Non far ste scenate che poi passa il Doom e pensa male :look:
Visualizzazione Stampabile
Non far ste scenate che poi passa il Doom e pensa male :look:
Ah allora è vero che te la fai col doom, PORCO. E io che ho sempre pensato... e mi dicevi... basta, VATTENE. ;_;
official trailer:
http://www.youtube.com/watch?v=ImFplpcXIIU
http://i.imgur.com/CKJil.jpg
http://i.imgur.com/xu3Xa.jpg
http://i.imgur.com/3lIsN.jpg
http://i.imgur.com/xrSrz.jpg
http://i.imgur.com/CrCF2.jpg
mah, non mi convince, mi pare gears of space :uhm:Citazione:
If there’s one thing that made the Dead Space series stand out from the crowd it was the threat of some truly terrifying creatures lurking in the shadows and jumping out at you whenever possible. To add further dread to gamers, it appears Dead Space 3 is no different, and the latest screenshots released for the game show it’s about to get a lot worse.
Isaac Clarke’s arrival on the planet Tau Volantis is one of many dangers and a very new threat to our suited up hero is a number of creatures named Feeders. As the planet lies in a state of starvation, the humans inhabiting the planet have taken to eating the Necromorph beings and in turn are transformed into Feeders.
Whilst appearing as a rather decaying human corpse, the Feeders will no doubt pose a huge threat, especially in the fact that they alert their fellow species and suddenly a pack is formed for you to battle it out against. Whilst the impending fight against a brood may seem of great difficulty, Feeders do have a weakness – they are reliant on sound to navigate their way around, so stealthy players will have a chance to shine in avoiding a hefty fight against numerous creatures.
Citazione:
EA Forecast the World's Deadliest Winter When Dead Space 3 Releases on February
Dead Space 3 Limited Edition Gives Players Advanced Spacesuits and Weapons to Help Overcome Deadly Necromorphs and the Icy, Harsh Alien Terrain
Surviving violent, subzero conditions while fighting gigantic creatures, human enemies and blood-thirsty Necromorphs won’t be as easy as it sounds! Gamers can go it alone, or fortunately for fans everywhere, they will have the chance to face these terrors with a friend when Visceral Games, an Electronic Arts studio launches Dead Space 3 in Europe on February 8, 2013 (5 February 2013 in North America). From the lonely depths of space, to a graveyard of derelict spaceships, to a frozen planet with brutal conditions, Dead Space 3 takes action and terror to incredible new heights. In Dead Space 3, the fate of mankind rests in the hands of engineer Isaac Clarke and his new merciless co-op partner, John Carver. Survival is more difficult than ever before, but Visceral Games announced today that fans who pre-order the Dead Space 3 Limited Edition at participating retailers will have the advantage of using two bonus* suits and weapons, right when they start the game.
The Dead Space 3 Limited Edition provides gamers with first access to two game bundles: “First Contact” and “Witness the Truth” – each of which contains an advanced suit and devastating new weapon. These hand-crafted weapon combinations act as initial blueprints for the millions of permutations players will be able to create using the all-new weapon crafting system in the game.
“First Contact” Bundle
· First Contact Suit: This unique EVA (Extra-Vehicular Activity) suit was built by the SCAF (Sovereign Colonies Armed Forces) for encounters with "foreign entities.” It sports a flamboyant golden finish to provide protection from long-term space exposure and thick armor for… unspecified reasons. The suit was given the nickname "First Contact" by the scientists who made it.
· Negotiator Weapon: While technically classified by the SCAF as a "scientific instrument,” the gold-plated "Negotiator" is loaded with some surprisingly aggressive hardware. The overclocked, top-mounted Tesla Beam is capable of bursting a man-sized organism into several pieces with a single shot. The bottom-mounted Linegun appears to have been built with the sole purpose of cleanly dismembering organic tissue from a distance.
”Witness the Truth” Bundle
· Witness Suit: These insulated suits were worn by a SCAF deep dig team assigned to exhume the darkest secrets of Tau Volantis. Whatever they found locked deep in the ice changed them forever. When they emerged weeks later, they were covered head to toe in strange graffiti and claimed to be "Witnesses to the Truth.”
· Evangelizer Weapon: A modification of the standard AL-2 used by the Sovereign Colonies Legionaries, this version sports a souped-up AL-2g assault rifle on the top with an Emerson 2100 "Big Boy" tactical shotgun on the bottom. The surviving "Witnesses" of the SCAF deep dig team dubbed it the Evangelizer and decorated them top to bottom with strange symbols.
http://www.youtube.com/watch?v=DSXm3R5Fa7Y&feature=player_embedded
Dite quel che volete ma non vedo comunque l'ora di giocarlo, il finalone potente caciarone mi piace
:rullezza:
Bel salto grafico dal secondo
a me non pare tanto distante dai precedenti :uhm:
Quello che noto io è che i modelli 3D sono più dettagliati e l'illuminazione *sembra* migliore (guarda l'immagine con isaac che fluttua tra i detriti, quell'effetto di luce sulla parte superiore del modello non mi è mai capitato di vederlo in DS2). Okay, sull'illuminazione non son sicuro, ma i modelli sono decisamente migliori rispetto al 2 :snob:
io ormai degli screen ufficiali non mi fido assolutamente più :asd:
A moi graficamente pare più o meno uguale al secondo.
Sicuramente dalle immagini (ritoccate o meno) da la birra a RE6 :asd:
Onestamente sto giocando al secondo proprio in questi giorni e mi pare che questi screen siano migliori :uhm:
Poi magari son ritoccati, si. Boh.
Non ci vuol niente a dare la birra a capcom ormai :asd:
sarà mio day one...come fu per i primi 2
Eudora Gameplay Walkthrough:
http://www.youtube.com/watch?v=jRh4fvYPZlI
nuovi screens:
http://www.abload.de/img/ds3_thrillingudj17.jpg
http://www.abload.de/img/ds3_space67zksd.jpg
http://www.abload.de/img/ds3_space4lwk8k.jpg
http://www.abload.de/img/ds3_isaackvjp2.jpg
http://www.abload.de/img/ds3_space3edkkc.jpg
http://www.abload.de/img/ds3_hostileindoor40fjus.jpg
Witness Suit:
http://sphotos-h.ak.fbcdn.net/hphoto...72096714_n.jpg
Lo voglio lo voglio lo voglio
devo ancora giocare al 2 cazz mi devo sbrigare :sisi:
sto meditando di farlo a facile, anche se va contro i miei precetti di videogiocatore vecchio e fissato, ma ricordo che con il primo, giocato a difficile, quando crepavo e dovevo rifare una parte lo facevo in modalità rambo e si perdeva la strizza del primo incontro. Che dite ha senso come idea? :uhm:
giocalo a difficile...è necesario.
se in un punto scleri..abbassi il livello di difficoltà e poi lo rimetti a difficile.
io ho fatto fatto cosi..anzi secondo me si dovrebbe sempre poter cambiare il livello di difficoltà in corso..eviterebbe la frustrazione!!
ma non è questione di frustrazione, è per provare l'esperienza senza ripetere scene in cui inevitabilmente alla terza volta che la fai ti passa la tensione e pensi solo a come fottere quel mostro che ti fa perdere tempo. sto pensando a sta cosa per i giochi horror..mumble mumble..