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Middle-Earth: Shadow Of Mordor
http://media1.gameinformer.com/files.../cov_248_l.jpg
Svelato sul nuovo Game Informer il prossimo RPG dei Monolith ambientato nella Terra di Mezzo:
Citazione:
As movie audiences gear up for the next installment of The Hobbit, gamers now have their own Tolkien project to get excited about.
Middle-earth: Shadow of Mordor is on its way to a game screen near you on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, we feel the upcoming game showcases some of the gameplay innovation potential now possible on next-generation consoles through its groundbreaking Nemesis System.
While many previous games set in Middle-earth have revolved around the major events or characters depicted in Tolkien's books, Shadow of Mordor offers a new chapter that fits comfortably between The Hobbit and The Lord of the Rings. Players control a lone ranger by the name of Talion as he journeys deep into the heart of Mordor in the days before it transforms into a blasted hellscape. Along the way, developer Monolith is exploring a fascinating next-gen approach to enemies, encounters, and storytelling, one in which every player shapes their own story through the choices they make. The Nemesis System assures that every enemy you fight is a named foe, and if they survive their battle with you, they continue to grow, improve, and act in the world, even as you attempt to do the same with Talion. Our cover story recounts our extensive look at the game in action, from combat and leveling to story and setting.
incrociamo le dita...
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Un altro gioco insieme a Dragon Age Inquisition che salta sulla carrozza dell'action rpg "crudo" cercando di raccogliere i consensi ricevuti da Witcher 2?
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Citazione:
Originariamente Scritto da
Daled
Un altro gioco insieme a Dragon Age Inquisition che salta sulla carrozza dell'action rpg "crudo" cercando di raccogliere i consensi ricevuti da Witcher 2?
Se non si limitano a copiare facendo uscire cagate ma ne fan dei giochi belli,ben venga :asd:
Piuttosto che altri DA 2 :bua:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
A me basterebbe una cosa come war in the north ma con pseudo-gestione del party stile mass-effect
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Citazione:
Originariamente Scritto da
Menion Leah
A me basterebbe una cosa come war in the north ma con pseudo-gestione del party stile mass-effect
A me basterebbe che sfruttassero il lore di Tolkien e non l'hype per le trasposizioni di Peter Jackson
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Citazione:
Originariamente Scritto da
Lord_SNK
A me basterebbe che sfruttassero il lore di Tolkien e non l'hype per le trasposizioni di Peter Jackson
Mah, il lore originale di Tolkien è molto difficile da utilizzare come si deve. Piuttosto che vedere chissà che porcherie preferisco continuino ad orbitare attorno ai filmetti d'intrattenimento di jackson.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
se mantengono la meta' di cio' che promettono come in alcuni siti su come sara' il gameplay potrebbe essere un ottimo gioco, ma sono piuttosto scettico riguardo alle dichiarazioni mirabolanti quando manca ancora un'era geologica alla sua uscita.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Citazione:
Originariamente Scritto da
Fenris
Se non si limitano a copiare facendo uscire cagate ma ne fan dei giochi belli,ben venga :asd:
Piuttosto che altri DA 2 :bua:
Non intendevo fosse esattamente un male ma sottolineavo la tendenza che mi sembra sia di moda ultimamente insieme a quella di citare Dark Souls negli annunci di quasi ogni action :asd:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
qualche dettaglio dall'articolo di GI:
Citazione:
-Every enemy has a name, rank and memory. If you don't kill them in an encounter for whatever reason they will remember you later on and change their tactics, not only getting stronger in level but learning new immunities. Enemy dialogue changes because of your previous encounters as well.
-Enemies have their own jobs to do and their AI allows them to do certain things on their own. For example an Orc you have to kill may be dueling another at one point or he may be doing whatever his higher ranking officer assigned him to do. It all progresses in real time with or without your interference.
-If an enemy kills you in battle you don't "die" in the traditional sense. You do eventually respawn but time in the world passed (they didn't say how long). During this time the enemy that killed you was likely promoted because of him killing you or he could have been killed somehow (like losing one of the duels I mentioned above).
-If your objective is to kill a high ranking warlord you can do it in several ways. One way would be chipping away at everyone under his rank and either killing them or making them become "agents" for you which will enable you to launch ambushes on their base or possibly even assassinate the warlord by making his 2nd in command your agent. However it's not guaranteed, the 2nd in command can fail and be killed but he may have partial success as well which takes a chunk of the warlord's health away to make your battle easier.
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
-It's fully open world so it has all of the stuff you'd expect. XP, skills, sidequests, random events (hell the whole game is basically a random event with that nemesis system and the AI working on their own even when enemies aren't on screen).
-You get to use normal melee combat, stealth with a dagger or ranged with a bow. How you level those up depends on what you took the target out with. A stealth kill will get you a special rune to use on stealth skills, direct combat will get you a melee rune and so on.
niente magia quindi? :cattivo:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
ohhhhdddio!!! facepalm
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Vedo che non sono l'unico ad aver malsopportato il combat di batman.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Citazione:
Originariamente Scritto da
Menion Leah
Vedo che non sono l'unico ad aver malsopportato il combat di batman.
Mi aggiungo alla lista :sisi:
Ma quella cosa del respawn che senso ha? :look:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
primi screens:
Citazione:
New Middle-earth: Shadow of Mordor screenshots now available
The Black Gates are infiltrated by Sauron’s army, murdering all in their path. Talion revives from the grave having lost all he holds dear, denied the peace of death… why did he survive?
Today, Warner Bros. Interactive Entertainment and Monolith Productions release five new screenshots and concept art for recently announced Middle-earth: Shadow of Mordor.
These assets include screenshots and concept art that showcase
• Talion - Players take the form of Talion, a ranger who loses his family and everything he holds dear, only to be returned from death by a mysterious Spirit of vengeance.
Mordor
• Mordor - Set between The Hobbit and The Lord of the Rings, Middle-earth: Shadow of Mordor begins on the night of Sauron’s return to Mordor, throwing the region into turmoil.
• Nemesis System - Discover a powerful and dynamic next-gen gameplay mechanic that allows players’ actions to shape enemy relationships and characteristics, creating personal and unique stories and gameplay arcs that remain persistent even after death.
• Wraith abilities - Players command Wraith Powers to orchestrate and execute their vengeance to outwit enemies, infiltrate the ranks, and dominate within an adaptive world.
• Melee combat - A multitude of enemies will require different tactics, encouraging the player to advance their skills, abilities and weapons to become legendary through a system of rune rewards crafted according to the player's strategy.
About the game
Middle-earth: Shadow of Mordor delivers a dark story of retribution as players will assume the role of Talion, a ranger who loses everything on the night of Sauron's return to Mordor. As Talion's personal vendetta unfolds, players uncover the mystery of the Spirit that compels him, discover the origin of the Rings of Power and confront the ultimate nemesis.
With a dynamic next-gen game environment powered by the Nemesis System, players orchestrate their personal plan of vengeance as they bend Mordor to their will; ensuring a unique experience to all players. Every enemy players face is a unique individual, differentiated by their personality, strengths and weaknesses.
Enemy encounters create personal archenemies specific to every gameplay session. Players must outthink each distinctively different enemy to infiltrate the ranks and dominate within the dynamic world that remembers and adapts to their actions and choices.
Middle-earth: Shadow of Mordor will be available on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Windows PC.
http://image.noelshack.com/fichiers/...som-mordor.jpg
http://image.noelshack.com/fichiers/...sis-system.jpg http://image.noelshack.com/fichiers/...som-talion.jpg http://image.noelshack.com/fichiers/...-abilities.jpg
http://image.noelshack.com/fichiers/...lee-combat.jpg
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Dúnedain's Creed... :asd:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Hanno copiato a valanga da AC? o.O Cmq interessante.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Fossi in Ubisoft gli farei causa, hanno copiato praticamente tutto :bua:
Però sembra decisamente più divertente di AC: teste mozzate, corpi trafitti, interazione maggiore con l'ambiente (bello lanciare i nemici nel fuoco :sisi:)... promette bene!
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Ricorda moltissimo anche Batman se è per quello.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Anche a me il combat system ricorda quello dei vari Batman e non è decisamente un difetto.
Per il resto, più che assassin's creed, mi ricorda parecchio la trilogia di Prince of persia.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Citazione:
Originariamente Scritto da
Strelok89
Per il resto, più che assassin's creed, mi ricorda parecchio la trilogia di Prince of persia.
Sono giochi simili anche quelli, però è open world come AC, PoP non lo era.
Sei un assassino, come in AC. In PoP non lo eri.
Hai la vista che ti evidenzia i nemici come in AC. In PoP non ce l'avevi.
Ti arrampichi in giro come in PoP. Ma si faceva anche in AC :asd:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Si arrampica pure come batman, mica è un'esclusiva l'arrampicarsi.
In ogni caso più tamarro di così non potevan farlo. A questo punto spero abbiano avuto almeno spirito di iniziativa fino in fondo per farci mazzulare Sauron come boss finale :asd:
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Filmato in Italiano
http://www.youtube.com/watch?v=ZCkXL8ge6jw
peccato solo per la telecamera nei combattimenti. Se avesse mantenuto una visuale dietro le spalle sarebbe stato ancora più interessante.
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Re: Middle-Earth: Shadow Of Mordor, nuovo RPG dai Monolith
Non capisco certe reazioni, non era chiaro fin da subito che sarebbe stato un action in terza persona?
:uhm: