[URL]
Protocol=unreal
Name=Player
Map=Entry
LocalMap=Entry
TransitionMap=Entry
MapExt=changeme
EXEName=unreal.exe
DebugEXEName=DEBUG-unreal.exe
SaveExt=usa
Port=7777
GameName=Default Game Name
GameNameShort=DGN
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=Engine.Console
GameViewportClientClassName=Engine.GameViewportCli ent
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
Language=int
bAllowMatureLanguage=FALSE
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=UnrealEd.UnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=EngineFonts.SmallFont
LargeFontName=EngineFonts.SmallFont
WireframeMaterialName=EngineMaterials.WireframeMat erial
DefaultMaterialName=EngineMaterials.DefaultMateria l
DefaultDecalMaterialName=EngineMaterials.DefaultDe calMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.Emiss iveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVo lumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.Blinkin gCaret
SceneCaptureReflectActorMaterialName=EngineMateria ls.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials. CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngle s
RandomNormalTextureName=EngineMaterials.RandomNorm al
WeightMapPlaceholderTextureName=EngineMaterials.We ightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.Lev elColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.L evelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMater ials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMateria ls.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSu rfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColo rMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrus hMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhy sicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials .Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.Terra inCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialE rror_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName="Engine.Scout"
DefaultPostProcessName=EngineMaterials.DefaultScen ePostProcess
DefaultUIScenePostProcessName=EngineMaterials.Defa ultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMateria ls.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMater ials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.D efaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=FALSE
bEnableKismetLogging=FALSE
AllowShadowVolumes=TRUE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime = 8.0
PercentUnoccludedRequeries = 0.125
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=True
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=FALSE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
NetClientTicksPerSecond=200
StatColorMappings=(StatName="AverageFPS",ColorMap= ((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),( In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=( (In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17. 5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out =(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=( R=255)),(In=10.0,Out=(R=255))))
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=True
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=False
PumpWindowMessagesWhenRenderThreadStalled=False
; Changed defaults to enabled and increased the upper range [04/14/2010]
[Engine.GameEngine]
bSmoothFrameRate=True
MinSmoothedFrameRate=20
MaxSmoothedFrameRate=75
; mostly copied from 2k4
[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=45.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
[Engine.PackagesToAlwaysCook]
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=FALSE
bSerializeStartupPackagesFromMemoryCompressed=FALS E
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundModes
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=0
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..\%GAME%Game\Cache
CacheExt=.uxx
Paths=..\Engine\Content
ScriptPaths=..\%GAME%Game\Script
FRScriptPaths=..\%GAME%Game\ScriptFinalRelease
CutdownPaths=..\%GAME%Game\CutdownPackages
CutdownPaths=..\%GAME%Game\Script
ScreenShotPath=..\%GAME%Game\ScreenShots
LocalizationPaths=..\Engine\Localization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevShaders
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
AudioDeviceClass=ALAudio.ALAudioDevice
StartupResolutionX=1024
StartupResolutionY=768
UseVSYNC=FALSE
MinAllowableResolutionX=1024
MinAllowableResolutionY=768
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=0
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[ALAudio.ALAudioDevice]
MaxChannels=32
UseEffectsProcessing=True
TimeBetweenHWUpdates=15
MinOggVorbisDurationGame=5
MinOggVorbisDurationEditor=4
DeviceName=Generic Software
