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Demonology Talents (30 points)
# Demonic Embrace - 5/5 points
Increases your total Stamina by 15%, but reduces your total Spirit by 5%.
# Improved Healthstone - 2/2 points
Increases the amount of Health restored by your Healthstone by 20%.
# Improved Voidwalker - 3/3 points
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
# Improved Succubus -
2/3 points
Increases the effect of your Succubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 20%.
# Fel Domination - 1/1 point
Your next Imp, Voidwalker, Succubus, or Felhunter Summon spell has its casting time reduced by 5.5 seconds and its Mana cost reduced by 50%.
# Fel Stamina - 5/5 points
Increases the maximum Health of your Imp, Voidwalker, Succubus, and Felhunter by 15%.
# Master Summoner - 2/2 points
Reduces the casting time of your Imp, Voidwalker, Succubus, and Felhunter Summoning spells by 4 seconds and the Mana cost by 40%.
# Unholy Power - 5/5 points
Increases the damage done by your Voidwalker, Succubus, and Felhunter's melee attacks by 20%.
# Master Demonologist - 5/5 points
Grants both the Warlock and the summoned demon an effect as long as that demon is active.
Imp - Reduces threat caused by 20%.
Voidwalker - Reduces physical damage taken by 10%.
Succubus - Increases all damage caused by 10%.
Felhunter - Increases all resistances by 1.0 per level.
Destruction Talents (21 points)
# Improved Shadow Bolt - 5/5 points
Your Shadow Bolt critical strikes increase the next 4 sources of Shadow damage dealt to the target by 20%. Effect lasts a maximum of 12 seconds.
# Bane - 5/5 points
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by 2.0 sec.
# Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
# Shadowburn - 1/1 point
Instantly blasts the target for 87 to 99 Shadow damage. If the target dies from Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Level 24: 115 to 131 damage
Level 32: 186 to 210 damage
Level 40: 261 to 293 damage
Level 48: 350 to 392 damage
Level 56: 450 to 502 damage
# Destructive Reach - 2/2 points
Increases the range of your Destruction spells by 20%.
# Intensity - 2/2 points
Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
# Ruin - 1/1 point
Increases the critical strike damage bonus of your Destruction spells by 100%.