azz 'sto circolino ormai è un mortorio :caffe:
Visualizzazione Stampabile
azz 'sto circolino ormai è un mortorio :caffe:
...
ah doom, poi ha funzionato?
invece credo che debba esattamente fare due perfect e 3 ultra :uhm:
'giorno tornato per pranzo
sì ma ho fatto esattamente:
5 first attack
2 perfect
3 ultra finish
e per più di una volta, l'unica cosa è che forse ho perso un paio di round :uhm:
Salve o/
madworld is in da house :rullezza:
:pippotto:
dai doom torna online, non fare la bisbetica
:caffe:
ho chiuso con voi due :caffe:
cmq sto vedendo delle immagini di madworld ed è stile allo stato puro :sisi:
neeed commento di madworld, mi arriva tra 3 settimane...
:look:
Citazione:
Originariamente Scritto da kotaku
sembrerebbe che gli unici difetti di gta chinatown per ds sono qualche scaramuccia con i controlli via stilus (bypassabili al 100%) e che manca l'online, per il resto sembra un mostro sacro anche tutto sommato diverso in parte dai suoi fratelli
:mah:
che debba farlo mio?
ma in dead rising..quando agli zombie vengono gli occhi rossi vuol dire che son più incazzati? ah provato il tagliaerba..fantastico :asd:
Comunque non è vero che i videogiochi non isegnano niente!
Ad esempio con Dead Rising ho imparato che nel caso di un'invasione di zombie, l'ombrellone è l'arma!
Oltre che se a casa hai un wii, vedi meno zombie e ti puoi salvare più facilmente! :asd:
trovato dove mandare il curriculumCitazione:
http://www.ncheg.org/images/NCHEG_Logo.pnghttp://www.ncheg.org/images/building.png
Strong National Museum of Play®, Rochester, New York
Home of the National Center for the History of Electronic Games
http://www.ncheg.org/images/case.pnghttp://www.ncheg.org/images/videotopia.pnghttp://www.ncheg.org/images/eric_jp_marc10.png
What It Does
Situated at Strong National Museum of Play, the National Center for the History of Electronic Games™ collects, studies, and interprets electronic games and related material and the ways in which electronic games are changing how people play, learn, and connect with each other.
Collections
The Center defines electronic games broadly to include video games, computer games, console games, arcade games, handheld games, and toys that combine digital and traditional play. The Center’s collections—nearly 15,000 items and growing—are therefore broadly inclusive and encompass not only games and game platforms, but also a wide variety of other material such as packaging, advertising, publications, electronic-game-inspired consumer products, literary and popular inspirations of electronic-games imagery, historical records, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on American life.
Exhibits
The Center displays electronic games and related material in a variety of ways at Strong National Museum of Play, which hosts nearly 600,000 guests each year. Guests can play many video games, past and present, and see interpretive displays charting the history of electronic games and their impact on American life.
Currently, the Center is developing a major, long-term, interactive exhibit tentatively titled The Revolutionary World of Electronic Play. Projected to cover 15,000 square feet and to open in 2012, the exhibit will be informed in part by “Concentric Circles: A Lens for Exploring the History of Electronic Games,” an interpretive framework developed by Center scholars. A traveling version of the exhibit is also envisioned.
Meanwhile, from May 30 through November 1, 2009, Strong National Museum of Play is hosting Videotopia, a traveling exhibit from the Electronics Conservancy. The show features more than one hundred restored and new arcade video games—from the earliest machines through the first to utilize microprocessors, ROM chips, and 3-D graphics to today’s simulator games. The exhibit enables museum guests to explore the history and technology of the games by playing them on site.
Publications
The Center for the History of Electronic Games supports the publication of articles and book reviews about electronic games in the American Journal of Play, an interdisciplinary scholarly quarterly of Strong National Museum of Play.
Ongoing Collecting
The Center is actively seeking additional examples of games, game platforms, handheld-game systems, toys that combine digital and traditional play, and supporting material of all types, including other game-inspired consumer products, packaging, advertising, historical records, and business and personal papers related to the design and production of electronic games and their use.
The Center encourages inquiries from individuals and organizations that have important electronic-games-related material that merits a permanent home where it can help inform future generations.
To inquire about donating games, platforms, or other materials, contact:
Jon-Paul C. Dyson, Director, National Center for the History of Electronic Games
[email protected]
585.410.6341
or
Eric Wheeler, Associate Curator, National Center for the History of Electronic Games
[email protected]
585.410.6398
Bene, ora voi geniacci mi dite qualcosa di questo cabinato qui:
http://img14.imageshack.us/img14/5030/videotopia.jpg
Io l'ho gia visto una volta in una sala giochi e dopo mai più! Qualcuno lo conosce???
Io mi ricordo le immagini veniano proiettate in una maniera particolare ma non saprei definire come!
Direi che è il laser game Time Traveler
http://eshop.buyhard.it/images/product/ttbox.jpg
Ce l'ho in dvd da qualche parte. :sisi: