a quanto pare tutta la parte tattica si :sisi:
Visualizzazione Stampabile
speriamo bene.....
in pratica ragazzi in cosa consisterebbe questo run forward? Gli inserimenti che i giocatori eseguiranno grazie alle nostre tattiche?
No perchè negli altri FM le freccette servivano solo per mettere un giocatore a metà tra le posizioni (quella base della tattica e quella dove la freccia indicava, ad es. mettevi un ala come centrocampista con la freccetta in avanti)...
Ho capito bene?
manca ancora troppo dannazione :uhm:
L'esperto di FM Live è kaos, comunque credo che in quel caso più la freccia è lunga e più le corse in avanti (o indietro) sono state preferite nella tattica.
E' un'opzione diversa dal creare una freccia in FM08, in quel caso in pratica si settava una nuova posizione per il giocatore in fase d'attacco o di difesa, e da quel nuovo punto poi partivano le forward run.
quando hai il possesso palla, quel giocatore corre in avanti
se metti la freccetta dietro, non corre mai in avanti
se lo lasci senza, a volte corre in avanti e a volte no
Ovviamente non c'è l'opportunità di farli correre diagonalmente o lungo tutto il campo
:facepalm:
'na mezza cagata insomma :asd:
Che senso ha avere solo 2 (che alla fine è 1, perchè solo in avanti mi dici) movimenti, quando uno nella realtà (e visto che questo dovrebbe essere manageriale sì ma con un pizzico di simulazione, almeno durante le partite) poter correre solo in avanti... i giocatori con i binari :eek:
Vabè non lamentiamoci prima del tempo, e comunque, sempre meglio che le freccette classiche.
Grazie della risposta :)
Blog aggiornato
Citazione:
It's Monday afternoon, but it feels like Wednesday.
'Twas a very busy weekend at SI Towers, with Steve in our QA room running the longest shift, having got to bed at 7.05am this morning. I feel a bit of a wuss for only having managed 3.30am on both Saturday and Sunday nights. The things we do to get games done, huh - and neither of us are coders, so it's even harder for them.
Still, we're very much getting there, and all the hours at the weekend were definitely worth it, with the 3d view making big strides. Although learning that most of the shops around our studio are closed on Sunday's left us without a decent supply of sweets. Which is probably a good thing.
Anyway, onto this weeks blogs. These, in theory, will be this one today, one on Wednesday, and one on Thursday and, as promised last week, there'll be some new info about the game in them, as well as answering some questions that have been sent in by you, the people reading this blog (to [email protected] if you want to join in the fun!). On top of that, we hope to be able to finalise the minimum specs for the game tomorrow, Tuesday, which we'll post over at our website at www.sigames.com, and then on Friday there'll be a new podcast, which will also have some new features for Football Manager 2009, as well as the normal football chat.
So, where to start. I've just asked Marc at SI to pick a random number between 1 & 6, and he went for 4, which means there'll be 4 new features metioned in this blog.
Let's start off with international "national pool" improvements. For those who like to manage international teams in the game, this will save them lots of time, as the multi-select actions on the national pool window have been improved to make moving players around national squads easier.
Which actually brings me onto something else, something that's been in the game for years, but someone brought up on our forums this weekend as a "good idea for the future", followed by lots of others that didn't realise that you could do it in game. You know when you are using email software, you can select multiple emails by holding down "ctrl" when clicking on them, and using "shift" to select a block of emails? You can do that in FM aswell, by clicking on the arrows to the left of a players name, or a news item name. It surprised me that people didn't know about it already but hey, who reads manuals nowadays, huh? If I read manuals, I'd be much better at putting IKEA furniture together, but it would take half the fun away, but we do spend a lot of time on the manuals for our games, and you will likely learn new stuff from reading them.
Anyway, I disgree. Another couple of nice little touches with the game this year are to do with "generated players" those being players that don't exist in real life, but spring onto the world football stage through the game in future seasons. The first is for players to have more likelike common names for players who like to be known by their nicknames, as many South American players do as their names are so long. Although some of them take it a bit far in real life, with players called Ice Cream and Potato in our database!
Second natioanlities are also now generated for these generated players, so you'll find more Argentinian youngsters with Italian parents, and more players in the future having to decide which nation they want to represent, their own, or their parents.
Time for a couple of questions now that have been asked through the [email protected] address. Ignoring those that asked about specific features, seeing as I asked very nicely for people not to (which still stands, by the way), Daniel Griffin asks - "Can you buy the cool mouse seperately, as I vaguely remember it being sold in a seperate box at my local games store?"
Well, Daniel, the answer is no. In the UK, the mini-mouse is available only with pre-orders from HMV.com (and possibly instore too, but I'll let someone from HMV answer that [hmv: "yup, pre-order in-store and you'll get the mini-mouse too!"]). The mini-mice that were sold previously should never have been sold, and someone got into trouble for allowing that to happen.
Simon Howes asks "Just a quick question Miles, what would be a typical working day for you?" and, err, there isn't actually an answer I can give beyond there being no such thing. There's so many different things to do, the only thing that is typical about my working day is that it tends to involve using my laptop and talking about football a lot.
We even got an email from China, from someone whose email address includes yaomingxin in it, asking about a Chinese language release of the game. We've done this before with FM2007, but it hasn't been possible with the last couple of releases, and is pretty much out of our hands. We'd love to release the game in China as there are so many keen football fans and gamers there, but if it's to be done with a local translation, then it needs to be done properly, and marketed properly. Hopefully that will be possible some time in the future.
Right, I must get back to work now, and continue trying to get the game as good as it possibly can be before it's released on November 14th.
But one more new feature before I go... There have been some improvements to "team records" inside the game, including the addition of a "fastest goal" stat.
Cheers Miles
Ehm, un riassunto veloce di quello che c'è scritto? :look:
Bah un blog inutile.
Altri screens e anteprima
http://gamesurf.tiscali.it/dynamic/a...GINA/anteprima
non ci sono le bandierine per fortuna :bua:
ancora niente sulla data della demo?
ancora niente :nono:
non ho letto l'ultimo blog, comunque ho carpito altre due features nuove
1) I giocatori ora possono chiedere esplicitamente un numero di maglia
2) Gli scout ora prendono iniziativa e vanno in giro invece di stare inattivi quando non hanno compiti.
Due cose carine, non so se ce ne siano altre.
Hanno aggiunto delle caratteristiche ai portieri.
I giocatori potranno avere i numeri preferiti e se li avranno li vedrai quando scegli i numeri della squadra.
Quando vendi un giocatore si è passati da una clausola sulla prossima vendita ad una percentuale di profitto sulla vendita
Se non ho capito male la squadra in cui nasce il giocatore X riceverà sempre una percentuale sulle sue varie vendite.
Migliorate regole nei campionati:specialmente in quello Asiatico e quelli Sud Americani.
I portieri nella caratteristiche ora hanno il gioco di prima e la bravura di tirare punizioni e rigori (Rogerio Ceni :rullezza: )
Ci sarà un roaming di esplorazione: tranne se tu gli dici al tuo esploratore di andare nel posto X decide lui stesso dove andare a seguire dei giocatori.
Settimana prossima uscira un Blog per chiarire il lavoro che è stato fatto nella tattica
Immagine del 3d
Spoiler:
Con i cerchietti sotto i giocatori sembra Subbuteo :asd:
Da fmfans.it
Citazione:
Novità dal podcast
Features annouced in the podcast:
Goalscorers shown in Fixtures/Results screen - Goalscorers are now shown in the Team fixtures page along with the score.
Team panel Information - More Information on Team Panel screen but was not revelaed.
Transfer Panel - More Info about transfer for each league and nation
Player Achievements - Players now have Player Achievements so you can see what awards and trophies they have won in there career.
Improvements on Loan signing - Players will now sign on a permanent deal more often after being on loan to a club.
View Match Option - You can now leave a match you are viewing at any time ie if you are scouting a player during a match you can leave at half time.
Press Conferance Custom Comments - You can now create your own comments in press conferances ie Joe Kinnear (yes you can swear)
Coach Reports Improved - Reports now are more in depth with more variaty. With all the players positions now in a drop down menu.
Finance Information - More information added to World Finance screen.
Competition Fixtures - You can now filter fixtures to show all the fixtures from certain competitions.
Shortlist.com will unveil a new feature everyday next week and on Friday 31st October a video will be posted on Shortlist.com showing the completed 3D match engine
ah anche una piccola notizia:
Accourding to the Podcast the Demo will be released on Sunday November 2nd at Midnight
More details on Monday including the minimum specifications for FM 09
peccato, mi era ancora rimasta un po' di speranza per questa settimana
Vi ricordo di non cancellare le cartelle con gli elementi grafici che avevate inserito in FM08 (loghi, skins ecc. a parte le maglie ovviamente), dato che saranno compatibili con la nuova versione.
altra novità: le partite potranno essere rinviate a causa di allagamento del campo, anche mentre si sta giocando.
Re-laying - You now have the ability to request to re-lay the pitch to ensure a silky smooth playing
surface.
Pitch degredation - This feature tracks the condition of the pitch during the season (possibly leading to the above).
Fixture postponements - Part of the pitch degradation module, this can lead to cancellations for bad weather and waterlogging (and probably those annual stories of fans travelling from Plymouth to Darlington only to have to turn round and head straight back)
1) si potrà richiedere la rizollatura del manto erboso quando si sarà rovinato
2) Legata alla 1, avremo una serie di aggiornamenti sulle condizioni dell'erba durante la stagione
3) possibilità che le gare vengano cancellate per allagamento del campo
Successo durante la beta. Al posto del risultato la partita viene catalogata con un rinv.Citazione:
possibilità che le gare vengano cancellate per allagamento del campo
Me la ha fatta recuperare di mercoledi sera.
ragazzi ma vi rendete conto che sono tutte *******te queste? :bua: