"We’re pretty much on track on our business plan if not ahead," D'Astous said. "Right now we're almost 80 people. Our business plan is over three years – we have three phases of expansion. The ultimate goal is, by 2009 we should be 350 people."
According to D'Astous, Eidos Montreal currently has two groups -- a Q&A group that is responsible for testing all of the developer's games from anywhere in the world, and an in-house development team that
D'Astous says has just passed proof of concept for Deus Ex 3.
"This game was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited," added D'Astous.
So how many developers will be working on the game? According to D'Astous, teams will stay small and dev cycles will be lengthier. He stressed, "We’re only working on AAA, major titles. We’re going to be developing only major AAA games, using only next-gen technology."
Therefore, he continued, "We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don’t want to become a huge studio where there’s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle."