ciao... fake di chiunque tu sia
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ciao... fake di chiunque tu sia
Notizia old sul blog di TF2, ma l'ho letta solo adesso :rotfl:
Citazione:
I would like to thank you for emailing us to point out that Viaduct is not the first TF2 map to feature snow. More importantly, I would like to thank you for stopping.
Immediately.
In accordance with our corporate policies on plagiarism, Corey Peters—the person responsible for Viaduct—has been forced to uninstall Hammer under the supervision of our crack security team. He was then asked to remove his hard drive and bludgeon it to pieces with a stapler, also under the supervision of our crack security team. Lastly, he was bludgeoned to pieces by our crack security team. He is currently in surgery having important organs replaced. I have seen to it that any map-making appendages he possesses (all of them, to be safe) are removed, so that an oversight of this grievous magnitude will not occur again.
Dhabih Eng—the artist behind the Innovative Snow Effect Never Seen Before in an FPS (his words)—has been suitably reprimanded, and by this we mean he has been launched into space, where I'm told there will be plenty of snow for him to steal. The writers behind the "first Team Fortress map to take place during a snowfall" line on our website have been replaced with new, better writers. (They're surprisingly easy to come by.)
I hope this is the last I'll hear of the matter. Any further emails regarding this will be forwarded to our crack security team.
You have found this post informative,
The Administrator
fake! this is the right way :snob:
fratello di quel pyro m1+w di kaos :snob:
http://www.youtube.com/watch?v=vS4d0JREMNo&feature
http://www.youtube.com/watch?v=4WFd7bU55aI&feature
http://www.youtube.com/watch?v=szEhuw2gsLM&feature
http://www.youtube.com/watch?v=GkwINHLDtdU&feature
http://www.youtube.com/watch?v=cB5Og1eJ43k&feature
http://www.youtube.com/watch?v=ADshWGaS4aI&feature
http://www.youtube.com/watch?v=u2kQV5vQ8g4&feature
http://www.youtube.com/watch?v=GoCloUikWTQ&feature
http://www.youtube.com/watch?v=KE0fnG63GKk&feature
huuhuh! :rotfl:
partita fottutamente epica!
http://img38.imageshack.us/img38/808...nt21809.th.png
Ma il server di TGM qual'è? :uhm:
O meglio,ce n'è uno solo?
Boh io incontro certi nei server GoV con il tag [TGM], ma nessuno con un nick riconoscibile. Io sono DarkSwan[ITA] se mai dovessimo incrociarci :asd:
Io sono Mdk :sisi:
Mi sembra di aver capito che col tag GFM è di qui,incontrata soprattutto nel server "La tana dell'etanolo"...ma è l'unico server su cui si ritrovano?
qualcuno mi spiega bene come usare l'arco dello snipah? volevo imparare ad usarlo bene dato che come arma mi piace, ma per ora sono praticamente una palla al piede per il team!
io prima o poi devo imparare ad usare la spia ma mi prende sempre il panico :aiuto:
Per il server TGM : 194.177.96.192:27215
Quelli con la tag [TGM] siamo noi
:uhm:Citazione:
Team Fortress 2/Day of Defeat: Source Update Released
August 21, 2009, 1:39 pm - Valve - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Orange Box Engine
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system
- Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars
Team Fortress 2
- Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:
- The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)
- The first bullet of a non-spread weapon if it's been >1.25 seconds since firing
- Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog
- Added "motdfile_text" convar to servers, which allows them to specify a text file that’s shown instead of the HTML MOTD to clients who've turned on this option
- Fixed radius damage not tracing out of enemies when the explosion occurs within them
- Fixes rockets & grenades doing no splash damage when fired point blank into enemies
- Added missing snowpuff particles for DX8 players (honest)
- Restored LOD for the Demoman player model
- Fixed being able to alt-fire with the fists while stunned as a Heavy
- Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round
- Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
- Fixed sv_pure not reloading the map's custom particle file
- Custom particle effects contained within maps must now be placed in the \particles directory
- Fixed another case where items weren't being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode
- Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture
- Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities
- Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color
- Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin
Ma c'è fast-respawn? :uhm: Perchè punteggi così elevati altrimenti è veramente difficile farli :sisi:
hai presente no il demoman? ecco, devi spammare frecce, però un pochino più spostate in direzione del movimento della masnada di cattivi ed in direzione della testa e/o gruppo di teste dei malvagiCitazione:
qualcuno mi spiega bene come usare l'arco dello snipah? volevo imparare ad usarlo bene dato che come arma mi piace, ma per ora sono praticamente una palla al piede per il team!
:sisi: abbastanza fast, diciamo 6-7 secondiCitazione:
Ma c'è fast-respawn? Perchè punteggi così elevati altrimenti è veramente difficile farli