DagonCultist, mi manda al forum principale e no al topic in questione... lo rilinki correttamente se no mi dici il nome del topic e in che sezione è del forum dei GSC, cosi magari ci faccio una guida in italianoPer chi ha problemi di startup, e di cd check, ecco a voi il topo sul forum ufficiale..
http://www.gsc-game.com/index.php?t=...pe=xr3&lang=en
Anche a me da tanti problemi..
Indovinate di chi è la colpa? Securom ovviamente...
Se si mette il dvd appena avviato windows parte, se mai dovete farlo partire successivamente auguri..
quindi il gioco ha problemi con win 7
dato che prima o poi tutti quanti avremo questo so, speriamo che esca una patch che corregga l'errore
io l'ho finito senza nessun problema, bug o crash e ho 7 ultimate 64bit
ho scoperto che il gioco da problemi con la versione a 32bit di windows 7. l'ho letto su un'altro forum.
per esempio, se si settano tutti i dettagli al max, il gioco può crashare.
a quanto ne so, non da nessun problema con la versione a 64bit del medesimo SO.
Ecomi eccomi!!!ho scoperto che il gioco da problemi con la versione a 32bit di windows 7. l'ho letto su un'altro forum.
per esempio, se si settano tutti i dettagli al max, il gioco può crashare.
a quanto ne so, non da nessun problema con la versione a 64bit del medesimo SO.
Mrs fortuna (me medesimo) conferma due crash in stalker smanettando nel settings grafico.... e ho installato win7 (rigorosamente genuino!)home premium 64bit
E poi ho il famoso problema dell'avvio grazie a securom
Sconforto profondo.....
Per il settaggio grafico anche a me si freeza costringendomi a riavviare il Pc; ho Seven Ultimate 64Bit ma solo se setto qualità sole su "massimo"... fino a "molto elevato" non ho problemi...
Vediamo se microsoft stessa o GSC rilascia qualche fixetto...
Per l'altro problema della protezione Securom stiamo vedendo sul< forum ufficiale GSC se c'è qualche guida o se esce un fix o qualcosa del genere... arrangia per ora; mi pare che comunque riesci a giocarci
Forse ci sono novità... nella discussione postata poco fa c'è a pagina 7 un nuovo eseguibile (da securom, file zippato) da scaricare e sostituire (previa copia dell'originale) al posto dell'originale... per adesso sembra funzioni.. poi altra cosa.. attivare fraps (se se ne fa uso) una volta avviato il gioco (e non prima) in quanto può generare conflitti!!!
p.s.Grazie a tutti per lo sbattimento e l'interessamento!!!
p.s2 aspettiamo qualche fix ufficiale.. ma nel frattempo ci si diverte lo stesso!!!
Ultima modifica di Orkozzio; 11-02-10 alle 20:53:21
io ho proprio tutto al max (tranne l'aa a risoluzione 1440*900) e nn ho mai avuto blocchi, crash o cose del generePer il settaggio grafico anche a me si freeza costringendomi a riavviare il Pc; ho Seven Ultimate 64Bit ma solo se setto qualità sole su "massimo"... fino a "molto elevato" non ho problemi...
Vediamo se microsoft stessa o GSC rilascia qualche fixetto...
Per l'altro problema della protezione Securom stiamo vedendo sul< forum ufficiale GSC se c'è qualche guida o se esce un fix o qualcosa del genere... arrangia per ora; mi pare che comunque riesci a giocarci
i problemi erano con la versione a 32bit non quella a 64.
strano.
No, non è illegale, cioè tramite un crack NO-DVD, ecco qui al volo, visto che devo allestire il topic dei "Call of Pripyat F.A.Q. - Guide tecniche, Tabelle e Soluzioni Generali! " e poi lo posterò li anche se non è uan soluzione ufficiale... da quel che sono riuscito a leggere nel forum dei GSC sembra che rilasceranno o nella prossima Patch o appositamente ma ufficialmente un NO DVD ufficiale o qualcosa del genere
Direttamente dal GSC Forum/Bugs & Tech support/CoP not launcher 90% of the time!, un utente scrive:
Nuovo eseguibile da Securom
Quando questo problema è saltato fuori per me, ho inviato a SecuRom un file d'analisi. Abbiamo avuto qualche botta e risposta finché alla fine mi hanno inviato un link per un nuovo eseguibile per xrEngine.
Non sono sicuro che sia specifico per il mio problema, ma per tutti coloro che non vogliono usare un Crack No-DVD, ecco il link al file. L'ho provato e funziona correttamente (anche se il mio problema, come menzionato prima, è sparito quando ho installato il gioco in un'altra directory ed ho reinstallato SecuRom). FRAPS tuttavia *ancora* non può girare assieme al gioco, sia se uso l'eseguibile craccato che l'originale. Sospetto che sia un problema di Stalker e non di SecuRom, se non altro riguardo al problema con FRAPS.
Ecco un estratto dell'e-mail:
Segui questi passi:
1. Apri la cartella 'E:/Program Files (x86)/bitComposer Games/S.T.A.L.K.E.R. - Call of Pripyat/bin/' .
2. Rinomina il file 'xrengine.exe' a 'xrengine.exe.OLD'.
3. Scarica il seguente archivio zip: http://download.securom.com/support/004455/xrEngine.zip
4. Estrai il nuovo 'xrengine.exe' dall'archivio nella cartella sopra menzionata.
5. Avvia il nuovo 'xrengine.exe'
Questo è quanto, fammi sapere se funziona
Ultima modifica di NoSf3rA†U; 15-02-10 alle 17:52:49
Grazie!!! Fatto e sembra funzionare!!No, non è illegale, cioè tramite un crack NO-DVD, ecco qui al volo, visto che devo allestire il topic dei "Call of Pripyat F.A.Q. - Guide tecniche, Tabelle e Soluzioni Generali! " e poi lo posterò li anche se non è uan soluzione ufficiale... da quel che sono riuscito a leggere nel forum dei GSC sembra che rilasceranno o nella prossima Patch o appositamente ma ufficialmente un NO DVD ufficiale o qualcosa del genere
Direttamente dal forum dei GSC, un utente scrive:
Questo è quanto, fammi sapere se funziona
Confermo anche l'incompatibilità all'avvio con fraps attivo!!!
In questi gg me lo testo per bene e vi so dire!!!!
A adesso.... tutti in zonaaaaaaaa
Per me nulla, continua a leggermi il dvd ogni 3 volte su 15 tentativi...
problemone ! sono andato alla segheria per prenderemi ci faccio accompagnare da uno stalker della skadovsk, uan volta li faccio tutto quello che devo fare poi logicamente voglio salvare no? ecco dove sta il problema, non appena premo ESC il gioco si freeza e crasha al desktop, ho installati l'atmosfear e l'high quality maps...idee ?Spoiler:gli attrezzi per cardan
vi posto anche il log
Codice:* Detected CPU: Intel(R) Core(TM)2 Duo CPU T5800 @ 2.00GHz [GenuineIntel], F6/M15/S13, 1994.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3 * CPU threads: 2 Initializing File System... using fs-ltx fsgame.ltx FS: 40370 files cached 29 archives, 8396Kb memory used. Init FileSystem 2.705741 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx -----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded. Loading DLL: 4676256 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[1941148 K], reserved[54184 K], committed[101756 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[14314 K], process heap[3014 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8027 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\ dir[1]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\ dir[2]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"... [c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx"... [c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"... [c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:95C2]: ATI MOBILITY RADEON HD 3430 * GPU driver: 8.14.10.655 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1510 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle_distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 1 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader stub_default compiling shader effects_sun compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\bitcomposer.ogg ! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[1703936 K], reserved[131068 K], committed[262084 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[99145 K], process heap[8529 K], game lua[2144 K], render[200 K] * [x-ray]: economy: strings[8096 K], smem[0 K] * 0.0 : [ 56] $null * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 6] $user$albedo * 0.0 : [ 6] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 7] $user$generic0 * 0.0 : [ 5] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 1] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 13] $user$normal * 0.0 : [ 108] $user$position * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 5] $user$smap_depth * 0.0 : [ 3] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_gradient_02 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_white * 0.0 : [ 4] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 0.0 : [ 2] pfx\pfx_anomaly_1 * 0.0 : [ 2] pfx\pfx_anomaly_16 * 0.0 : [ 2] pfx\pfx_anomaly_18 * 0.0 : [ 2] pfx\pfx_anomaly_19 * 0.0 : [ 2] pfx\pfx_anomaly_2 * 0.0 : [ 2] pfx\pfx_anomaly_21 * 0.0 : [ 2] pfx\pfx_anomaly_23 * 0.0 : [ 2] pfx\pfx_anomaly_2_green * 0.0 : [ 2] pfx\pfx_anomaly_3 * 0.0 : [ 2] pfx\pfx_anomaly_4 * 0.0 : [ 2] pfx\pfx_anomaly_5 * 0.0 : [ 2] pfx\pfx_anomaly_6 * 0.0 : [ 2] pfx\pfx_anomaly_7 * 0.0 : [ 2] pfx\pfx_anomaly_8 * 0.0 : [ 2] pfx\pfx_anomaly_88 * 0.0 : [ 2] pfx\pfx_anomaly_9 * 0.0 : [ 2] pfx\pfx_bloodsplash1 * 0.0 : [ 2] pfx\pfx_bloodsplash2 * 0.0 : [ 2] pfx\pfx_blurry_cloud * 0.0 : [ 2] pfx\pfx_brick * 0.0 : [ 2] pfx\pfx_bubble * 0.0 : [ 2] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 2] pfx\pfx_concretedebris_01 * 0.0 : [ 2] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 2] sky\clear\evening_19 * 0.0 : [ 2] sky\clear\evening_19#small * 0.0 : [ 1] sky\clear\midday_1 * 0.0 : [ 1] sky\clear\midday_1#small * 0.0 : [ 1] sky\clear\midday_2 * 0.0 : [ 1] sky\clear\midday_2#small * 0.0 : [ 1] sky\clear\midday_3a * 0.0 : [ 1] sky\clear\midday_3a#small * 0.0 : [ 1] sky\clear\midday_4 * 0.0 : [ 1] sky\clear\midday_4#small * 0.0 : [ 2] sky\clear\midday_cry2_cc * 0.0 : [ 2] sky\clear\midday_cry2_cc#small * 0.0 : [ 2] sky\clear\midday_cry6_cc * 0.0 : [ 2] sky\clear\midday_cry6_cc#small * 0.0 : [ 2] sky\clear\midday_cry8_cc * 0.0 : [ 2] sky\clear\midday_cry8_cc#small * 0.0 : [ 2] sky\clear\midday_late_1 * 0.0 : [ 2] sky\clear\midday_late_1#small * 0.0 : [ 2] sky\clear\midday_perf * 0.0 : [ 2] sky\clear\midday_perf#small * 0.0 : [ 2] sky\clear\morning_1 * 0.0 : [ 2] sky\clear\morning_1#small * 0.0 : [ 2] sky\clear\morning_19 * 0.0 : [ 2] sky\clear\morning_19#small * 0.0 : [ 1] sky\clear\night_14_1 * 0.0 : [ 1] sky\clear\night_14_1#small * 0.0 : [ 2] sky\clear\night_before_dawn * 0.0 : [ 2] sky\clear\night_before_dawn#small * 0.0 : [ 1] sky\clear\night_milky_way_af_sunset * 0.0 : [ 1] sky\clear\night_milky_way_af_sunset#small * 0.0 : [ 1] sky\clear\night_milky_way_bf_dawn * 0.0 : [ 1] sky\clear\night_milky_way_bf_dawn#small * 0.0 : [ 1] sky\clear\night_moon * 0.0 : [ 1] sky\clear\night_moon#small * 0.0 : [ 2] sky\clear\sunrise_1 * 0.0 : [ 2] sky\clear\sunrise_1#small * 0.0 : [ 2] sky\clear\sunrise_2 * 0.0 : [ 2] sky\clear\sunrise_2#small * 0.0 : [ 2] sky\clear\sunrise_3 * 0.0 : [ 2] sky\clear\sunrise_3#small * 0.0 : [ 2] sky\clear\sunset_1 * 0.0 : [ 2] sky\clear\sunset_1#small * 0.0 : [ 1] sky\clear\sunset_2 * 0.0 : [ 1] sky\clear\sunset_2#small * 0.0 : [ 2] sky\clear\sunset_3 * 0.0 : [ 2] sky\clear\sunset_3#small * 0.0 : [ 2] sky\clear\sunset_late * 0.0 : [ 2] sky\clear\sunset_late#small * 0.0 : [ 3] sky\cloudy\cloudy_1 * 0.0 : [ 3] sky\cloudy\cloudy_1#small * 0.0 : [ 10] sky\cloudy\cloudy_2 * 0.0 : [ 10] sky\cloudy\cloudy_2#small * 0.0 : [ 3] sky\cloudy\cloudy_3 * 0.0 : [ 3] sky\cloudy\cloudy_3#small * 0.0 : [ 5] sky\cloudy\cloudy_5 * 0.0 : [ 5] sky\cloudy\cloudy_5#small * 0.0 : [ 7] sky\cloudy\midday_1 * 0.0 : [ 7] sky\cloudy\midday_1#small * 0.0 : [ 2] sky\cloudy\midday_2 * 0.0 : [ 2] sky\cloudy\midday_2#small * 0.0 : [ 4] sky\cloudy\moon * 0.0 : [ 4] sky\cloudy\moon#small * 0.0 : [ 1] sky\cloudy\sunrise_1 * 0.0 : [ 1] sky\cloudy\sunrise_1#small * 0.0 : [ 1] sky\cloudy\sunrise_2 * 0.0 : [ 1] sky\cloudy\sunrise_2#small * 0.0 : [ 1] sky\cloudy\sunset_1 * 0.0 : [ 1] sky\cloudy\sunset_1#small * 0.0 : [ 1] sky\emission\emission_1 * 0.0 : [ 1] sky\emission\emission_1#small * 0.0 : [ 1] sky\emission\emission_2 * 0.0 : [ 1] sky\emission\emission_2#small * 0.0 : [ 1] sky\emission\emission_3 * 0.0 : [ 1] sky\emission\emission_3#small * 0.0 : [ 2] sky\emission\emission_3_1 * 0.0 : [ 2] sky\emission\emission_3_1#small * 0.0 : [ 2] sky\emission\emission_3_2 * 0.0 : [ 2] sky\emission\emission_3_2#small * 0.0 : [ 1] sky\emission\emission_3_3 * 0.0 : [ 1] sky\emission\emission_3_3#small * 0.0 : [ 1] sky\emission\emission_4 * 0.0 : [ 1] sky\emission\emission_4#small * 0.0 : [ 2] sky\emission\emission_4_1 * 0.0 : [ 2] sky\emission\emission_4_1#small * 0.0 : [ 1] sky\emission\emission_5 * 0.0 : [ 1] sky\emission\emission_5#small * 0.0 : [ 1] sky\emission\emission_6 * 0.0 : [ 1] sky\emission\emission_6#small * 0.0 : [ 1] sky\emission\emission_7 * 0.0 : [ 1] sky\emission\emission_7#small * 0.0 : [ 1] sky\foggy\evening_1 * 0.0 : [ 1] sky\foggy\evening_1#small * 0.0 : [ 1] sky\foggy\evening_drama_1 * 0.0 : [ 1] sky\foggy\evening_drama_1#small * 0.0 : [ 1] sky\foggy\midday_1 * 0.0 : [ 1] sky\foggy\midday_1#small * 0.0 : [ 1] sky\foggy\midday_2 * 0.0 : [ 1] sky\foggy\midday_2#small * 0.0 : [ 1] sky\foggy\midday_2a * 0.0 : [ 1] sky\foggy\midday_2a#small * 0.0 : [ 1] sky\foggy\midday_3 * 0.0 : [ 1] sky\foggy\midday_3#small * 0.0 : [ 1] sky\foggy\midday_4 * 0.0 : [ 1] sky\foggy\midday_4#small * 0.0 : [ 1] sky\foggy\midday_sky_3 * 0.0 : [ 1] sky\foggy\midday_sky_3#small * 0.0 : [ 1] sky\foggy\midday_sky_7 * 0.0 : [ 1] sky\foggy\midday_sky_7#small * 0.0 : [ 1] sky\foggy\midday_sky_8 * 0.0 : [ 1] sky\foggy\midday_sky_8#small * 0.0 : [ 1] sky\foggy\morning_drama_1 * 0.0 : [ 1] sky\foggy\morning_drama_1#small * 0.0 : [ 1] sky\foggy\morning_hazy * 0.0 : [ 1] sky\foggy\morning_hazy#small * 0.0 : [ 1] sky\foggy\night_before_dawn * 0.0 : [ 1] sky\foggy\night_before_dawn#small * 0.0 : [ 1] sky\foggy\night_milky_way * 0.0 : [ 1] sky\foggy\night_milky_way#small * 0.0 : [ 2] sky\foggy\night_moon * 0.0 : [ 2] sky\foggy\night_moon#small * 0.0 : [ 2] sky\foggy\night_moon_2 * 0.0 : [ 2] sky\foggy\night_moon_2#small * 0.0 : [ 1] sky\foggy\sunrise_1 * 0.0 : [ 1] sky\foggy\sunrise_1#small * 0.0 : [ 1] sky\foggy\sunrise_sky_2 * 0.0 : [ 1] sky\foggy\sunrise_sky_2#small * 0.0 : [ 1] sky\foggy\sunrise_sky_6 * 0.0 : [ 1] sky\foggy\sunrise_sky_6#small * 0.0 : [ 2] sky\foggy\sunset_1 * 0.0 : [ 2] sky\foggy\sunset_1#small * 0.0 : [ 1] sky\foggy\sunset_sky_20 * 0.0 : [ 1] sky\foggy\sunset_sky_20#small * 0.0 : [ 2] sky\partly\evening_1 * 0.0 : [ 2] sky\partly\evening_1#small * 0.0 : [ 1] sky\partly\evening_drama_1 * 0.0 : [ 1] sky\partly\evening_drama_1#small * 0.0 : [ 1] sky\partly\midday_1 * 0.0 : [ 1] sky\partly\midday_1#small * 0.0 : [ 1] sky\partly\midday_2 * 0.0 : [ 1] sky\partly\midday_2#small * 0.0 : [ 2] sky\partly\midday_2a * 0.0 : [ 2] sky\partly\midday_2a#small * 0.0 : [ 1] sky\partly\midday_3 * 0.0 : [ 1] sky\partly\midday_3#small * 0.0 : [ 1] sky\partly\midday_4 * 0.0 : [ 1] sky\partly\midday_4#small * 0.0 : [ 1] sky\partly\midday_sky_3 * 0.0 : [ 1] sky\partly\midday_sky_3#small * 0.0 : [ 1] sky\partly\midday_sky_7 * 0.0 : [ 1] sky\partly\midday_sky_7#small * 0.0 : [ 1] sky\partly\midday_sky_8 * 0.0 : [ 1] sky\partly\midday_sky_8#small * 0.0 : [ 1] sky\partly\morning_drama_1 * 0.0 : [ 1] sky\partly\morning_drama_1#small * 0.0 : [ 1] sky\partly\morning_hazy * 0.0 : [ 1] sky\partly\morning_hazy#small * 0.0 : [ 1] sky\partly\night_before_dawn * 0.0 : [ 1] sky\partly\night_before_dawn#small * 0.0 : [ 1] sky\partly\night_milky_way * 0.0 : [ 1] sky\partly\night_milky_way#small * 0.0 : [ 1] sky\partly\night_moon * 0.0 : [ 1] sky\partly\night_moon#small * 0.0 : [ 1] sky\partly\night_moon_2 * 0.0 : [ 1] sky\partly\night_moon_2#small * 0.0 : [ 1] sky\partly\sunrise_1 * 0.0 : [ 1] sky\partly\sunrise_1#small * 0.0 : [ 1] sky\partly\sunrise_sky_2 * 0.0 : [ 1] sky\partly\sunrise_sky_2#small * 0.0 : [ 1] sky\partly\sunrise_sky_6 * 0.0 : [ 1] sky\partly\sunrise_sky_6#small * 0.0 : [ 2] sky\partly\sunset_1 * 0.0 : [ 2] sky\partly\sunset_1#small * 0.0 : [ 1] sky\partly\sunset_sky_20 * 0.0 : [ 1] sky\partly\sunset_sky_20#small * 0.0 : [ 4] sky\sky_12_vibros_cube * 0.0 : [ 4] sky\sky_12_vibros_cube#small * 0.0 : [ 16] sky\sky_13_cube * 0.0 : [ 16] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 10] sky\sky_13_vibros_cube * 0.0 : [ 10] sky\sky_13_vibros_cube#small * 0.0 : [ 7] sky\sky_14_cube * 0.0 : [ 7] sky\sky_14_cube#small * 0.0 : [ 2] sky\sky_17_clouds_cube * 0.0 : [ 2] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 7] sky\sky_18_cube * 0.0 : [ 7] sky\sky_18_cube#small * 0.0 : [ 8] sky\sky_19_cube * 0.0 : [ 8] sky\sky_19_cube#small * 0.0 : [ 2] sky\sky_1_clouds_cube * 0.0 : [ 2] sky\sky_1_clouds_cube#small * 0.0 : [ 1] sky\sky_20_clouds_cube * 0.0 : [ 1] sky\sky_20_clouds_cube#small * 0.0 : [ 3] sky\sky_20_cube * 0.0 : [ 3] sky\sky_20_cube#small * 0.0 : [ 2] sky\sky_2_clouds_cube * 0.0 : [ 2] sky\sky_2_clouds_cube#small * 0.0 : [ 3] sky\sky_2_cube * 0.0 : [ 3] sky\sky_2_cube#small * 0.0 : [ 9] sky\sky_3_cube * 0.0 : [ 9] sky\sky_3_cube#small * 0.0 : [ 2] sky\sky_4_cube * 0.0 : [ 2] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 5] sky\sky_6_cube * 0.0 : [ 5] sky\sky_6_cube#small * 0.0 : [ 8] sky\sky_7_cube * 0.0 : [ 8] sky\sky_7_cube#small * 0.0 : [ 6] sky\sky_8_cube * 0.0 : [ 6] sky\sky_8_cube#small * 0.0 : [ 34] sky\sky_9_cube * 0.0 : [ 34] sky\sky_9_cube#small * 0.0 : [ 317] sky\sky_oblaka * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] dj antichrisst - in movimento all'interno di un'area * 16.1 : [ 1] ui\ui_font_arial_14_800_west * 16.1 : [ 1] ui\ui_font_letter_16_800_west * 32.1 : [ 1] ui\ui_font_graff_19_800_west * 32.1 : [ 1] ui\ui_font_letter_18_800_west * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_22_800_west * 64.1 : [ 1] ui\ui_font_graff_32_800_west * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_25_800_west * 128.1 : [ 1] ui\ui_font_graff_50_800_west * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 4096.1 : [ 1] ui\ui_common compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_3 compiling shader deffer_base_bump compiling shader deffer_model_bump_3 compiling shader shadow_direct_model_3 "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 109108 K Loading objects... compiling shader deffer_base_flat compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader shadow_direct_base_aref compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_base_bump_db-hq compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 Loading models... compiling shader deffer_model_bump-hq_4 compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_4 compiling shader deffer_base_aref_flat compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_aref_2 compiling shader deffer_model_bump_d-hq_3 compiling shader deffer_model_flat_1 compiling shader accum_emissive compiling shader model_distort4glass_3 compiling shader shadow_direct_model_aref_3 compiling shader deffer_model_flat_4 compiling shader shadow_direct_model_aref_4 * [prefetch] time: 25403 ms * [prefetch] memory: 77934Kb ! Player name in registry is empty! (InstallUserName) * phase time: 25774 ms * phase cmem: 189630 K * phase time: 11 ms * phase cmem: 189630 K * Loading spawn registry... * 6464 spawn points are successfully loaded * Loading objects... * 12283 objects are successfully loaded * Game dj antichrisst - in movimento all'interno di un'area is successfully loaded from file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\dj antichrisst - in movimento all'interno di un'area.scop' (3.330s) * phase time: 3329 ms * phase cmem: 249026 K * phase time: 114 ms * phase cmem: 249070 K * phase time: 13 ms * phase cmem: 249070 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 37 ms * phase cmem: 249104 K * phase time: 12 ms * phase cmem: 249104 K * phase time: 7269 ms * phase cmem: 349896 K compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_flat compiling shader deffer_base_steep_db-hq compiling shader shadow_direct_base_aref compiling shader deffer_base_bump-hq compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_steep-hq compiling shader vert compiling shader vert compiling shader deffer_base_aref_flat_d compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_db-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_steep_db-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump_db-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_steep_db-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_base_aref_bump_db-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree_s compiling shader lod compiling shader lod compiling shader deffer_tree_bump-hq compiling shader deffer_tree_bump compiling shader shadow_direct_tree compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_flat * phase time: 945 ms * phase cmem: 351124 K * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 49375 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 62064 verts, 1939 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 20072 verts, 627 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 393270 indices, 768 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 41404 verts, 485 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 760575 indices, 1485 Kb * phase time: 3905 ms * phase cmem: 351235 K * phase time: 109 ms * phase cmem: 360334 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 154 ms * phase cmem: 360334 K * Loading HOM: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom * phase time: 103 ms * phase cmem: 360966 K * phase time: 15 ms * phase cmem: 360966 K * phase time: 15 ms * phase cmem: 360966 K * t-report - base: 1640, 451377 K * t-report - lmap: 16, 16386 K * WARNING: player not logged in * phase time: 17742 ms * phase cmem: 404589 K * phase time: 80 ms * phase cmem: 404589 K * [win32]: free[557596 K], reserved[136556 K], committed[1402936 K] * [ D3D ]: textures[501914 K] * [x-ray]: crt heap[404589 K], process heap[8013 K], game lua[38457 K], render[219 K] * [x-ray]: economy: strings[24770 K], smem[10192 K] compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_lplanes_0 compiling shader model_def_lplanes_1 compiling shader deffer_model_bump_d-hq_1 compiling shader accum_emissivel compiling shader shadow_direct_model_aref_1 compiling shader model_distort_1 compiling shader deffer_model_bump_d-hq_2 compiling shader model_env_lq_0 compiling shader particle_alphaonly compiling shader model_distort_2 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 447954 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[134980 K], reserved[138340 K], committed[1823768 K] * [ D3D ]: textures[511942 K] * [x-ray]: crt heap[448245 K], process heap[8013 K], game lua[46132 K], render[714 K] * [x-ray]: economy: strings[28108 K], smem[10286 K] * Saving spawns... * Saving objects... * 12293 objects are successfully saved * Game dj antichrisst - in movimento all'interno di un'area.scop is successfully saved to file 'c:\users\public\documents\s.t.a.l.k.e.r. - call of pripyat\savedgames\dj antichrisst - in movimento all'interno di un'area.scop' compiling shader model_distort_0 compiling shader hud3d compiling shader hud3d compiling shader yuv2rgb * [win32]: free[40924 K], reserved[150272 K], committed[1905892 K] * [ D3D ]: textures[516565 K] * [x-ray]: crt heap[417447 K], process heap[7501 K], game lua[49238 K], render[3280 K] * [x-ray]: economy: strings[27424 K], smem[10294 K] stack trace: [error][ 8] : Memoria insufficiente per eseguire il comando.
nessuno ?
...te lo fa sempre? Sempre o solo in quel punto? Hai provato a ricaricare...Non vedo un errore dovuto ad un crash del gioco aspetta Gr1ph00n magari ti saprà dire!
Oppure togli momentaneamente la 'gamedata' delle modifiche e prova lo stesso salvataggio e vedi se ti ricrashia...
La prossima volta non postare doppiando il post... abbi pazienza e aspetta
Ultima modifica di NoSf3rA†U; 15-02-10 alle 14:49:17
pardon, e' la frenesia di passare piu tempo possibile nella zona
EDIT: pero' dice memoria insufficente per eseguire il comando, che significa ? ho 4 gb di ram e 95 gb liberi sull'hdd
Ultima modifica di Dj_AntIChriSSt; 15-02-10 alle 15:19:03
prova ad aumentare la memoria virtuale
ci ho gia pensato, l'ho portata a 8152 mb ma niente
EDIT: aggiungo che non melo fa solo quando premo ESC alla segheria, ma melo ha fatto anche quando ho chiesto a un tipo nella skadovsk di accompagnarmi alla anomalia foresta d'acciaio, appena stava per salvare "in movimento all'interno dell'area" BOM desktop
Ultima modifica di Dj_AntIChriSSt; 15-02-10 alle 18:14:58
a me con win 7 64 parte solo in finestra, il fullscreen mi da uno schermo nero e obbligo di reset a mano.
al primo avvio dopo l'installazione parte in una minifinestra ma con il fullscreen selezionato. togliendolo parte. rimettendolo schermo nero.
ho un i7 920+ 4870, i catalyst 9.12 e ati tray tools.
provato a: reinstallare, modificare a mano attivando il fullscreen i file ltx in documenti, disattivare/attivare il refresh e il vsync, lanciare come amministratore, disattivare il tray tools, niente. suggerimenti?
edit: ok sono le dx 10. togliendo l'illuminazione dx 10 (messa di default) si risolve il problema. come faccio a usarla in fullscreen? la 4870 dovrebbe supportarle. dxdiag mi dice che ho le 11 installate.
Ultima modifica di recs; 15-02-10 alle 19:05:49
Ah,ecco,qui forse va meglio,visto che ho scritto (credo),in un'altra parte del forum (non sono molto pratico).....
...Appena installato S.T.A.L.K.E.R. Call Of Pripyat.
Provo a farlo partire e che appare ?
X-RAI 1.6 Engine,ha smesso di funzionare.
Chi sa cosa è successo?
La mia configurazione :
Windows 7
Intel® Core(TM)2 Quad CPUQ9650 @ 3.00GHz3.00 GHz, 4,00 GB di RAM Sistema a 32 bit
ASUS Radeon HD 5850 - PCI-Express 2.0Frequenza del processore725 MHz
Interfaccia Memoria/Processore256-bit Memoria1 GB GDDR5 BusPCI-Express 2.0 x16
Frequenza della memoria4000 MHz DirectX 3D HardwareDirectX 11 OpenGLOpenGL 3.1
Chi sa qualcosa...?
hai provato a farlo partire da amministratore?