I rocket boots li ho beccati ieri, belli, ma senza jungle durano ben poco
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I rocket boots li ho beccati ieri, belli, ma senza jungle durano ben poco
infatti dopo aver postato ho deciso di fare una partitina veloce.
mi sono beccato una goblin army e mi hanno droppato i rocket. :asd:
provati, ma per ora ho deciso di rimanere con nuvola + palloncino. appena completo la jungle li userò pe rcercare altre isole volanti (per ora ne ho trovate due grazie alla risoluzione più alta e stando su una collina).
ma avete provato l'online? Qualche opinione?
niente, non trovo altri pezzi della jungle. :asd:
l'online non l'ho ancora provato, aspetto qualche altra patch prima. a quanto ho letto ha ancora dei difetti.
divertentissimo online, peccato che ogni tanto lagga random. devono ancora fixare molte cose ma merita comunque di esser giocato in compagnia :sisi:
cmq mi sono fatto una farm sotterranea nella giungla. è cheattoso però vedendo la frequenza bassissima con cui cade la jungle armor non mi sento per niente in colpa. mi mancano solo i pantaloni.
non è cheattoso, è un gioco in cui va applicato l'ingegno :snob:
cioè, per le bossfight non ti sei preparato delle arene apposite? :asd:
la prima volta con eye of cthulu si. avevo creato una piattaforma orizzontale ad altezza floating island che andava per tutta la mappa (small).
e l'ho usata anche per il vermone (una piattoforma più bassa, altrimenti non ci arrivava).
poi ho scoperto che mi impediva di raccattere meteoriti (cadevano sulla piattaforma e non per terra, quindi avevo pochissimi blocchi da minare. non mi spawnavano nemmeno i nemici, tipo 5-6 blocchi a meteora :asd:).
ho creato un nuovo mondo (l'attuale) e non ho usato nessuna arena. anche skeletron, ho giusto appiattito i "merli" sopra casa dell'old man, ma poi l'ho fatto fuori in una pianura naturale nei pressi. :asd:
alla fine i boss sono gestibili anche senza "arene" particolari. una volta capito lo schema si perde più tempo a creare l'arena che a fare fuori il boss. :sisi:
beh, la prima volta che li si incontra è abbastanza dura senza arena :bua:
specialmente quando il vermozzo appare quando sei in fondo a una crepa della corruzione
workbench + legno.
ricorda che a differenza di minecraft i nemici qua non spawnano in zone con le pareti (workbench + vari materiali) invece che in zone illuminate. quelle fanno solo comodo, ma non cambiano niente.
venerdì dovrebbe uscire la nuova patch, implementati nuovi nemici, nuovi oggetti e un nuovo boss, tutto probabilmente ambientato nella jungla
Spoiler:
per la cronaca ecco l'annuncio ufficiale (http://twitter.com/#!/Terraria_Blue/...91929070944256)
tanta roba
essi, uscita la patch, un sacco di roba nuova da fare :pippotto:
un simpatico fumetto
http://www.terrariaonline.com/thread...by-blue.11848/
ho giocato con un amico, davvero una bella esperienza in multy. C'è la possibilità di partecipare con il proprio pg che si porta dietro la roba che ha guadagnato nel proprio mondo! Davvero una figata!
edit: abbiamo visto come delle notti gli zombie urtano alle porte, sembra che le stanno sfondando. A lungo andare ci riescono ad entrare oppure è solo un pò di scena e quando sorge il sole si fottono?
dipende dalle notti, mi pare che durante la blood moon possono aprirle, in tutte le altre notti no
altro quesito: ma come si fa a cambiare il proprio spawn point?
devi costruirti un letto e poi ci clicchi sopra
metti un letto, posalo in una stanza (almeno 7*5) e clickaci su col destro.
grazie mille ad entrambi
e si buttasse su un serverino tanto per avere un multi persistente? a quanti interesserebbe la cosa?
ultimo dev log:
Citazione:
Well, we've reached a month since we released Terraria to the public. And in that time we have seen a large thriving community grow and come together all over the Internet, especially here on TerrariaOnline. So to offer you an idea of the size of the community on a while, we share with you the following numbers.
-By The Numbers- As of (06/16/2011)
Copies/4Packs Sold Total - 350,000+ (Copies Owned - 432,000+)
Days/Top Ten Sales List on Steam - 32 days
Days/Top Ten Played List on Steam - 32 days
Players Online at once - Peaks we have seen range from 14k to 32k a day.
Facebook Likes - 28,773
TerrariaOnline Members -
40,992
YouTube Trailer Views - (Old-Gameplay) 1,181,691, (Release Trailer) 866,285
We are very proud of these numbers and we would like to thank all of our fans and the community for the efforts they put in to spread the word of the game, and also contribute to it with suggestions and ideas.
We want to send a special shout out to the team at Valve who help us with out with the general advice they send our way. The way they treat others is a great tribute to gamers everywhere. With so many game companies focusing more on profit, its great to see a company focusing more on the gamer themselves. And their support of indie developers offers a great shining example to other studios. It's as if they are saying, "Don't lose site of why people play a game." And that is also our guideline here at Re-Logic, as gamers ourselves, we know what we want a game to be like.
As for what we want a game to be like, In my last Dev Blog I mentioned some things you could look forward to possibly be in 1.0.5. I would like to share some of the changelog items with you. Not all, mind you, as we like to keep some of it as a surprise of course. We are hoping everyone starts to see the concept for the game as we have envisioned it more and more with every update. As the game starts to come together and become more intuitive, lengthy and purposeful, we hope to quell any doubts some people have that the game will not be able to keep its 'staying power' and 'replayablity'.
To that end, We give you, Hardcore Mode.
I Mentioned it briefly in a tweet, to let everyone know it was on its way. I can verify now that It will be in 1.0.5 and it will offer to those who find themselves wanting more to do in Terraria, an option at just that. Yes, it will be an 'option' and wont be forced on everyone.
Here are a few things I can say about it.
Now, for those of you who want to know what else is coming, here are a few tidbits from the change log.
- Its a Character Based option, so your HCM character can move between servers. Be careful though. As a non-HCM players grief can end your run quite easily
- Its set at character creation and can not be toggled off for that character afterward.
- If you Die, thats it, game over. You must start a new Character at that point. Your world however will not be effected by this. So this means you may start a new HC mode character and utilize the house/chests your last character left behind. You will also see a gravestone where your old character met his fate.
- It really changes the way you play the game, as every action could be your last. Caution is a good thing. Also, There is more of a sense of accomplishment as you play.
Also, Mr. Guide has become a friend to all new players. A new feature for this helpful individual, is that now he can tell you what specific items that you 'show him' are for. This should assist new players in discovering new recipes they can't yet make.
- Lighting code has been optimized to increase performance.
- Servers now hibernate when no players are connected.
- Bats, Hornets, and Eyeballs no longer enter water.
- Slimes now float in water.
- Spam detection is less aggressive.
- New Item - Hellfire Arrow. (Boom!)
Furthermore, for those of you who like to know whats going on in your server, and are tired of simply seeing "MrMan was slain..." when someone else dies , will now have the satisfaction of seeing the likes of the following;
"Blue fell to his death." or "Blue had his head ripped off by a Green Slime."
PvP also becomes more interesting (and satisfying) with those kinds of specific death messages. :]
Lastly I want to mention that Redigit has laid the framework for having NPC shops change their inventory after certain world events. It isn't certain yet it the new feature will be implemented in 1.0.5 or not, but its something you can all look forward to.
Overall, we here at Re-Logic feel that offering to our players new interesting things to see and do, is the best way to keep them happy. And, by far, your happiness is important to us. 1.0.4 was hailed by almost all fans as a success, and we hope 1.0.5 will be as well. We have yet to set a date for that update, but more and more each day new things find their way into the change-log.
(Looks at his Dev chat window) Whats that Redigit just said?... New Potions, Buffs?... Oh my.
attendo con ansia un'aggiunta di nemici (come varietà) e possibilmente di boss e un'aggiunta di item droppabili (così che uccidere boss o cercare scrigni diventi ancora più appagante) :sisi:
provato online, c'è un pò di lag ogni tanto. Ho provato con il prg incluso (terraria server).
magari se sistemano un po' il server e aggiungono qualche nuovo boss che si può uccidere solo in gruppo ne metto su uno :D
Da quello che leggo sembra intrigante, ma
Spoiler:
i soldi li hanno già fatti.
la grafica è in evoluzione ma più stilisticamente che altro.
teaser 1.0.5:
http://www.youtube.com/watch?v=w1EgEnivvkY
=O
rubato dall'utente arctron sul forum ufficialeCitazione:
New Weapons:The Dark Lance is a spear, Night's Edge is a Sword, and Demon Scythe is a Spell. They are all possibly crafted from Demonite-tier materials, are upgrades from previous Demonite-tier tools/weapons, may only be found as drops, or may be crafted from a new ore.
- Dark Lance Damage: ~26 (17 vs Man eater, 18 def = 9 damage).
- Hellfire Arrow Damage: ~39 (32 vs Hornet, 14 defense = 7 damage). 10 per arrow (Molten Fury base damage is 29).
- Demon Scythe Damage: ~35 (26 vs Man Eater, 18 def = 9 damage).
- Night's Edge Damage: ~45 (36 vs Man Eater, 18 def = 9 damage ).
- Unidentified Golden Trident.
Dark Lance:
Sprite is a long pole with a pointed end, which extends both in front and behind the player and is thrusted straight out then retracted. Can hit multiple enemies multiple times, but only with the tip of the lance (?). Estimated range is 7-8 blocks.
Night's Edge:
Very high Damage, with an average reach (estimated 4-5 blocks) and an average swing speed.
Demon Scythe:
Creates Spinning purple blades that travel in the direction you casted it; starts off extremely slowly and picks up speed over time. They can penetrate enemies but not blocks; maximum travel distance is unknown.
Hellfire Arrows:
Hellfire arrows are presumably crafted with hellstone (wood + hellstone ore), or less likely, with an explosive. They do not destroy blocks, whether directly or through splash damage, but can injure the player.
Golden Trident:
Possibly just a gold version of the Dark Lance (i.e a lower tier) or an entirely different branch of weapon.
Extreme Speculation: Tridents are often associated with Merfolk or Gods of the Sea (Poseidon), possibly an indication of an improved ocean biome.
Gameplay Mechanics:New Accessories:
- Loose items now display item name and amount when picked up, and the currently selected item's name is displayed above the hotbar.
- Lighting has apparently been optimized to improve performance.
- Guide now gives crafting/usage information when presented with an item.
- Instance-specific death messages.
- Slimes float on water, flying mobs cannot enter water.
- Possibly changing inventories for NPC's.
There could possibly be a new Rocket Boot upgrade with purple effects and a much lower mana cost; this could however be a potion which affects standard Rocket Boots.
Potions:
New potions are being added that will grant the player several different "buff" effects, which are displayed in a row of icons beneath the hotbar. Each buff has a small timer near the bottom of the icon which denotes the remaining duration.
Presumably crafted at the alchemy table with either existing or new materials.
Buffs:Icons:
- Water-Walking
- Ability to travel on floor or ceiling (quickly change-able). Character is presented upside down when on ceiling. Might be limited to a range (cannot jump to a surface outside max resolution).
- Ability to see Mobs in unlit areas; mobs will have a ghostly green color in darkness and will fade into normal colors in light.
- Ability to see Ores, possibly through color highlight, flashing particles, or both. May also apply to containers.
- Ability to regenerate health/mana. Additionally, the possible ability to reduce/negate mana costs.
- Ability to Emit Light, at a level much higher and with a larger area than current light sources.
- Possibly the ability to increase mob spawning.
- Increased speed/jump height.
- Increased Bow stats (damage, range, rate of fire).
Buff Potions may not need to be selected in the hotbar to be consumed and applied.
- Boot on water (Related to water walking probably).
- Vertical arrows pointing opposite directions (Related to ceiling walking).
- Face with Goggles, Magnifying Glass, Eye (Possibly related to the various ore/mob/container seeing abilities).
- Heart with a plus (Related to increased health regeneration).
- Red Slime with a plus (Possibly related to mob spawning).
- Bow with a plus (Related to increased bow stats).
- Green Boot with a plus (Related to increased movement stats).
- Figure outlined in light (Related to Emitting Light).
New Mobs:
One confirmed new mob: Flying Demon Thing
Additional mobs have been added to previously uninhabited biomes, possibly new Mini Bosses.
Additional Info:Sources
- Hardcore mode.
- "Biome Updates" (could be a reference to the fact that the desert now has cacti).
- New items (possibly ores, but no information regarding that has been released).
- New Music/Sounds.
- Less aggressive spam detection and a hibernation mode for servers.
- Possibly new vanity items (Top Hat now legitimately obtainable as The Groom will properly spawn).
wow
:sbav:
:uhm:
Mi rendo conto di aver fatto un ottimo investimento, gli sviluppatori si danno un gran da fare
uscita la 1.0.5
un sacco di roba, ecco il changelog
Citazione:
Hello there guys, I told you the update was coming soon and here it is.
Please let us know what you all think! Have fun and good luck with your hardcore mode characters!
NPCs
● 8 New Enemies, find them!
● Changed the way worm enemies spawn.
● Bats, Hornets, and Eyeballs no longer enter water
● Slimes now float in water.
● Only one giant slime will appear at a time.
● The Guide now seems quite knowledgeable in what an item can be made into if you show it to him.
● NPC shops now sell some items on certain nights, or after certain events.
● Devourers should no longer gain random other enemies as its head.
● The Nurse now charges the correct amount for healing.
● Bats now have a death sound effect.
● Talking to the old man at night will give the player a warning now before summoning the dungeon boss.
● Entering the dungeon before defeating Skeletron now spawns a new NPC instead of Skeletron’s head. This should fix several issues with that event.
● Enemy coin drops have been adjusted.
● Man Eaters and Snatchers are no longer effected by knockback and can attack through walls.
● Eater of Souls’ and Hornet AI has been improved.
● Enemies now take up different amount of *slots* depending on AI style and strength. This will help balance conditions when there are lots of strong monsters spawned at once, such as Imps and Bone Serpents.
● Fish are no longer upside-down when out of water.
● Green slimes have been weakend so that start players can deal with them more easily.
● Slimes and Flying enemies no longer make a splash sound when hitting water.
● Items of “Blue Rarity” or higher no longer burn up in lava.
● Burning Skull has been renamed to Cursed Skull, and given different AI.
● Enemy caster’s have had their rate of fire slowed down.
● Meteor heads have less health, do more damage, and move slower.
● There are now slight size variations to the Eater of Souls and the Angry Bones.
● Skeletron has less defense and health.
Items
● New Feature : Buffs activated by Using Potions. Right click a buff to remove it from yourself.
● Over 50 new items!
● The Silver Short swords recipe has been corrected, it is now craftable.
● Torches and candles no longer work when wet.
● Destroying a placed sign while you are reading it will no longer cause your character to become frozen.
● Rocket boots no longer require mana. They will provide lift for 1 second and recharge every time the player touches the ground or uses grapple. Lift speed has been slightly increased to offset loss of long flights. This makes the boots more viable for caster Characters.