; Increased connection timeout to 60 seconds from 30 to help slower machines connect fully
; and increased initial connection timeout to 45
[IpDrv.TcpNetDriver]
ConnectionTimeout=60.0
InitialConnectTimeout=45.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
; Lowered this down to 10,000 [04/14/2010]
MaxInternetClientRate=10000
; Incresed relevancy timeout
RelevantTimeout=10.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName="IpDrv.TcpipConnection"
[IpServer.UdpServerQuery]
GameName=aarmy3
[IpDrv.MasterServerUplink]
DoUplink=True
UplinkToGamespy=True
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=FALSE
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..\Engine\Autosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=True
bPrefabsLocked=True
HeightMapExportClassName="TerrainHeightMapExporter TextT3D"
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=BeastResources
EditPackagesInPath=..\Development\Src
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=UnrealScriptTest
EditPackages=IpDrv
[UnrealEd.UnrealEdEngine]
AutoSave=True
AutoSaveTimeMinutes=10
AutoSaveIndex=0
PackagesToBeFullyLoadedAtStartup=EditorMaterials
PackagesToBeFullyLoadedAtStartup=EditorMeshes
PackagesToBeFullyLoadedAtStartup=EditorResources
PackagesToBeFullyLoadedAtStartup=EngineMaterials
PackagesToBeFullyLoadedAtStartup=EngineFonts
PackagesToBeFullyLoadedAtStartup=EngineScenes
PackagesToBeFullyLoadedAtStartup=EngineResources
PackagesToBeFullyLoadedAtStartup=DefaultUISkin
PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[Engine.DataStoreClient]
GlobalDataStoreClasses="Engine.UIDataStore_Strings "
GlobalDataStoreClasses="Engine.UIDataStore_Images"
GlobalDataStoreClasses="Engine.UIDataStore_GameRes ource"
GlobalDataStoreClasses="Engine.CurrentGameDataStor e"
;;GlobalDataStoreClasses="Engine.UIDataStore_Sessi onSettings" ; unused
GlobalDataStoreClasses="Engine.UIDataStore_Fonts"
GlobalDataStoreClasses="Engine.UIDataStore_Color"
;GlobalDataStoreClasses="Engine.UIDataStore_Gamma"
GlobalDataStoreClasses="Engine.UIDataStore_Registr y"
GlobalDataStoreClasses="Engine.UIDataStore_InputAl ias"
;PlayerDataStoreClassNames="Engine.UIDataStore_Inp utAlias"
PlayerDataStoreClassNames="Engine.PlayerOwnerDataS tore"
;;PlayerDataStoreclassNames="Engine.UIDataStore_Pl ayerSettings" ; unused
[Engine.UIDataStore_SessionSettings]
SessionSettingsProviderClassNames="Engine.SessionS ettingsProvider_GameInfo"
[DevOptions.Shaders]
AutoReloadChangedShaders=True
[StatNotifyProviders]
XmlStatNotifyProvider=false
CsvStatNotifyProvider=false
StatsNotifyProvider_UDP=true
PIXNamedCounterProvider=false
[StatNotifyProviders.StatNotifyProvider_UDP]
ListenPort=13000
[RemoteControl]
SuppressRemoteControlAtStartup=False
[LogFiles]
PurgeLogsDays=2
[AnimationCompression]
DefaultCompressionAlgorithm=AnimationCompressionAl gorithm_RemoveTrivialKeys
TranslationCompressionFormat=0
RotationCompressionFormat=1
[IpDrv.OnlineSubsystemCommonImpl]
MaxLocalTalkers=1
MaxRemoteTalkers=16
bIsUsingSpeechRecognition=false
[IpDrv.OnlineGameInterfaceImpl]
LanAnnouncePort=14001
LanQueryTimeout=5.0
[OnlineSubsystemLive.OnlineSubsystemLive]
LiveSystemLinkPort=14000
LanAnnouncePort=14001
[Engine.StaticMeshCollectionActor]
bCookOutStaticMeshActors=TRUE
MaxStaticMeshComponents=100
[Engine.StaticLightCollectionActor]
bCookOutStaticLightActors=TRUE
MaxLightComponents=100
[LiveSock]
bUseVDP=True
bUseSecureConnections=true
MaxDgramSockets=64
MaxStreamSockets=16
DefaultRecvBufsizeInK=256
DefaultSendBufsizeInK=256
[CustomStats]
LD=Streaming fudge factor
LD=FrameTime
LD=Terrain Foliage Time
LD=Foliage Render Time
LD=Terrain Smooth Time
LD=Terrain Render Time
LD=Decal Render Time
LD=Terrain Triangles
LD=Foliage Instances
LD=Decal Triangles
LD=Decal Draw Calls
LD=Static Mesh Tris
LD=Skel Mesh Tris
LD=Skel Verts CPU Skin
LD=Skel Verts GPU Skin
LD=30+ FPS
LD=Audio Memory Used
LD=Total CPU rendering time
LD=Total GPU rendering time
LD=Occluded primitives
LD=Projected shadows
LD=Visible static mesh elements
LD=Visible dynamic primitives
LD=Texture Pool Size
LD=Physical Memory Used
LD=Virtual Memory Used
LD=Audio Memory Used
LD=Texture Memory Used
LD=360 Texture Memory Used
LD=Vertex Lighting Memory
LD=StaticMesh Vertex Memory
LD=StaticMesh Index Memory
LD=SkeletalMesh Vertex Memory
LD=SkeletalMesh Index Memory
GameThread=Async Loading Time
GameThread=Audio Update Time
GameThread=FrameTime
GameThread=HUD Time
GameThread=Input Time
GameThread=Kismet Time
GameThread=Move Actor Time
GameThread=RHI Game Tick
GameThread=RedrawViewports
GameThread=Script time
GameThread=Tick Time
GameThread=Update Components Time
GameThread=World Tick Time
GameThread=Async Work Wait
GameThread=PerFrameCapture
[MemorySplitClassesToTrack]
Class=AnimSequence
Class=AudioComponent
Class=AudioDevice
Class=CylinderComponent
Class=DecalComponent
Class=DecalLifetime
Class=DecalLifetimeAge
Class=DecalLifetimeData
Class=DecalLifetimeDataAge
Class=DecalManager
Class=DecalMaterial
Class=Field
Class=Font
Class=Level
Class=Material
Class=MaterialInstanceConstant
Class=MaterialInstanceTimeVarying
Class=Model
Class=ModelComponent
Class=MorphTarget
Class=ObjectReferencer
Class=ParticleModule
Class=ParticleSystemComponent
Class=PathNode
Class=RB_BodyInstance
Class=RB_BodySetup
Class=ReachSpec
Class=SkeletalMesh
Class=SoundCue
Class=SoundNode
Class=StaticMesh
Class=StaticMeshActor
Class=StaticMeshComponent
Class=Terrain
Class=TerrainComponent
Class=Texture2D
Class=UIRoot
[ConfigCoalesceFilter]
FilterOut=%GAME%Engine.ini
FilterOut=%GAME%Editor.ini
FilterOut=%GAME%Input.ini
FilterOut=%GAME%Game.ini
FilterOut=%GAME%UI.ini
FilterOut=%GAME%Compat.ini
FilterOut=%GAME%EditorKeyBindings.ini
FilterOut=%GAME%EditorUserSettings.ini
FilterOut=UnrealEd.int
FilterOut=Editor.int
FilterOut=EditorTips.int
FilterOut=UnrealScriptTest.int
FilterOut=WinDrv.int
FilterOut=XWindow.int
[TaskPerfTracking]
bUseTaskPerfTracking=FALSE
RemoteConnectionIP="127.0.0.1"
ConnectionString="Provider=sqloledb;Data Source=DB-02;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes"
RemoteConnectionStringOverride="Data Source=DB-02;Initial Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn"
[TaskPerfMemDatabase]
bUseTaskPerfMemDatabase=FALSE
RemoteConnectionIP="127.0.0.1"
ConnectionString="Provider=sqloledb;Data Source=DEVDB-01;Initial Catalog=PerfMem;Trusted_Connection=Yes"
RemoteConnectionStringOverride="Data Source=DEVDB-01;Initial Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn"
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize=512
FModShadowPrimitiveInteractionInitialBlockSize=512
[SystemSettings]
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
StaticDecals=True
DynamicDecals=False
DynamicLights=True
DynamicShadows=True
LightEnvironmentShadows=True
CompositeDynamicLights=True
DirectionalLightmaps=True
; Changed default to disable motion blur
MotionBlur=False
DepthOfField=True
AmbientOcclusion=True
Bloom=True
UseHighQualityBloom=True
Distortion=True
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
OneFrameThreadLag=True
UseVsync=False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False
SkeletalMeshLODBias=0
ParticleLODBias=0
DetailMode=2
ShadowFilterQualityBias=0
MaxAnisotropy=4
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ShadowFadeResolution=128
ShadowFadeExponent=2.2
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=1.27324
bEnableVSMShadows=False
bEnableBranchingPCFShadows=False
bAllowBetterModulatedShadows=True
bEnableForegroundShadowsOnWorld=True
bEnableForegroundSelfShadowing=True
ShadowFilterRadius=2
ShadowDepthBias=.012
ShadowVolumeLightRadiusThreshold=1000
ShadowVolumePrimitiveScreenSpacePercentageThreshol d=0.25
bAllowFracturedDamage=True
NumFracturedPartsScale=1.0
FractureDirectSpawnChanceScale=1.0
FractureRadialSpawnChanceScale=1.0
FractureCullDistanceScale=1.0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1024,L ODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSi ze=1024,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSiz e=1024,LODBias=0,MinMagFilter=aniso,MipFilter=poin t)
TEXTUREGROUP_Surface=(MinLODSize=1,MaxLODSize=1024 ,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_SurfaceNormalMap=(MinLODSize=1,MaxLOD Size=1024,LODBias=0,MinMagFilter=aniso,MipFilter=p oint)
TEXTUREGROUP_SurfaceSpecular=(MinLODSize=1,MaxLODS ize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSi ze=4096,LODBias=0,MinMagFilter=aniso,MipFilter=poi nt)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLOD Size=4096,LODBias=0,MinMagFilter=aniso,MipFilter=p oint)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODS ize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=po int)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=40 96,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096 ,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096, LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODB ias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= point)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0,MinMagFilter=aniso,MipFilter=point )
[Engine.PhysicsLODVerticalDestructible]
MaxDynamicChunkCount=1000
DebrisLifetime=60.0
[Engine.PhysicsLODVerticalEmitter]
ParticlePercentage=100
[Engine.OnlineSubsystem]
+NamedInterfaceDefs=(InterfaceName="RecentPlayersL ist",InterfaceClassName="Engine.OnlineRecentPlayer sList")
[Engine.OnlineRecentPlayersList]
MaxRecentPlayers=100
MaxRecentParties=5