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  1. #6001
    Suprema Borga Imperiale
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Mamma mia finalmente è uscita.


    Oggi reinstallo SoC

  2. #6002
    Shogun Assoluto L'avatar di manuè
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    Citazione Originariamente Scritto da rainbow6_sniper Visualizza Messaggio
    io l'ho scaricato in un'oretta abbondante
    io ho una connessione a 8 mega teorici, ma prima o poi ci proverò

  3. #6003
    Suprema Borga Imperiale L'avatar di Il becchino
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Che fa di bello sta mod? Riassuntino


    Sent from Le balle spaziali!!

  4. #6004
    Lo Zio
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da Il becchino Visualizza Messaggio
    Che fa di bello sta mod? Riassuntino


    Sent from Le balle spaziali!!
    ************************************************** **
    S.T.A.L.K.E.R.- OblivionLost
    ************************************************** **
    -------------------------------------------------------------------------------
    GeneralInformation
    -------------------------------------------------------------------------------
    Type.................:
    modfor S.T.A.L.K.E.R. - Shadow ofChernobyl
    Platform............:
    MicrosoftWindows
    Languages.........:
    englishWW and US
    Patchversion…...: 1.0005
    Authors…….……...:Kanyhalos, Bangalore & the former OLPTeam
    -------------------------------------------------------------------------------
    ReleaseNotes:
    -------------------------------------------------------------------------------

    S.T.A.L.K.E.R.OBLIVION LOST 3.0

    Thepurpose of this mod is to get closer to the old Oblivion Lost, andgive the best immersion possible, while implementing the best modfeatures:

    Total Freeplay, Improved A-Life, New Levels,Extended Main Storyline and Reality Enhancement.

    This modworks properly only with 1.0005 patch and it was tested only withthat patch! The mod should be working with the 1.0006 patch aswell.You need to start a new game with no additional mods installed!

    Thismod is based on my OL2.2 mod and extends all features to the newlevels.
    Pleasekeep in mind that this mod was made around 2009-2010 but wasn’treleased that time, and I just resurrected it after I fixed itsproblems. It was tested properly, but I’m not active at moddinganymore, so there will be no future updates for it.
    Themod is free to use for further development and upgrades, no need toask for official permission.


    -------------------------------------------------------------------------------
    INSTALLNOTES
    -------------------------------------------------------------------------------

    Howto install?

    1. Remove all mods from the game folder, andinstall a clean Oblivion Lost 3.0 without any side-mods!
    2. Editthe fsgame.ltx and at the gamedata line change both variables to true(one is true by default)
    3. Copy the content of the package toyour Stalker gamedir (if you don't have a gamedata folder, don'tworry, this mod will create it)
    4. Read this info!
    5. Start anew game, and enjoy!



    -------------------------------------------------------------------------------
    FEATURES
    -------------------------------------------------------------------------------



    --------------------------------------------------------------------------------
    CHANGELOGOF OL3.0:
    --------------------------------------------------------------------------------

    ADDITIONALLEVELS
    -Added levels from Clear Sky: Red Forest, Limansk, Swamp (made byBangalore)
    - Added levels from Build xr1935: Generators, DeadCity, Warlab, Lab X-18 (made by Bangalore)

    EXPANSIONOF SHOC MAIN STORY
    -After refusing to join the C-Consciousness, Marked One is going toChernobyl NPP "Stancia2" level, that's where the new storybegins by a meeting with somebody known from an other well-knownmod
    - The new storyline guides through the player in the addedlevels by a series of events, which encourage exploration whilesearching for key elements of the storyline
    - Neutral mutantsappearing in the new storyline, which you can talk and trade with.Some are just idling, guarding their leader. There is a mysteriouscamp of mutants where every enemy dies immediatelly upon entering it,even the enemies of the player. The camp is lead by someone whoplayed a key role in the 1986 Chernobyl accident in real life
    - Afinal boss is awaiting the player on the end of the story, which hastactics to kill like in MMORPG games, and his death plays a majorturn in the main story

    -Freeplay is of course available even after defeating the final boss,and the weather becomes less depressive when he dies

    MAJORCHANGES IN THE SHOC VANILLA LEVELS
    -The faction wars were removed, the remnants of the old factions arewell-hidden in small numbers
    - The Military has taken control onmost of the outposts and gates, they secure the Zone, just like howit would be in reality (for example, they guard the entrance ofGarbage from Cordon, The Bar level from Garbage, and they alsooccupied the former Dark Valley bandit base and the Army Warehousesfreedom base etc.)
    - I removed the scripted events from Pripyatand Chernobyl NPP and replaced them with true A-Life
    - I removedthe portals from NPP, but added metal boxes so you can jump acrossthe fences and jump on ladders, so most areas are still accessiblebut without the unrealistic portals
    - All quests, descriptions,dialogs, voices, NPC's etc. are properly changed according to the newsituation
    - The group title of „loners” and „bandits” arerenamed to simply "S.T.A.L.K.E.R.", so there are onlystalkers with neutral/hostile attitude towards the player and otherstalkers

    EXPANSIONAND IMPROVEMENT OF THE A-LIFE
    -All new levels have proper A-Life, which is much more dynamic thenever before
    - A huge amount of smart terrains and pathways areadded, and they are dynamically activated or deactivated by certainrandom events or by a matter of time (for instance, maybe a mutantsmart terrain is only active at night, or stalkers are changing theirsmart terrains cross-level and traveling between, etc.)
    - AMKoffline A-Life has been merged, but without the message system(thanks for AMK Team)
    - The Bar is a true meeting place forstalkers, they are coming from other levels to trade with theBarkeep, usually in small groups
    - Proper respawns are added forthe new levels and for cutout mutants as well
    - Blowouts, NPChideouts, dynamic anomalies, dynamic weather and all importantfeatures are properly extended to the new levels

    AIIMPROVEMENTS
    -I tried to add some kind of stealth, which resulted in a not perfect,but quite good feature. NPC's are less likely to see you in the darkif your flashlight is turned off.
    - NPC's are using grenadelaunchers and select their best available weapon and ammo (I tookthis feature from the old russian „Bak aka Rulix AI mod”)
    -NPC's are doing artifact transmutations and they are also selling thenew artifacts
    - Some NPC's at certain conditions are trying to robyou. It is turned off by default, but you can enable it inxr_motivator.script by setting the robbery variable to true

    -NPC’s that are not friendly or unique are trying to rob you duringtrading if you have more then 50.000 rubels. You can turn thisfeature off in xr_motivator.script by setting the abusive variable tofalse
    - The cooperative NPC feature is still there, but onlystalkers with the same experience will join you, so no veterans willfollow you if you are a rookie etc. (I used „Red75’s Coop Mod”as a base). You can give commands to your followers to either followyou or stay where they are, and they will all act as one

    REALISMAND SURVIVAL IMPROVEMENTS
    -You can only use one medkit at one time, and your health is slowlyrecovering. You can't speed it up by consuming more medkits, you needto wait for a bit to be able to use an other medkit again (I took thebase feature from an old russian mod called „Slow Medicine Mod”and it was also improved)

    -Maximum inventory weight is decreased to 40kg, so you can only carryyour most important equipment

    KNOWNISSUES AND FURTHER IMPROVEMENT POTENTIALS
    -The PDA Global Map is not perfect. Dead City, Generators and RedForest has aligment issues on the map which we were unable to fix. Inthose 3 levels the level map is rotated, and it looks like if youwould be on the other side of the level. It is weird but the levelchanger markings are fortunately well placed, so you will find yourpath and proceed to next levels without problems
    - The AI Map isnot 100% perfect everywhere on the new levels, there are some placeswhere mutants can't go, for instance the bloodsuckers are unable togo to the water in the Marsh level.
    - The new storyline are not asdetailed as the vanilla one. Quest NPC's are only telling you themost important things, then say goodbye. Also there is no voiceacting for the new quests, only text.
    - No side-quests added tothe new levels. The main questline offers enough exploration I think,so I didn't bother with adding the same "kill the stalker"missions. I felt that it is not necessary
    - The Warlab level isvery hard. You must advance move by move, killing mutants one by onewhere possible. Avoid being overwhelmed by a swarm of hostilecreatures. Maybe I made it too hard.
    - The new levels are onlyaccessible after refusing the C-Consciousness and the new storylinehas begun, I made it that way to avoid conflicts with the vanillastoryline. I am sure it can be changed and harmonized with thevanilla story together by a lot of effort. Feel free to work on it.
    -The cooperative NPC's are looting offline even during the loadingscreen between levels, so they might have a different look uponarrival.

    -The neutral mutant in Chernobyl NPP can only talk and trade with youif you stand in front of him, otherwise the „talk” option doesn’tappear if you approach him from side or from behind.




    --------------------------------------------------------------------------------
    CHANGELOGOF OL2.0 & 2.1 &2.2
    --------------------------------------------------------------------------------



    FREEPLAY
    -Although you can follow the storyline, it is not necessary, you canexplore all vanilla levels without completing them, but you must havethe decoder to be able to get to Monolith Control and NPP Stancia2.
    -Removed the scripted blowout from Stancia1 and the dead zone fromStancia2, so you can explore the whole Power Plant.
    - The trueending video was removed, the game is open-ended, you can make yourway back to the previous levels anytime.
    - New level changers (NPPStancia2 to Control Room, Control Room to Sarcophagus, Sarcophagus toNPP Stancia1, NPP Stancia1 to Pripyat, Cordon to DarkValley).

    A-LIFE
    -Now almost everything can happen, there's a chance to meet any NPC onany level.
    - Sometimes the army raids, sometimes they don't, thisis totally random, too.
    - The mutants are making their way throughthe Zone in big hordes.
    - The mutants are entering places wherethey could not enter before, so there's an increased chance to meetthem in npc populated areas.
    - Sometimes you may happen uponunique situations, it can be very hard or even funny.
    - You willnot have the same situations 2 times on the same level.
    - Therespawn can be very random, there's a chance to meet different typesof mutants then before.
    - The bugs of the older versions and thevanilla bugs have been corrected, now you won't see any failed questsand Quest NPC's who die before you can complete their quests, alsothe vanilla respawn is working properly and balanced.



    REALISM
    -All weapons are stronger and well-balanced.
    - Almost all weaponsare able to attach addons.
    - Added realistic sounds to theweapons, rounds, ammos, materials and environment.
    - NPC's canbleed, if they are hurt they fall down to the ground and if theydon't receive any medkits within a minute, they die.
    - Bandagesand foods don't heal the actor.
    - The average bleeding doesn'tstop by itself, only the minor.
    - Added realistic head-bobbing tothe actor when he is heavily wounded.
    - Well-balanced armordegradation.
    - The crosshair is reduced to a dot.
    - New sniperweapon scopes.
    - There is a huge difference between day and night,you can sneak in the pitch black, but it's not very easy, I had tomake a compromise between a good stealth and bugfree npc behaviour.
    -If the actor turns on the flashlight at night, then his enemies spothim immediately.
    - Reduced the sound volume of the Knife, now it'sa dangerous and invisible weapon during night, presumably the NPC'swon't notice the actor if he is smart enough.
    - The quality of theweapons which are looted from corpses is generally verybad.

    REWORKEDAI
    -The NPC's can avoid anomalies.
    - The NPC's can throw grenades.
    -The NPC's can use medkits, heal themselves and each other.
    - TheNPC's can upgrade and replace their armor and they will collect suitsand weapons found laying about.
    - There are no dead NPC's aroundcampfires, but if someone dies near one, the campers will drag thecorpse away.

    CONTROLLERZOMBIFIES THE STALKERS
    -The controller can take control on the NPC's and lead them againsthis enemies.
    - If an NPC is inside the controller's aura, then hewill immediately become zombified.
    - When the controller dies,then "controlled" NPC's will return to normal.

    WEATHER
    -There are 24 hour cycle weathers in all levels.
    - The night isdark and scary.
    - Restored the Sun and the Moon.
    - Atmosphericsky textures.
    - In NPP Stancia2 the weather is always rainy andcloudy, it fits in to the atmosphere of the Nuclear Plant.

    BLOWOUT
    -The blowout is totally random, you never know when it will happen.
    -There are many hideouts in each level, but carrying antirad is veryimportant.
    - The NPC's are running to hideouts, while beingattacked they fire back. At the end of blowout they return to usualplaces. They protect the hideouts from enemies.
    - The strength ofthe blowout is always stronger and stronger if you are closer to theNPP. In the NPP blowouts are deadly, you must run down to theSarcophagus (Monolith Control) as soon as you can.
    - The mutantslie on the ground during the high radiation sequence of blowouts,they feel pain from that.
    - More mutants will appear after blowoutand give madness to the environment.
    - Artifacts will birth fromanomalies after blowout.
    - The blowout will continue if you saveand load the game or move to an other level, you can't bypassit.

    DYNAMICANOMALIES
    -The anomalies change their positions after blowouts.
    - Strongeranomalies can appear and they can be very deadly.
    - Be careful ofthem if you are driving cars, now the routine which you learn in thevanilla game is useless.

    DYNAMICHUD
    -Player's field of view lowers when you wear suits with masks,condensation effect (glass becomes covered with moisture)

    ARTIFACTTRANSMUTATION
    -It's a kind of alchemy, as you can see in other rpg games. You canmodify artifacts by placing them in the proper anomaly, but becareful, you can ruin them too. There are "recipes" hiddenin the zone, and you need to find them, or get them with completingquests. These documents contain the solution for creating uniqueitems, so you should read them carefully. There are different levelsfor artifacts, each with new features. If you are lucky, you will beable to create a new artifact with unique properties.

    SLEEPING
    -Now Marked One gets tired after 30 hours of action: it begins todouble your vision, etc. If you continue to play and will not sleep,Marked One will fall asleep approximately after 6 hours.
    - Youcan't sleep for a while if you had an energy drink.
    - You can'tsleep during blowout.
    - To sleep, use the sleeping bag in yourinventory.

    MUTANTS
    -Added all cutout mutants (Dwarf, Chimera, Cat, Zombie, Izlom)
    -They have many different types of skins.
    - Added the Psy Dog as anew mutant (with attack effector).
    - Two boss enemy characters(Burer and Koshei) - they are tougher and have stronger attacks thenthe usual mutants.

    VEHICLES
    -Added all drivable vehicles (Niva, Zaz, Kamaz, Tractor, UAZ, BTR,Moskvich).
    - The vehicles don't float.
    - Well-balanced drivingproperties.
    - Added realistic engine and gear sounds to the UAZ.


    DAY-NIGHTCYCLE ANOMALY BEHAVIOUR
    -The dynamic anomalies feature was already included, but only afterblowouts. Now the anomalies are moving during day, they areaggressive, and don't accept artifacts for transmutations, but atnight they become calmed down, don't move out from their positions,and the artifact transmutation works until the next morning, theyaccept them.
    - There are anomalous zones where they can appear,not everywhere, so it won't kill important NPC's and won't blockimportant pathways.

    RANDOMWEATHER
    -Now there are 3 weather presets, not only one, and it's random. Alsoafter blowout you'll have massive fog and storms, but this willswitch back to normal weather after a while. Of course, you'll neversee suddenly sky switches, and also added more fog and rain, butthose are also random.

    NEWWEAPONS
    -ZM LR300 ML, Benelli M3 Short, Bizon, P90, FN2000 prototype, KrissSuper V, Ingram MAC10, MG3, MP7, OTS-33, PKM, PPSH-41, Saiga12c,Steyr TMP, TEC-9, BM16 Long Rifle, M-134 Minigun, AK-47.
    Most ofthem not available at traders, you need to find them somewhere in theZone.


    CHANGEDA-LIFE AFTER TRUE ENDING
    Afteryou complete the vanilla storyline, the A-Life will be changed.
    Astime progresses, NPCs' ranks increase, and they'll become veterans,masters, and so on.
    You'll be able to meet highly skilled NPCs incertain levels (for example veteran and master bandits advancing fromDark Valley, Exo and Seva loners in Cordon, etc.). They also havevery good equipment, for example you may meet enemies in earlierlevels with LR300, AS Val, etc. Their goodies are random, so now youcan forgot about the usual stalkers with novice suits and sawn-offshotguns.
    You can meet certain factions anywhere you go, but it'sbalanced. There will be a lot of unexpected situations, and probablymost of them will be dangerous.
    It depends on which faction youare in. NPC’s looking for artifacts and doing transmutations, usingGPS markers, although you won't see this, but you can loot them fromcorpses or buy from NPC’s if they sell it.

    I would note thatthe autoquests have been disabled, and most of them turned intonormal side-quests.



    MISCELLANEOUS
    -Replaced main menu music.
    - Main menu from the 2215 beta.
    -Added the "Turn on the engine" to the options/controls (fordriving vehicles).
    - Added the AMK Options menu, you can disablethe Suit HUD visors.
    - NPC's can buy anything from the actor butin very low prices.
    - All traders can repair.
    - Traders selltheir supplies at very high prices, but they pay very low prices foreverything, now they are well-balanced.
    - Finding a medkit is notso easy, also it's very expensive to purchase them.
    - Shootablecrows.
    - You can place markers on the pda map with GPS.
    -Reworked the helicopter AI. Now they use rockets and will sometimesuse evasive maneuvers. If the pilot loses the player from it's FOV(Field of Vision), then it will halt it's attack and fly away.
    -Antigas armors enabled.
    - The NPC's can play harmonica.
    -Alcolholism, don't drink too much vodka.
    - Replaced some dialogsounds to russian.
    - Added some songs to the camping stalkers.
    -Sidequests and autoquests have no time limit.
    - You can obtain thequests again after 1 day.
    - In standard task of the "Killstalker" type, now, there are several ways to end task - victimcan pay for its life.
    - Lots of vanilla bugfixes.



    -------------------------------------------------------------------------------
    IMPORTANTCONTROLS
    -------------------------------------------------------------------------------

    Youcan enter vehicles with "F" button, and Turn on the Enginewith whatever button you set in the options/controls menu.

    Ifyou enter the BTR with "F" button, press the "L"button to open the windows. The ”L” button is for switchingon/off the lamp of the normal vehicles anyway.



    -------------------------------------------------------------------------------
    CREDITS:
    -------------------------------------------------------------------------------

    FEATURESBY AMK:
    -Anomaly evasion
    - Restored the Sun and the Moon
    - Blowout
    -Dynamic anomalies
    - Dynamic HUD
    - Artifact transmutation
    -Alcoholism
    - Sleeping Bag
    - GPS
    - Victim can pay for itslife
    - Shootable crows
    - Reworked helicopter AI
    - Controllerzombify the stalkers



    FEATURESBY OTHER MODDERS:
    -Rookie Skinpack (thx for WhatPayne)
    - Custom mutant and banditmodels (thx for Jketiynu)
    - Stalker Skies (thx for Cambragol)
    -Flannel Jacket Bandit Skin (thx for KnifeInFace)
    - Stalker SoundOverhaul (thx for Darius6)
    - Improved Sound Effects (thx fordDefinder)
    - Beta-style gloves (thx for stalkermuckl)
    - Ecologzombie stalker (thx for EggChen)
    - Food and bandages don't healthe actor (thx for FatRap)
    - Fixed the vanilla A-life bugs (thxfor bardak, NatVac)
    - Fixed the vanilla waypoint bug in ArmyWarehouses (thx for DC-)
    - Some parts of ZRP Mod included (thx forNatVac, bardak)
    - M-134 Minigun (thx for SRP Team)
    - Campfirebugfix (thx for bardak)
    - PLR's realistic weapons 2.0 (thx forPLR)
    - Lexx's Antigas armor Mod (thx for Lexx)
    - Unique Chimeraskin (thx for Domestos)
    - AI Pack final (thx for xStream)

    -Coop Mod (thx for Red75)
    - Marauders scheme (thx for Red75)
    -Iwer's Un-Life Mod (thx for Iwer)
    - New blowout sound (thx fordezodor)
    - Changes in the medic scheme (thx for Artos)
    -Autoquest convertation (thx for NatVac)

    -Domestos' textures (thx for Domestos)
    - New LR300 texture (thx forBAC9-FLCL)
    - New Minigun texture (thx for Hectrol)
    - Newinventory icons (thx for ZEN, Pollux, Darius6, Saint Stan,ClaySoft'65)
    - Rank-based repair (thx for ClaySoft'65)
    -Improved Bumpmaps (thx for Cpt. Borovich, Skullhunter, Atrocious)
    -Siro's skins (thx for Siro)

    -New weapons (thx for Arsenal Mod, Dester, Zereset, Gosuke, ZEN,Tambovsky, FPSBanana)

  5. #6005
    Suprema Borga Imperiale
    Data Registrazione
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Quello non è un riassuntino

  6. #6006
    Shogun Assoluto L'avatar di manuè
    Data Registrazione
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    potevi anche tradurre

    scherzi a parte, quando la provate potreste dire se va tutto bene (cosa improbabile) o se avete trovato magagne?