● The explosion animation for bombs is now correctly displayed in multiplayer.
● There is now a message pop-up when the player receives an item.
● Filled Buckets may no longer be emptied into solid ground.
● Pots in the underworld now have a chance to drop new items
● Handgun and Phoenix Blaster have been reduced in size.
● Lowered the knockback of Muramasa.
● Reduced the damage of the Blue Moon.
● Flintlock Pistol and Musket have increased damage.
● Only normal trees drop acorns.
● Falling sand clumps are no longer carried by magic missiles/flamelash.
● Jungle armor is no longer a drop. It is a craftable set.
● Magic Mirror now requires mana to be used.
● Harpoon and Maces now correctly show the player’s arm animation.
● The arms dealer will sell unholy arrows at night after the Eater of Worlds has been defeated.
● Space Gun does more damage, but only penetrates 2 enemies.
Server
● Spam detection is less aggressive.
● Increase multiplayer security.
● Fixed a bug that could crash the server when the max amount of clients are connected.
● Added an option to enable additional cheat protection for servers.
● Servers now hibernate when no players are connected.
● Blood Moons now stop correctly if time is changed to day by the server.
Misc
● Corrected some spelling and grammar mistakes.
● Lighting code has been optimized to increase performance.
● Mud and ash now have a chance to fall like sand when struck.
● World update rate has been reduced slightly.
● Water now evaporates when it reaches the underworld.
● Slowed the rate of plant growth.
● Hardcore is now an option when creating a new player. Hardcore players are gone for good after dying.
● The Jungle now has its own music track.
● Vines that refused to grow longer than 1 tile in length while underwater, will now grow correctly.
● Pot graphic was brightened to make it more visible.
● Plants growing out of a clay pot can no longer be cut with a weapon. The new alchemy plants can be grown in these pots.
●Gems, ore, and gold chests now have a sparkle effect.
● Giant glowing mushrooms will now grow back over time.
● The player now starts out with a copper shortsword.
● Dungeon bricks and walls have had their brightness reduced.
Game Interface
● Upon death, A more specific death message will appear for other players, so they know how you died.
● The crafting and armor interface text will fade out when an item tooltip is in front of it.
● The Hot Bar now shows the name of the selected item.
● PVP now requires 5 seconds between Activation and Deactivation and visa versa to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
● Added hotkeys for quickly drinking healing, mana, and buff potions.The healing/mana potion you use is based on the same principle arrows are. Top-Left most item first. The buff potions are all used at once.
● Holding right click on an empty space in the inventory will no longer make a sound effect as if something was there to be picked up.
● Defense totals are now shown in your inventory.
World Gen
● Tweaked the way sand is created during world gen. (Requires new world.)
● Oceans are now slightly larger and generation layout has been improved. (Requires new world.)
● Cactus now grow on sand.
● Coral now grows in the ocean.
● Chests can now spawn near the surface of the world. They will contain treasure that new players may find useful. (Requires new world.)
● Chests and pots now contain loot based on the level they spawn in. (Requires new world.)
● Gold chests will now spawn in some parts of the world. (Requires new world.)
● Corrupt chasms have less of a chance to spawn on jungles. They also now have a cave connecting most of the chasms. (Requires new world.
● Traces of demonite are created during world gen. (Requires new world.)
● Surface jungles have been enlarged, and will override deserts. (Requires new world.)
perfetto!!! Grazie per il changelog
Ciao, ho raggranellato poco meno di 30 ore di gioco a Terraria ma per ora sono riuscito a fare ancora poco: ho da poco battuto l'occhio di Chtulu ma sono in una fase di fiacca perchè vorrei scendere nell'underworld ma appena arrivo i demoni mi mazzuolano a dovere. Ho un'armatura ancora metà argento, metà d'oro e vorrei farmi il nightmare pickaxe per minare l'ossidiana. Avete qualche consiglio?