Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Citazione:
Originariamente Scritto da DeadManWalking
Lo definisco ibrido.
Stalker 2009 l'ho messo per CS e va bene.
oooddio non è che funge solo per CS? :asd:
25-04-10, 09:15:36
Zanjur Ungue
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
pure il lurk crasha appena avvio :|
Citazione:
XR_3DA.exe caused BREAKPOINT in module "C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\xrCore.dll" at 0023:006F7CB5, xrDebug::backend()+165 byte(s)
risolto, va installato in inglese :stress: vabè
25-04-10, 15:52:12
DeadManWalking
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Citazione:
Originariamente Scritto da Zanjur Ungue
oooddio non è che funge solo per CS? :asd:
L'hanno fatto sia per Soc che per CS.
25-04-10, 17:42:08
Zanjur Ungue
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
ah bene
in ogni caso era un problema di lingua, installato inglese e va
25-04-10, 20:28:52
manuè
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
cosa: il mod o SoC?
26-04-10, 07:47:02
Zanjur Ungue
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
SoC
ho cercato su internet e a quanto pare si creano conflitti con la lingua, lurk e complete 2009 funzionano solo in inglese
ci sono metodi per farli funzionare in italiano mi pare ma non li ho provati
26-04-10, 09:34:05
NoSf3rA†U
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Zanjur Ungue, ho letto un po tutti i post che hai scritto sul Complete e sul L.U.R.K.; per quanto riguarda il primo sono disponibili la versione per SoC e quella per CS... non so per il secondo; entrambi le modifiche sono SOLO in inglese... in inglese significa che potrebbero funzionare in italiano cioè hanno comunque le stringhe di testo vanilla del gioco però visto che hanno molto materiale aggiunto anche come stringhe di testo i conflitti sono assicurati.
Ora noi non supportiamo queste modifica, noi come staff italiano "TGM-Italian S.T.A.L.K.E.R.s. Zone"... non possiamo stare dietro e localizzare tutte le modifiche minori o megamodifiche disponibili quindi non conosciamo le feature, i problemi di varie compatibilità o bug di quest'ultime... quello che scaricate senza il nostro supporto che avete con altre modifiche (DATABASE SoC e DATABASE CoP) o con megamodifiche sia per SoC (17diPikke, Oblivion Lost, Priboi) che con CS (Yoctosfera) e a vostro rischio e pericolo... :ciaociao:
26-04-10, 10:47:20
Zanjur Ungue
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
ma si infatti chissene dell'inglese :asd:
però sarebbe il caso di offrire supporto (quantomeno non obbligato ma provvidenziale) anche su mod non recensiti in questa sezione, visto anche che si sta parlando di mod alquanto popolari come il lurk e il complete.. :)
poi ovvio che miscugli di mod non approvati dagli sviluppatori non sono consigliati :asd: mai preteso di fare un merge delle armi di Lurk con la grafica di complete per quanto.......... :sbav:
26-04-10, 15:28:35
DeadManWalking
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Personalmente con il Complete CS non ho avuto problemi di lingua per ora, tutto in italiano.
26-04-10, 19:11:28
Styx
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Il Complete per SoC è localizzato in italiano, basta cercare bene tra i file da scaricare.
27-04-10, 15:48:34
indio68
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
tutti gli altri, anche con aggiunte più o meno profonde, mantengono la trama originale del gioco e tra questi il migliore, secondo me ed altri è il 17dipikke amk final (e per certi versi anche il suo fratello minore 17dipikke freeplay story, contenuto nello stesso topic ;)) Il "17♠ AMK Final v1.1" - disponibile nei primi 3 POSTS - supporto, pareri e aiuti!
ancora nulla, ma speriamo ne escano altre :sisi:
Grazie Manuè....per chi si è stizzito perchè hod etto che è il milgior FPS dico solo che è ascrivibile senza ombra di smentita a questo genere....poi che sia 100 volte meglio e + profondo di un crysis qualsiasi , bè è ovvio
Per Clear SKy mod interessanti che introducano quest nuove?
28-04-10, 01:13:23
NoSf3rA†U
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Citazione:
Originariamente Scritto da indio68
Per Clear Sky mod interessanti che introducano quest nuove?
Gmod: Una compilation dei miglior mod riuniti in un unico mega mod. Carattteristiche:
Spoiler:
Improved weapons & armors.
Balanced weapon upgrades.
Low degrading weapons.
Suit weight bonus.
Any trader buy fair price.
Better starter items.
Removes night (by ilurker)
More ammo, weapon drop.
0.1% armor & artifact drop rate.
Enabled weapons in HQs
Minimap Mod - Blue Dot for Dead Bodies (v1.1) by Lux aka LuxZg
Reskin:
Darker weapons.
Binoc (by Gnomus)
Full screen scope (by Gnomus)
Improved night vision (by ABC inferno)
Knife (by ABC inferno)
New Marked One Icon by Degenero.
- Abakan, AK-74, AKS-74U can all upgrade to the more realistic 40 rd mag
- MP5 can now go in the pistol slot
- MP5 has 30 rd mag by default; 50 rd after mechanic upgrade
- Beretta can now do single & full-auto
- Beretta has 15 rd mag by default; 30 rd after mechanic upgrade
- Realistic accuracy and damage for Abakan, AK-74, AKS-74U, Beretta, MP5, SVD
- Realistic SVD Skin with Wood
- Real Weapons Names, including name fixes to dialog / quests
- Allows the use of weapons ANYWHERE, no more being forced to put your weapon
away in certain zone areas; i.e. Bases, Camps, Trade areas.
- Improved sounds for all weapons (Real AK reload sound)
- Flash Drive quest issues have been fixed
- Ability to fully trade with NPCs
- UI has been fixed so you will always get the YES and NO option to enter an area
- Cordon & Garbage travel fixes included
- Realistic high quality textures for all blood spatters
- Artifacts only weight 0.01
- Mechanics are improved and can now work on more guns by default
- Removed I/O Disk loading icon
- Realistc & accurate scopes
- Nightvision Upgrade Fix for Suits
CS: Enchanced: Mod che punta a cambiare da capo a piedi il gioco:
Spoiler:
*new menu + music*
*New armor*
-Clear Sky now can sell you a new jacket and the Clear Sky exoskeleton is available in the game
-Sidorovich has several additional suits
-Loner Cordon has a couple of new armors
-Bandits has new outfits and the Bandit exoskeleton
-Freedom has a extra suit
-Loner Agroprom has new suits to sell now
-Duty has its own Seva suit and an Duty exoskeleton
-Sacharov has all high tech suits that doesnt belong to the factions or are from non-playable factions
Author:taken from MWM MOD v. 0.1.Translated and adjusted by me
*sleeping bag*
you can now sleep when you get tired.Sleep is random,you get dizzy if you need to sleep.
Author:AMK
*gps tracker*
This can be used to locate your stash in the Zone
Drop one of these in your stash and you can always find it on your PDA
Author:AMK,translated by me (note:there is still a russian text popping up when you activate the GPS-tracker)
*monster hunter*
you can find mutant parts and sell them
Author:Ceano and tweaked by me
*flash drive fix*
The missing flash drive in Cordon is now in the game.
Talk to Drifter,the guy you save from the dogs from the mission you get from Wolf in Village center
Talk to the loner trader and the last one can be found on the millitary general after you attacked the vehicle yard
Author:Gubr
*Artefact activation*
You can activate some artefacts and create your own anomoly.
Put the artefact in the pistol slot for activation.
Author: meNt13
*changed tree textures for autumn season*
Author : Michu
*carry guns on bases is allowed*
Author: Helios
*better stashes*
you can find better stuff in stashes.
Author: myself
*Reworked traders*
The factions now sell only their own suits and weapons.
Duty sell Duty armor and weapons and Freedom sells Freedom armor and weapons
The Loners are selling whatever they find in the Zone but they are not allowed to sell Duty/Freedom special equipment.
The secret traders(Agroprom and Red Forrest) are reworked and have a couple of artefacts to sell.
All traders can sell you their stuff without the need to gain in their ranks,for better prices you need to allie yourself with a faction.
The Vintorez is replaced by the Val and the Bulldog is for sale by Hermit
Author: myself
*changed some background sounds in the night*
Different sound with added monster sounds
Author: myself
*Small modification in the reward system*
Author: myself
*Hunger:you must eat,if you loose health that means that you must eat.Also eat before you sleep.
*NPC's have different weapons and grenades*
GP36 added to Freedom,Vintorez replaced by the Val,lower rank squads are slightly better armed.
Each faction has its own specialized grenades.
Scars gun is now a very rare weapon in the Zone.
Author: myself (not entirely because I did a lot of copy and paste from HCGM mod)
*Mod 'Mercenaries' 0.62_p4:
Adds the possibility to recruit troops.
You can hire squads to go along with you,
- To recruit a squad talk to the commander and maybe he is willing to go along for a fee.
- Prices vary depending on rank and the faction.
- The squad can be ordered to wait so you can scout first.
- Number of employed squads is limited, depending on the rank of Scar.
- You can give weapons to every NPC.
Author: Rulix (also known as Bak),translated by me
*AI additions to NPC's :
-NPC'S ARE using the kits and bandages, NPC uses first aid kit if he has little health or bandage if he is bleeding.
*Manager weapons
-This script controls the choice of weapons used by NPC's.
-NPC's are able to determine the best weapon depending on the opponent, the distance and the number of bullets to choose a more appropriate weapon.
*Transfer of arms
-NPC's reload weapons after/during the battle.
*Shooting with the under-barrel grenade launchers
-NPC's will use it, but only if it is safe for himself.
Author: Rulix (also known as Bak)
*MP3 player*
-This can be used to listen to music
-You can put your own music in the player but they must be .OGG files
Author: push85 (8push5), translated by me
*You can now trow knifes instead of bolts.
*Enabled dynamite which can be used for demolitions.
*Enabled 3 valuable documents which can be found in stashes.
*Restored dialogue with Sidorovich after you have returned the loot.(Thanks to DEXXX from OGSM CS mod)
*Added 2 new assault rifles.Duty and Freedom will sell you one of the new weapons.(Thanks to Garand2K from FRM mod)
*Added new pistol which can be bought by Sacharov(Thanks to N.E.M.E.S.I.S. modern mod)
*Added 5 new grenades with their own unique capabilities.(Thanks to N.E.M.E.S.I.S. modern mod)
*Added the new grenades to the highest ranked NPC's
*Added 2 valuable documents that can be found in stashes.(Thanks to Shoker mod)
*Backpack mod*
Adds the possibility to lay down a backpack and create your own stash anywhere you want.
Author: AMK ,translated by me
*Added various new inventory items including new medkit,bandage,antirad,joints,beer,water and food.
You can also find them in stashes.
Realism Mod Pack: Un insieme di modifiche atte a milgiorare il relaismo del gioco e sopratutto dei combattimenti.
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
li hai provati?
come ti sembrano?
01-05-10, 20:05:39
DeadManWalking
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Tutti ? Ho provato solo il complete :asd:
Di certo questi sono riconosciuti come tra i migliori megamod per Clear Sky.
01-05-10, 20:06:06
indio68
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Citazione:
Originariamente Scritto da manuè
li hai provati?
come ti sembrano?
mi sembrano molto britisch:asd:
01-05-10, 20:07:47
DeadManWalking
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
I mod che non vanno a modificare ad aggiungere quest non modificano la lingua, io sto giocando col complete + parlato in italiano e non ho avuto nessun problema e sono nello yantar.
13-05-10, 16:01:51
Bloody83
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Problema.
Dunque ho SoC da un pò (era i bundle con la vecchia vga).Mai giocato perchè sentivo voci di problemi con bug vari e perchè era già vecchiotto a suo tempo.
Poi ho visto questo mod complete 2009 e visto anche che ho dovuto cambiare scheda perchè la vecchia è morta,ho deciso di provare il mod.
Il mio pc è
dual core 2.13 ghz
2 gb ram 800 mhz
gtx260
Credevo fosse abbastanza per far girare il gioco con la mod a settaggi medio-bassi a 1680x1050 con l'illuminazione dinamica solo per gli oggetti.
Invece mentre all'inizio andava fluido senza problemi,quando sono arrivato nei sotterranei dell'agroprom,il framerate è crollato.Non c'è verso di farlo salire a livelli giocabili se non settando l'illuminazione su "statica",che però fa perdere al mod il suo significato perchè la grafica diventa abbastanza spoglia.
Anche abbassare la risoluzione a 1280x1024 non serve.Deframmentato disco,provato di tutto ma il calo di framerate resta.
Basta davvero un ambiente piccolo con un pò di luci per mandare in crisi una gtx260 con questo mod,o sto sbagliando qualcosa io?
14-05-10, 09:42:05
Sacrificato
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Citazione:
Originariamente Scritto da DeadManWalking
Clear Sky Complete : Mod generico che punta a migliorare ogni aspetto del gioco.
Gmod: Una compilation dei miglior mod riuniti in un unico mega mod. Carattteristiche:
Spoiler:
Improved weapons & armors.
Balanced weapon upgrades.
Low degrading weapons.
Suit weight bonus.
Any trader buy fair price.
Better starter items.
Removes night (by ilurker)
More ammo, weapon drop.
0.1% armor & artifact drop rate.
Enabled weapons in HQs
Minimap Mod - Blue Dot for Dead Bodies (v1.1) by Lux aka LuxZg
Reskin:
Darker weapons.
Binoc (by Gnomus)
Full screen scope (by Gnomus)
Improved night vision (by ABC inferno)
Knife (by ABC inferno)
New Marked One Icon by Degenero.
- Abakan, AK-74, AKS-74U can all upgrade to the more realistic 40 rd mag
- MP5 can now go in the pistol slot
- MP5 has 30 rd mag by default; 50 rd after mechanic upgrade
- Beretta can now do single & full-auto
- Beretta has 15 rd mag by default; 30 rd after mechanic upgrade
- Realistic accuracy and damage for Abakan, AK-74, AKS-74U, Beretta, MP5, SVD
- Realistic SVD Skin with Wood
- Real Weapons Names, including name fixes to dialog / quests
- Allows the use of weapons ANYWHERE, no more being forced to put your weapon
away in certain zone areas; i.e. Bases, Camps, Trade areas.
- Improved sounds for all weapons (Real AK reload sound)
- Flash Drive quest issues have been fixed
- Ability to fully trade with NPCs
- UI has been fixed so you will always get the YES and NO option to enter an area
- Cordon & Garbage travel fixes included
- Realistic high quality textures for all blood spatters
- Artifacts only weight 0.01
- Mechanics are improved and can now work on more guns by default
- Removed I/O Disk loading icon
- Realistc & accurate scopes
- Nightvision Upgrade Fix for Suits
CS: Enchanced: Mod che punta a cambiare da capo a piedi il gioco:
Spoiler:
*new menu + music*
*New armor*
-Clear Sky now can sell you a new jacket and the Clear Sky exoskeleton is available in the game
-Sidorovich has several additional suits
-Loner Cordon has a couple of new armors
-Bandits has new outfits and the Bandit exoskeleton
-Freedom has a extra suit
-Loner Agroprom has new suits to sell now
-Duty has its own Seva suit and an Duty exoskeleton
-Sacharov has all high tech suits that doesnt belong to the factions or are from non-playable factions
Author:taken from MWM MOD v. 0.1.Translated and adjusted by me
*sleeping bag*
you can now sleep when you get tired.Sleep is random,you get dizzy if you need to sleep.
Author:AMK
*gps tracker*
This can be used to locate your stash in the Zone
Drop one of these in your stash and you can always find it on your PDA
Author:AMK,translated by me (note:there is still a russian text popping up when you activate the GPS-tracker)
*monster hunter*
you can find mutant parts and sell them
Author:Ceano and tweaked by me
*flash drive fix*
The missing flash drive in Cordon is now in the game.
Talk to Drifter,the guy you save from the dogs from the mission you get from Wolf in Village center
Talk to the loner trader and the last one can be found on the millitary general after you attacked the vehicle yard
Author:Gubr
*Artefact activation*
You can activate some artefacts and create your own anomoly.
Put the artefact in the pistol slot for activation.
Author: meNt13
*changed tree textures for autumn season*
Author : Michu
*carry guns on bases is allowed*
Author: Helios
*better stashes*
you can find better stuff in stashes.
Author: myself
*Reworked traders*
The factions now sell only their own suits and weapons.
Duty sell Duty armor and weapons and Freedom sells Freedom armor and weapons
The Loners are selling whatever they find in the Zone but they are not allowed to sell Duty/Freedom special equipment.
The secret traders(Agroprom and Red Forrest) are reworked and have a couple of artefacts to sell.
All traders can sell you their stuff without the need to gain in their ranks,for better prices you need to allie yourself with a faction.
The Vintorez is replaced by the Val and the Bulldog is for sale by Hermit
Author: myself
*changed some background sounds in the night*
Different sound with added monster sounds
Author: myself
*Small modification in the reward system*
Author: myself
*Hunger:you must eat,if you loose health that means that you must eat.Also eat before you sleep.
*NPC's have different weapons and grenades*
GP36 added to Freedom,Vintorez replaced by the Val,lower rank squads are slightly better armed.
Each faction has its own specialized grenades.
Scars gun is now a very rare weapon in the Zone.
Author: myself (not entirely because I did a lot of copy and paste from HCGM mod)
*Mod 'Mercenaries' 0.62_p4:
Adds the possibility to recruit troops.
You can hire squads to go along with you,
- To recruit a squad talk to the commander and maybe he is willing to go along for a fee.
- Prices vary depending on rank and the faction.
- The squad can be ordered to wait so you can scout first.
- Number of employed squads is limited, depending on the rank of Scar.
- You can give weapons to every NPC.
Author: Rulix (also known as Bak),translated by me
*AI additions to NPC's :
-NPC'S ARE using the kits and bandages, NPC uses first aid kit if he has little health or bandage if he is bleeding.
*Manager weapons
-This script controls the choice of weapons used by NPC's.
-NPC's are able to determine the best weapon depending on the opponent, the distance and the number of bullets to choose a more appropriate weapon.
*Transfer of arms
-NPC's reload weapons after/during the battle.
*Shooting with the under-barrel grenade launchers
-NPC's will use it, but only if it is safe for himself.
Author: Rulix (also known as Bak)
*MP3 player*
-This can be used to listen to music
-You can put your own music in the player but they must be .OGG files
Author: push85 (8push5), translated by me
*You can now trow knifes instead of bolts.
*Enabled dynamite which can be used for demolitions.
*Enabled 3 valuable documents which can be found in stashes.
*Restored dialogue with Sidorovich after you have returned the loot.(Thanks to DEXXX from OGSM CS mod)
*Added 2 new assault rifles.Duty and Freedom will sell you one of the new weapons.(Thanks to Garand2K from FRM mod)
*Added new pistol which can be bought by Sacharov(Thanks to N.E.M.E.S.I.S. modern mod)
*Added 5 new grenades with their own unique capabilities.(Thanks to N.E.M.E.S.I.S. modern mod)
*Added the new grenades to the highest ranked NPC's
*Added 2 valuable documents that can be found in stashes.(Thanks to Shoker mod)
*Backpack mod*
Adds the possibility to lay down a backpack and create your own stash anywhere you want.
Author: AMK ,translated by me
*Added various new inventory items including new medkit,bandage,antirad,joints,beer,water and food.
You can also find them in stashes.
Realism Mod Pack: Un insieme di modifiche atte a milgiorare il relaismo del gioco e sopratutto dei combattimenti.
Guardando ci si rendo comto come non ci sia tanta roba tipo con i mod di SoC....tipo se si mettevano quelli dell'AMK a fare un megamod :asd: altro che cavoli...
Devo dire che sono davvero molto soddisfatto di quello che ho fatto, ho aggiunto tanta di quella roba che manco ci credevo, e tante quest, e ho cambiato il finale.
Vorrei avviare un processo di beatificazione a Gr1ph00n!
14-05-10, 13:44:28
Fedja Romantico
Riferimento: SoC & CS: "L'angolo del MOD" - segnalazioni, discussioni e chiarimenti!
Citazione:
Originariamente Scritto da Sacrificato
Vorrei avviare un processo di beatificazione a Gr1ph00n!
Santo subito! :prostro:
Però non fatemelo ascendere al cielo subito che ha ancora molto da dare. :asd: