Ok, posso dire che la patch funziona, e bene pure!
Se adesso mi snelliscono leggermente l'engine, diventa perfetto
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Ok, posso dire che la patch funziona, e bene pure!
Se adesso mi snelliscono leggermente l'engine, diventa perfetto
Questa patch ci voleva, una chat finalmente funzionale, che per me è forse la prima cosa in un MMORPG.
Pure l' exp mi sembra migliore, anche i tele preferiti non è un idea malvagia (si risparmiano anime),
però per me, manca sempre di contenuti e strategia,
Cmq sembra che l' exp qui si faccia in 15.
ovvio che mancano contenuti, non ne mettono prima di dicembre :asd: e spero che i nm richiedano come minimo le incapacitazioni per droppare qualcosa di buono, sarebbe già qualcosa. Mi dicono che in grind pt si prenda un po di exp in più a fare battle regiment, ma devo ancora capire come farli...anche se provo regiment conosciuti non mi riescono
Provato a fare qualche Regiment con mio cugino, ma siamo stati piallati dalle marmotte :bua:
Nota:Non provare qualcosa di cui hai solo sentito parlare sul campo di battaglia (cit.)
Annuncio dalla Square:
Thank you for your continued interest in and support of FINAL FANTASY XIV.
While more than two months have passed since the official launch of FINAL FANTASY XIV service, we deeply regret that the game has yet to achieve the level of enjoyability that FINAL FANTASY fans have come to expect from the franchise, and for this we offer our sincerest of apologies.
After thorough deliberation on how to meet those expectations, it was decided that the most viable step was to approach improvements under new leadership and with a restructured team.
To realize this vision, and in doing so, provide our customers with a better game experience, we have assembled our company's top talent and resources. Taking over the role of producer and director is Naoki Yoshida, a passionate individual for whom customer satisfaction has always taken top priority. Not only is he one of our Group's most accomplished and experienced members, Naoki Yoshida is also a charismatic leader possessing the skill to bring together and effectively helm a team which encompasses a wide range of responsibilities. We also welcome several new leaders handpicked from other projects to work with the existing talent on FINAL FANTASY XIV.
We realize time is of the essence and are fully determined to provide our customers with quality service. It is because of this that we ask our customers to be patient until we are able to confidently present them with a concrete plan outlining FINAL FANTASY XIV's new direction. The free trial period will be extended until that time.
Regarding the PlayStation 3, it is not our wish to release a simple conversion of the Windows version in its current state, but rather an update that includes all the improvements we have planned. For that reason, we have made the difficult decision to delay the release of the PlayStation 3 version beyond the originally announced date of March 2011.
The FINAL FANTASY XIV team is working hard to bring our customers an unparalleled adventure, and we ask for your continued understanding and support as we march ever diligently towards that goal.
President and CEO, Yoichi Wada
The development and management teams would like to make an announcement regarding personnel changes.
[Organizational Changes to the Development Team]
To improve the service of FINAL FANTASY XIV, Square Enix has made the following changes to the development team:
Managerial Changes
Producer/Director
Naoki Yoshida
Section Leader Changes
Assistant Director
Shintaro Tamai (FINAL FANTASY X, Front Mission 5: Scars of the War)
Lead Game Designer
Nobuaki Komoto (FINAL FANTASY IX, FINAL FANTASY XI)
Lead Combat System Designer
Akihiko Matsui (FINAL FANTASY XI)
Technical Advisor
Yoshihisa Hashimoto (Next Generation Game Engine Development)
Lead Programmer
Hideyuki Kasuga (FINAL FANTASY XI, DIRGE OF CERBERUS -FINAL FANTASY VII-)
Senior Concept Artist
Akihiko Yoshida (FINAL FANTASY XII, Vagrant Story)
Lead Artist
Hiroshi Takai (FINAL FANTASY XI, THE LAST REMNANT)
Lead UI Designer/Lead Web Designer
Hiroshi Minagawa (FINAL FANTASY XII, Vagrant Story)
These members will make up the development team's new core-a core dedicated to ensuring we achieve a level of enjoyability that will more than satisfy our customers. Under a schedule of more frequent version updates, the new leaders and their respective sections will strive for continued improvements to FINAL FANTASY XIV service operation and development.
[Extension of the Free Trial Period]
As stated above, the newly restructured team's top priority is to bring about improvements to the game's enjoyability, and therefore we have decided to extend the free trial period until we can provide a plan that outlines a level of enjoyment that will satisfy both us and our customers. When we are confident that we have reached that goal, we will notify our customers immediately.
[Future Version Updates]
At present, the development team is putting the finishing touches on the previously announced version update, which is still slated for release in mid-December. In addition, there is one more version update scheduled for release before year's end. Details on the content and dates of these updates will be released in the near future.
[Delay of the PlayStation 3 Version Release]
Although the release date for the PlayStation 3 version of the game was previously announced as late March of 2011, we regret to inform that this date has been changed.
The PlayStation 3 release will be delayed until we are confident that the game has reached the level of enjoyability and service befitting the FINAL FANTASY name for users on all supported platforms. We offer our sincerest apologies to any fans anticipating the PlayStation 3 release, and humbly ask for your continued patience and understanding as both the development team and Square Enix as a whole strive towards making FINAL FANTASY XIV a truly enjoyable and unforgettable adventure.
[New Development Team Policy]
I would like to take this opportunity to greet all of you—those currently playing FINAL FANTASY XIV, those who have taken a respite from playing, and those awaiting the PlayStation 3 release—and offer a brief word by way of an introduction.
No doubt there are very few, if any, among you who have ever heard the name Naoki Yoshida. To be sure, I have never been in the fore on any of the titles I have worked on in the past. I am, however, honored and privileged to work alongside many talented and inspiring colleagues, and with their support have enjoyed making games for a number of years. I am aware that a great many people will think the responsibility of leading FINAL FANTASY XIV is far too large a task for someone so unknown. After all, even my very best may seem no more than a drop in the bucket when considering the sheer scope of FINAL FANTASY XIV. But working together with me are the very talented and very capable development and management teams, whose dedication and motivation are unwavering. I would like to ask you to please put to rest uncertainties that you may have.
Now, more than ever, myself, the development team, and Square Enix as a whole, are committed to furthering our efforts to provide a quality service.
Everything we do will be for our players and customers.
FINAL FANTASY XIV Producer/Director, Naoki Yoshida
First of all, I would like to apologize for our inability to fully satisfy our users with the initial release of FINAL FANTASY XIV. I take full responsibility for the game's current situation, and have therefore made the decision to step down from my role as producer. A number of concerns that have been voiced by users, such as the design of the user interface, availability of tutorials and game content, and battle system functionality, represent key issues that must be addressed. While improvements are already well underway in many areas, we were unfortunately not able to incorporate player feedback as quickly as we would have liked. We are aware, however, that in many cases, addressing these issues will call for a reworking of game elements. As these changes are our first priority, they will be commanding our full attention and efforts. It is to that end that we have put a new organizational structure into place for the development team. Under this new system, FINAL FANTASY XIV will see changes and additions in line with the desires and expectations of players. Though no longer producer, I will be continuing to support the development team in other capacities, and personally hope that you will continue your adventures in the realm of Eorzea.
Hiromichi Tanaka
Adesso le cose sembrano cambiare, hanno rimosso Tanaka dalla gestione ed inserito altri team, FFXI sicuramente ne risentirà, un endgame a livello 99 credo sia una bella cosa...
FFXIV invece ne gioverà, è da vedere in che modo, onestamente, spererei togliessero le levequest.
togliere le levequest significa togliere il cuore del gioco, e non vedo nessun beneficio nel toglierle :||
ffxi comunque non ne risentirà, anche li' hanno spostato personale
cioé ora è gratis finché il gioco non diventa veramente FINAL :rotfl: bella mossa, ma anche bella merda hanno ammesso la sconfitta.
Sono d' accordissimo, però quello che più mi fa passare la voglia di giocare sono proprio le levequest, vai qui, vai li, una volta ok, 2, ma poi mi rompe, preferirei un qualcosa di più impegnativo o organizzato, i party come li conosciamo li volevano rimuovere per il tempo impiegato, spesso non si poteva disbandare per mancanza di rimpiazzo, però devono inventarsi un qualcosa di pratico, magari aree dedicate all' exp con qualche funzione apposita.
Sempre restando in tema di istanze, un qualcosa come Nyzul Isle ed Assault, non troppo impegnativi, durano poco, non c'è grande reward, ma ci sono più motivi per farli:
Nyzul Isle:
1) salire di piano
2) NM che si trovano in determinati piani
3) pezzi equip
4) weapon
Assault:
1) punti per equip, che si possono pure vendere
2) punti per Salvage
3) pezzi che si prendono alle chest una volta terminato
4) completarli tutti per salire di rank fino a Captain
Ci sono pure i cap, e Nyzul Isle è cmq un Assault.
Inseriranno un qualcosa di più globale, che serve fare tot levequest di certa città per un qualcosa, l' avevo letto da qualche parte per le levequest; ma il gioco si basa su questo, io gli Assault e Salvage li ho fatti dopo 2 anni che era uscita l' espansione di ToAU, e nel frattempo facevo molto altro.
Certo, io parlo di endgame quando qui ancora non c'è, ma io quei 75 livelli, anche se il gioco era già maturo e senza grossi bug, mi divertivo a salire, e nel frattempo avevo molte cose da fare, quasi obbligatorie, non dico quest come tutti gli altri MMORPG usano, e nemmeno levequest che per me è una routine peggiore dei party, nei party si impara a giocare, e pure interagire, ora che la chat funge...
Prima c' era il sub, le genkai, le mappe, recuperare le varie spell, i BCNM...
Sono convinto che il nuovo team emarginerà (non che le tolgano) le levequest.
Chi vivrà vedrà,
ed io, come spero tutti voi, continueremo a vivere ancora molto a lungo :)
Ora è beta, si gioca senza pagare, però si sono fottuti la release, e la pubblicità non sarà mai più positiva, il danno è incolmabile.
Sui server c'è ancora gente perché è Final Fantasy e molti hanno un gran ricordo di FFXI, fosse stato un' altro titolo sarebbe già morto e defunto a parer mio...
emarginare non credo, e di per se per livellare cosi' come sono vanno benone (perchè le leve normali servono a quello..)
i nm di dicembre saranno istanziati e i reward saranno a token sulla falsariga di wow, già questo per me va benissimo. Quello che spero è che abbiano un minimo di tattica e che per droppare bisogna mettersi a provare gli incapacitation
Se lo ordini sui siti inglesi con 12€ + 1€ di S.S. lo porti a casa.
http://www.zavvi.com/games/platforms.../10195758.html
Ecco un esempio di come non basti entrare nel mercato dei mmorpg per fare un colpaccio alla WoW.
Il problema è che la square non è entrata ora, ci era già dentro da prima di wow, quindi almeno un po' di esperienza avrebbero dovuto averla.
IMHO il launch fail di FFXIV rispecchia fedelmente la crisi che stanno vivendo gli sviluppatori giapponesi un pò in tutti i settori.
Mini info sul prossimo Update
◆Date & Times
Wednesday, December 15, 2010 from 3:00 p.m. to Thursday, December 16, 2010 at 12:00 a.m.
◆Contents
New enemies, including notorious monsters
New guildleves
Many new recipes
Further improvements to the naming and organization of market wards
An additional free retainer slot
Improved response times on the retainer exchange interface
Further improvements to the user interface
Increased text limit for chat log input
For a complete list of changes, please see the comprehensive details posted on the day of the version update.
◆Second December Version Update
The development team is continuing to take player feedback to heart concerning the item search feature of the market wards. We are currently aiming to introduce the first of several changes by year's end, and assure you that additional improvements will be ongoing in order to make a more intuitive and functional system.
Patch Notes, come sempre al Lodestone
http://lodestone.finalfantasyxiv.com...9b9e94774b28ab
Square Enix Profits Plunge 90% “Because of FF14″
Square Enix has announced a 90% drop in its projected profits, a disaster it grovellingly blames on Final Fantasy XIV.
The revised fourth quarter financial estimate:
Square Enix’s explanation is that “a slump in console sales and an exceedingly critical market reception to our main titles” caused the plunge and goes on to admit that it was because “Final Fantasy XIV failed to live up to consumer expectations of a Final Fantasy title.”Citazione:
Sales:
Before: ¥160,000,000,000 ($1.9 billion)
After: ¥130,000,000,000 ($1.5 billion)
Net profit:
Before: ¥12,000,000,000 ($143 million)
After: ¥1,000,000,000 ($12 million)
With Wada still hanging on to his post and Final Fantasy XIV likely a write-off, it seems Square Enix’s troubles may yet continue.
Nonostante il post corrisponda al vero, i post di sankaku complex devo essere epurati insieme a tutti coloro che li prendono per oro colato, come dovremmo già sapere da un pezzo :asd: meglio questo, anche se è sostanzialmente lo stesso
In soldoni che significa: solo grasse risate per chi non gioca e comunque trolla :asd: insieme a una grande volontà di non dropparlo cosi' facilmente.Citazione:
As players begin to enjoy the a wealth of new content within Eorzea today, Square Enix has quietly launched a different kind of update, which shows a revised outlook of the company's performance this fiscal year ending March 2011.
See how their numbers have been affected, and what role Final Fantasy XIV plays in all this, after the jump.
Discuss this in the ZAM Forums!
In the "Notice Concerning Revised Performance Forecast" released December 16th, Square Enix has painted a much more somber picture of how the 2010-2011 fiscal year is expected to turn out.
Sales were adjusted from 160 billion to 130 billion yen. Operating profit, which measures money earned from directly from Square Enix properties minus costs, was adjusted from 20 billion to 8 billion yen. Ordinary profit, which adds in outside investments, was adjusted from 20 billion to 6 billion yen.
Now, this brings us to the bottom line (literally) -- the column for net profit. The revised forecast shows net profit of just 1 billion yen, which is a 91.7% decrease from their initial prediction of 12 billion. This is also a significant drop from Square Enix's net profit last fiscal year, which the document indicates was over 9.5 billion yen.
While the document does list a few explanations, such as "a major title receiving harsh criticism," the reasoning behind the revised forecast also focuses on FFXIV specifically, stating that the title was not up to customers' expectations of what a Final Fantasy title should be. It then details that as a response, Square Enix has restructured the development team and plans to offer free playtime until, as Wada promised us, a concrete plan is formed. This is written as being the driving factor behind the sharp downturn in their forecast.
Anyone who has been following the brief history of FFXIV so far probably would also have put the blame squarely in the MMO's lap. As was indicated in the revised forecast, CEO Yoichi Wada recently made a personal appeal to players and offered free playtime "until we are able to confidently present [the customers] with a concrete plan outlining FINAL FANTASY XIV’s new direction." Now we can see just how serious a sacrifice Square Enix is making to keep their flagship MMO title afloat.
La neve che cade è molto carina, graficamente cmq è il top!
ho comprato e registrato la key di ff14 ma dove scarico il client?
non mi pare che dal sito si possa ancora, faresti meglio a cercarlo su un sito torrent, è perfettamente legittimo