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http://img142.imageshack.us/img142/3...2344tm6.th.jpg http://img208.imageshack.us/img208/1...2347bn6.th.jpg
Visualizzazione Stampabile
come mai dei ritardi non dicono niente? :asd: :stress:
Quel "couple of months" mi sa tanto di Luglio-Agosto :asd:
tecnicamente secondo il wiki un "nei prossimi mesi" convertito in tempo-valve significherebbe "mai" :asd:
Siamo messi bene... :asd::asd::asd:
http://img259.imageshack.us/img259/9...treszm6.th.jpg http://img259.imageshack.us/img259/3...treshh7.th.jpg http://img259.imageshack.us/img259/3...tressw8.th.jpg
http://img259.imageshack.us/img259/5...tresyd5.th.jpg http://img259.imageshack.us/img259/9...tresdb7.th.jpg http://img259.imageshack.us/img259/6...tresco8.th.jpg
http://img259.imageshack.us/img259/8...tresez5.th.jpg http://img259.imageshack.us/img259/5...tresbq2.th.jpg http://img259.imageshack.us/img259/1...tresct7.th.jpg
http://img412.imageshack.us/img412/1...treslr4.th.jpg http://img412.imageshack.us/img412/2...tresdn6.th.jpg http://img412.imageshack.us/img412/2...trestq3.th.jpg
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pensavo a quanto fosse ironico che valve si sia ridotta ad adottare la stessa politica di molti tra i mod-team più inconcludenti della community che gira intorno al soruce...
concept art e render, rilasci zero :lul:
scommetto che dopodomani l'update della settimana riguarderà un "blueprint" di una mappa scartata di portal :asd:
dalla germania novità per quanto riguarda il gameplay
http://www.hlportal.de/?site=news&do...s&news_id=5054
ecco una traduzione inglese (copincollata perchè sono pigro)
General
- There won't be "normal" grenades anymore. Valve thinks that they unify the different classes too much.
- Unlike in Fortress Forever, teleporters are kept in Team Fortress 2. The ammo dispenser will make a comeback as well.
- There will be a personalized statistics system. For example, you could see an in-game message like "Hey, you've never played your class as well as today - keep it up!"
- Valve thinks that classes in other games are a joke. "Where's the difference between me choosing a M16 or an AK-47 rifle?", asks Robin Walker.
- It would be technically feasible to let owners of a PC, XBOX 360 and PS3 play against each other. Whether this feature makes it into the final game is still uncertain and depends on Sony and Microsoft.
- Valve received very few threatening letters because of TF2's comic design.
- Owners of multicore processors will get additional, undisclosed, graphics details.
Classes
- The Scout can perform a double jump, as known from the Unreal games. That is, he'll be able to jump a second time while in the air.
- The Medic can heal team members from long distances, as long as they are in sight. Furthermore, he can make himself and his patients invulnerable for 10 seconds.
- Every class has a unique close-combat weapon. Even the secondary weapons differ from each other often times. Following is a list of classes with their primary, secondary and close-combat weapons:
- Scout: Shotgun, pistol, baseball bat.
- Soldier: Rocket launcher, shotgun, shovel.
- Pyro: Flamethrower, shotgun, fire axe.
- Demo Man: Sticky bomb slingshot, grenade thrower, broken bottle.
- Heavy Weapons Guy: Machine gun (mini gun), shotgun, fists.
- Engineer: Shotgun, pistol, wrench.
- Medic: Machine pistol, healing ray, bone saw.
- Sniper: Sniper rifle, machine pistol, club.
- Spy: Revolver, cigar case (PDA for switching your disguise), knife.
Maps & Gameplay
- Apart from 2Fort, there'll be a remake of Well.
- There will be completely new maps for the game mode "Territorial Control". It will be randomly decided which area of a map is supposed to be conquered and the team in possession of that area will assume the role of defenders.
- There will be trains rolling through the map Well, which should be avoided by players.
- Capture The Flag becomes Capture The Documents. Instead of capturing a flag, you'll have to capture a briefcase from the opponent's base.
come ho scritto nel topic di EP2 la data di uscita, stando all'articolo, dovrebbe essere il 30/09/2007
Alla fine ci mettono lo stesso periodo che hanno impiegato per fare un gioco longevo come HL2 :asd::asd::asd:
mi gusta un fottio sto gioco. Sapete se lo rilasciano con HL2 episodio XYZ (avevo letto qualcosa del genere a riguardo, ma mille anni fa :p )
sì, inizialmente lo troverai solo con Episode Two e Portal in un unico pacco al prezzo provvisorio di circa 35 euro.
io avrei preferito il vecchio tf2 ambientato nella seconda guerra mondiale, però è vero che è troppo inflazionato come tipo di ambientazione, quindi ben venga la versione cartoonosa
più che l'ambientazione inflazionata il problema vero è che nel frattempo di giochi uguali a quello che avrebbe dovuto essere il TF2 del 1999 ne sono usciti un fottio.. sto pensando a Operation Flashpoint, a tutti i Battlefield, a Enemy Territory....
ma il primo non credo fosse ambientato nella ww2...
Addirittura credo che un'ambientazione ben precisa in cui identificare TFC non esista affatto.
no il team fortress 2 originario era previsto durante la ww2. C'erano anche delle immagini meravigliose :sbav:
mega intervistona in due parti che, dopo un excursus sulla storia e le varie incarnazioni di TF, chiarisce alcune delle indiscrezioni della settimana scorsa (hanno tolto TUTTI I TIPI di granata per davvero!) ed accenna a qualche cosina interessante riguardo all'ultima generazione di gpu ed ai processori multicore
http://www.gameinformer.com/News/Sto...812.htm?Page=1
http://www.gameinformer.com/News/Sto...023.htm?Page=1
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http://img337.imageshack.us/img337/1...tredig4.th.jpg
domani dovrebbero pubblicare una prova su strada del gioco
http://news.teamxbox.com/xbox/13128/...360-Interplay/
sembra che aspettino l'esperimento Shadowrun per vedere come funziona la combo Xbox/Vista in multy, per poi sfruttare la API e implementare la stessa cosa in TF2. Così anche per la Epic.
Sempre se non ho capito male.
nuova previewCitazione:
As a way of combating the repetitive nature of maps and adding a little bit of spice to the game, Team Fortress 2 will feature dynamic maps. [...] Just think of it as different paths through a map opening and closing between rounds. In one round, a certain passage will be blocked, and in another, it'll be open.
http://www.computerandvideogames.com....php?id=160763
lunga intervista su IGN con interessanti informazioni sul gameplay
http://pc.ign.com/articles/779/779677p1.html
un passaggio particolarmente interessante
Citazione:
How far along are the Xbox 360 and PS3 versions?
(Robin Walker) So the Xbox one, we have people in on Xboxes, while you were playing [referring to IGN] there's people playing on Xbox 360s.
In that play session we just did?
(Doug Lombardi) Yeah there's always at least one guy, in there, that's an Xbox 360 guy.
So you're actually playing now on Xbox 360s connected to PCs?
(Doug Lombardi) Technically it's done.
(Robin Walker) From our perspective, we did the Xbox port of Half-Life internally, and we did that because we wanted to have the expertise from doing that. Like controller expertise and all the sorts of decisions you've got to make that are different on consoles we wanted to have that in-house because we knew we'd be doing more Xbox titles and more console titles. And so the same guys that did that are working on TF2, we have all the tweaks we did to the controls, the sticks and everything. One of the advantages of TF2, relative to something like Counter-Strike, is that it's not so much about aim.
What about the PS3 version?
(Doug Lombardi) The PS3 version is being done by EA over in the UK, and they don't have all the networking stuff in yet to do anything other than [pause] it's rending and running the games and whatnot, but they're still dropping in the network layers. They're going to be using a piece of code that EA uses for its PS3 multiplayer stuff. Chances are the PS3 version will only play other PS3s. There's zero chance of them talking to 360s.
Is each version roughly at the same stage of completion?
(Doug Lombardi) No, everything starts on the PC and then migrates over. Because the Xbox 360 stuff is being built internally here the loop on that is like hours or days, and the PS3 stuff, naturally, because it's going over to the UK with a different team lags by a week or two. But they're not months apart.
e poi la perla:
Lombardi, gotta love him® :rotfl:Citazione:
So everything is still set for release in September?
We're looking at the back-to-school timeframe.
Back-to-school timeframe?
Right in September. Ish.
Ish?
We don't have a solid date yet.
nei prossimi giorni pubblicheranno un reportage sulla "prova su strada"
cvg pubblica parte dell'anteprima fatta da pcgamer.
il pezzo riguarda l'introduzione delle cosiddette "mappe dinamiche": una delle nuove modalità di gioco prevede infatti la conquista (e la difesa) di una serie di checkpoint che di partita in partita vengono posizionati dal server in locazioni diverse, come si è già visto in altri titoli finora. a differenza di questi ultimi, però, i passaggi non sono inattivi ma visitabili, sono fisicamente irraggiungibili perchè il terreno viene deformato in tempo reale.
nelle intenzioni di valve dovrebbe costringere i giocatori ad una certa elasticità mentale per riadattarsi alle nuove condizioni ambientali, nonchè garantire una certa freschezza alle mappe, evitando che vengano a noia troppo presto
l'articolo:
http://www.computerandvideogames.com...63472&site=pcg
pubblicato anche uno screenshot inedito:
http://img118.imageshack.us/img118/1...8281sr5.th.jpg
video anteprima firmata 1up.com
http://www.gamevideos.com/video/id/11420
cheppalle però, ci posto solo io qui dentro.. :asd:
quasi quasi sposto il topic in "FPS".. 8)
No no, io leggo tutto anche se non posto :sisi::sisi::sisi:
steam://install/960 lololololol :rotfl:
http://www.youtube.com/watch?v=C6X8U9XXUH4 <= versione low-res
a questo punto speriamo ne rilascino uno per ciascuna classe!
Bellissimo video :asd:
Una versione meglio di quella di Youtube qua:
http://www.funfarm.it/modules/video_...=x360&catid=36
:)
"Who touched my Sasha?!!" :asd:
ok ora ho un nuovo sfondo desktop:asd:
http://img145.imageshack.us/img145/6...gineem0.th.jpg
Who touched Sasha?? WHO TOUCHED MY GUN??:asd:
Cry (at 720p) some more!
e inoltre:
Citazione:
Originariamente Scritto da Robin Walker
:look: qualcuno vuole un wallpaper? :asd:
http://img453.imageshack.us/img453/9...2hwgtl5.th.jpg
è ancora caldo, appena sfornato :asd: ho tentato di correggere gli errori di compressione video il meglio possibile ;)
ign propone un dossier di tutte le classi disponibili, più dettagliato direi rispetto a quelli visti fin qui...Citazione:
Using his disguise kit, the Spy can assume the identity of the opponent and will even have a mock user name to help fool the other side. The trick, however, is in learning how to assume the role properly. If you are pretending to be a Sniper, you'll want to find a perch and wait. Let the opponent be fooled into thinking you are actually a Sniper. Then, when no their backs are turned, pull out your knife and take them out.
The Spy's ultimate rouse is to fool an opposing Medic into healing him. Though you don't earn the powers or weapons of a class you're pretending to play, an opponents' medi-gun will still heal the Spy. You can even be turned invulnerable by the Medic. So if you play your role properly, you can trick a Medic into turning you invulnerable, then drop the disguise and gut everyone. When pulled off, it's a phenomenal sight.
It should be noted that your disguised Spy will appear, in every way, to be working for the opponent. As a Spy, any shots fired will look like shots from your assumed role. And if you hit a friend, though you won't actually do damage, it will appear to the enemy that you have. You don't have to worry about fooling your real friends, though. To your allies, the Spy looks like his regular self, but with a cardboard cut-out mask of his disguised role. And all the while he continues to smoke his thing cigarette. Brilliant.
http://xbox360.ign.com/articles/791/791200p1.html
e gli immancabili screenshot
http://img483.imageshack.us/img483/8...0070qu1.th.jpg http://img483.imageshack.us/img483/3...0070bc0.th.jpg http://img483.imageshack.us/img483/1...0070ux8.th.jpg
spettacolare il ruolo della spia :asd:
anteprima gamespot
http://img178.imageshack.us/img178/8...0707ke1.th.jpg
sinceramente quel lanciafiamme mi pare un pelo fotoscioppato...
non c'entra niente con tutto il resto degli effetti speciali di tf2, mi pare...