All across the lands of Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and Horde first reached the frozen wastes, but the champions of Azeroth continue to march forward. Now Icecrown Citadel, the cornerstone of the Scourge's power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an alliance with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. The strongest combatants of this coalition, along with the champions of the Alliance and Horde, will lead the charge against the citadel.
This dungeon reveals the culminating story events and battles of the Wrath of the Lich King expansion pack. Join the legendary heroes Highlord Tirion Fordring, High Overlord Saurfang, Muradin Bronzebeard, Highlord Darion Mograine, and King Varian Wrynn in an epic battle against the Scourge and their master. Icecrown Citadel features 10- and 25-player versions of the raid dungeon, and each version has 12 encounters. Each encounter can be fought in either normal or Heroic mode, and players can use a new user interface feature to toggle easily between difficulties. The rewards in the raid dungeon start at item level 251 in the normal mode with 10-player encounters, increase to item level 264 in the Heroic mode mode with 10 players and the normal mode with 25-player encounters, and then finally reach item level 277 in the Heroic mode with 25 players.
Grand Entrance of the Citadel
After breaching the fortress, players will face a legion of undead guards directed to repel any invaders. Commanding the defenders is Lord Marrowgar, a monstrosity fused together from the bones of the undead. Supreme Overseer of the Cult of the Damned, Lady Deathwhisper is the next opponent. She bolsters the faith of her followers by promising them the opportunity to give eternal service in undeath.
As they continue their ascent, the Alliance and Horde heroes ultimately end up outside of the citadel where their hatred for one another erupts into a battle for dominance over the Rampart of Skulls. Players will join in battle alongside High Overlord Saurfang on the Orgrim's Hammer gunship or Muradin Bronzebeard on The Skybreaker in a unique encounter. Each faction will protect its gunship and try to destroy the other one in a back-and-forth battle to see who is truly worthy of facing the Lich King.
The Lich King's most powerful death knight then stands as the final obstacle for the heroes to enter the upper reaches of the citadel.
The Wings of Icecrown Citadel
After the heroes of the Alliance or Horde defeat the other faction on the gunships and wipe out the creatures near the entrance, players will venture into an area with three separate wings. Here they will face a multitude of terrors that must be vanquished in order to confront the Lich King.
In the Frostwing Halls players will battle alongside the Ashen Verdict and push into the lair of the deadly frost wyrm Sindragosa, who continues to strengthen her brood with the help of Ymirheim's vrykul. Along the way, the heroes will stumble upon Valithria Dreamwalker, a captured green dragon whom the Scourge is using as a test subject for their own ends....
The Plagueworks contains the most twisted experiments ever produced by the Scourge. In this wing players will face two new forms of abomination in Festergut and Rotface, who currently protect their devious creator, Professor Putricide.
The Crimson Hall contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes Valanar, Keleseth, and Taldaram were raised into undeath by the Lich King to avenge themselves while protecting their blood-queen, Lana'thel.
The Frozen Throne
After clearing all three wings, players will ascend to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver them to their deaths....
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
era chiaro che non potevano far finire il tutto con una 5 man :D
10-10-09, 11:09:59
Darkromac
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Piccola domanda, molto probabilmente niubba ma dato che non ho mai fatto un pg ally non so se ne si parla nelle quest.......io li vedo un nome che NON dovrebbe esserci....Muradin Bronzebeard....ma non era morto quando Arthas ha trovato Frostmourne?!? Mi sono perso qualche passaggio?:look::look:
10-10-09, 11:26:09
GeeGeeOH
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
In World of Warcraft: Wrath of the Lich King, in a quest in the Frostmourne Cavern in the Dragonblight, players can see a flashback of the interaction between Arthas and Muradin prior to Arthas claiming Frostmourne. It turns out that Muradin was not slain when the ice encasing Frostmourne shattered, but was merely wounded. A short time after Arthas left, Muradin awoke. Confused, hurt, and with total amnesia, he wandered out into the snow.
Muradin was eventually tracked down by a group of Frostborn dwarves, who followed his trail of blood-soaked snow during an extremely harsh blizzard. These Frostborn just happened to be on their way home to Frosthold from a trek across the Dragonblight. Not about to let their new-found cousin freeze to death, they took him along with them, and a short time later they came under attack by a jormungar. After slaying the worm single-handedly and saving the dwarves, they took him in and gave him the name Yorg Stormheart, after a Frostborn warrior of legend. Eventually, Muradin/Yorg becomes King of the Frostborn and brings his people into the Alliance, which had begun journeying into Northrend to do battle with the Lich King, the renegade blue dragonflight, and the iron dwarves. Despite his people befriending the Alliance and the Explorers' Guild, he expressed concern over involving his people in wars that would result in their deaths.
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
letto tutta la chiacchierata e sopratutto l'intervento di muradin...ma sono così fuori "lore" che non ho capito cosa sta accadendo ne perchè lo hai lincvato :D
P.S.
ho iniziato a leggere i romanzi per capirci qualche cosa in piu
16-10-09, 17:01:31
Dedalus
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Lato Orda?
16-10-09, 17:02:29
Lilyth
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Citazione:
sup bolvar
:lol:
16-10-09, 17:03:03
GeeGeeOH
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Non cambia molto tra lato orda ed alleanza.
C'è sempre Bolvar di mezzo.
16-10-09, 17:20:52
Dedalus
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Citazione:
Originariamente Scritto da GeeGeeOH
Non cambia molto tra lato orda ed alleanza.
C'è sempre Bolvar di mezzo.
Ok, ma immagino che non ci sia IL nano insieme a Tirion. O sì?
16-10-09, 17:22:57
GeeGeeOH
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Il leader orda è Varok Saurfang.
16-10-09, 19:33:39
Dedalus
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Grazie :)
16-10-09, 20:20:42
ilonand
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Purtroppo è impossibile che si riesca a salvarlo visto dove sta andando a parare il lore.....Però sarebbe bello....
Questo comunque ci conferma che l'immolated champion nelle visioni di Yogg-saron era proprio lui (non che ci volesse molto,come del resto a capire che il campione corrotto nella stessa visione è Saurfang jr)
P.s:gee,l'immagine del tuo spoiler non si vede più,immagino che fosse la stessa
17-10-09, 00:23:52
devils_reject
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Qualche idea di cosa accadrà fra questo raid e l'espansione? dite che Cataclysm uscirà prima di un'altra content patch?
17-10-09, 07:22:32
ECZO
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
manca un raid coi troll!
17-10-09, 10:58:14
Lord_Barba
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Citazione:
Originariamente Scritto da ECZO
manca un raid coi troll!
Per rimediare a tutto ciò, in Cataclysm ci saranno solo instance con troll. :sisi:
17-10-09, 20:18:35
GeeGeeOH
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Ma direi più Doomsday :bua:
Speriamo che picchi di meno :bua:
21-10-09, 11:48:49
theddy
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
messo il set del pally e del prete...che schifo
29-10-09, 18:32:08
GeeGeeOH
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Citazione:
Originariamente Scritto da Daelo
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.
Why are we doing this?
The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.
We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.
We'll have this on the PTR soon so players can see the effects inside Icecrown Raid.
Riferimento: Icecrown Citadel: The Frozen Throne! (Raid)
Citazione:
Originariamente Scritto da Ghostcrawler
Our original estimations for tank avoidance would have worked fine had we not decided to add extra tiers of gear to reward heroic boss kills halfway through the expansion.
The Cataclysm design will keep tank avoidance at more manageable levels. The loss of defense skill counts for a lot right there. We are also considering giving bosses expertise or other ways of baking in Icewell Radiance -- basically the concept that bosses scale with gear rather than just hitting harder and taking more hits.
We didn't decide until last night to do the Icecrown Radiance. Without the extra tiers that the Ulduar and ToC hard modes included, then the max gear level might have been more like ToC normal 25 is today, and we didn't add Jormungar Radiance.
We would not have this problem if Icecrown gear had been item level 245 or so, as we originally intended. We added a few extra tiers of gear to support heroic modes. We felt like we had to do that to have different difficulty levels and make raiding more accessible overall. We felt like we had to reward the harder modes with the better gear or nobody would have been very interested.