Meeting the needs of competitive players and bringing hope to three generations of Threewave fans, Delta CTF builds its foundation on 10 years of Quake CTF experience, history and pride.
The DeltaCTF team has found the default Capture the Flag gametype present in Quake 4 to be devoid of many key game features and design elements which the CTF community has come to love and depend on for over a decade. This foundation created over the years by community created a well-recognized gametype where in Quake reached its peak during the era of Q2CTF. Over the years the degradation of this gametype has lead to the current crisis where the Quake CTF Community no longer has a playground to play in. Delta CTF hopes to resolve this by implementing those features in which CTF fans desire to see once again in Capture the Flag.
Foundation:
* Red vs Blue Teams
* Realistic Flag Models
* Traditional Rune Powerups
* Grappling hook Utility (On-Hand Weapon Select)
* Three Tiered Armor System
* Powershield Powerup
* Improved Respawn Locations
* Team Overlay Information
* Drop Weapons
* Drop Ammo
* Ambient Lighting
* Brightskins
* Upward Counting Clock
* Increased Player Acceleration
Improvements:
* Newly Balanced Weapons (Reduced Rail Damage)
* Restructure Timelimit into 3 Game Periods
* Shoutcasting Features
* Spectator Improvements
* Player Profiles
* Sponsor Advertising
* Player Jerseys / Clanskins (Name, Clan, Country)
* Improved GUI (Ammo/Weap Info)
After 4 months of hard work and dedication we are finally releasing a public beta of our mod. Some people asked us why we waited so long to release a public version and the short answer would be so more was done for people to enjoy and not get sidetracked with so much being wrong but able to enjoy the game we have made. Granted there are still problems, which is why this is a beta and not final. So please give us your feedback. We still have features to show off for final, but your opinions will help make this mod the best ctf mod for quake 4.
have made a wiki collaboration to give information about the mod here: http://deltactf.com/wiki-index.php Let us know if you have anything that we need to add.
The first public beta for Delta CTF has been released. Delta CTF brings back the classic style of Capture the Flag back to Quake 4. The Delta CTF team thought that Quake 4 was missing key elements which the CTF community depends on. Bringing back the old style back for the Q2CTF the Delta CTF mod hopes to save CTF as we know it.
Foundation:
* Red vs Blue Teams
* Realistic Flag Models
* Traditional Rune Powerups
* Grappling hook Utility (On-Hand Weapon Select)
* Three Tiered Armor System
* Powershield Powerup
* Improved Respawn Locations
* Team Overlay Information
* Drop Weapons
* Drop Ammo
* Ambient Lighting
* Brightskins
* Upward Counting Clock
* Increased Player Acceleration
Improvements:
* Newly Balanced Weapons (Reduced Rail Damage)
* Restructure Timelimit into 3 Game Periods
* Shoutcasting Features
* Spectator Improvements
* Player Profiles
* Sponsor Advertising
* Player Jerseys / Clanskins (Name, Clan, Country)
* Improved GUI (Ammo/Weap Info)
I would like to publicly thank the team that has made this possible:
66.36.243.128:28004 Virginia
71.125.51.238:28004 New York City
209.160.66.71:28004 Virginia
69.64.48.171:28004 St. Louis
72.5.249.105:28004 Dallas
team-infinity.ath.cx:28005 Germany
194.116.123.131:28008 Italy
80.86.187.109:28005 Germany
For more information you can head over to the HOMEPAGE
The QuakeCon 2006 had to offer some in such a way: The ET: Qs presentation at Inside Look RK Quake Wars, the key note of John Carmack, several Q&As with ID and Splash Damage coworkers, the possibility, Enemy Territory: To allude Quake Wars, and naturally the four Tuniere.
But who thought, this was everything, was mistaken: Completely unnoticed by the whole Trubel also young the Quake4-Mod DeltaCTF, which have only recently their beta version released, held its own presentation. There they showed among other things a 3:55 min are enough for Gameplay Trailer, which they published now also for' s broad public and which spendiert us out agendas a view of the play feeling of the MP-Mod:
ADD: Added team colored weaponspawn identifiers to deltactf1, deltactf2, deltactf4, deltactf5, deltactf7, deltactf9 and deltactf10.
Changes in 5.44:
CHG: Removed a lot of old code from Q4 singleplayer and unused gametypes.
CHG: Reverted NOSTALGICA's toxic water from being instakill to 25dmg/sec.
CHG: Altered some visuals in OLD BRICKS
CHG: Altered the mainmenu slideshow to include the loadscreens of deltactf1-10
CHG: Lowered the resolution of some textures to decrease project file size and texture memory usage.
CHG: Added additional clipping around the columns in RAMPRAGE in center
CHG: Altered the doors on EQUINOX to remain open, the doors were reported as causing hitching and not opening in a timely manner online.
CHG: Added some additional lighting to ARACHNOPHOBIA.
CHG: Lowered the megahealths on ARACHNOPHOBIA.
Fixes in 5.44:
FIX: Projectiles through teleporters will no longer crash linux servers.
FIX: Fixed 4 visportals and 2 lights on NEUROTICA RETURNS.
FIX: Fixed crashes occuring NOSTALGICA's toxic water caused by dropped items.
FIX: Fixed 4 walls (holes) in COURTYARD that were allowing weapons to pass through the wall and on occassion crash the server.
FIX: Fixed the water in COURTYARD's blue RA room so that it is now visible.
FIX: Fixed a clipping issue in The CITADEL that allowed players to climb above the ceiling clip.
FIX: Fixed a clipping issue in EQUINOX that allowed players to climb behind a wall clip in base.
FIX: Raised the Quad Damage item and set it nodrop to prevent players from grabbing it from below the bridge.
FIX: Fixed 2 walls (holes) in SECURITY BREECH in curved surfaces.
FIX: Corrected the default configs with the correct mapcycle.
The Quake4 1.3 compatible version of the DeltaCTF mod. Meeting the needs of competitive players and bringing hope to three generations of Threewave fans, Delta CTF builds its foundation on 10 years of Quake CTF experience, history and pride.
The DeltaCTF team has found the default Capture the Flag gametype present in Quake 4 to be devoid of many key game features and design elements which the CTF community has come to love and depend on for over a decade. This foundation created over the years by community created a well-recognized gametype where in Quake reached its peak during the era of Q2CTF. Over the years the degradation of this gametype has lead to the current crisis where the Quake CTF Community no longer has a playground to play in. Delta CTF hopes to resolve this by implementing those features in which CTF fans desire to see once again in Capture the Flag.
Rather too late than not at all: In order to be honest, also we must admit that to us the final releases of the Mod DeltaCTF so far through the rags gone actual is it nevertheless already for three days, to a large extent from the public unconsidered, at the disposal…
Nothing the defiance since the first announcement up to the finished version 1.0 straight times five months passed, in which well-known names portiert such as ID Softwares “Community Liaison” Donnie “SyncError” domino, map professional Yan “Method” Ostretsov, Drach or Tom “phantazm” Perryman with united forces the CTF Feeling from Quake2 in the newest quake.
Users of old test versions should delete these before the installation of the version 1.0, then stands to you the old School CTF benefit with all his features finally nothing more in the way: