Che fosse razziale ci ero arrivato, mi chiedevo se potesse aiutare il lock contro lo stun dei rogue.Every Man for Himself è la nuova raziale human, non del lock.
Non è altro che il trinket pvp (senza la resilience).
NB: Manda in cd il trinket.
il problema è che manda in cd anche il trinket, quindi se avevi il trinket la cosa non cambiava assolutamente
io ho eliminato il trinket pvp per altro ed uso la razziale, avrei preferito che si potessero usare entrambi, ma tant'è che non si può avere tutto
cmq il demolock fa un male cane, in arena assieme ad un pala retri o ad un altro demolock, si fanno davvero tanti macelli
ricordarsi di partire subito trasformati aiuta parecchio......
ciao ciao
Lo sto provando e tiro giù 4 mob di pari livello come fossero moscerini, grazie alla immolation spell. In ogni caso qualcosa non mi quadra anche se probabilmente è perchè suddetta spell non è ancora completamente pronta, ma tant'è che attualmente ho solo 4 su 6 delle spell qui sotto elencateil problema è che manda in cd anche il trinket, quindi se avevi il trinket la cosa non cambiava assolutamente
io ho eliminato il trinket pvp per altro ed uso la razziale, avrei preferito che si potessero usare entrambi, ma tant'è che non si può avere tutto
cmq il demolock fa un male cane, in arena assieme ad un pala retri o ad un altro demolock, si fanno davvero tanti macelli
ricordarsi di partire subito trasformati aiuta parecchio......
ciao ciao
Spoiler:
la differenza che ho notato per le caratteristiche interne di ciascuna di queste rispetto alle spell attualmente implementate mi fa pensare che quelle di questa immagine siano solo della beta, o del livello 80.
edit: lo hanno proprio tolto! Assieme al demonic leap!
Ultima modifica di Zoser; 20-10-08 alle 23:30:34
Io so solo che l'immolation aura è fantastica per farmare mob, me ne pullo un 10-14 di liv62-63, giro un angolo, aspetto il grosso e poi li brucio. Ora come ora per il solo pve il demo è ottimo, grazie anche alla costante cura passiva del pet (prima tendevano a morire dopo tot pull).
io per provare il felguard pompato, sono andato a shadowmoon valley a uccidere uvuros
beh il pet ha fatto il suo bel lavoro e l'ha ucciso senza problemi, io ho solo tenuto up i dot e curato lui (finalmente imp health funnel serve davvero, il 30% in meno dei danni ricevuti dal pet durante la cura si sentono!!!)
ciao ciao
infatti rulla abbestia!Io so solo che l'immolation aura è fantastica per farmare mob, me ne pullo un 10-14 di liv62-63, giro un angolo, aspetto il grosso e poi li brucio. Ora come ora per il solo pve il demo è ottimo, grazie anche alla costante cura passiva del pet (prima tendevano a morire dopo tot pull).
Speriamo solo che non la nerfino!
io per provare il felguard pompato, sono andato a shadowmoon valley a uccidere uvuros
beh il pet ha fatto il suo bel lavoro e l'ha ucciso senza problemi, io ho solo tenuto up i dot e curato lui (finalmente imp health funnel serve davvero, il 30% in meno dei danni ricevuti dal pet durante la cura si sentono!!!)
ciao ciao
Ah beh. Con il void mi sono fatto il fel reaver, uvuros, ruul the darkener e cyrukh senza nessunissimo problema e senza mai perdere l'aggro, nonostante il funnel tirasse su 600hp al secondo di cura+dot e fossi senza improved voidwalker.
ciao a tutti, stasera vado a black temple e visto che è il mio primo raid serio (bhè, l'han nerfato ma tant'è) volevo sapere quale è attualmente il mio ciclo di dot dps (sono full aff) e quali pozze è meglio portarsi dietro.
Grazie mille
http://forums.worldofwarcraft.com/th...78001&sid=2000Originariamente Scritto da GhostcrawlerWe have finished a fairly comprehensive look at the dps of various classes and specs and are concerned that warlock dps isn't quite where it should be. It's not abysmal by any means, but we think it should be a little higher.
To give warlocks a little extra nudge in PvP, we increased Soul Link up to 20% from 15%. You may already have this change.
In PvE, overall, we just think a lot of classes benefitted from getting the warlock buffs a little more than the locks benefited from getting everyone else's buffs. So we decided to just buff lock damage across the board (which will also help in PvP somewhat). Rather than change damage and coefficients of a lot of different ranks of spells, we just inflated talents that we were almost certain you'd already have. Shadow Mastery, Demonic Tactics and Emberstorm were all increased by 1% per rank for 5% total.
Let us know how that feels. The changes should go live before Nov 13.
Ieri son entrato col lokko e ho provato full demonology... bof.
30 secondi di trasformazione son veramente pochi... poi le abilita' son tutte melee.. ti costringono ad andare nel mucchio scaricare le 3 abilita' una volta e poi trovarsi a dover castare spell da caster mentre tutti ti picchiano
Ottima pero' per l'achievement dei vecchi dungeon: ti trascini tutta l'istance dal boss -> immolation aura + felguard in frenzy.
In sostanza il bilanciamento pvp del warlock consiste esclusivamente nello spostare lo slider di soul link.
sb-haunt-corr-ua-coa-immo-sl
se devi usare coe castala per prima
sb come filler e haunt appena è up
Ultima modifica di Pozz; 22-10-08 alle 11:42:50
ergon tu hai tankato il felreaver di hellfire da solo con il lock ?????
se è così respecco subito demonogy.
come destro il dps è ottimo ma mi è venuto a noia e cmq non c'è nulla di serio da fare per ora quindi non ha senso avere il dps sgravo.
Ora come ora un demonology con il void si tanka qualsiasi cosa. Il felreaver è il minimo, mi son fatto mob previsti da 3-4-5 persone da solo. improved health funnel è un must have, il che è un bel cambiamento considerato quanto fosse inutile prima.
Si ma afflia questo punto che utilita ha?
Sul forum ufficiale dicono che sia ancora il migliore sul lato pvp ma soprattutto pve
Anche perche ancora non ho messo punti talento sul mio lock e sono indeciso con tutti ivostri commenti
Ultima modifica di Kepper; 22-10-08 alle 12:15:29
urca respec in arrivo stanotte
Cyrukh è il boss 5men del cipher of damnation, e me lo son fatto in solo
(anche se grazie ai tre simpatici npc che ti "aiutano", da solo, ho scazzato qualche variabile e non mi ha dato buono il slain )
Ora che ci penso, magari provo a farmi gorefiend's armor, quella di segare il drago fantasma nell'isoletta. Mai trovato gruppo, me lo faccio da solo
totem che da pure crit...
cmq domande e risposte sul lock
Demonic Empowerment removed from the GCD
We compared this talent to other talents, such as Bestial Wrath which is not on the GCD, and decided to remove Demonic Empowerment from the GCD. The potential damage loss should no longer be an issue. (Source)
Developers Q&A (Source)
Curse of Elements - Moonkin and Deathknights provide this 13% debuff as part of their normal dps rotation without losing any dps. Warlocks have to give up casting a DPS curse to provide only a 10% benefit OR we have to spec deep affliction to get 13% benefit, but we still lose a DPS curse by applying it. This seems to go against the new debuffing philosophy.
One, this is an entirely new system. It's going to take some time to see how it feels and tweaks on our part to get right. Assuming the overall change ends up feeling good, then we do need to look at situations where one class feels like they are paying substantially more (whether it's cost, talents, procs, giving up dps or whatever) than another class.
Second, we don't want the buffs to be utterly identical or we lose some of the differences between classes and ultimately depth to the game. While we do want to do more work on it per my above statement, if the litmus test for players is that their talent has the same number of ranks and is located in the same spot on the talent tree and has the same duration and the same ease to apply, they risk being disappointed.
Blood Pact (Imp) - This debuff is inferior to the other increased health buffs AND requires a specific pet out. This also seems against your new philosophy.
Our logic was the lock always had the option of bringing out another pet whereas the other class might have to respec or just end up with a buff that wasn't needed.
Stealth Detection channelled on VW - This seems really clumsy and difficult to use. Why did you move it from a passive buff on the FH to an active channel on the VW. Surely it would be better as a passive buff on the VW.
The Felhunter just felt like a jack-of-all-trades PvP pet. One of the things we're trying to do with locks is get more of the demons feeling useful. The Voidwalker gets used a lot while leveling and then gets parked, even though it is one of the more -- perhaps the most -- iconic pets. A passive buff is something we'll consider though.
Backdraft - Any plans to make this affect the GCD? I dont know if the tech can cupport this, but making immolate not consume a charge(and i guess not receive the haste) would really help. Also, is backlashed spells consuming the backdraft charges intended?
Affecting the GCD is always something we're reluctant to do. Removing Immolate would be possible -- it's just a change to the spell description. We can discuss it. Having backlash and backdraft play nice together is harder. This problem creeps up for a lot of different classes when one spell can proc multiple effects.
Demonic Empowerment - I think this would be good off of the GCD.
Like I said, the GCD is there for a reason and we are always hesitant to let players remove it. When we do, it's often because you have a very reactionary ability. What is it in DE that you need to right now without waiting?
Fire and Brimstone - Are you happy with this talent, especially at 5 points?
I think the talent is fine. Five points might be a little steep. We do need some 5 point talents, especially in that slot, and all of them (throughout the game) risk becoming too general purpose, and therefore mandatory, if we keep buffing their effects. I'll put it on the list for consideration though.
Glyph of Souls - Could you explain the reasoning for changing to this to -70% mana cost. I dont like using hyperbole, but I can't think of any circumstance where this would be beneficial or useful. Unless you are changing Ritual of Souls?
We felt like it was a band-aid to the actual problem, which is that shards have changed from something to power certain powerful warlock spells to a generic resource. Rather than give you a couple of places here and there to opt out of them, we'd prefer to change the whole system. Bigger changes unfortunately take more time, but it's something we are talking about right now.
Master Conjurer - Any chance on tuning this talent a bit - it's nearly there but just needs to provide a little bit higher buff to the stones imo.
There are technical limitations to that prevent some of the buffs we would ideally grant to the stones. We might end up having to redesign the talent slightly.
Curse of Exhaustion - What's the reasoning behind the nerf to 30%?
It was 30% for a long time. We tried it at 50%, but it's ranged and renewable so it seemed like it shouldn't be as good as Hamstring and Wing Clip.
Drain Mana - I think it's pretty safe to say all warlocks consider this spell to be of very limited use. It really seemed not to scale at 70, and at 80 it drains even less of a % of a targets mana pool. Have you considered Drain Mana's usefulness in the expansion?
Rank 7 drains more than rank 6 and so on, so it does improve with level. It doesn't scale in the coefficient sense. To answer your question, we have considered it and didn't find it to be much weaker than it is today. It's something to keep an eye on though.
Reading back on this makes me a little paranoid that you will interpret my answers as our feeling that locks are broken. That isn't the case. In a game of this size there are always some things you'd want to look at given more time. I have just tried to be candid about what some of those areas are for warlocks. They exist for all classes though. It's an MMO. It changes over time.
Warlock's trees balance and DPS
Warlock single-target dps should be competitive with mages, hunters and rouges. We try not to balance classes around their AE ability since that is situational (but often very useful).
In our internal tests, warlocks are close to mages and below hunters, which as I've already suggested (or was that in another thread?) is a problem. I often regret posting what we're seeing at the moment, because it just leads to other questions. I offer it only to say that we do not reach the conclusion that warlock dps is sub-par. Hunters may be OP however.
Affliction and Destro are pretty close. Affliction probably continues to be a trickier rotation to pull off, even with the recent (and previously announced) change to Haunt. We're not convinced yet that Affliction is the black diamond slope for experts only, but it's definitely something to keep an eye on.
Demonology may be lower, but we're also not sure it would be fair for Demo to get the extra survivability and do the same dps. However, we do think it is much less the case now that Demo = PvP only and Destro = PvE only.
Quindi affli e destro per solo pve mentre demo per pvp?Warlock single-target dps should be competitive with mages, hunters and rouges. We try not to balance classes around their AE ability since that is situational (but often very useful).
In our internal tests, warlocks are close to mages and below hunters, which as I've already suggested (or was that in another thread?) is a problem. I often regret posting what we're seeing at the moment, because it just leads to other questions. I offer it only to say that we do not reach the conclusion that warlock dps is sub-par. Hunters may be OP however.
Affliction and Destro are pretty close. Affliction probably continues to be a trickier rotation to pull off, even with the recent (and previously announced) change to Haunt. We're not convinced yet that Affliction is the black diamond slope for experts only, but it's definitely something to keep an eye on.
Demonology may be lower, but we're also not sure it would be fair for Demo to get the extra survivability and do the same dps. However, we do think it is much less the case now that Demo = PvP only and Destro = PvE only.
Ma il destro,i cui ancoraa non ho capito com sia avvenuto tutto sto stravolgimento, non era quello dove expavi piu male perche consumavi parecchio come mana e rec?
Per pve non si intende "expare piu' meglio" ma fare instance e raid.
Comunque quell'ultima (scritta in maniera ambigua) credo significhi che non e' piu' vero che demo = solo pvp e destro = solo pve.