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  1. #1
    Il Niubbi L'avatar di Deadeye
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    Exclamation [Patch e/o Exp] Le ultime novita'

    Ho deciso di creare un post..che cerchero' di tenere aggiornato
    sulle varie novita' che apporteranno le patch in lavorazione
    e la loro data d'uscita,cominciamo...
    Multyplayer patch. 1.0
    Data di rilascio: Rilasciata
    Spoiler:

    Ask and ye shall receive! Here are the patch notes for the Stonehenge Chronicles on Test Center.

    Beta installations are not compatible with Stonehenge. You will need to install a retail copy in order to update to this Test Center build.

    ***PLEASE NOTE***
    THESE PATCH NOTES DO NOT REPRESENT ALL THAT THE STONEHENGE CHRONICLES WILL BE OFFERING WHEN THEY LAUNCH ON THE LIVE SERVERS.

    The Stonehenge Chronicles
    Update Notes - Test Center Edition

    General
    Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.

    All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.

    PvP
    A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.

    When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.

    Players can still duel in other areas by joining the same party and activating their /pvp flag as before.

    UI

    * The Mini Map is now set to the top right of the screen with character state icons appearing below.
    * The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
    * The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P’ key.
    o The screen has been re-arranged to allow for more information and additional features.
    o Party Leaders can advertise existing groups to add new members.
    o Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
    o New search filters have been added to better find the right group dynamic.
    o Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.

    Skills
    There are a wide variety of balance tweaks across the Templar and Cabalist factions.

    Cabalist:

    * Brom’s Curse:
    o The rank progression of this spell has been adjusted. Brom’s Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
    o This spell may now be cast while moving.
    o This spell now heals a fixed amount based on the attacker’s level instead of being based on a percentage of the attacker’s health.

    * Afterlife
    o The power cost of this spell has been reduced.

    * Elemental Drain
    o The power cost of this spell has been greatly reduced.
    o The casting time has been reduced by 1 second.

    * Word of Fear
    o The Fear Attack Strength of this spell now properly scales with the caster’s level.

    Evoker
    Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.

    * Spectral Curse
    o The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
    o This spell may now be cast while moving.
    o The power cost of has been reduced substantially, and the range has been increased to 15 meters.
    o The explosion damage caused by Spectral Curse has been increased.

    * Arcane Shield
    o The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
    o Arcane Shield is unaffected by the Evoker’s movement.
    o This spell now lasts for 10 seconds with a 40 second recast time.

    * Concentrate Damage
    o The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.

    * Summon Ember
    o The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
    o The Ember’s Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.

    * Firestorm
    o The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
    o The Ignite Attack Strength of this spell has been reduced.

    * Flameshards
    o The Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
    o Increased ranks in Flameshards now increases each shard’s Ignite Attack Strength.
    o The spells now has a cool-down time of 2 seconds.
    o This spell’s power cost has been decreased.

    * Hellfire
    o This spell’s casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
    o This spell now has a cool-down time of 2 seconds.
    o The damage and Ignite Attack Strength of this spell have been increased substantially.
    o The targeting of this spell has been fixed.

    * Spectral Bolt
    o The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
    o The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.

    * Spectral Lash Mastery
    o The damage of the explosion caused by this spell has been doubled.
    o The rank bonus of this spell is now applied to the explosion effect properly.

    * Lightning Field
    o The damage of the Lightning Field has been increased substantially.
    o The power cost of this skill has been decreased.
    o This spell now has a cool-down time of 2 seconds.
    o The rank bonus tooltip now properly displays a 15% instead increase in radius.

    * Tempest
    o The casting time, power cost, and cool-down of Tempest have been decreased.
    o The base damage and strike frequency increase per rank of Tempest have been decreased significantly.
    o Each Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
    o The rank bonus of this spell now properly increases the frequency of lightning strikes.

    * Arc Legion
    o The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
    o The range of this spell has been fixed at 12 meters.
    o The damage of this spell has been slightly increased.

    * Demonspine
    o The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
    o The power cost of this spell has been decreased.

    * Boneshards
    o The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
    o The damage of this spell has been increased by 60%.

    * Skullsplitter
    o The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
    o Skullsplitter now explodes into a significantly more predictable nova pattern.
    o The power cost and cool-down of this spell have been slightly decreased.

    * Venomous Spirit
    o The damage of this spell has been increased and the power cost has been decreased.
    o The Fear Attack Strength of this spell now scales properly with the caster’s level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.

    * Venom Armor
    o Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
    o The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
    o The initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.

    * Swarm
    o The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
    o The cool-down of this spell is now fixed at 10 seconds.
    o The power cost of this spell has been decreased significantly.

    Templar:
    Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.

    * Aura of Power
    o The amount of power regeneration granted by Aura of Power has been decreased.

    Blademaster

    * Call of the Chosen
    o The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster’s level.

    Guardian

    * Aura of Renewal
    o The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.

    * Aura of Defense
    o The armor bonus granted by Aura of Defense has been decreased.

    * Aura of Salvation
    o The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.

    * Grand Aura
    o This skill now provides an equal percentage increase to the Guardian’s Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.

    * Challenge
    o The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.

    * Denounce
    o The Taunt Attack Strength of this skill now properly scales with the Guardian’s level.

    Quests

    * Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.

    Items

    * Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
    o All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
    o Once all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
    o All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.

    * The Stun Defense granted by the Gyro Stabilizer has been increased.

    * Health and Power injectors now show up in high level stations.

    Crafting

    * The limit on number of times an item can be upgraded has been raised to 10.

    * Upgrading an item takes 50% less resources.

    * A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
    o Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
    o The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

    Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.


    Multyplayer patch vers. 0.7
    Data di rilascio: Rilasciata
    Spoiler:

    Patch 0.7 Notes

    Memory Usage

    * Fixed a UI-related memory leak
    * Fixed a clothing and armor texture-related memory issue

    User Interface

    * New Party Panel interface that helps players find other players for creating groups more easily.
    * Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
    * Added an auto-transparency feature to the chat interface. This feature can be toggled in the Game Options menu.
    * Players should now be able to skip all startup logo splash-screens with a single click.

    Nightmare Difficulty

    * The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.

    Skills

    * Fixed skills getting added to and/or removed from Shift activation when swapping weapons.
    * Investing a skill point into an Aura skill will no longer automatically cause it to activate.

    Templar

    * Taunt skills are no longer reduced in effectiveness when grouped

    Blademaster

    * Path of Righteousness now applies damage from offhand melee weapons.

    Guardian

    * Prayer of Retribution can now be used while poisoned.
    * Prayer of Healing can no longer be used while poisoned.

    Cabalists

    * The Summon Ember and Summon Fire Elemental skills should no longer conflict when granted through items.

    Evokers

    * Fixed a bug that caused Drain Power to charge an upfront power cost.
    * Tempest’s targeting range has been increased and should now properly lose targets that move out of range.
    * Fixed a bug which prevented Boneshards from having any effect on every other cast.
    * Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.

    Summoners

    * Hand of Nostrom correctly adds more beams as the skill level increases.
    * Fixed a bug which sometimes caused the Warper’s pet icon to not show up.
    * Master of the Flame’s skill effects now display properly in the skill description tooltip.

    Hunters

    * Engineers
    o Engineer Drone behavior improved.
    o Fixed a bug that allowed Repair Drone to be used at no cost.
    o Drones will now level properly along with their owner. Existing Drones that are below your character’s level will automatically be raised to the correct level.
    o Drones now receive correct health bonuses with skill level after re-summoning it.
    * Marksmen
    o Overshield now gives the correct amount of shields.
    o Fixed a bug that prevented Homing Shot from activating properly

    Quests

    * Fixed a bug with the Cannon Street Rails Quest Bug.
    * Fixed an end of Act 4 bug where Maxim and Arphaun occupy the same place, allowing you to only talk to one of them, thus preventing you from completing the quest.
    * Fixed a bug where Slaughterbeast occasionally doesn't spawn as expected for the “Regular Customer” quest.

    Items

    * Improved the drop rate of various recipes and analyzers.
    * New blueprints have been added for Focus items and Boots.
    * Focus items and Boots can now be made by crafters.
    * Fixed a bug where Auras would turn on and off when swapping weapons that grant aura skills.

    Guilds and Groups

    * Fixed a bug where players were not seeing Guild invites.
    * Introduced new Auto-Party logic to provide better matches.

    World Movement

    * Fixed additional instances where players were sometimes randomly teleported when other people use portals.
    * Players can now use the /stuck command when in Ghost form.
    * Fixed rare instances where certain areas were impassible.

    Miscellaneous

    * Fixed a bug where Founders saw all character names in blue text.
    * Fixed rare issues with being unable to properly apply the Multiplayer patch.
    * Fixed a bug with mods on weapons not being properly equipped when loading a character.
    * Fixed rare cases where the PRD became unusable.
    * Fixed a bug where numerous pets would show up in Stations.

    Special Subscriber Features

    12 new Unique Items
    New unique weapons spread across all three factions.

    We have a few Holiday goodies in our bag of tricks, including a very special gift that keeps on giving!

    The Transmogrifier
    This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.

    Wintry Chapeau
    This festive winter cap will give you good luck and cheer all the year round.

    Fester Festivus
    Quest for a jolly new fiendish friend decked out in holiday garb.

    8 New-Year Dye Kits
    Celebrate the New Year with special winter colors for your armor.


    Vorrei farvi notare questa simpatica riga
    *The Transmogrifier
    This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.

    A quanto pare si potra' aprire grazie ad esso una specie di cowlevel alla diablo
    Peccato sara' solo per i paganti
    -----------------------------------
    Single player patch
    Vers.0.6
    Data di rilascio: Rilasciata
    Spoiler:

    Single Player Patch 0.6 - DECEMBER 18, 2007

    North America and Europe Only
    Download Here

    General
    • Fixed a known issue with the inventory user interface that caused the client to lock up.
    • Fixed a bug which caused the Mini-game to sometimes become stuck.

    Graphics
    • Fixed a texture memory leak that occurred when inspecting armor items. This will improve long-term memory usage, especially for players that frequently buy, sell, and analyze items.
    • Overall memory usage improved, especially in Stations. This increases client stability, reducing “memory exhausted” crash issues.

    UI
    • Many new UI sounds for better player feedback.
    • New error message/sound when a character attempts to purchase an item without enough gold or room in their inventory.

    Skills

    Guardians
    • Prayer of Healing cannot be used while poisoned.

    Blademasters
    • Surge of Speed effects do not stack with Adrenaline boosts.

    Summoners
    • The Summon Reaper cool down is now fixed and independent of other Minions.

    Hunters
    • Escape displays its rate of use.

    Engineers
    • Drones stats/items now save on logout.
    • Drones now properly receive Armor and Shields when equipped with armor using the Armor Retrofit skill.
    • Improvements to Haste Bot per-level effects.
    • Molotov Assault now has a splash damage component in addition to its field effect.
    • Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels.


    Quests
    • PDA quest item no longer drops to the floor.
    • Fixed various known issues which prevented players from being able to continue interrupted side-quests.
    • Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed.

    Items
    • Dual Focus and Dual Melee affixes no longer spawn.
    • Rebalanced Health and Power regeneration affixes.
    • Fixed known bugs that caused players to sometimes lose items.
    • Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
    • Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this fix. We are looking into whether we can fix the old items, but we don’t currently have a solution.
    • Items dropped in the world now have slightly lower overall feed requirements.
    • Analyzers now work as expected on stashed items.
    • Random recipes (including those found at Crafters) no longer produce Unique items.

    Monsters
    • Addressed numerous sync issues with Ravagers.

    Environments
    • More chests have been added to the Underground Cave passage set.

    World Movement
    • Fixed known issues which occasionally prevented characters from being able to load or switch instances.
    • Fixed several issues with players getting stuck in the world.
    • Fixed a bug causing some players to become stuck at St. Paul’s in Nightmare difficulty.
    • Fixed a bug that caused players to be randomly teleported under certain circumstances.
    Ultima modifica di Deadeye; 16-01-08 alle 00:16:39

  2. #2
    Il Nonno L'avatar di Illian
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da Deadeye Visualizza Messaggio
    Nightmare Difficulty

    * The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.
    GRAZIE!

  3. #3
    L'Onesto L'avatar di cavaliereombra
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    Predefinito Re: [Patch] Le ultime novita'

    Io mi auguro davvero che sul fronte memoria abbiano migliorato il gioco... ieri sera nel tentativo di accedere alla RAM mi ha fatto piantare il PC e temo di aver perso quanto avevo fatto (i salvataggi automatici saranno comodi, ma non in casi di blocco del gioco mica si capisce cosa è stato salvato e cosa no).

  4. #4

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da Deadeye Visualizza Messaggio
    World Movement

    * Fixed rare instances where certain areas were impassible.
    Era ora.
    Troppe volte ho dovuto riavviare perchè i tunnel delle metropolitane non andavano da nessuna parte .

  5. #5
    Il Nonno L'avatar di Illian
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da il Mago di Ot Visualizza Messaggio
    Era ora.
    Troppe volte ho dovuto riavviare perchè i tunnel delle metropolitane non andavano da nessuna parte .
    Lol, mai capitato, non sapevo ci fossero questi bug.

  6. #6
    Shogun Assoluto L'avatar di kurt
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da cavaliereombra Visualizza Messaggio
    Io mi auguro davvero che sul fronte memoria abbiano migliorato il gioco... ieri sera nel tentativo di accedere alla RAM mi ha fatto piantare il PC e temo di aver perso quanto avevo fatto (i salvataggi automatici saranno comodi, ma non in casi di blocco del gioco mica si capisce cosa è stato salvato e cosa no).
    vero, cmq vedo che salva sempre "all'azione" quindi non si perde mai niente

    o almeno in multi, in single non so ( ma penso pure li )
    Ultima modifica di kurt; 14-12-07 alle 14:55:27

  7. #7
    Shogun Assoluto L'avatar di kurt
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da Deadeye Visualizza Messaggio
    * Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.
    Finalmente

  8. #8
    Il Nonno L'avatar di major1977
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    Predefinito Re: [Patch] Le ultime novita'

    sapete dove trovare l'ultima patch o la 06?

  9. #9
    Il Niubbi L'avatar di Deadeye
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    Predefinito Re: [Patch] Le ultime novita'

    Mmmm la 0.7 deve ancora uscire, mentre la 0.6 (cosi' come la 0.7) e' solo multy
    per cui basta che lanci il multy...effettui il login e la scarica automaticamente

  10. #10
    L'Onesto L'avatar di cavaliereombra
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da kurt Visualizza Messaggio
    vero, cmq vedo che salva sempre "all'azione" quindi non si perde mai niente

    o almeno in multi, in single non so ( ma penso pure li )
    Ho verificato e in effetti nonostante il crash del gioco non mi è andato perso nulla.

  11. #11
    Banned L'avatar di Baddo
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    Predefinito Re: [Patch] Le ultime novita'

    porca vacca il cubo horadrim solo per i paganti
    figlioli di vacca!

  12. #12
    L'Onesto L'avatar di Rosenkreuz
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    Predefinito Re: [Patch] Le ultime novita'

    E' comprensibile anche se, come scelta, assolutamente non condivisibile! Al momento, in effetti, di contenuti esclusivi per coloro che pagano ce ne sono veramente pochi... ma vale la pena pagare per avere tutto "quel Ben di Dio"?

  13. #13
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da Baddo Visualizza Messaggio
    porca vacca il cubo horadrim solo per i paganti
    figlioli di vacca!
    Ogni riferimento al "cow level" è puramente casuale

  14. #14
    Shogun Assoluto L'avatar di kurt
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da cavaliereombra Visualizza Messaggio
    Ho verificato e in effetti nonostante il crash del gioco non mi è andato perso nulla.
    Ottimo

  15. #15
    Banned L'avatar di Baddo
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Ogni riferimento al "cow level" è puramente casuale
    deve essere stato il mio subconscio

  16. #16
    L'Onesto L'avatar di cavaliereombra
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da kurt Visualizza Messaggio
    Ottimo
    Davvero. Il sistema di salvataggio inquieta a causa della sua mancanza di una qualsiasi comunicazione (chessò, una scritta in alto con scritto "salvataggio automatico" che metterebbe il cuore in pace del giocatore ), ma funziona davvero degnamente.

    La 0.7 non è comunque uscita prima di questo weekend... spero a questo punto che esca almeno la prossima, prima di Natale.

  17. #17
    Il Niubbi L'avatar di Deadeye
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    Exclamation Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da cavaliereombra Visualizza Messaggio
    La 0.7 non è comunque uscita prima di questo weekend... spero a questo punto che esca almeno la prossima, prima di Natale.
    L'atmosfera sul forum ufficiale era quella dell'uscita imminente, ma mi sta bene che ritardino un po' purche' vengano fuori patch come si deve

  18. #18
    Il Nonno
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da cavaliereombra Visualizza Messaggio
    Ho verificato e in effetti nonostante il crash del gioco non mi è andato perso nulla.
    Citazione Originariamente Scritto da cavaliereombra Visualizza Messaggio
    Davvero. Il sistema di salvataggio inquieta a causa della sua mancanza di una qualsiasi comunicazione (chessò, una scritta in alto con scritto "salvataggio automatico" che metterebbe il cuore in pace del giocatore ), ma funziona davvero degnamente.
    Mi sembra il minimo che venga salvato tutto, come del resto faceva diablo e non so quanti altri giochi. Vengono salvati i progressi e lo stato del personaggio compreso l'inventario. Tanto poi si riparte sempre dalla stazione. Davvero niente di cui stupirsi.

    Citazione Originariamente Scritto da Rosenkreuz Visualizza Messaggio
    E' comprensibile anche se, come scelta, assolutamente non condivisibile! Al momento, in effetti, di contenuti esclusivi per coloro che pagano ce ne sono veramente pochi... ma vale la pena pagare per avere tutto "quel Ben di Dio"?
    Beh certo, in realtà "contenuti aggiuntivi" è un eufemismo per dire che tolgono ai non paganti qualcosa per far vedere che danno qualcosa a chi paga. Il vero problema è che non hanno preparato contenuti nuovi e sostanziosi per chi paga e piuttosto che rinunciare alla grana fanno queste cose. Avrebbero fatto meglio a posticipare l'entrata in vigore degli account a pagamento appena creato qualcosa, ma visto che il gioco doveva uscire come minimo l'anno prossimo ci sarà da aspettare.
    Fixassero quello che c'è magari, tipo le quest incomplete, problemi con le classi o che altro.
    In ogni caso, disgustorama.

  19. #19
    L'Onesto L'avatar di cavaliereombra
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    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da MIK0 Visualizza Messaggio
    Mi sembra il minimo che venga salvato tutto, come del resto faceva diablo e non so quanti altri giochi. Vengono salvati i progressi e lo stato del personaggio compreso l'inventario. Tanto poi si riparte sempre dalla stazione. Davvero niente di cui stupirsi.
    Sinceramente non mi pare che siano molti i giochi ad avere un meccanismo simile, anzi (considerando l'insieme, intendo).

  20. #20
    Il Nonno L'avatar di major1977
    Data Registrazione
    27-11-03
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    TORINO (vicino casa di Alex!!)
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    6,064

    Predefinito Re: [Patch] Le ultime novita'

    scusate dove posso trovare l'ultimissima patch?NN è x me è x un mio collega che ancora nn gli hanno attivato internet!!

  21. #21
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Credo sia disponibile solo in-game... il tuo collega dovrà aspettare.

  22. #22
    L'Onesto L'avatar di cavaliereombra
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    Predefinito Re: [Patch] Le ultime novita'

    A me al primo avvio mi è apparsa la scritta di scaricare e installare questa patch:

    http://downloads.hellgatelondon.com/...ickPatcher.exe

    Non so però esattamente cosa aggiorni.

  23. #23
    Il Niubbi
    Data Registrazione
    31-12-05
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    Milano
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    206

    Predefinito Re: [Patch] Le ultime novita'

    Accidenti..il Cow Lvl....se è carino vi mando una cartolian da Tristram allora!!! Vado aprovare nn appena esce!!!

  24. #24
    L'Onesto L'avatar di cavaliereombra
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    Predefinito Re: [Patch] Le ultime novita'

    Stamani mi è giunta questa e-mail:

    Hellgate for the Holidays

    Fellow Hellgaters,
    The leaves have long since fallen, snow coats the ground, and the temperature is cold enough to freeze Sydonai's tentacles off. The master of Earth's Burn is not pleased. But we sure are! How could we not be? This is our first post-release newsletter!

    Below, please find the latest HG:L happenings.


    Multiplayer Patch 0.7
    As the players who participated in our Test Center server found out earlier today, the 0.7 content update will be launching for both the Shulgoth (US) and Sydonai (EU) servers this week.

    Big additions in this patch include a massive memory usage fix, Nightmare difficulty rebalancing, and a new "Looking for Group" interface.

    A number of notorious bugs were also squashed in this build. Impassible maps and quest monsters that refused to spawn are a thing of the past.

    With 0.7 subscribers can enjoy additional content in the form of the Transmogrifier -- an item used for extra inventory and recipe crunching -- and twelve new unique items.


    Bill & Stoneheng

    Curious about Hellgate: London's first major ongoing content release for subscribers? It's what we call the Stonehenge Expansion and Bill Roper is here to fill you in...

    "We've decided to take the time necessary to make our first major content patch right. If there is one lesson we've learned from launching Hellgate: London, our releases should be a question of "what" and not "when."

    We were pushing to get Stonehenge released before the end of the year, but we realized that we wouldn't be doing the right thing to push it out before it was ready and properly tested. We're still on our schedule and meeting our original promise of providing a major quarterly update. We just felt that we would be doing everyone a disservice to push this out before it was right.

    We are, however, going to have the first in our continuing Hellgate chronicles, entitled Stonehenge, into Test Center before the holidays. This is so we can get a lot of people finding the issues and getting us feedback over their holiday breaks."

    -- Bill Roper


    If all goes well, you'll see the Stonehenge Expansion hit the Test Center this week, with the full release scheduled to launch in January.

    Subscription Details: Here


    Single Player Patch 0.6

    Hellgaters who prefer solo play have been eagerly awaiting this news... SP 0.6 is now available. Some major fixes include issues with the mini-game, quest items, and unique drops. Fresh content includes rebalanced skills, more chests in secret areas, and user interface tweaks. These adjustments match SP to MP 0.6 and shall greatly improve your single player experience.

    Patch SP 0.6: Here


    So Long!

    From everyone here at Flagship Studios (yes, even Sydonai), we wish you all the best this holiday season and we hope 2008 sees you all safe and well. See you online!

    Ultima modifica di cavaliereombra; 19-12-07 alle 08:22:40

  25. #25
    Il Nonno L'avatar di vampires
    Data Registrazione
    03-07-03
    Località
    Ad alzare gonnelle delle giapponesine
    Messaggi
    9,950

    Predefinito Re: [Patch] Le ultime novita'

    Un saluto a tutti,
    arrivata anche a me la cartolina( che non si legge ,boh.),paz cmq..

    Ho apprezzato molto il cambio di interfaccia e gli aggiornamenti ,Ma comunque mi crasha uguale a prima ( e dopo il terzo crash mi spiace ma mi smarono di giocare).
    [Anzi ieri grazie alla loro educazione ho avuto schermata blu della pre-morte.Non mi sono arrabbiato,non ho battuto ciglio.Alla prossima pero' inizio una class-action .]
    Le cose negative sono che la chat rimane uno scandalo,quindi e' la prima cosa che faccio al login ,la spengo..meglio che la tolgano cosi fatta mi da solo fastidio.
    Per il resto noto una direzione di miglioramenti,mi sembra di non avere piu rapine di armi dall'inventario,oggeti unici non si droppano quasi piu e i leggendari sono ,giustamente,difficili da droppare.
    Mi sto intrippando con la mia ingegnerA ( ?),le armi sono da sindrome da pisello piccolo Xd
    Il mio blade e' fermo al 21 belo soddisfato ,e magari oggi rinizio un evoker o un templare...
    Per i resto segnalo sempre il fastidio di vedere texture di baso livello per gli altri pg ...

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