one banger at a time, folks, one banger at a time
We have also included a very early prototype of a new track! And take note of the word “prototype” — it lacks pretty much all the nice bells and whistles, meaning that it’s our ugly duckling, but we thought it’d be cool to show you how the track looks and feels like before it’s finished. This new sand pit course should provide you with clever ways to swerve, careen and crash, but what makes the track special is that we’ve done something we have never tried before: the surface of the road has “noise” and it affects your handling! The surface noise simulates the uneven surface of the road, affecting the suspension of your car and giving the steering some sweet, sweet feedback effects. We hope you like it.
As a cherry on top…
Ladies and gentlemen, Motor City madmen and crazy girls of Crash Country…
Next Car Game now supports LAN gaming!
Yes, that’s right. After getting so much requests and wishes and messages hoping that the game would support local area network gaming, we went and did just that. After all, we’re doing this game for our fans, to whom we owe a great deal more than just a car game. We owe you all our honest friendship, our sincere love, and our utmost respect.
The LAN feature supports 12 players at a time, and while a real deal online mode is still missing, this is an important step towards that goal.
But please, do remember that Next Car Game is still ways off from being a final product. It will crash. It will stutter. It will not work the way you want it to, and it will piss you off. And if you’re LANing your heart out, expect lag, especially if your server isn’t robust and you want to keep all graphics settings to the max. But, as said, it’s a work in progress, and we’re working real hard on making it a better game, one line of code at a time.
You can be of great help and immense importance to us by giving us some solid feedback. Feel free to be direct, and no need to be nice, but be detailed in what’s bugging you. That’s the best way for us to know what’s wrong with our game, as that’s how we’ll know what we need to address next. p
moh provo, in download
PS: 2.1 gb