  7. #6007
    Suprema Borga Imperiale
    Data Registrazione
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da manuè Visualizza Messaggio
    potevi anche tradurre

    scherzi a parte, quando la provate potreste dire se va tutto bene (cosa improbabile) o se avete trovato magagne?
    Niente magagne.

    Manco un crash, e sto per arrivare al Brain Scorcher.

  8. #6008
    Il Puppies
    Data Registrazione
    23-07-12
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    In una casetta nelle campagne sperdute vicino a Pripyat
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Wow, speedrun

    Inviato dal mio GT-I9300 utilizzando Tapatalk

  9. #6009
    Shogun Assoluto L'avatar di manuè
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da Altairp Visualizza Messaggio
    Niente magagne.

    Manco un crash, e sto per arrivare al Brain Scorcher.
    in un giorno e mezzo circa?

  10. #6010
    Suprema Borga Imperiale
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da manuè Visualizza Messaggio
    in un giorno e mezzo circa?
    Anche meno.

    Non ho giocato ventiquattro ore su ventiquattro, eh. Quindi boh, sarà circa un giorno?

  11. #6011
    Shogun Assoluto L'avatar di manuè
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    mai giocato all'obblivion lost (forse ad una versione iniziale ma non ricordo bene), com'è?

    come sono implementate le nuove mappe?

    e sopratutto, questo
    REALISM
    -All weapons are stronger and well-balanced.
    vuol dire che con 1 o 2 colpi sei morto?

  12. #6012
    M.o.d.e.r.a.t.o.r.e. L'avatar di NoSf3rA†U
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    Matera
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Niente di nuovo, sarà carino ma sempre di "accozzaglia mods" si tratta

  13. #6013
    Suprema Borga Imperiale
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    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da manuè Visualizza Messaggio
    mai giocato all'obblivion lost (forse ad una versione iniziale ma non ricordo bene), com'è?

    come sono implementate le nuove mappe?

    e sopratutto, questo

    vuol dire che con 1 o 2 colpi sei morto?
    Dipende da dove li prendi, e dalla difficoltà. Io gioco a quella prima di 'Hell' (che è la più difficile) e Strelok sopravvive sempre bene se gli sparano (certo, deve sempre portarsi dietro bende- ma va bene così). Le nuove mappe le devo ancora provare, ma si aprono, assieme ad una nuova main quest, una volta che rifiuti di aiutare la C-Con.

    Ci sono dei cambiamenti che mi hanno fatto storcere il naso, come la sostituzione di eventi scriptati al di fuori della NPP (quindi non ci sono Monolith/Militari, ma solo i loro cadaveri e un sacco di mutanti), e la mancanza di una vera e propia 'fine' alla main storyline del gioco liscio (quando rifiuti la C-Con vieni buttato fuori, e poi devi cercare un nuovo personaggio per farti assegnare la nuova quest).


    Ma vabbè, a me piace. Ci sono veicoli, c'è un'A-life un po' migliore, Duty e Freedom sono nascosti (con i militari che controllano un sacco di posti), e c'è sempre qualcosa da fare. Non so dirti niente riguardo le nuove mappe, per adesso. Ieri dopo uno scontro lunghissimo dentro l'NPP son andato a dormire. Oggi vedo.

  14. #6014
    Shogun Assoluto L'avatar di manuè
    Data Registrazione
    24-08-03
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    roma
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    78,940

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    grazie per le informazioni, magari quando l'avrai finito del tutto potresti postare una minirecensione con le tue impressioni

    Citazione Originariamente Scritto da NoSf3rA†U Visualizza Messaggio
    Niente di nuovo, sarà carino ma sempre di "accozzaglia mods" si tratta
    in effetti dal nome mi sembrava di ricordare qualcosa...

  15. #6015
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    ragazzi merita quest'ultima versione di Obloivion Lost?

  16. #6016
    Suprema Borga Imperiale
    Data Registrazione
    07-07-10
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    Nel legale Nord
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    15,127

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    La nuova storia di Oblivion Lost è una fetch quest terribile, mi prendo una pausa fino a quando non esce qualche walktrough

  17. #6017
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da Altairp Visualizza Messaggio
    La nuova storia di Oblivion Lost è una fetch quest terribile, mi prendo una pausa fino a quando non esce qualche walktrough
    scusa che vuoi dire? Comunque è uscito qualcosa...https://www.youtube.com/watch?v=JtZ05oX9sbY

  18. #6018
    Suprema Borga Imperiale
    Data Registrazione
    07-07-10
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    Nel legale Nord
    Messaggi
    15,127

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da ticchi Visualizza Messaggio
    scusa che vuoi dire? Comunque è uscito qualcosa...https://www.youtube.com/watch?v=JtZ05oX9sbY
    Significa che gli NPC mi stanno madando ad esplorare mappe intere per trovare delle chiavi.

