linko qua...
trovato sui forum di steam.
http://xs743.xs.to/xs743/09370/2girls1jar189.jpg
Visualizzazione Stampabile
linko qua...
trovato sui forum di steam.
http://xs743.xs.to/xs743/09370/2girls1jar189.jpg
chi sono sti malati?! :asd:
lol
:look:
si beve il piscio :uhm:
Hahhahaha.... troppo bella
http://www.nerfnow.com/comic/image/177
Bellissima nuke.
:rotfl:
Finalmente ho beccato Josh sugli UKCS è abbiamo fatto una partita come si deve :snob: Lui demo e io medico :snob:
ho fatto un salto sui server UKCS e sul forum, e devo dire che invidio la loro organizzazione e amministrazione e alcuni plugin che si sono scritti.
Non posso però dire lo stesso dei server, che risultano ingiocabili non appena si è in più di 12 player dato che hanno con i rate massimi a 25000 e tickrate ballerino.
Poi boh, se ritenete che là c'è gente più divertente qualsiasi altra questione passa in secondo piano se si gioca solo così per farsi 2 risate (e non si ha il desiderio di killare la gente che si mira correttamente :jfs2:)
What :| Lag dove? Casso di connessioni avete?
Rileggete: mica ho detto che laggo, ma che su quei server non entra una pippa a causa delle impostazioni di rete.
Mah io vado sui server UKCS da 32 senza problemi e dove miro arriva anche il colpo :mah:
A sto giro i cambiamenti sono pesanti, rendono finalmente utile il sandvich (aumentando il teamplay dell'heavy) e totalmente inutile il blutsauger (praticamente vi ammazzate da soli in meno di un minuti...), potenziano le granate aumentando il raggio dello splash damage e fixano le aureole che non scompaiono quando si è morti/cloakatiCitazione:
[-]
september 15, 2009 - team fortress 2 update released
updates to team fortress 2 have been released. The updates will be applied automatically when your steam client is restarted. The specific changes include:
engine
- if the installation is an hltv relay we allow clients to connect as hltv clients even if tv_enable is set to false. A recent exploit fix made it such that we ignore the flag indicating that the client is an hltv client if tv_enable is false, but it is possible that relays won't have this convar set
additions / changes
- backpack improvement
- added support for 100 slots in the backpack
- backpack can now be sorted by type
- multi-selection in the backpack is now done by holding down the ctrl key
- alt-fire on the sandvich now drops sandviches
- a single sandvich can be dropped at a time. Dropping the sandvich removes it from the heavy
- a heavy can regain his sandvich by collecting a healthkit while already being at full health
- eating a sandvich using the taunt method now heals a heavy to full health
- dropped sandviches heal 50% of the collector's health
- medic regen changes
- base regen amount increased from 1/sec to 3/sec
- regen amount increase since time of last damage decreased from 3x to 2x
- end result of above: Old healing scaled from 1/sec to 3/sec based on time since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 6/sec
- blutsauger
- replaced "no critical hits" negative attribute with "-2 health drained per second on wearer"
- health drain stacks on top of the above medic regen changes, lowering the base regen by 2h/sec
- added "mp_windifference" server convar (default to 0)
- when set to x, matches will be considered won if a team gets x points ahead of the other team
- added a "remember the active weapon between lives" option to the multiplayer->advanced options dialog
- added "disable weather effects" option to the multiplayer->advanced options dialog
- added "show non-standard items on spectated player" option to the multiplayer->advanced options dialog
- if set (default), it'll show non-standard items being carried by the player you're spectating
- tournament mode changes
- new item whitelist allowing tournaments to control what items can be used by players
- added "item_whitelist_example.txt"
- added "item_show_whitelistable_definitions" command to get a list of whitelistable items
- added tournament mode spectator hud
- added "use advanced spectator hud in tournament mode" option to the multiplayer->advanced options dialog
- shows all the members of your team (or both if you're a spectator) at the top of the screen, along with class/health/respawn time/charge level
- spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them
- changed idle player check to include spectators & players who haven't chosen a team
bug fixes
- fixed explosive radius detection using an axially aligned box instead of a sphere
- compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the obb
- grenades/pipes radius change: 132->159
- rocket radius change: 121->146
- end result of above: Explosives have had their radius reduced at some angles, and increased at others. Radius is now consistent, angles are now irrelevant
- fixed sniper using the reference pose if he has the huntsman deployed when his team loses
- fixed spies speaking their response rules lines after killing a player as the class they were disguised as
- fixed medics getting mediccallerpanels in their hud for cloaked enemy spies disguised as their team
- fixed the huntsman not firing crit arrows when the sniper is being critboosted
- fixed being able to fire the huntsman under water if you jump into the water with the arrow charged
- added check to prevent clients using the "firstperson" command to get out of thirdperson view while they're phasing, taunting or control stunned
- fixed halo glow effect not being hidden for cloak/disguised enemy spies
- fixed wearables not destroying their attached particles when they're removed
- fixed several player & viewmodel simulation issues that occurred when the game was paused
- fixed a dx8-based exploit that allowed modified particle effects to work under sv_pure 2
community requests
- added the entindex() of the object being built to the "player_builtobject" game event
- added flag to allow ctf map authors to turn off the overtime mode when timers expire
- added igniteplayer input to tfplayer
quella dell'heavy non è una brutta cosa, ma quella di aumentare l'area di danno delle grante è un suicidio...
:fag: new demo area damage :fag:
Ora come ora mi è venuta voglia di uccidere qualcuno, meglio se dipendente Valve.
Meglio che rilegga con più calma domani, a mente lucida.