decisamente intrigante, peccato che iniziando a mancare le (per me) KA per ps3 difficilmente lo giocherò visto che non è un genere che i miei amici possessori di ps3 prenderanno
Visualizzazione Stampabile
decisamente intrigante, peccato che iniziando a mancare le (per me) KA per ps3 difficilmente lo giocherò visto che non è un genere che i miei amici possessori di ps3 prenderanno
ecco anche un bel videozzo gameplay:
http://www.gametrailers.com/game/4491.html
e GAAAULL compralaaaaaaaaaaaaaaaa :asd:
Non vedo l'ora che esca.
c'erano poche cose per convincermi a comprare la ps3
- GT5 - ma sono rinsavito - punti acquisto ps3 = -1
- ff13 - ma esce per 360 - punti acquisto ps3 = -1
- mgs4 - mmm chissà che arrivi il substance 360 - punti acquisto ps3 = +1
- zoe3 - troppo incerto per ora se come si farà e per quale piatta (intendo oltre a ps3) - punti acquisto ps3 = +1
- gow3 - sicuramente lo vorrei ma di questo genere ci sono valide alternative su 360 per ora - punti acquisto ps3 = +1
- way of the samurai 3 - punti acquisto ps3 = +1
- ryu ga gotoku (samurai version) - punti acquisto ps3 = +1
non mi sovviene altro
punteggio totale = +3
naaa devo arrivare almeno a +10 per comprarla
:asd:
white knight? x-edge? tatsunoko?
white knight per ora non mi ispira tantissimo, ovvero sicuramente ha le potenzialità per essere un bel gioco, ma, per ora, non rientra nella categoria comprerei una console per questo, ma sicuramente un gioco che comprerei se avessi già la console, e lo stesso varrebbe per little big planete e wipeout ad esempio
tatsunoko non mi pare sia ancora stato confermato per nessuna piattaforma al di là dell'arcade e cmq per me altamente probabile che diventi multipiatta
cross-edge non ho la più pallida idea di cosa sia
Cross Edge è import only e non credo arriverà mai in occidente, per tanto solo in pochi possono dire di essere veramente interessati. White Knight Story sta diventando vaporware, se i Level 5 non si decidono a mostrare qualcosa almeno entro il TokyoGameShow. Tatsunoko non doveva essere per PS2?
no zeavis, è confermato Taito TypeX2 720p, quindi se esce su console probabile su ps3 e 360 :sisi:
ma data la difficoltà di vederlo in occidente per via del numero infinito di licenze da avere, la ps3 in questo caso è avvantaggiata per via del region free.
Boss battle della campagna singola.
http://www.gametrailers.com/player/36989.html
Ecco come mi piacerebbe vedere il prossimo Super Mario...
si è molto simpatico,pero' non so se prenderlo...magari piu' avanti,ma quando esce?se esce ottobre-novembre aspettero' di prenderlo nel 2009 usato...perche' c'è troppa roba..
Diventare ricchi giocando? tra poco si potrà con Little Big Planet!!
http://www.vertigogaming.net/HUD/littlebigplanet.png
copio-incollo da neogaf:
http://www.neogaf.com/forum/showthread.php?t=328032
Citazione:
The idea of a real gaming economy has long been talked about by Microsoft and Sony...where devs and publishers would stand aside and allow the users to create their own DLC infrastructure. Buy and sell content from within the game, created by you, created by others like you, all while you're skills could potentially be making you real money. Obviously the devs would take a slice, which would be fair considering they're the ones moderating the content 24/7.
So, it seems that if you've got the level making skills to churn out some huge awesome levels, you'll be screened & maybe, just maybe, given the option from Media Molecule to make premium content.
http://www.ps3fanboy.com/2008/07/20/...eated-content/
Important things to note:
-You cannot charge for content until Media Molecule looks at your past work and determines whether or not to allow you the option. You should have tons of free levels in your portfolio at that point.
-You can charge whatever you want, from fifty cents to five dollars or more.
-Obviously there will be a ton of free levels aside from the top tier premium levels. It seems this is the way Media Molecule can make money with DLC without splitting the userbase with stuff like new themes and new objects (as everyone would need that DLC to play certain levels).
-One more thing: you WILL NOT HAVE TO PAY for the best levels. Because users will need their best levels made for free in order to get certified for premium content, meaning they cannot go back and simply make their free levels not-free. Not to mention that not everyone is motivated by money.
intervista con reeves: http://uk.playstation.com/games-medi...il/item111520/Citazione:
"What we're trying to do with LittleBigPlanet is almost iTunes meets eBay in the sense that once an individual or a developer has qualified by producing certain levels or certain add-ons, they will then be able in the future to exchange these and make money out of them," Reeves notes. "Eventually, it's feasible that you might well see the first LittleBigPlanet millionaire!"
bè mi sembra ottimo, l'importante è che ci siano livelli gratuiti da scaricare ma appare chiaro che la politica intrapresa da Media Molecule prevede che prima di mettere livelli a pagamento, un utente deve essere "certificato" dai MM stessi, rendendo disponibili gratuitamente i livelli creati.
sto gioco mi incuriosisce sempre di più :uhm:
Si, certo, DLC creati dai user, tagli i costi di produzioni e incassi una comissione del 10% sulla venditá dei prodotti...
Questa idea potrebbe ammazzare questo titolo.
Fatturazione in nero o bisogna aprire una partita IVA?
Mai capite 'ste cose.
tutto in nero :sisi:
:uhm: bah ste cose non è che mi piacciano tanto però :uhm:
questa potrebbe essere la data di uscita:
http://img168.imageshack.us/img168/8404/targacakj5.jpg
Citazione:
Target is offering up pre-sale cards for LittleBigPlanet that claim an October 21st release date for this eagerly awaited game. We've known it would be coming in October of this year, and hopefully this date won't be changing.
There's still no definitive word if Sony will be offering this up for download as well as the retail Blu-ray version. In this Gamespot video at about three minutes in, they say "We're hoping to have it on the Playstation Network Store as well." Maybe Sony's planning on releasing a trimmed-down version of the game for download, and opening up the full game to retail customers, similar to what EA has done by putting out the Spore Creature Creator as a free download in advance of the full Spore game coming later? Either way, October can't get here fast enough.
Comunque l'idea di dare la possibilità ad altri utenti o devs di creare i propri livelli e venderli secondo me potrebbe essere un bel successone. Io quantomeno sono mooolto interessato a riguardo. :sisi:
http://www.eurogamer.net/article.php?article_id=200029
quindi al lancio tutti i contenuti saranno gratuiti, bene :)Citazione:
All of LBP's levels and content will be free at launch.
"SCEE and Media Molecule can guarantee that all consumer-generated content will be free at launch. We know how important this is to the LBP community and what we want most is for people to enjoy playing, creating and sharing their content," Sony told Eurogamer.
"Obviously, we're also excited about the future and David was talking about how user-generated content could potentially evolve in the long term. Any decisions that are taken to evolve LBP in the future, will include the community and focus purely on enhancing the user experience."
ecco un video in cui c'è anche SackGirl!!!
http://www.gametrailers.com/player/37307.html
troppoooo carinooo :vojo:
Ecco arrivare da Kotaku un bel pò di informazioni sul titolo Media Molecule:
http://kotaku.com/5030312/tons-yes-t...bigplanet-info
mamma mia che spettacolo :vojo: :vojo:Citazione:
We're excited about LittleBigPlanet. And maybe you are, too. LBP-centric site LittleBigPlanet Central is obviously jazzed as well and got a total of one hour and thirty minutes hands on with the game at this year's Comic Con, taking copious notes of things it noticed. Let's dive in:
Citazione:
Character Customization
• There is a Tron suit you can wear in the game, along with a killzone helmet and mask.
• Not only that, but there are about 25 different materials and designs that you can choose to have your sackboy made out of, including 3 types of camo.
• There are held items that you can choose from, such as a wooden sword and a magic wand (a stick with a star on the top). You can’t use them as weapons, but when you slap while holding an item you hit them with said item.
There's more after the jump. Lots more.
Citazione:
Level Editor
• For those of you that don’t know, you can switch back and forth between flying and running around by pressing *down* on the d-pad.
• When everyone has a menu open, the menus auto-adjust to the top left, top right, bottom left, and bottom right corners to keep the screen clear.
• LBP comes with a nice 10 premade vehicles or so(I drove a lowrider!), but as with everything else you can edit them as you like.
• Logs burn. You can make a log, or anything out of wood, really, and set it on fire. We made a floor full of burning logs and then we drove a monster truck over them.
• There are “triggers” that you can place to have events happen right when you want them to. For example, you can make it so halfway through swinging on a rope across a gap, the rope snaps and you fall down to another area.
• Anything you can think of, you can make. Just be careful when making a “Sonic” level or a “Mario” level, because that won’t fly on the servers. Name it something generic that won’t warrant deletion.
• If you want to make carpet, you can. All you have to do is take a picture of some carpet, apply the sticker to something thin and soft(sponge, for example), and save the item.
• If you made a kickass vehicle, you can make that vehicle collectible through your level. For example, you could reward players who made it past a particularly difficult portion of your level with a buggy you made, which they could use at any time throughout making their levels. This applies to items, such as carpet, as well.
• The size of your crater on the moon corresponds directly with the amount of items you can place on a level. This way you can have a minigame taking up a small crater, while a full, hour long level would take up one of the largest craters.
Citazione:
The Construction Yard
• This is the level I got a chance to play three times.
• Eric (the producer) was really stressing the term “Coopetition”, which is cooperating so you can compete for the collectible items and points. For example, there was a lever that would slide a girder across a gap. It requires two people(at least) to complete. One would move the girder across using a lever, the other would grab the chunk of sponge at the other side, which the first player would now bring back with the same lever. That sponge was required to reach a certain height, so you could collect more goodies. In my case, I stood on the sponge with a friend while another guy dragged it across, and right before we got there I slapped my friend off so I could have the stuff to myself. That, essentially, is coopetition.
• The developers love to hide goodies that you have to find later. I didn’t notice all the stuff I could eventually collect until the third playthrough. If you’ve ever played Portal, and you know that usually there is more than one way to beat a level, the same applies here. The more difficult task you accomplish, the more collectibles they reward you with.
• At any point, you can bring up a sticker which is basically a live image recorded from your PS Eye. When you stick the image on a surface, it takes a picture at that moment, so you can tack yourself onto the walls in a level(or whatever else you feel like doing).
Citazione:
Emoting
• Emoting is awesome. Using the d-pad, you can select three different degrees of sadness, anger, happiness, and fear. For example, you press up to smile, press it again to smile big, and press it again to be ecstatic with your tongue hanging out.
• If you hold R2, the right stick becomes a controller for your right hand. The same goes for L2, the left stick, and the left hand.
• The sixaxis controls which direction your head is facing, and it was surprisingly intuitive.
• If you click and hold L3, the sixaxis controls your hips instead of your head.
• Using a combination of these, I made my guy do a pretty kickass hula dance. I forced him to do it, though, so he was pretty scared at the time.
Sì ma che si diano una mossa a farlo uscire!!!:vojo: