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  1. #51
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Dev Diary #9

    http://satellitereign.com/dev-diary-09/

    We’re currently working towards getting together our first playable build for our alpha backers. Lots and lots and lots (and lots) of bugs need to be squished, but things are steadily moving forward.
    We’ll post an update when pre-orders are available, but we can announce that the Humble Store will be handling deployment of the game for backers of Satellite Reign. Through the Humble Store, you will be able to download a DRM-free copy of the game directly or redeem a Steam key.
    EDIT:

    Ultima modifica di ZioYuri78; 08-08-14 alle 11:52:05

  2. #52
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Preorder sull'Humble store iniziati
    https://www.humblebundle.com/store/p...ign_storefront



    Requisiti di sistema (abbordabilissimi)

    Minimum:

    Windows
    OS: Windowx 7/8
    Processor: Dual Core 2Ghz
    Memory: 2 GB RAM
    Graphics: 1GB DX9 or equivalent OpenGL GPU

    Mac
    OS: Windowx 7/8
    Processor: Dual Core 2Ghz
    Memory: 2 GB RAM
    Graphics: 1GB DX9 or equivalent OpenGL GPU

    Linux
    OS: Windowx 7/8
    Processor: Dual Core 2Ghz
    Memory: 2 GB RAM
    Graphics: 1GB DX9 or equivalent OpenGL GPU

    Recommended:

    Windows
    Processor:
    Quad Core
    Memory: 4 GB RAM

    Mac
    Processor: Quad Core
    Memory: 4 GB RAM

    Linux
    Processor: Quad Core
    Memory: 4 GB RAM

  3. #53
    PierPaoloB
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Erezione istantanea.
    Solo 20 euri?..cmq anche se uscisse un edizione limitata la prenderei subito.

  4. #54
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Citazione Originariamente Scritto da PierPaoloB Visualizza Messaggio
    Erezione istantanea.
    Solo 20 euri?..cmq anche se uscisse un edizione limitata la prenderei subito.
    Eh, le edizione limitate sono andate col kickstarter, pensa erano disponibili fino a due settimane fa (io vi avvertiì)

  5. #55
    PierPaoloB
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Vada per la liscia

  6. #56
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)



    Niente palazzi che crollano

  7. #57
    La Borga L'avatar di Von Right
    Data Registrazione
    11-01-02
    Località
    Luna City
    Messaggi
    12,887

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Male...

    Inviato dal mio Galaxy Nexus utilizzando Tapatalk

  8. #58
    L'Onesto
    Data Registrazione
    26-02-12
    Messaggi
    1,433

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Speriamo in qualche mod che lo consenta, anche se la vedo dura.

  9. #59
    Il Puppies L'avatar di Zent
    Data Registrazione
    27-04-06
    Messaggi
    441

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Vabbeh dai, la demolizione dei palazzi era carina in syndicate wars, però era anche una tamarrata ,oltre che "irrealistica" (per quanto si possa parlare di realismo in un futuro di fantasia), secondo me non è una tragedia se il gioco è bello.

  10. #60
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Citazione Originariamente Scritto da Zoro83 Visualizza Messaggio
    Speriamo in qualche mod che lo consenta, anche se la vedo dura.
    La struttura di Unity rende ostica la "moddabilità" dei giochi ed essendo il team di sviluppo molto contenuto (praticamente cinque persone) già durante la campagna kickstarter dissero che difficilmente avrebbero implementato la possibilità di moddarlo, poi magari han cambiato idea ma non credo.

    Citazione Originariamente Scritto da Zent Visualizza Messaggio
    Vabbeh dai, la demolizione dei palazzi era carina in syndicate wars, però era anche una tamarrata ,oltre che "irrealistica" (per quanto si possa parlare di realismo in un futuro di fantasia), secondo me non è una tragedia se il gioco è bello.
    Speriamo, i devs son buoni

    Anzi, domani (o comunque durante settimana) dovrebbe uscire l'aggiornamento mensile da parte dei devs, speriamo con grande sorpresa rendino disponibile la alfa

  11. #61
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Up

    La alpha sarà disponibile..

    Spoiler:





  12. #62
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    http://satellitereign.com/dev-diary-10/

    Greetings agents!
    We’ve been slogging away at Satellite Reign for over a year now, and we’re happy to announce that backers who pledged for Alpha access will be getting their hands on the game early next month!
    Strictly speaking, Satellite Reign isn’t actually in alpha yet, so what you’ll be getting your hands on is a pre-alpha version two months ahead of the game hitting Steam early access. It will have a handy dandy in game button for submitting bugs, so you will all be able to help QA the game, there’s also some integrated analytics (disableable) to help us balance gameplay, and smooth out difficulty bumps.
    So, what can you expect to see in this first-access build? You’ll be able to explore the first of the four main districts of the game, with all four agent classes. You’ll be able to sneak or fight your way into any of the compounds, and get a feel for the direction we’re heading. Again, this will be pre-alpha, so it’ll be buggy, and lacking some optimisation work, but there’s more than enough to keep the alpha access backers happy.










    Ambient music 01
    https://soundcloud.com/5-lives-studios/satellite-reign-ambient-01


    This month in code-land, we finally implemented the AIs keeping track of their needs and wants and reacting to them, so when they get hungry they can go buy a burger, if their bladder is full, they go relieve themselves (and potentially get arrested for public indecency). If they are stressed, they can go find somewhere to unwind. Mike even fixed the bug where your agents could get hungry in the middle of a battle and suddenly run off to join the queue at a noodle bar.
    Mike has also been battling with cramming the whole city into memory at once and keeping the performance up. We are running in about 1GB at the moment, so he is pretty happy with that.
    Chris has been working on the quest system, which gives you things to do other than just causing chaos. Some of the main objectives (like breaking into the big facilities to steal gear, technology and weapons) have already been set up, and will lead onto some of the more procedurally-generated objectives for you to discover or unlock. This system goes hand-in-hand with the VIP system, giving some civilians VIP status, which allows them to have extra info/items for you, blackmail opportunities, or access to key-codes or special software upgrades.
    Also zipwires! You can now find sneaky routes into compounds with the zip-wire ability.
    And lots of bugs, both fixing them and adding new ones.
    Ma cosa

  13. #63
    Il Puppies L'avatar di Zent
    Data Registrazione
    27-04-06
    Messaggi
    441

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Agh è sempre in Alpha, lo voglio mò.
    Il bug della coda al noodle bar è stupendo.

  14. #64
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)


  15. #65
    La Borga L'avatar di Von Right
    Data Registrazione
    11-01-02
    Località
    Luna City
    Messaggi
    12,887

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Perchè la gente passeggia bellamente a cazzo?

  16. #66
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Citazione Originariamente Scritto da Von Right Visualizza Messaggio
    Perchè la gente passeggia bellamente a cazzo?
    pre-alpha?

    O magari non avevan niente da fare
    Ultima modifica di ZioYuri78; 01-10-14 alle 11:19:06

  17. #67
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Un po' di info sparse da Dean riguardo lo stato della alpha

    Cheers for all the great feedback everyone.
    You’ll likely hear us say ‘work in progress’ as a response for many of your points, but rest assured we are certainly listening.
    This level of feedback is invaluable, especially to a team of only 5 guys.

    I’ll respond to a as many of the points as I can.
    - Dean
    ————————-
    UI:
    ————————-
    The hand drawn portraits are place-holders.
    Given the faces of the agents can be many and varied based on who you clone we are looking at doing a screen grab of the in-game model with some post work.
    While we obviously love the idea of expressive faces (Dota2 style) however it would involves quite a bit of extra time/resources for what is effectively visual polish so we ruled it out quite early on.

    Again, the UI elements over agents are still very much temp.
    As mentioned, the head would likely be too small/detailed to read well unless it was larger so a simple. Also you can change heads a lot if you die and/or clone so you would have to come to terms with each new head…likely not the best way of highlighting agent type.
    An easily visible icon denoting the agent type is a probable alternative but that is still being worked on.

    Moveable UI, while useful it is not something we have the bandwidth for at this point. Feedback from you as to its usability though will help us make sure its efficient.
    ————————-
    Character customisation:
    ————————-
    Yes, we have fixed models per class, 2 for each to denote gender.
    Large scale character customisation is just not feasible with 1 character artist and 1 rigger/animator.

    There is a backer tier which unlocks a new skin, but for most backers the agents customisation will be limited to gender, hair styles, skin/hair colour.
    Also, this is driven by the civilians you clone so there isn’t a character customisation screen at the start of the game.

    ————————-
    Lighting:
    ————————-
    There is still quite a bit to do with lighting including post processing and colour grading/balancing which we haven’t yet done so the subtleties of polishing it all based on game-play needs and mood are ongoing until very late in development.

    Keep in mind you are also only seeing one small section of one district.
    ————————-
    In-game pause:
    ————————-
    There is no in-game pause, we wanted the game from day one to be real time.
    We are all big fans of turn based, Baldur’s Gate is one of my all time favourites, however it just isn’t the game style we set out to make.

    We are testing a skill which slows game time for a short period, so for those who are more into a more controlled play field that would likely be a skill I would invest in.
    ————————-
    Nvidia Surround:
    ————————-
    We haven’t done any work specifically on this however I think Mike would like too.
    As with everything it will really come down to available resources and if Unity supports it. We have a small issue with our mouse and exclusive full screen at the moment which may also be a factor. Short answer, no idea.

    ————————-
    Camera:
    ————————-
    You can zoom in and out of the map.
    We don’t have the ability to manually rotate the camera, however it does have a contextually driven pivot around buildings.

    ————————-
    Names/text/descriptions:
    ————————-
    most of the item descriptions and names, such as health aura’, are working titles.
    My idea of ‘Super small happy healthy medbots’ was shot down by Chris.

    ————————-
    Explosions:
    ————————-
    Grenades VFX are pretty final, we have a lot more VFX in general which isn’t present yet.

    ————————-
    Scale of city:
    ————————-
    The area you see in the video is a small portion of one of the 4 districts, maybe 1/16th of the Downtown District?
    In terms of compounds its a smaller one as well, much easier to get in and out of than some of the larger high security areas where Chris wants to punish people.

    It is a decent size city. @___@

  18. #68
    Shogun Assoluto
    Data Registrazione
    20-09-09
    Località
    Vicino Firenze
    Messaggi
    29,793

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Citazione Originariamente Scritto da Von Right Visualizza Messaggio
    Perchè la gente passeggia bellamente a cazzo?
    e vengono pure investiti

  19. #69
    La Borga L'avatar di Von Right
    Data Registrazione
    11-01-02
    Località
    Luna City
    Messaggi
    12,887

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Quello succedeva anche nel vecchio syndicate
    Solo che da questo mi aspetto un minimo di intelligenza in più...

  20. #70
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Citazione Originariamente Scritto da Von Right Visualizza Messaggio
    Quello succedeva anche nel vecchio syndicate
    Solo che da questo mi aspetto un minimo di intelligenza in più...
    Pre-alpha, again.

    Population civs etc, we are a couple of months from alpha and the bulk of our work is on the major gameplay elements so the city background population has only had a little bit of work, we will adding more and more life to the city all the way up to the end, we are a bit constrained by cpu performance for how many civilians we can get wandering around though.

  21. #71
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Alpha in download

  22. #72
    La Borga L'avatar di el_demo
    Data Registrazione
    02-03-07
    Messaggi
    11,099

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Non commento mai ma sappi che seguo con acquolina

  23. #73
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Bravo

    Screenshots del tutorial (schermate descrittive in quanto il tutorial giocabile non è ancora implementato)





    Giocato qualche minuto stamane, tralasciando il fatto che sia abbastanza pesante in quanto non ancora ottimizzato, se siete fan di Syndicate sappiate che vi sentirete a casa

  24. #74
    ZioYuri78
    ospite

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Il mio approccio alla prima missione, distruzione di un generatore, hacker in agguato e sniper che vigila


  25. #75
    Il Puppies L'avatar di Zent
    Data Registrazione
    27-04-06
    Messaggi
    441

    Predefinito Re: Satellite Reign (l'erede di Syndicate?)

    Ok, sembra molto buono.

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