    Spesso ci sono più chiavi per ogni mappa.

    ..poi vabbè, han messo su altra roba che magari spoilererò se e quando finirò Oblivion Lost

  19. #6019
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Di nuovo on line Oblivion Lost 3.1 http://www.moddb.com/mods/stalker-ob...ost-30/reviews
    Fatemi sapere come la trovate. Le recensioni sono ottime
    Ultima modifica di ticchi; 12-09-15 alle 07:15:00

  20. #6020
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    appena iniziato Oblivion lost 3.1, fin'ora mi pare uguale alla vanilla...
    Dopo una trentina di minuti sono iniziati crash continui e lo ho dovuto abbandonare. Le differenze principali erano la possibilità di chiedere aiuto agli npc, la guida delle auto e qualche gattone selvaggio in più. Peccato ma non ha senso giocare così
    Uscito anche un graphical addon:
    http://www.moddb.com/mods/stalker-ob...livion-lost-31
    Ultima modifica di ticchi; 21-09-15 alle 09:15:02

  21. #6021
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Ragazzi sto rigiocando SoC con Autumn Aurora 2.1, non riesco a lanciare le granate a largo raggio e non so come assegnare il tasto. Per quelle a corto raggio bastava che premevo il tasto 4 ma ora che le ho finite premendo 4 non succede nulla e mi ritrovo con le altre granate che non riesco a lanciare

  22. #6022
    Lo Zio
    Data Registrazione
    08-09-08
    Località
    La zona, tra il 100 rads e il lago yantar
    Messaggi
    3,965

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da ticchi Visualizza Messaggio
    Ragazzi sto rigiocando SoC con Autumn Aurora 2.1, non riesco a lanciare le granate a largo raggio e non so come assegnare il tasto. Per quelle a corto raggio bastava che premevo il tasto 4 ma ora che le ho finite premendo 4 non succede nulla e mi ritrovo con le altre granate che non riesco a lanciare
    Non ho mai sentito di granate a corto e lungo raggio. Posta uno screen di quelle che hai in inventario...

    PS: la oblivion lost non è solo qualche gattone in più...è molte armi in più, la stupenda e ancora cazzutissima trasmutazione di artefatti...la possibilità di farsi seguire dagli NPC amici (non come in misery che poi ti crashava il gioco).. e respawn migliorato...

  23. #6023
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da rainbow6_sniper Visualizza Messaggio
    Non ho mai sentito di granate a corto e lungo raggio. Posta uno screen di quelle che hai in inventario...

    PS: la oblivion lost non è solo qualche gattone in più...è molte armi in più, la stupenda e ancora cazzutissima trasmutazione di artefatti...la possibilità di farsi seguire dagli NPC amici (non come in misery che poi ti crashava il gioco).. e respawn migliorato...
    Sono queste qui: http://it.tinypic.com/m/iz86y1/1
    Questa mod rimane un capolavoro

  24. #6024
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Ci sono riuscito. Devo avere almeno una granata a corto raggio e poi premere y

  25. #6025
    Il Niubbi
    Data Registrazione
    03-11-14
    Messaggi
    199

    Predefinito Re: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!

    Citazione Originariamente Scritto da rainbow6_sniper Visualizza Messaggio
    Non ho mai sentito di granate a corto e lungo raggio. Posta uno screen di quelle che hai in inventario...

    PS: la oblivion lost non è solo qualche gattone in più...è molte armi in più, la stupenda e ancora cazzutissima trasmutazione di artefatti...la possibilità di farsi seguire dagli NPC amici (non come in misery che poi ti crashava il gioco).. e respawn migliorato...
    si l'ho giocata troppo poco per giudicarla ma mi crashava sempre, forse Windows 10? Hai messo l'addon? http://www.moddb.com/mods/stalker-oblivion-lost-30/downloads/graphical-addon-for-oblivion-lost-31

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