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Direttamente dal sito ufficiale del mondiale di Formula 1 arriva una nuova video preview:
buona visione! Oltre al filmato c'è poi un'altra pagina dedicata ad una sessione di domande e risposte con Steve Hood, la trovate
qui.
Q: The way a game looks is of course vital, but so too is how a game sounds. How have you recreated the ‘sounds’ of a race?
SH: Again we used our relationships with the teams to visit the pre-season test sessions and capture the audio from the actual engines.
One of the main things we noticed was how the sound bounces around the track environment meaning that one car can sound like a number of cars out on track. With this in mind we have created a system in game that will bounce the sound of the cars against the environment and back to the car. This is also affected by what it is bouncing off, for example car noise bouncing off a building in the distance will sound very different to when you go under a bridge.
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