ma come cazzo fai a perde vs orki col chaos :| usi le building, usi suppression ed è GG
gioca orki, poi torni a dire che perdi vs orki col chaos
fossi stato SM potevo capire, ma col chaos che sei il dio dell'aoe e lameraggio non è possibile
Visualizzazione Stampabile
ma come cazzo fai a perde vs orki col chaos :| usi le building, usi suppression ed è GG
gioca orki, poi torni a dire che perdi vs orki col chaos
fossi stato SM potevo capire, ma col chaos che sei il dio dell'aoe e lameraggio non è possibile
3.19.0 Release Notes
MapsBugfixes
- Added 2P Green Tooth Jungle Redux
- Added 6P Capital Spire Redux
Balance Changes
- Fixed an issue that allowed Imperial Guard Heavy Weapon Teams to have multiple weapons equipped
- Fixed an issue that prevents the Ravener Alpha to cast Burrow Traps
- Fixed an issue that prevented the ability Consume from having a cooldown
- Fixed an issue that allowed the Farseer to increase her total energy permanently when re-equipping and de-equipping runes of reaping
- Fixed an issue that allowed units to get stuck on Quest Hersey
- Fixed an issue that prevents players from queuing up the Devourer upgrade when going into tier 2
- Improved the reliability of using the D-cannon Singularity ability
- Help text updated in the Tyrnaids Hero selection screen to display Spawn Rippers instead of Without Number
SPACE MARINECHAOS
- Apothecary Heal ability no longer grants health regeneration on heal
- Land Raider healing aura regeneration rate reduced from 1 to 0.5
- Librarian Tome of Time cost reduced from 100/25 to 75/25
- Librarian Force Staff cost reduced from 100/50 to 75/30
- Force Commander Assault Cannon cost reduced from 70/70 to 70/40
- Force Commander Heavy Flamer cost reduced from 70/70 to 70/40
- Force Commander Lightning Claws cost reduced from 70/70 to 70/40
- Force Commander Assault Cannon damage increased from 80 to 100
- Force Commander Thunder Hammer splash damage reduced from 25 to 20
IMPERIAL GUARD
- Noise Marine Sonic Blaster Range reduced from 30 to 27
- Bloodlust on hit damage increase reduced from 10% to 5%
- Great Unclean One Vomit recharge time reduced from 50 to 30
TYRANIDS
- Sentinel Stomp radius reduced from 10 to 7
- Rocket Run Damage Per Rocket reduced from 60 per rocket to 50 per rocket
- Stormtrooper leader now has the same weapon as the rest of the squad
- Stormtrooper leader will now also equipped a meltgaun
- Stormptrooper’s melta gun damaged reduced from 40 to 30
- Leman Russ Defense Armor has been removed
- Leman Russ HP Increase from 700 to 900
- Ogryn Use yer’ead! Ability duration reduced from 10 seconds to 7 seconds
- Ogryn Domino Strength Threshold reduced from 100 to 60
- Lord General’s Fire on my target! Range increase reduced from 50% to 35%
- Lord General’s Refractor Field range damage reduction decreased from 85% to 55%
ORKS
- Ravener Brood cost reduced from 400/45 to 350/40
- Ravener Devourer upgrade cost increase from 60/25 to 100/30
- Ravener Enhanced Muscle Coil upgrade cost reduced from 60/25 to 50/20
- Swarmlord HP increase from 1700 to 2000
ELDAR
- Nobs can now level
- Shoota Nob will now get into cover with the rest of the squad
- Kommando Nob will now get into cover with the rest of the squad
- Kommando Nob Hero will now get into cover
- Slugga Nob will not get into cover with the rest of the squad
- Warboss Kustom Shoota cost changed from 100/30 to 120/25
- Warboss Shoot ‘em Good Ability range reduced from 40 to 30
- Warboss Bang Bang Hammer damage increased from 125 to 150
- Weirdboy Health reduced from 1000 to 850
- Luv da Dakka Range reduced from 35 to 30
- Seer Council can now level
- Runes of reaping cost reduce from 100/25 to 100/20
- Wraithguard can now garrison
- Guardian Warlock cost increased from 65/15 to 85/15
- Autarch range damage reduction aura reduced from 15% to 10%
- Warp Spider Exarch Powerblades’ special attack changed from ability knockback to weapon knockback
é ancora vivo il gioco :D
e vedo che ancora non sono riusciti a trovare un bilanciamento convincente (per loro o per la community) :bua:
quello che vorrei io è più mappe e (sognando) altre razze.. (tau :sbav: ).. :sisi:
Le patch continue sono un bene.
DoW2 ha svariate fazioni, gli rts non si bilanciano con una manciata di patch.
ogni razza ha delle lacune particolari e giocoforza tende a essere in svantaggio in alcuni match-up (MU) e in vantaggio in altri (es. fantasioso nids ownano gli IG ma le straprendono dai CSM)
le strategie nascono dal bilanciamento del momento, ogni razza ha un build order fatto specificatamente per affrontare certi MU (es. vs orki con 3 slugga faccio doppio suppression)
quando in certi match-up (MU) ci sono build order palesemente win-win, allora parte il balance su certi aspetti delle razze (buff/nerf a tot unit/abilità)
ed ecco che la strat cambia, cambiano i build order (in questo MU crei la unit Y, perchè X è nerfata), i match-up si rimescolano.
a seguito dei buff/nerf ora ad es. IG vs nids è bilanciata, ma adesso gli SM hanno una build con cui spaccano troppo il culo ai nids.
ed ecco che si riparte da una nuova situazione e ciclicamente c'è bisogno della patch riparatoria :)
Secondo voi vale la pena di prendere il pack
DOW 2 + Retribution + Chaos Rising ? C'è su steam scontato a 20 euro.
Lo vorrei provare per il single player o qualche skirmish,mentre non son sicuro di avere il tempo per testare il multy :bua:
Il solo Retribution basta e avanza
Dipende , il primo non è un gran chè anche come storia... il secondo ha una storia carina , io lo prenderei se fossi in te :D
Non rischio di perdermi qualcosa della trama ? :uhm: sono praticamente (anzi totalmente) un profano dell'universo di WH 40k :asd:
beh in caso ci penso un po' su :P
mah, trama. Non esageriamo :asd:
io preso retribution con gli sconti di steam...
sembra davvero bello, anche se prima di provarlo in multy mi tocca allenarmi parecchio in single
Salve ho preso Dow 2 liscio su Gmc, ma leggendo la rivista ho letto che non si puó giocare offline.
Le varie patch lo permettono, oppure si puó creare un profilo offline per Gfwl tipo Bioschock 2?
P.s. Che sfiga, ho ordinato la complete da amazon.it ma non mi é mai arrivata, fortuna che mi hanno rimborsato.
Edit:ho scoperto che per giocare bisogna scaricare per forza 3 giga di patch, il che mi ha tolto ogni voglia.x(
VIsto che domani uscirà la open beta del mod codex edition 2.7 , prima c'era la 2.6 di dow 2 (l'unico mod decente per me) , posto il tutorial per installarlo http://www.youtube.com/watch?v=ulxzKB2MxvU ( è in video :D ) e il link dove domani troverete il link per scaricarlo. http://forums.relicnews.com/showthre...-Codex-Edition
RETRIBUTION: CODEX EDITION CHANGE LOG
ONLY Space Marines, Eldar, and Orkz are ready for testing. The other races aren't implemented yet. You can pick them, but they will suck until I update them.
You will notice that game balance has been changed so that super units aren't so dominant.
Currently the Land Raider and Battlewagon aren't implemented, they will be added in the first update.
Space Marines and Chaos Space Marines are designed to be very fluffy and powerful. As a race, SM favor short ranged firefights that end in devastating melee charges. Their downside is related to their elite nature: they are few in number. A full SM army is typically 6 or 7 squads (including the hero), while most other forces can field 8 to 10 squads and have less upkeep per squad. SM need to use every clicky and choose their wargear wisely to manage the enemy's numbers and maintain VP control.
Terminators are still very powerful but can be gunned down more easily than before. Plasma, AV weapons, power weapons and heavy melee weapons are more effective on them, but you still need quite a bit of focus fire to down Termies.
Heavy weapons that suppress do less insane damage.
Snipers are nicely balanced now, as are melta weapons. They are very strong but don't overshadow plasma or bolter weapons outside of their intended battlefield purpose.
Apothecary now leads the Command Squad, with 2 veterans at tier 1, and the option to add the Standard Bearer and Company Champion in tier 3.
The Techmarine now gets a servitor retinue that he can upgrade with various heavy weapons. New models and a servo harness are incoming for him in the next update.
The models are now compatible with the DLC skins.
Orkz don't generate as much waaagh passively anymore. New ork specialist units are tougher but cannot replace the general ruggedness and utility of slugga and shoota mobs.
Ork shootas are now noticeably less effective versus heavy armor. Ork guns are best for spraying down masses of light infantry; they need upgrades to be effective versus heavy armor (other than deffguns of course).
Ork mobs now scale better into tiers 2 and 3, and will soon get an upgrade that allows them to add more members in higher tiers. I am working out the details, it will be in the next update.
Ork vehicles are now stronger, not quite as good as SM/Eldar vehicles in terms of durability, but still cheap and offensively strong.
Waaagh! is more effective. Ork players will notice that the orkz' global buffs are great force multipliers, and when timed correctly, can really turn the fight in your favor. Orkz generally aren't as competent in small engagements as SM and Eldar but their clickies can give them a big spike in damage and toughness that will turn the tables. Combined with Waaagh! and Call Da Boyz, a good ork player should be very confident in seizing the initiative and taking the field, so long as he can micro his mobz out of fire traps and artillery fire...
Eldar now get all aspect warriors. The Autarch hero is implemented (although his sync kill animations are bugged, he works). Eldar stats are improved and their squad sizes are smaller to better represent their elite nature. They rely on mobility and firepower, and the precise application of combined arms. They are not as tough as the other races and generally do not hold up well in prolonged assaults. Fortunately, they are the fastest race and can abuse webways and psychic powers for their benefit.
Dark Reapers excel in gunning down heavily armored troops. They cannot fleet or fight in melee, and need to be protected from jump infantry.
Fire dragons get melta bombs and fusion guns, and can melt anything at close range - but need to be protected from melee, and are vulnerable to snipers.
Scorps and Shees are much better in melee now.
Avengers are master skirmishers who move fast, cap fast, and can suppress enemy troops with Bladestorm. They get plasma grenades as well (guardians don't get nades anymore).
Melee combat has been rebalanced. Weaponskill is now MUCH more important. Note your level relative to your enemies'. Non-melee units fighting each other in melee is a strategic option; a warlock leader will make a huge difference in a fight between two guardian squads, and a Warp Spider Exarch is an excellent secondary melee unit for tying up suppression teams. Melee weapons make a big difference between regular troops now.
Light melee troops such as guardsmen and guardians cannot damage heavy armor or vehicles with their melee attacks. Light melee is only good for fighting other light melee units - don't try to charge tacs with a big mob of guardsmen, as they cannot damage power armor with their bayonets alone. Shooty Orkz are generally tougher than other "soft races" in melee, so guardsmen and GDU's can be charged by ork shootas unless commissars and warlocks are there to protect them. Orkz without melee weapons should still not get stuck in with SM/CSM or Raveners, however.
Tyranids, Imperial Guard, and Chaos are NOT implemented yet. Don't bother trying to tell me that they aren't balanced, or they suck or are bugged. I have NOT updated them for MP play yet.
questa la dovevo postare.... http://imageshack.us/photo/my-images...201072011.jpg/ una head moddata dei chaos raptor , molto bella per me .
Qua c'è il link del codex edition , se qualcuno vuole provarlo http://ifile.it/ebp2gyj/DOW2_CodexEdition_Beta1.4.rar
Ragazzi c'è il weekend gratuito :sisi:
volevo farvi alcune domande
1) Ho tutti e tre i dawn of war 2.. per avere tutte le razze devo installare tutto o mi basta retribuition?
2) come è messo online, c'è ancora gente che ci gioca?
3) in generis come siamo messi con il bilanciamento?
grazie in anticipo ;)
Il problema è che in ambito rts online sto giocando solo a starcraft 2.. bellissimo eh, ma dopo 1 anno e mezzo di gioco costante viene anche la voglia di cambiare di tanto in tanto.
Peccato che in giro ci siano solo tower defense
Ragazzi ma questo gioco ha bisogno di windows game live per funzionare o mi ricordo male??
DOW2 liscio + exp si. Retribution no, usa steam.
Ok grazie, quindi se li piglio tutti e tre ora e installo retribution posso giocare online con tutte le razze senza windows live di sorta?
a dire il vero potresti comprare solo Retribution e lasciar perdere gli altri
Si ma non ho capito se ci sono tutti gli eserciti o no (in multy)....
Solo in Retribution hai tutti gli eserciti sia in multy che campagna