Zombie, Strahd: CR 2; Medium-size Undead; HD 4d12; hp 29; Init -1 (Dex); Spd 30 ft.; AC 12 (-1 Dex, +3 natural); Atk Slam +3 melee; Dmg Slam 1d6+3; Face/Reach: 5 ft. by 5 ft./5 ft.; SA Severed Attacks; SQ Turn Resistance +3, Undead; AL CE; SV Fort +1, Ref +0, Will +3; Str 14, Dex 8, Con --, Int 3, Wis 10, Cha 1.
Skills and Feats-- Toughness.
SA-- Severed Attacks (Su): Any single hit that causes 5 or more points of damage will sever a part of the zombie's body. A Strahd zombie's life force is strong and vigorous, however, and these severed parts will animate and join in the attack, gaining each zombie an extra attack each round. Since the life force is mystically linked, when the total damage caused to any one part exceeds the zombie's hit points all parts will be destroyed.
SQ-- Undead: Immune to mind-influencing effects, poisons, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Climate/Terrain-- Any land and underground.
Treasure-- None.
Advancement-- 5-12HD (Medium-size).