Ringraziamo tutti Cherno per lo sforzo fatto (e anche Chip&Chop per la quantità di link offerti... e, visto che ci siete, ringraziate anche me per aver aperto questo topic)!
DirectX
http://www.cdxlib.com
http://www.geocities.com/SiliconValley/W ay/3390/enhanced.html
http://hem.passagen.se/lordchs/
http://www.microsoft.com/directx/
http://digilander.libero.it/portalx/ital iano/main.htm
http://www.drunkenhyena.com/docs/d3d_tut orial.phtml
http://nexe.gamedev.net/News/News.asp
http://www.xdev.ru
http://www.softwareplanet.net/php/mostra Corso.php?nomeCorso=DirectX
http://www.shaderx.com/
http://www.shaderstudio.com/
http://www.infinitecode.com/
http://www.gradientstudios.com/strayfire /
http://www.geocities.com/vbsurf/le_matri ci.htm
http://www.andypike.com/tutorials/direct x8/
http://members.xoom.it/robydx/
http://www.gamecreeps.de/GB32DX.htm
http://www.shaderx.com/direct3d.net/inde x.html
http://www.directx4vb.com/
http://www.scorpioncity.com/djdirectxtut .html
http://www.vb-links.com/game1.htm
http://mywebpage.netscape.com/PtrPck/dir ectx.htm
http://www.mvps.org/directx/indexes/dx8g r_articles.htm
http://www.geocities.com/SiliconValley/W ay/3390/
http://www.booyah.com/articles-dx9.html
http://www.gametutorials.com
OpenGL
http://nehe.gamedev.net/
http://baskuenen.cfxweb.net/
http://www.eecs.tulane.edu/www/Terry/Ope nGL/Introduction.html
http://www.gamedev.net/opengl/index.html
http://www.gldomain.com/
http://home.planet.nl/~monstrous/
http://www.cs.unc.edu/~davemc/Particle/
http://www.berkelium.com/OpenGL/sgi-down load.html
http://rsn.gamedev.net/
http://lonerunner.cfxweb.net/
http://www.baskuenen.myweb.nl/
http://opengl.gamedev.net/
http://www.mesa3d.org/
http://www.glexcess.com/
http://www.gametutorials.com
http://developer.3dlabs.com/downloads/sh adergen/index.htm
Grafica 3D
http://www.cgtalk.com
http://www.3dtotal.com
http://www.3ditalia.tk
http://www.ecosystem3d.com/
http://www.ant-online.co.uk/downloads/Mo dTutorial.htm
http://www.learning-maya.com/tutorials.p hp
Pixel Art
http://tsugumo.swoo.net/
http://zoggles.dyndns.org/zoggles/asp/tu torials.asp?show=index
Sprites Tiles Background
http://tsgk.captainn.net/
http://www.bd.turbocomix.com/spritesheet s.html
http://www.panelmonkey.org/category.php? id=1&theme=1
http://munkki.net/index.php?sec=sprites
http://www.reinerstileset.4players.de:10 59/index.htm
http://www.molotov.nu/?page=graphics
http://www.cs.uu.nl/people/markov/gmaker /resource.html
http://www.rmxp.net/resources/rmxp/Graph ics/
http://www.gsarchives.net/
http://sprites.planet-megaman.com/
http://www.planetdreamcast.com/sonic/see /sprites/index.html
http://www.emugifs.emuita.it/home.htm
http://www.geocities.com/cyberfenrir/
http://www.mfgg.net/resourcedb.php?cat=s prites&subcat=sheets
http://www.mkwarehouse.com
http://www.koolpages.com/nintendojjw/spr ites.html
http://www.marioportal.com/modules.p...wpage&pid=1498
http://dioxaz.free.fr/index_en.html
http://clik.to/ninsprites
http://zfgn.gunsha.com/resources.php?pag e=sheets
http://www.bghq.com(Background)
http://androcity.com/backgrounds.php(Background)
http://www.vikinganswerlady.com/kyodai/
http://www.haywired.com/mugwump/
http://olls.impressur.com/
http://www.gaminggroundzero.com/
http://www.mogunet.net/~fsm/
http://www.nes-snes-sprites.com/
Programmazionene VideoGame/Generale
http://www.gameprog.it
http://www.gamedev.net
http://www.flipcode.com
http://www.angelcode.com
http://www.cbloom.com
http://www.ultimategameprogramming.com
http://www.codesampler.com/
http://www.32bits.co.uk/
IA (generale)
http://www.cs.ualberta.ca/~mburo/ps/
http://ai-depot.com/Main.html
http://robocode.alphaworks.ibm.com/home/ home.html
http://www.directia.com/
http://klaudius.free.fr/
http://www.renderware.com/renderwareai.h tml
http://www.milclan.com/hanzo/rts.html
http://theory.stanford.edu/~amitp/GamePr ogramming/
http://satirist.org/learn-game/
http://www.gameai.com/
http://www.generation5.org/
http://www.aihorizon.com/
http://www.gamasutra.com/features/200204 05/smith_pfv.htm
http://www.red3d.com/breese/navigation.h tml
http://www.mrpye.me.uk/Blitz/
http://www.red3d.com/cwr/papers/2000/pip .html
http://www.tacticalneuronics.com/content /main.asp
http://www.redangel.it/programmatori/ste fano_tamascelli/articoli/lA_Videogame.as p
http://www.gamasutra.com/features/200212 12/neller_01.htm
http://www.gamasutra.com/features/200212 06/luban_01.htm
http://www.gamedev.net/reference/article s/article785.asp
http://www.vergenet.net/~conrad/boids/in dex.html
http://www.generation5.org/
http://www.red3d.com/cwr/steer/gdc99/
http://www.elsy.gdan.pl/
http://www.generation5.org/articles.asp? Action=List&Topic=Gaming
http://www.riversoftavg.com/downloads.ht m
http://www.navgen.com/3d_boids/
IA (ricerca di percorsi)
http://pathlib.tsx.org/
http://www.pathengine.com/
http://www.gamedev.net/reference/program ming/features/fastpathfinding/
http://ai-depot.com/Tutorial/PathFinding .html
http://www.policyalmanac.org/games/aStar Tutorial.htm
http://www.policyalmanac.org/games/binar yHeaps.htm
http://www.policyalmanac.org/games/twoTi ered.htm
http://www.geocities.com/jheyesjones/ast ar.html
http://www.hardgeus.com/pathfinding/
http://www.gamasutra.com/features/200103 14/pinter_01.htm
http://www.student.nada.kth.se/~f93-maj/ pathfinder/index.html
http://theory.stanford.edu/~amitp/GamePr ogramming/Heuristics.html
http://www.mrpye.me.uk/Blitz/
http://realmdesigns.russki.net/?command= tutor&t=3
Collisioni
http://www.gamasutra.com/features/200002 03/lander_01.htm
http://www.itportal.it/developer/vb/coll isioni/default.asp
http://www.cs.unc.edu/~hoff/research/vfc uller/boxvfc/boxvfc.html
http://www.flipcode.com/dp/dpcolumn_issu e05.shtml
http://www.acm.org/jgt/papers/vanDenBerg en97/
http://www.win.tue.nl/~gino/solid/
http://www.cs.lth.se/home/Flavius_Gruian /projects/GET/
http://spazioinwind.libero.it/icoproject /index.htm
http://www.gamedev.net/reference/program ming/features/culling/
http://www.gamasutra.com/features/200207 17/bacik_01.htm
http://www.delphi3d.net/articles/viewart icle.php?article=coldet.htm
http://www.codercorner.com/Opcode.htm
http://www.gamedev.net/hosted/javaextrem e/3d.htm
http://www.enreos.com/ilogicgames/eng/la boratory/polyinter.htm
http://gameprog.it/gpad/
http://www.fluidstudios.com/publications .html
http://www.peroxide.dk/download/tutorial s/tut10/pxdtut10.html
http://www.virtualworldlets.net/Tutorial s/Hosted/ConvexHullSim.php
http://www.acm.org/jgt/papers/Moller97/
http://www.stanford.edu/~jgao/collision- detection.html
http://photoneffect.com/coldet/
http://photoneffect.com/default.html
http://www.cs.unc.edu/~geom/OBB/OBBT.htm l
http://www.ur.co.nz/urcorp/default.asp?d ata_article=251
http://www.cs.duke.edu/~sariel/papers/98 /bbox.html
http://www.flipcode.com/cgi-bin/msg.cgi? showThread=07June2000-Point-PlaneCollisi on&forum=askmid&id=-1
http://www.flipcode.com/cgi-bin/msg.cgi? showThread=COTD-CollisionDetectionSphere s&forum=cotd&id=-1
http://www.video-collage.com/softwish/do cs/swu/bbdetectcoll.html
http://www.ams.sunysb.edu/~jklosow/quick cd/QuickCD.html
http://users.volja.net/fajrvehr/index.ht ml
http://citeseer.nj.nec.com/klosowski96ef ficient.html
http://www.cs.unc.edu/~geom/collide/inde x.shtml
Nozioni di Fisica/Matematica/Geometria (non solo teoria ma anche codice)
http://www.ba.infn.it/~evangel/moto%20su %20pin.html
http://www.matematicamente.it/fisica/
http://www.ioi.dk/Homepages/thomasj/publ ications/AdvancedPhysics_files/v3_docume nt.htm
http://www.martinb.com/physics/index.htm
http://www.gamedev.net/reference/list.as p?categoryID=28
http://www.sciencejoywagon.com/physicszo ne/default.htm
http://astronomy.swin.edu.au/~pbourke/
http://www.d6.com/users/checker/dynamics .htm
http://www.gamasutra.com/resource_guide/ 20030121/
http://www.myphysicslab.com/
http://www.ajmd49.dial.pipex.com/
http://home.clara.net/iancgbell/maths/in dex.htm
http://www.ics.uci.edu/%7Eeppstein/geom. html
http://www.earmi.it/balistica/fisica.htm
http://guide.supereva.it/matematica_riso rse_in_rete/_moduli_di_programmazione/
http://www.geometryalgorithms.com/algori thm_archive.htm
http://freefall.freehosting.net/articles /quaternions_1.html
http://panoramix.ift.uni.wroc.pl/~maq/en g/
http://www.web3d.org/TaskGroups/x3d/tran slation/examples/Conformance/contents.ht ml
http://www.geocities.com/pcgpe/win95gpe. html
http://www.racer.nl/
http://home.planet.nl/~monstrous/tutstab .html
http://www-2.cs.cmu.edu/~baraff/sigcours e/index.html
http://www-2.cs.cmu.edu/~baraff/papers/i ndex.html
http://opende.sourceforge.net/community. html
http://www.playfields.net/forums/viewtop ic.php?t=102
http://www.pseudointeractive.com/about.s html
http://www.tokamakphysics.com/
http://www.gamedev.net/community/forums/ topic.asp?topic_id=158174
http://www.tantalon.com/pete/cppopt/main .htm
http://www.rit.edu/~pnveme/EMEM682/index .html
http://www.ioi.dk/Homepages/thomasj/publ ications/gdc2001.htm
http://opende.sourceforge.net/
http://www.web-discovery.net/aerodynamic s/ad001.asp
http://performancesimulations.com/
http://mathworld.wolfram.com/
http://geometryalgorithms.com/
http://www.geometrictools.com/
Texturing
http://www.planetquake.com/polycount/cot tages/qbranch/tutorials.shtml
http://www.planetunreal.com/identitycris is/tutorials/skinning.shtml
http://www.planetquake.com/skindom/
http://www.tutorialoutpost.com/
http://www.limefly.net/html/index.php
Motori3D freeware
http://www.recent-software.com/
http://membres.lycos.fr/frochet/frame.ht m
http://talika.eii.us.es/~titan/titan/ind ex.html
http://perso.wanadoo.fr/malakoff/index.h tm
http://source.bungie.org/
http://www.3ddrome.com/engine.php
http://g3d-cpp.sourceforge.net/
http://www.desgraff.com/eng.htm
http://www.nevrax.org/
http://phenomenagames.no-ip.org/
http://neoengine.sourceforge.net/
http://catmother.sourceforge.net/
http://axiomengine.sourceforge.net/
http://www.saintbox.net/index.html
http://rainbow.cs.unipi.gr/~harkal/sylph is/index.php
http://www.omicron3d.com/
http://irrlicht.sourceforge.net/features .html
http://fakedreality.sourceforge.net/inde x.shtml
http://www.v3x.net/v3x/index.html
http://www.jet3d.com/
http://www.3dstate.com/
http://www.panardvision.com/v3/
http://crystal.sourceforge.net/drupal/
http://www.fly3d.com.br/
http://www.revolution3d.net/
http://www.qubesoft.com/
http://www.radonlabs.de/
http://apocalyx.sourceforge.net/
http://www.ogre3d.org/
http://rfactory.uber-geek.ca/
http://www.genesis3d.com/
http://www.faktiss.net/
http://www.linuxfund.org/node.php?id=117
http://www.angelfire.com/id2/qbkaboom/
http://www.ca3d-engine.de/
http://wouter.fov120.com/cube/
http://www.codeproject.com/cs/media/exoe ngine.asp
http://user.cs.tu-berlin.de/~daydream/en gine/main.htm
http://www.3dhangout.com/cgi-bin/Blah/Bl ah.pl?b=Gen_3DEngines,v=display,m=104637 6474,s=0 (lista)
http://www.devmaster.net/engines/ (lista)
http://sauerbraten.org/ *
http://www.panda3d.org/ *
Motori3D LowBudget (<1000$)
http://www.beyondvirtual.com/
http://www.3dgamestudio.com/
http://www.3drad.com/
http://www.3impact.com/
http://www.quest3d.com/
http://www.powerrender.com/
http://www.virtools.com/index.asp
http://www.garagegames.com/
http://www.truevision3d.com/
http://www.cipherengine.com/
http://www.truevision3d.com/
http://www.terathon.com/c4engine/index.php
http://www.3dstate.com/
Concept art 2D
1. Concept vari.
2. Stupendo! Robot e Robottoni, Insetti e Insettoni ...
3. Bellissimo, ottime idee per loghi e concept vari.
4. Veicoli ed edifici, spettacolo!
5. Concept game da artbyfeng.com, molto conosciuto.
6. Concept di James Hawkins, grande!
7. Tutti i concept degli stratetegici westwood e molto altro. Professional.
8. Come sopra, concept professionali creati per vari giochi (Ultima X, Nox ed altri...)
9. Stupendi concept di varia natura
Giochi Flash (con sottosezioni dedicate)
http://www.flashroom.it/index.php
http://www.tutorialized.com/tutorials/Fl ash/Games/1
http://www.risorseflash.it/index/
* ultima novità