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Icecrown Citadel: The Frozen Halls! (5man)
Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.
An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies.
The Forge of Souls
Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them.
Bosses
- Bronjahm, the Godfather of Souls: An instrument of reckoning, Bronjahm watches over the engines in the Forge of Souls. He must be killed if the soul grinders are to be destroyed.
- The Devourer of Souls: As the chief operator of the engines found in this wing, the Devourer stands guard over the souls stolen by the Lich King.
Pit of Saron
Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection.
Bosses
- Forgemaster Garfrost: A master of Scourge weaponry, the forgemaster hauls stocks of saronite ore and other precious materials to the cold forges where the mechanisms of death are born. With a host of rime weapons and exotic alloys at his disposal, it could get cold in here.
- Krick and Ick: Zombies serve as mindless muscle in the Pit of Saron's mines, stockpiling metals for Forgemaster Garfrost, and Krick -- a devious leper gnome -- supervises the operations from atop Ick, Krick's ghastly means of transportation.
- Scourgelord Tyrannus: Tyrannus is a terrible force who will no doubt demonstrate his powers to those brave enough to enter the Pit of Saron. The scourgelord must die if players hope to make their way into the third and final wing of this dungeon.
Halls of Reflection
With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there.
Bosses
- Falric and Marwyn: Captains for Arthas Menethil in life, Scourge commanders for the Lich King in death, Falric and Marwyn will be summoned to the Halls of Reflection for one purpose: destroying all intruders.
- The Lich King: Sylvanas, thirsty for vengeance against the corrupted prince who sentenced her to an existence as an undead monstrosity, and Jaina, eager to find a flicker of Arthas's soul locked somewhere within the Lich King, have brought their hand-picked allies to this final confrontation. Arthas's true power may only now be discovered. Is there any hope in this mission, or does only death await?
http://www.wow-europe.com/en/info/un...3/icecrown.xml
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Ultimo boss: Arthas :paura:
Dubito sarà una kill vera e propria :P
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Minchia che furbata, passano da dietro :asd:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Altri free epix in arrivo, avevano paura che mettendo item del livello di toc la gente ignorasse l'istanza?:asd:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
o.o
ma sarà un ista da tipo toc 5? lol
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Si non ci sarà alcun raid, sarà solo da 5 per i casual
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Were the Frozen Halls merely a setback? :asd:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Citazione:
Originariamente Scritto da
Kurtz
Si non ci sarà alcun raid, sarà solo da 5 per i casual
Allo stato attuale preferisco questo che un altro raid per i casual con achievement:asd:.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Citazione:
Originariamente Scritto da
GeeGeeOH
Ultimo boss: Arthas :paura:
Dubito sarà una kill vera e propria :P
meglio sicuramente di kael'thas, che muore e poi torna smunto, almeno segue un filo logico.
all'1% arriverà la bufera magica che frizzera tuti e arthas avrà via libera per scappare.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
in realtà tutto il combat vedrà arthas afk e,arrivato al 10%,ritorna in se. dopo essersi boppato fugge con la heartstone :sisi:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Citazione:
Originariamente Scritto da
EL_Marco
in realtà tutto il combat vedrà arthas afk e,arrivato al 10%,ritorna in se. dopo essersi boppato fugge con la heartstone :sisi:
Se sai disegnare fai una strip, sarebbe molto divertente! :)
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
... e per lucifron ci volevan 40 persone :asd:
ok, un po fuori luogo, ma fa riflettere :uhm:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Magari rifletti sulla distinzione tra "gioco" (lore e "forza reale" di un mob) e "meccaniche di gioco" (livelli, statistiche, etc.)?
Il "grandezza" del raid rientra nella seconda categoria.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
C'è da aggiungere che 40 lv 60 avrebbero grossi problemi contro 5 lv 80
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
altro che grossi problemi,verrebbero arati via senza pietà alcuna
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Citazione:
Originariamente Scritto da
Kurtz
altro che grossi problemi,verrebbero arati via senza pietà alcuna
non esserne certo...davanti a orgri ho visto un rogue 80 prenderle di santa ragione da un war 70 in duel :asd:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Citazione:
Originariamente Scritto da
Nharre
non esserne certo...davanti a orgri ho visto un rogue 80 prenderle di santa ragione da un war 70 in duel :asd:
Il Warr era un dilettante.
http://www.youtube.com/watch?v=3MOBZziLyRc
Respect
:asd3:
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Citazione:
Originariamente Scritto da
Nharre
non esserne certo...davanti a orgri ho visto un rogue 80 prenderle di santa ragione da un war 70 in duel :asd:
se è per questo anche io col mio warr 60 avevo dato un pò problemi a un rogue 70 ... ma qui si parla di 20 lv di differenza, e di equip vanilla vs wotk: roba da istantkill!
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Dipende più che altro dal pg alto, con un vecchissimo alt, una rogue 62 che ho lato ally, ho quasi ammazzato un hunter 80 ma giocava decisamente da cani.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
L'ultima build del PTR ha introdotto alcuni achievement:
Citazione:
Icecrown Citadel: The Frozen Halls
- Icecrown: The Forge of Souls - Defeat the bosses in Icecrown: The Forge of Souls
- Icecrown: The Pit of Saron - Defeat the bosses in Icecrown: The Pit of Saron
- Icecrown: The Halls of Reflection - Defeat the bosses in Icecrown: The Halls of Reflection
Icecrown Citadel: The Frozen Halls (Heroic)
- I Feel Good - Defeat Bronjahm in The Forge of Souls on Heroic Difficulty without letting him cast his big spell.
- Three Faced - Defeat the Devourer of Souls in The Forge of Souls on Heroic Difficulty after having interrupted his big nuke.
- Don't Let it Go to Eleven - Defeat Forgemaster Garfrost in The Pit of Saron on Heroic Difficulty before he gets 11 stacks.
- Don't Look Up - Clear the hallway before Scourgelord Tyrannus in The Forge of Souls on Heroic Difficulty without anyone taking icicle damage.
- We're Not Retreating; We're Advancing in a Different Direction - Escape from the Lich King in under two hours and eleven seconds.
L'ultimo da una certa idea di come andrà la fight contro Arthas.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Ah scapperemo come conigli bene
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Certo che oltre 2ore mi smebra tantissimo per una dungeon 5man.
Dubito sia corretta come cifra.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
ma poi due ore e 11 secondi non ha senso. Secondo me sarà 2 minuti e 11 secondi.
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Riferimento: Icecrown Citadel: The Frozen Halls! (5man)
Speriamo sia facile come istance almeno voglio vedere il mio piccolo rè lich