Guarda che è la build migliore :|
Fai uno sporcile di danno con il bite e i razors, e non scoppi con due scoreggie come la gente che stakka item con on hit effect :snob:
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Mexus
Volevo farvi una domanda, gli oggetti on-hit stackano con l'heart-seeking di pantheon? La scarica di colpi per intenderci
Le spell non applicano gli on-hit se non specificato(vedi Ruthless Predator di Renekton)
10-04-11, 19:20:31
KlausIlPrincipe
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Fiammifero
Guarda che è la build migliore :|
Fai uno sporcile di danno con il bite e i razors, e non scoppi con due scoreggie come la gente che stakka item con on hit effect :snob: http://img718.imageshack.us/i/9000c.png/
A parte il fatto che mancano gli stivali e quindi il nemico manco lo vedi, Warwick non è un tank e non deve buildarsi da tank. :facepalm:
10-04-11, 20:42:31
Fiammifero
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da KlausIlPrincipe
A parte il fatto che mancano gli stivali e quindi il nemico manco lo vedi, Warwick non è un tank e non deve buildarsi da tank. :facepalm:
I mercury's tread che sono scusa? :fag:
Non è un tank, difatti è buildato da off tank, o anche Tankwick :snob:
E' pieno di post in giro se cerchi. Il punto è che appunto per fare danno ne hai a sufficienza con i Razors e con la il morso (che fa un 8% della max healt del target indipendentemente dall'equip).
10-04-11, 21:22:46
KlausIlPrincipe
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Fiammifero
I mercury's tread che sono scusa? :fag:
Non è un tank, difatti è buildato da off tank, o anche Tankwick :snob:
E' pieno di post in giro se cerchi. Il punto è che appunto per fare danno ne hai a sufficienza con i Razors e con la il morso (che fa un 8% della max healt del target indipendentemente dall'equip).
È vero, per qualche motivo il mio cervello non ha registrato i Mercury come stivali. :uhm:
A ogni modo I Razors son poco per fare danno. :sisi:
10-04-11, 21:37:45
Bourbon
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
A meno che non stackano salute. Va bene se hai contro tre vladimir e due mundo, male con tutto il resto...
10-04-11, 22:10:25
Fiammifero
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Bourbon
A meno che non stackano salute. Va bene se hai contro tre vladimir e due mundo, male con tutto il resto...
Questa non l'ho capita :D
Se i razor fanno un 4% di healt, vuol dire che per segare uno con 0 MR mi servono 25 colpi (100% di healt, poi ovviamente ne servono di meno contando danno fisico etc.). Che sia un Vlad con 4k di healt o un Ryze con 2k, i colpi son sempre quelli :|
Al max cambia se stackano MR.
Ad ogni modo con ultimate si è già tolto un 20% di healt, un morsetto e siamo già a 40%. Fidati Klaus che danno WW ne fa abbastanza ;) Poi c'è sempre la Sunfire :fag:
Ad ogni modo se si vuole fare più DPS con WW molta gente prende erroneamente i Berseker, quando in realtà si fa molto più danno prendendo per l'appunto i Sorc boots. Ma io sono per i Mercury :)
10-04-11, 23:11:15
Bourbon
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Perchè togliere il 4% a Ryze con un colpo quando puoi togliere il 30% usando altri oggetti d'attacco? Perchè impiegare VENTICINQUE colpi (come se avessi il tempo di darne più di cinque a fine partita) per uccidere una merdina blu tatuata, quando puoi impiegarne due?
Vogliamo vedere come se la cava il mio Sion AD con la core build contro di te con i bloodrazor? Mentre cerchi di infilare i tuoi venticinque colpi sarai probabilmente morto al terzo.
Non è astrofisica, è matematica elementare:
Ryze, 2000HP (esempio eh)
2000 / 100 * 4 = 80
Hai speso quasi 4000 Gold per infliggere OTTANTA a colpo. OTTANTA. E questo senza contare la difesa magica, in generale 30 minimo per campione. Un buon DPS fisico (Ashe, Sion, Tryndamere, Twitch, Xin Zhao, Warwick etc etc) dovrebbe infliggere qualcosa che ondeggia tra i 450 e i 700 a colpo, senza manco essere feedato.
Ora, magari se incontri un team tutto composto di stacker di hp, tipo mundo, vlad, cho'gath e altri, tutti con 6000+ Hp, magari il danno diventa rilevante, ma contro gli squishy? Prenditi una cazzo di bloodthirster e fai almeno il doppio.
10-04-11, 23:34:05
Fiammifero
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Bourbon
Perchè togliere il 4% a Ryze con un colpo quando puoi togliere il 30% usando altri oggetti d'attacco? Perchè impiegare VENTICINQUE colpi (come se avessi il tempo di darne più di cinque a fine partita) per uccidere una merdina blu tatuata, quando puoi impiegarne due?
Vogliamo vedere come se la cava il mio Sion AD con la core build contro di te con i bloodrazor? Mentre cerchi di infilare i tuoi venticinque colpi sarai probabilmente morto al terzo.
Non è astrofisica, è matematica elementare:
Ryze, 2000HP (esempio eh)
2000 / 100 * 4 = 80
Hai speso quasi 4000 Gold per infliggere OTTANTA a colpo. OTTANTA. E questo senza contare la difesa magica, in generale 30 minimo per campione. Un buon DPS fisico (Ashe, Sion, Tryndamere, Twitch, Xin Zhao, Warwick etc etc) dovrebbe infliggere qualcosa che ondeggia tra i 450 e i 700 a colpo, senza manco essere feedato.
Ora, magari se incontri un team tutto composto di stacker di hp, tipo mundo, vlad, cho'gath e altri, tutti con 6000+ Hp, magari il danno diventa rilevante, ma contro gli squishy? Prenditi una cazzo di bloodthirster e fai almeno il doppio.
Semplicemente perchè non ci sono solo merdine blu tatuate di solito nel team avversario :) Poi chi ha detto che WW è un dps fisico :look: io vado di danno magico a morsi e razors per l'appunto. Comunque ognuno gioca con la build che più trova comoda, e WW con equip/specc da tank secondo me è migliore di un WW dps, che crepa con due scoreggie. Io sottolineavo quello :)
Il discorso dei 25 colpi era un esempio, ovvio che si crepa prima ._. R e spam di Q non sono comprese. Se non altro ho capito il tuo discorso di efficienza/gold sui Razors, ma li preferisco cmq al bloodthirster, gli squishy di solito stackano healt tipo RoA e Ryali
11-04-11, 00:21:47
Bourbon
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
L'equip è situazionale, non puoi fare sempre le stesse cose e sperare che vadano bene. Voglio vedere se ti capita un team di cinque carry squishy, quando gli toglierai dai 30 ai 50 a colpo, quanti insulti ti prenderai dai tuoi compagni...
PS: un buon WW ha così tanto lifesteal (innato e tramite equip) da crepare per ultimo, altro che due colpi.
11-04-11, 10:13:41
KlausIlPrincipe
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Fiammifero
Semplicemente perchè non ci sono solo merdine blu tatuate di solito nel team avversario :) Poi chi ha detto che WW è un dps fisico :look: io vado di danno magico a morsi e razors per l'appunto.
Sì, e intanto che la Q esce dal cooldown i tuoi avversari ti massacrano. :facepalm:
BTW, WW non dovrebbe stackare lifesteal: ne ha già abbastanza di suo, prenderne altro significa solo renderlo più vulnerabile a blind e roba del genere. Stackate danno e ammazzate i vostri nemici per primi. :asd:
11-04-11, 10:20:40
Ragnarokker
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
patch preview,
nerf alla lanterna (mannaggia a mort era così comoda in linea...) e all'heart of gold, nerf a nocturne, teemo e i tanky dps, buff a cassiopea e twisted fate (!!!)
11-04-11, 10:22:25
Antares
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Per TF non parlava di bug fixes? :uhm:
11-04-11, 10:30:03
Ragnarokker
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
riascoltato. c'hai ragione. fanculo ._.
11-04-11, 10:42:50
Antares
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
povro mik :consola:
11-04-11, 10:45:56
Il Somax
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Ho scoperto che se si clicca CC nel player della patch preview escono i sottotitoli fatti bene e non i classici sottotitoli automatici di youtube.
Win, per una volta sono riuscito a capire tutto quello che sti americani con i loro accenti improbabili dicevano :asd:
Nerf ai tanky dps :alesisi:
Nerf all heart of gold :cattivo:
Nerf alla wriggle's lantern :uhm:
11-04-11, 10:48:58
Mexus
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Quali sarebbero i bug fix a tf?
11-04-11, 10:49:12
Antares
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Nerf anche per Nocturne :asd:
@lanterna: tolgono l'abilità degli artigli per abbassare la capacità di push in linea, giusto? Chi mi vieta di tenere gli artigli fino al lvl 6 ed evolverli in lanterna quando la fase si laning è finita? Cosa cambia?
11-04-11, 10:50:23
Ragnarokker
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
ma io non dico che devi prendere la carta gialla e fare stun ad area a tutti quelli che stanno sotto torre oppure destiny, gate, carta gialla, bane, q, bane, morte, però checcazzo :cattivo:
11-04-11, 10:51:52
Ragnarokker
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Citazione:
Originariamente Scritto da Antares
Nerf anche per Nocturne :asd:
@lanterna: tolgono l'abilità degli artigli per abbassare la capacità di push in linea, giusto? Chi mi vieta di tenere gli artigli fino al lvl 6 ed evolverli in lanterna quando la fase si laning è finita? Cosa cambia?
no. cambia che prima la percentuale di lifesteal si applicava anche quando entrava la passiva che shottava il minion, quindi se t'arrivavano 3 tiri fortunati ti curavi di un botto e ti permetteva di stare in linea anche da solo più o meno all'infinito :asd:
11-04-11, 10:57:14
Antares
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Quindi tolgono solo il lifesteal dal proc?
11-04-11, 11:00:08
Ragnarokker
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
se ho capito bene si.
12-04-11, 09:47:27
Il Somax
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Uscite le patch notes:
Spoiler:
League of Legends will be updated during scheduled maintenance on 4/12 from 1:30AM until 11AM.
New Skins in the Store
Vandal Brand
Apocalyptic Brand
Gragas, Esq.
Time Machine Zilean
League of Legends v1.0.0.115
Brand, The Burning Vengeance
Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Cassiopeia
Twin Fang cast animation sped up
Petrifying Gaze
Cast animation sped up
Cast range increased to 850 from 700 (effect now roughly matches the particle)
Damage increased to 200/325/450 from 150/275/400
Cooldown reduction with rank is now reflected in the levelup tooltip
More accurately targets enemies that move in/out of the area during the cast time
Dr. Mundo
Base health reduced to 522 from 560
Health per level reduced to 89 from 92
Sadism cooldown increased to 75 seconds from 60
Ezreal
Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast
Galio
Resolute Smite
Damage increased to 80/135/190/245/300 from 60/115/170/225/280
Ability power ratio increased to 0.8 from 0.75
Cooldown reduced to 7 from 8
Righteous Gust
Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
Righteous Gust now applies the movespeed buff to Galio more quickly
Damage reduced to 60/105/150/195/240 from 65/110/155/200/245
Karma
Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally
Kassadin
Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast
Katarina
Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10
Kog'Maw
Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc
Lee Sin
Sonic Wave
Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
Improved the general missile usability
Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
Safeguard range increased by 50
Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
Changes deployed in the April 5th hotfix
Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
Tempest bonus attack damage scaling inceased to 1.0 from 0.6
Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
Flurry passive energy gain increased to 15 from 10 per hit
Maokai
Base movespeed increased to 310 from 305
Base health per level increased to 90 from 82
Base armor per level increased to 4.0 from 3.5
Miss Fortune
Impure Shots healing reduction debuff duration reduced to 3 from 8
Nocturne
Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
Unspeakable Horror
Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
Fixed a bug where breaking the leash near the end would still trigger the fear
Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
Olaf
Fixed a bug where Ragnarok was reducing true damage
Pantheon
Aegis Protection now shows an alternate run animation for Pantheon while active
Renekton
Cull the Meek
Heal reduced to 5% from 7.5%
Fury heal reduced to 10% from 15%
Slice and Dice
Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
Attack damage ratio increased to .9 from .6
Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
Dominus damage reduced to 40/70/100 from 50/75/100
Shen
Stand United shield strength reduced to 200/475/750 from 300/525/750
Singed
Insanity Potion
Fixed a bug where the particle lasted longer than the buff
No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)
Sion
Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels
Sona
Hymn of Valor mana cost reduced to 65 from 75
Aria of Perseverance mana cost reduced to 65 from 75
Song of Celerity mana cost reduced to 65 from 75
Fixed a bug where Power Chord: Diminuendo was reducing true damage
Soraka
Infuse now grants assist credit on ally cast.
Teemo
Noxious Trap
Mushroom reload time increased to 35/31/27 from 30/26/22
Damage reduced to 200/400/600 from 250/475/700
Fixed a bug that calculated the AP coefficient lower than intended
Move Quick cooldown increased to 22 seconds from 13
Tristana
Explosive Shot
Damage now applies over 5 seconds instead of 4 to 8
Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
Healing reduction duration is now a static 5 from 3 to 8
Twisted Fate
Pick a Card
Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
Fixed a bug where Red and Gold card damage did not match the tooltip
Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
Blue Card now restores mana equal to 50% of the damage dealt
Updated the 'Lock Card' tooltip with more detailed damage information
Destiny
Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
Destiny now shows a buff so Twisted Fate knows how long he has to teleport
Tango Twisted Fate skin run animation has been fixed to look more natural
Xin'Zhao
Battle Cry duration reduced to 5 from 7
Crescent Sweep duration reduced to 6 from 8
Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10
Items
Fixed a bug where a capped Leviathan was reducing true damage
Wriggle's Lantern
Combine cost increased to 150 from 75
Life Steal increased to 18% from 14%
Changed proc to magic damage from physical damage
Heart of Gold
Recipe Changed: Ruby Crystal + 350 Gold
Now gives: +250 Health +5 Gold per 5
Randuin's Omen armor reduced to 53 from 80
B.F. Sword
Attack damage reduced to 45 from 50
Gold Cost decreased by 200
Cloak Of Agility gold cost decreased by 50
Infinity Edge
Attack Damage increased to 80 from 75
Critical Strike increased to 25% from 20%
Hextech Revolver spell vamp increased to 20% from 15%
Hextech Gunblade Spellvamp increased to 25% from 20%
Will of the Ancients spellvamp increased to 25% from 20%
General
Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush
12-04-11, 09:50:45
Antares
Riferimento: [League of Legends] [DOTA-clone] Topic Ufficiale
Release Notes v1.0.0.115 Posted by Udyr on Mon, 2011-04-11 18:58
League of Legends will be updated during scheduled maintenance on 4/12 from 1:30AM until 11AM.
Spoiler:
New Skins in the Store
Vandal Brand
Apocalyptic Brand
Gragas, Esq.
Time Machine Zilean
League of Legends v1.0.0.115
Brand, The Burning Vengeance
Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
Cassiopeia
Twin Fang cast animation sped up
Petrifying Gaze
Cast animation sped up
Cast range increased to 850 from 700 (effect now roughly matches the particle)
Damage increased to 200/325/450 from 150/275/400
Cooldown reduction with rank is now reflected in the levelup tooltip
More accurately targets enemies that move in/out of the area during the cast time
Dr. Mundo
Base health reduced to 522 from 560
Health per level reduced to 89 from 92
Sadism cooldown increased to 75 seconds from 60
Ezreal
Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast
Galio
Resolute Smite
Damage increased to 80/135/190/245/300 from 60/115/170/225/280
Ability power ratio increased to 0.8 from 0.75
Cooldown reduced to 7 from 8
Righteous Gust
Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
Righteous Gust now applies the movespeed buff to Galio more quickly
Damage reduced to 60/105/150/195/240 from 65/110/155/200/245
Karma
Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally
Kassadin
Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast
Katarina
Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10
Kog'Maw
Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc
Lee Sin
Sonic Wave
Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
Improved the general missile usability
Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
Safeguard range increased by 50
Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
Changes deployed in the April 5th hotfix
Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
Tempest bonus attack damage scaling inceased to 1.0 from 0.6
Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
Flurry passive energy gain increased to 15 from 10 per hit
Maokai
Base movespeed increased to 310 from 305
Base health per level increased to 90 from 82
Base armor per level increased to 4.0 from 3.5
Miss Fortune
Impure Shots healing reduction debuff duration reduced to 3 from 8
Nocturne
Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
Unspeakable Horror
Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
Fixed a bug where breaking the leash near the end would still trigger the fear
Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000
Olaf
Fixed a bug where Ragnarok was reducing true damage
Pantheon
Aegis Protection now shows an alternate run animation for Pantheon while active
Renekton
Cull the Meek
Heal reduced to 5% from 7.5%
Fury heal reduced to 10% from 15%
Slice and Dice
Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
Attack damage ratio increased to .9 from .6
Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
Dominus damage reduced to 40/70/100 from 50/75/100
Shen
Stand United shield strength reduced to 200/475/750 from 300/525/750
Singed
Insanity Potion
Fixed a bug where the particle lasted longer than the buff
No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)
Sion
Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels
Sona
Hymn of Valor mana cost reduced to 65 from 75
Aria of Perseverance mana cost reduced to 65 from 75
Song of Celerity mana cost reduced to 65 from 75
Fixed a bug where Power Chord: Diminuendo was reducing true damage
Soraka
Infuse now grants assist credit on ally cast.
Teemo
Noxious Trap
Mushroom reload time increased to 35/31/27 from 30/26/22
Damage reduced to 200/400/600 from 250/475/700
Fixed a bug that calculated the AP coefficient lower than intended
Move Quick cooldown increased to 22 seconds from 13
Tristana
Explosive Shot
Damage now applies over 5 seconds instead of 4 to 8
Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
Healing reduction duration is now a static 5 from 3 to 8
Twisted Fate
Pick a Card
Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
Fixed a bug where Red and Gold card damage did not match the tooltip
Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
Blue Card now restores mana equal to 50% of the damage dealt
Updated the 'Lock Card' tooltip with more detailed damage information
Destiny
Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
Destiny now shows a buff so Twisted Fate knows how long he has to teleport
Tango Twisted Fate skin run animation has been fixed to look more natural
Xin'Zhao
Battle Cry duration reduced to 5 from 7
Crescent Sweep duration reduced to 6 from 8
Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10
Items
Fixed a bug where a capped Leviathan was reducing true damage
Wriggle's Lantern
Combine cost increased to 150 from 75
Life Steal increased to 18% from 14%
Changed proc to magic damage from physical damage
Heart of Gold
Recipe Changed: Ruby Crystal + 350 Gold
Now gives: +250 Health +5 Gold per 5
Randuin's Omen armor reduced to 53 from 80
B.F. Sword
Attack damage reduced to 45 from 50
Gold Cost decreased by 200
Cloak Of Agility gold cost decreased by 50
Infinity Edge
Attack Damage increased to 80 from 75
Critical Strike increased to 25% from 20%
Hextech Revolver spell vamp increased to 20% from 15%
Hextech Gunblade Spellvamp increased to 25% from 20%
Will of the Ancients spellvamp increased to 25% from 20%
General
Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush