The armor value for this unit in Fighter Mode has decreased from 1 to 0.
The damage done by this unit in Fighter Mode has changed from 6 (+8 armored) to 10 (+4 armored).
Reaper
The damage done from D-8 Charges has decreased from 40 to 30.
The delay between attacks for D-8 Charges has decreased from 2.5 to 1.8.
Orbital Command
The build time for this upgrade has decreased from 50 to 35.
PROTOSS
Observer
Gravitic Boosters: The cost of this research has decreased from 150 Minerals and 150 Vespene Gas to 100 Minerals and 100 Vespene Gas.
High Templar
Phase Shift: This ability has been removed from the game.
Feedback: New Ability. Drains all energy from the target unit and causes damage equal to the amount of energy drained.
Colossus
The building pathing radius for this unit has decreased from .75 to .5625.
Mothership
Vortex: The energy cost of this ability has increased from 75 to 100.
Vortex: The target radius of this ability has decreased from 3.0 to 2.5.
Temporal Rift: This ability has been removed from the game.
Wormhole Transit: This ability has been removed from the game.
Mass Recall: New Ability. Teleports all of the player's units in the target area to the Mothership.
Gateway
The build time of this building has increased from 50 to 65.
ZERG
Infestor
Fungal Growth: The damage done by this ability has decreased from 48 to 36.
Fungal Growth: This ability now prevents affected units from burrowing.
Neural Parasite: Functionality changed. The Infestor now channels this spell, which lasts 10 seconds or until the Infestor is destroyed. You can now target all units with this ability.
Terran Infestation: The ability's energy cost has reduced from 50 to 25 and Infested Terrans now spawn 1 at a time.
Bug Fixes
Addressed an issue causing people to receive an "Internal Battle.net Error" message with their game client.
Muting your microphone will no longer cause your microphone to be turned off in the operating system once the program has exited.
Please note that the voice chat functionality has only partially been implemented. There are many known issues with voice chat that we expect to address in a future patch.
The "Medium" graphical settings were reconfigured to work better on appropriate machines. The video settings "auto-detect" functionality has been reset as a result.
Added a frame rate limiter to the game menus to prevent some graphics cards from running at higher frame rates than necessary.
Added GRB rating tags to the login menu for the Korean version of the Beta client.
Ultima modifica di GeeGeeOH; 22-05-10 alle 08:14:05
StarCraft II Beta - Patch 3 (version 0.5.0.14219B)
Balance Changes
TERRAN
Engineering Bay
Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Armory
Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
PROTOSS
Zealot
The maximum shield capacity of this unit has been decreased from 60 to 50.
Bug Fixes
Fixed a bug where the Infestor's Neural Parasite ability could cause Reapers to lose the ability to move.
Fixed an issue that could use an incorrect HDR format on some ATI cards.
Fixed a crash that could happen on some ATI cards.
You can now report misconduct or block communication with a player after completion of a game by right-clicking on the offending player's name in the score screen and choosing Report Abuse or Block Communication.
You can now view any player's profile after completion of a game by right-clicking on their name in the score screen and choosing View Profile.
Updated unit and ability tooltips to be accurate in all regions.
Improved the visibility of units on zerg creep.
Improved the visibility of team colors for protoss units using warp-in to help distinguish between multiple protoss players.
Improved the system that handles promotion and relegation between Leagues.
Improved the Favored functionality to more accurately portray Even matches and display properly in the score screen.
Improved 2v2 arranged team matchmaking so games are found more quickly.
Improved replay functionality so missing maps will be downloaded from Battle.net when you view a replay.
Korea: Improved the logic for the age gate functionality.
Balance Changes
GENERAL
Pathing has been improved so units can now properly block ramps and choke points.
Made a change to how zerg creep affects doodads, such as trees, to prevent players from seeing the starting location of zerg players through the fog of war.
TERRAN
Viking
Cost changed from 125 Minerals and 100 Vespene Gas to 150 Minerals and 75 Vespene Gas.
Ghost
Cost changed from 100 Minerals and 200 Vespene Gas to 150 Minerals and 150 Vespene Gas.
EMP Round radius decreased from 3 to 2.
Factory
Cost decreased from 200 Minerals and 100 Vespene Gas to 150 Minerals and 100 Vespene Gas.
Tech Lab
Cost decreased from 50 Minerals and 50 Vespene Gas to 50 Minerals and 25 Vespene Gas.
Reactor
Build time increased from 25 seconds to 50 seconds.
SCV
Life decreased from 60 to 45.
Bunker
Build time decreased from 40 seconds to 30 seconds.
Marine
Build time increased from 20 seconds to 25 seconds.
PROTOSS
Colossus
Thermal Lances damage decreased from 23 to 20.
Observer
Cost increased from 25 Minerals and 75 Vespene Gas to 50 Minerals and 100 Vespene Gas.
Build time increased from 33 seconds to 40 seconds.
Stalker
Particle Disruptors damage increased from 8 (+6 Armored) to 10 (+4 Armored).
Weapon upgrade damage decreased from +1 (+1 Armored) to +1 (+0 Armored).
Dark Templar
Armor type changed from Biological-Psionic to Biological-Psionic-Light.
High Templar
Armor type changed from Biological-Psionic to Biological-Psionic-Light.
Dark Shrine
Build time increased from 80 seconds to 100 seconds.
Cost increased from 100 Minerals and 200 Vespene Gas to 100 Minerals and 250 Vespene Gas.
ZERG
Baneling
Volatile Burst damage increased from 15 (+20 Light) to 20 (+15 Light).
Roach
Burrowed regeneration rate decreased from 10 to 5.
Upgraded burrowed regeneration bonus decreased from +20 to +10.
Bug Fixes
Fixed an issue affecting the incorrect assignment of arranged teams to certain Leagues.
Fixed an issue affecting random teams that caused no points being awarded on wins and too many points being removed on losses in certain situations.
Fixed an issue involving the Bonus Pool display on the Quick Match and Leagues & Ladders pages.
Korean client: Fixed an issue affecting the ability for Korean players to properly view profiles. They can now see their League ranking on their profile page.
Fixed an intermittent UI crash on game shutdown.
Polish client: Fixed a crash which would happen any time a "Player is no longer being revealed!" message was displayed.
Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.
Achievements & Decals are now live!
Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
Players will be able to highlight favorite achievements in their Showcase.
Earning certain achievements will unlock portrait and decal rewards.
The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
A new Community page is now available which features an in-game version of RSS news feeds.
A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
Additional friends’ presence details are now available from the Friends’ list.
Improvements have been made on the Voice Chat system in game.
Please use the new voice chat and provide feedback via the StarCraft II beta forums.
The score screen now features a new graph tab.
The art for many parts of the user interface has been updated.
Hotkey templates have been added.
In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:
The Set Worker Rally Point has been changed from W to R.
Build Sensor Tower has been changed from W to N.
Terran Infantry Weapons have been changed from W to E.
Terran Vehicle Weapons have been changed from W to E.
Weapon Refit has been changed from W to R.
Burrow has been changed from W to R.
Spawn Larva has been changed from R to V.
Neural Parasite has been changed from R to E.
Balance Changes
TERRAN
Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.
PROTOSS
Immortal
Build time increased from 40 to 55.
ZERG
Infested Terran
Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375.
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
Spine Crawler
Attack period decreased from 1.6 to 1.85.
Infestor
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.
Maps
We've made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone
2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven
1v1(Novice)
Removed (4)NoviceKulasRavine
2v2(Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress
Ultima modifica di GeeGeeOH; 22-04-10 alle 20:33:33
The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Raven
Seeker Missile range has been decreased from 9 to 6.
Seeker Missile splash radius has been decreased from 2.4 to 2.
Seeker Missile upgrade no longer requires Fusion Core.
Siege Tank
Life increased from 150 to 160.
Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Thor
Ground damage decreased from 45 to 30.
Ground rate of fire improved from 1.93 to 1.28.
Air damage changed from 8 (+4 Light) to 6 (+6 Light).
250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
250mm Strike Cannons research now costs 150/150 and 110 seconds.
250mm Strike Cannons energy cost increased from 100 to 150.
Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
PROTOSS
Archon
The splash radius has been increased from 0.8 to 1.
Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.
Colossus
The damage has been decreased from 20 to 15.
The rate of fire has been improved from 2.2 to 1.65.
Phoenix
Can now attack while moving.
Sentry
The damage has been decreased from 8 to 6.
ZERG
Brood Lord
Life has been decreased from 275 to 225.
Armor has been decreased from 2 to 1.
Corruptor
Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
Corruptor speed increased from 2.75 to 2.9531
Corruption ability redesigned:
Single target.
Increases damage taken by 20%.
Lasts 30 seconds.
Costs 100 energy.
Range 6.
Cannot target structures.
Infestor
Neural Parasite is now an upgrade at the Infestation Pit.
Neural Parasite research costs 150/150 and 110 seconds.
Neural Parasite can now target Air units.
Neural Parasite energy cost increased from 50 to 100.
Spine Crawler
The root time has been increased from 6 to 12.
Spore Crawler
The root time has been increased from 6 to 12.
Ultralisk
Damage has been increased from 18 to 25.
Hotkey Changes
General
In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:
Changed Center Camera from Shift+F to Ctrl+F.
Standard
To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.
View Own Health Bars functionality added to the Backslash key
Standard for Lefties
Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.
To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.
In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.
To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.
To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C.
View All Status Bars has been changed from Q to the Alt key.
View own Status Bars functionality has been added to the Q key.
Grid for Lefties
Attack Move and all other buttons in the 0,4 position should now function correctly.
View Own Status Bars functionality added to Q.
View Enemy Status Bars moved to W.
View Ally Status Bars moved to E.
Classic
Changed build Nydus Canal from P to N.
Changed Place Nydus Canal ability from P to N.
Terran Infantry Weapon researches have been changed from E to W.
Terran Vehicle Weapon researches have been changed from E to W.
Train Thor hotkey has been changed from O to G.
Train Viking hotkey has been changed from Y to W.
View Own Status Bars functionality has been added to the Backslash key.
Icon Position Changes
To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.
In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).
Bug Fixes
Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.
Corrected incorrect battle.net links on multiple language clients pages.
Corrected an issue where the Zealot was using an US English voice over in the Korean language client.
Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.
Units can no longer be healed or repaired while in transports.
Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.
Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.
Corrected the Broodling weapon icon.
Ultima modifica di GeeGeeOH; 06-05-10 alle 22:06:12
StarCraft II Beta -- Patch 12.1 (version 0.14.1.15392)
Bug Fixes
(Mac Only) Fixed an issue introduced in patch 12 where unusually large error logs were being produced when crashes occurred. Crash logs can be found here: /Users/<username>/Documents/Blizzard/StarCraft II Beta/GameLogs/
StarCraft II Beta -- Patch 13 (version 0.15.0.15449)
General
Map Publishing is now enabled: Using the map editor, you can upload your custom maps to share with the Battle.net community.
Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.
3v3 and 4v4 formats are now enabled.
Numerous updates have been made to the Leagues & Ladders system:
Removed Copper League and added Diamond League above Platinum League.
Player ratings start at 0, rather than 1000.
No longer displays loading screen odds in placement or practice league matches.
Matchmaking system logic updated.
UDP is enabled to help improve game performance.
Numerous performance and stability improvements.
Balance Changes
PROTOSS
Sentry
Force Fields can now be destroyed by Massive ground units walking over them.
Void Ray
Range decreased from 7 to 6.
Warp Gate
Subgroup selection priority changed from 2 to 3 so that it takes priority over Gateways when selected.
TERRAN
Marine
Stimpack research cost decreased from 150/150 to 100/100.
Combat Shield research cost decreased from 150/150 to 100/100.
ZERG
Infestor
Infested Terran spell removed.
Frenzy spell added:
Costs 25 energy.
Targets a single biological unit which deals 25% more damage and is immune to snare, stuns, and mind control for 30 seconds.
Overseer
Contaminate spell added:
Costs 75 energy.
Targets a single enemy structure which cannot train units or research upgrades for 30 seconds.
Infested Terran spell added:
Costs 125 energy.
Infested Terrans have the same stats as those previously created by the Infestor and are placed directly under the Overseer when spawned.
Ultralisk
Life decreased from 600 to 450.
Damage changed from 25 to 15 (+25 Armored).
Damage versus structures increased from 60 to 75.
Hotkey Changes (English Only):
Zerg Set Worker Rally Point changed from R to G.
Zerg Spore Crawler changed from W to A to avoid conflict with the Select All Warp Gates hotkey.
Battle.net Interface
Revamped summary pages for player Profiles and Leagues & Ladders.
Added a Help system with tech trees and other tips and tricks.
Removed identifier from the character naming process and added the ability to refer friends for invitation into your party or lobby.
Updated the Battle.net user interface to consistently use a nested menu system.
Rally points now behave as a move command, instead of an attack move command.
Enabled the ability to manually add a StarCraft II character friend using the player's character code. Character code is a server-assigned numerical code that is displayed within the Add Friend panel.
Battle.net Achievements & Rewards have been updated.
All Quick Match modes are now available: 1v1, 2v2, 3v3, 4v4, and Free For All.
All A.I. difficulties are now available for play.
Cooperative matchmaking versus A.I. players is now available as a play mode.
Enabled cross-game social features between World of Warcraft and StarCraft II.