1h skippando le cutscene
1h skippando le cutscene
Esce domani!!
preso, bello
Votoni, dall'8 al 9 nonostante sia incompleto e siano previsti milioni di DLC (tra cui un discusso DLC semplifica fatality)
Beh ma le fatality semplificate le sblocchi anche in game, e in-game non danno alcun vantaggio nemmeno in multiplayer, visto che si usano a incontro finito... Potevano fare di peggio tutto sommato
Su pc intanto hanno fatto lo spezzatino con il download
Io sto ancora scaricando gli zebedei di kung lao, appena ho finito magari riesco a farci una partita..
cioè? devi scaricare tanti piccoli file invece di uno unico?
Sostanzialmente sì.
Inizi scaricando 3 gb
Poi ti dice "puoi giocarci".. peccato che, mentre tu "giochi" in background continui a scaricare tutto quanto, ovvero mappe, personaggi, suoni etc etc.
Se ieri provavo a fare un match veloce, crashava dopo il caricamento perchè ancora non aveva finito di scaricare le mappe.
Ma perchè
Non è un cattivo metodo, esiste dai tempi di Guild Wars e Blizzard per esempio lo usa tutt'ora nei suoi giochi, la differenza è che non CRASHANO quando ti mancano i file
Posso invocare l'intervento di un mod per lo spostamento del thread in party?
L'hanno semplicemente gestita di merda.
Fra paretensi, su PC è un mezzo scempio di porting. Performance ballerine, netcode imbarazzante etc etc.
Finito la storia in circa 5 o 6 ore comunque, ottima.
Sto cercando di capire come fare le Faction Wars... spero che il fine settimana porti consiglio...
In che fazione siete?
sposto in party
la versione PS4 sembra essere la migliore secondo quanto rilevato da DF:
According to an enthusiastic tweet by creative director Ed Boon, native 1920x1080 visuals and a 60fps update are the goal for Mortal Kombat X. However the reality is somewhat more complicated, as the resolution does vary between platforms while frame-rates fall short of the desired 60fps ideal in a number of areas. Booting up the PS4 version for the first time, we can confirm a 1080p resolution is in place along with anti-aliasing that falls closely in line with standard FXAA. Thankfully, sub-pixel heavy structures in Mortal Kombat X are rare - an aspect that post-process AA algorithms usually fail to correct - and so the use of FXAA works well in addressing the subject matter. However, some light texture blurring is present as a side-effect, meaning fine details in the artwork don't pop out as noticeably as they could do.
In comparison, the presentation of the Xbox One release isn't quite as refined: details are softer while edges feature a slight fuzziness not visible on the PS4 game's native 1080p image. In this case, pixel counting strongly indicates a drop in horizontal resolution, which hovers in the region of 1360x1080 to 1344x1080 instead of the more common 900p setup used on the platform. Anti-aliasing appears identical to the PS4 game, and the coverage provided by the FXAA helps to smooth over upscaling artefacts to a degree.
From a multi-platform perspective, the PS4 game clearly leads the way with its native 1080p presentation and solid level of performance during gameplay - outside of the slight judder in story cut-scenes we're looking at a locked 30 and 60fps throughout. Meanwhile, Xbox One holds up reasonably well given the sub-native presentation, although the reduction in horizontal resolution results in poorer image quality and some partial degradation in artwork quality. Performance shouldn't be an issue for more casual players, with its occasional 1-2 frame drops small enough to pass by unnoticed. However, hardcore players will be better served by the PS4's solid frame-rates.
Usually, the PC version of a game manages to brute force its way to the top spot with higher graphics presets, resolutions, and frame-rates compared to consoles. However, this isn't quite the case with Mortal Kombat X. The mild boost in texture decal resolution adds an extra layer of refinement to its visuals, but the game is partially let down by the 30fps performance cap during X-rays and fatalities, which serves little purpose on a constantly evolving platform. Combined with the horrible black crush that effectively ruins the cut-scenes central to enjoying the single-player story mode, this leaves us with the impression we're not getting the best experience. Hopefully High Voltage Software - the studio behind the PC release - can address these issues in a future update, but right now the PS4 game is the best way to take the fight to Shinnok in this new Mortal Kombat.
Preso
Provato febiuz?
Non ho ancora aperto la scatola volevo finire prima bloodborne
Fammi sapere quando lo provi che facciamo qualche sfida!
Lo ha preso anche Ormone