Evabbè, se giochi a Vanquish ti esplodono gli occhi allora :asd:
Visualizzazione Stampabile
Evabbè, se giochi a Vanquish ti esplodono gli occhi allora :asd:
:bua:
Mi è arrivata la mail questa mattina da Amazon.co.uk di Dark arisen a 17 sterline.
Non so cosa siano, però ok. Sempre se siamo amici sul PSN (almeno lì :tsk:).
nuovo trailer
:https://www.youtube.com/watch?v=0xvjx9Wg9Rs
un pò di tech demo:
http://www.youtube.com/watch?v=hZA6ju-55oA
http://www.youtube.com/watch?v=tP7A4j_mRLA
http://www.youtube.com/watch?v=GJRDcixGZvg
http://www.youtube.com/watch?v=x8OrUIYd3Cg
http://www.youtube.com/watch?v=3OF2qhYJbx0
si tratta di un gioco online, debutterà al TGS:
Citazione:
At the Capcom Online Games conference today they confirmed that Deep Down is an online game, and will be featured at TGS 2013 this year.
The Deep Down demo at the presentation of the PS4 left a lot of questions both on the game and on the Panta Rhei engine itself. Some of those questions were answered by Capcom’s Deputy General Manager of Technology Research and Development Masaru Ijuin and by Programmers Daisuke Shimizu and Hitoshi Mishima as part of a very extensive interview on the Japanese website Game Watch.
First of all, we learn that Deep Down isn’t just a tech demo, but it’s an actual game that’s being developed in parallel with the engine (while the title isn’t final). It’s not yet disclosed if it’ll be exclusive to PS4 or actually multiplatform.
The development of Panta Rhei started in the summer of 2011, to address problems with Capcom’s proprietary engine MT Framework that led to the deterioration of development efficiency, and also because the old engine wouldn’t be able to efficiently handle the “huge assets” that next generation games will involve.
The engine is focused on ease of development, but doesn’t cut corners with visual fidelity, in order to attract the widest possible variety of players.
The Deep Down demo ran in real time at the PS4 presentation and displayed between 10 and 20 million polygons per frame. It had a variable frame rate above 30 frames per second and a total texture capacity of 2 GB. It ran 30 different shaders at the same time.
The demo can run on a PC with an NVIDIA Geforce GTX 570, 8 GB of RAM, and an Intel Core i7 CPU. The development machines used at Capcom have Geforce GTX 680 and GTX 590 GPUs.
The peak performance of the PS4 is lower than that of an high end PC theoretically, but due to the ease of development and to the streamlined architecture there are areas in which it can be superior. Not the same can be said about the Xbox One, which has a similar architecture and potential.
The engine can use Tassellation and in certain areas Approximating Catmull-Clark Subdivision Surfaces, that is unfortunately too heavy to be used systematically for every element . The Deep Down demo used Dynamic Level of Detail (DLOD) in combination with Tassellation to avoid pop-in. Thanks to the PS4′s high memory capacity it’s possible to achieve both stable performance and avoiding pop-in with LOD.
http://imageshack.us/a/img6/9253/vrid.png
Ecchissenefrega no? :asd:
Sono giochi di prima generazione kaimà.
E intendiamoci, il ragionamento vale anche per il boxone.
Bah, online, capcom... mi sa di fail a prescindere. La mia previsione è che sarà molto bello da vedere ma (per i miei gusti) il gameplay mi farà evacuare liquido.
:facepalm:
L'hype per questo gioco mi è appena sceso sotto le scarpe.
Vuoi per l'online, vuoi per quel trailer che sembra uscito dal motore grafico di resident evil 4, però boh.
Deep Down Expectations :asd:
:rotfl:
Se fosse un clone dei Dark Souls/Demon's Souls come gameplay per me può anche essere "old" graficamente, sarebbe comunque sul mio radar :sisi:
Confermato esclusiva Ps4, al TGS è stato mostrato un nuovo trailer, ecco una piccola gif:
http://i.minus.com/iPCjt82nVLbe.gif
un pò di info:
Citazione:
Just showed playable gameplay of Deep Down at the sony press conference
- Online Only
- Ps4 Exclusive with SCEJ engineers helping with dev
- Game looks like a mix of Assassins Creed and Demon Souls
- Game takes place in New York 2094 and you go back in to memories of olden times
- Randomly generated dungeons and monsters and loot
- Game looks like it plays similar to Demon Souls but online.
He also showed the Dragon fight from the first reveal and it was glorious! Will be playable at TGS
ecco il primo trailer gameplay:
https://www.youtube.com/watch?v=OaVl1atbUDc