Pag 6 di 13 PrimaPrima ... 45678 ... UltimaUltima
Risultati da 126 a 150 di 314
  1. #126

    Predefinito Re: [Patch] Le ultime novita'

    Far da sè non implica automaticamente cannare una build

  2. #127
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    La patch 1.2 è stata arricchita

    Patch 1.2 Notes
    February 21, 2008

    Hello everyone!

    This patch is has some major skill changes, a few vital balance tweaks, some pesky bug fixes, and a highly-requested new feature.

    First and foremost is the introduction of our in-game mail system. This is something that we know is of vital interest to our community, and is the foundation for our consignment / auction house system. Players can not only send and receive messages with anyone in the game, but they can also attach Palladium and items to their mail. This makes getting items from one character to another – even your own – much simpler and more convenient. And while you need to be in a Station to attach or receive items and Palladium, you can read your messages anywhere, anytime.

    We’re also rolling out the second of our major character class balance passes. In this patch, we’ve done a comprehensive balance pass on the Marksman. We focused on addressing a number of issues that have made the class vastly over-powered in comparison to the rest of the classes and the desired difficulty of the game. There are also numerous areas where we have increased the effectiveness of, or altered skills to give Marksman players a wider variety of builds and tactics.

    Chief amongst these changes is addressing the notorious skill/weapon combinations involving Ricochet, Reflecting Shot, Multishot, Rapid Fire, Heightened Senses, Beacon, Dead Eye, and Hollow Points, while using a high rate of fire weapon, such as an Arclight Rifle. While we realize that making choices on skill, item, and mod combinations which complement each other is a fundamental design element most emphasized with the Marksman in particular, there should never be one combination of skills which completely outshines the rest.

    We didn’t want to entirely remove the most overpowered Marksman skill combinations altogether, however, and we also didn’t want to leave other Marksman skill issues unaddressed. This would have been largely unfair to the Marksman players. As a result, you’ll see a large number of changes to the skills - such as synergies to the Ballistics, Grenade, and Precision Strike skill groups - that should promote an increased variety of specialized builds and create a more diversified play experience overall. We’ve been doing a lot of balance and tweaking over the past few weeks in Test Center with these changes, and we’re excited to roll them out to all of our players.

    Finally, there are a host of other fixes and additions in this patch, including adjusting the difficulty of the Nightmare end-game and making the big Moloch battle more interesting and challenging. Thanks again to everyone for their great feedback and continued support of making Hellgate: London bigger and better.

    See you online!

    The Hellgate: London Team

    -----

    In-Game Mail

    Characters can now send and receive mail from any other character, including characters within the same account. Mail consists of text messages, and one item of any size and any amount of Palladium can be attached for delivery. Here are some of the features of the mail system.
    Mail can be read anywhere in the game via the Mail panel. This can be accessed using the Z key or using the Mail icon located underneath the chat panel.
    Items and Palladium can only be attached or removed from mail while the character is in a Station.
    Mail can be sent to any player whose name is known, regardless of whether they are online or not. You can only send mail to one character at a time or to your entire guild.
    There is no cap on the number of messages that can be sent or received, but mail is only stored for a certain amount of time. The mail panel shows how long each message has left before it is automatically deleted. Different types of mail (such as those with attachments or unread mail) may stay in your inbox for longer or shorter periods of time.
    While you can send mail to character in a different mode (Hardcore, Elite, and Hardcore Elite) you cannot attach items or Palladium in a cross-mode email. This follows the same rules as trading items.
    You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer).

    General

    Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
    Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields.
    Players must now wait 5 seconds before they can re-enter a Hellrift.
    Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
    Fixed a bug which caused the /played command to display the incorrect amount of time played.
    Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
    The Shock effect now deals damage immediately when it’s applied.
    Several character and monster animations have been improved.
    Fixed known Blueprint exploits.
    Fixed a bug which sometimes caused files to require unnecessary patching.
    Stonehenge
    Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting.
    Moloch has been further increased in difficulty, as well as being more resistant to Ignite and Ignite Damage. Be sure you’re well prepared before attempting to defeat him in Hardcore Elite Mode!
    Players may no longer exploit the essence pedestals via trading.

    Monsters

    Winged Imps now lose their invulnerability earlier.
    Fixed some cases where monsters would get stuck in the ground.

    Quests

    Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
    Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.

    User Interface / Controls

    Some UI panels have been improved.
    Shift-activation should now work for skills granted by items.
    The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.

    Graphics (DX10 Only)

    Various distortion effects have been fixed.
    Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
    Translucent models now render properly against the background.
    Particles and translucent models are no longer out of focus with the depth-of-field effect.
    Depth-of-field blur amount has been reduced and is now more subtle.

    Skills

    PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class.

    Hunter

    Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.

    Tactical Stance

    Now also gives a base Firing Accuracy bonus of 50.
    Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank.

    Escape

    Escape now provides 1 second of invulnerability when it is activated.
    Escape should now prevent enemy players in PVP from seeing the user.
    The cool-down for this skill now starts when the skill is used, not when it is cleared.
    The cool-down for this skill has been increased to 30 seconds.
    The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank.
    The rank cap on this skill has been increased from 5 to 7.
    Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint.

    Precision Strikes

    Precision Strikes now have direct synergies with all other Precision Strikes.
    Precision Strikes no longer have skill prerequisites

    Napalm Strike

    Increased base Damage by 5%.
    Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.

    Smackdown

    Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.

    Shock and Awe

    Decreased base Damage by 7%.
    Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.

    Marksman

    Rebounder Rounds (formerly Ricochet)
    “The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”
    This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
    There is no power cost for using this skill.
    This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
    This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.
    EXAMPLE: The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 4% chance for this effect to occur while using either of those skills.

    Ravager Rounds (formerly Reflected Shot)

    “The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”
    This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
    There is no power cost for using this skill.
    This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
    This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.
    EXAMPLE: The first rank of Ravager Rounds gives a 5% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills.

    Concussion Rounds (replaces Homing Shot)

    “The Marksman uses modified ammunition designed for maximum impact.”
    This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
    There is no power cost for using this skill.
    This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used.
    This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.
    EXAMPLE: The first rank of Concussion Rounds gives a 10% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 4% increased Interrupt Strength when using either of those skills.

    Weapon Master (formerly Hollow Points)

    Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.

    Beacon

    Decreased the power cost by 33%.

    Elemental Beacon

    Now also decreases the target’s Elemental Attack Strengths.
    Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.

    Overshield

    Increased the Shields bonus per additional rank from 33% to 100%.
    Elemental Vision
    Increased the Elemental Attack Strength bonuses from 15% per rank to 25% per rank.

    Sniper

    Is now available at level 5.
    No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties).
    Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 50%, and 25%, respectively.
    Damage bonus has been decreased from 200% to 150%.
    Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10.

    Master Sniper

    Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.

    Rapid Fire

    Now clears Multishot when used.

    Multishot

    This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before.

    Escape Artist

    The Movement Speed bonus has been increased to 25% per rank.
    The rank cap on this skill has been increased from 5 to 7.

    Grenades

    Grenades now have direct synergies with all other Grenades.

    Explosive Grenade

    Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
    Decreased base Damage by 23%.
    Decreased base Ignite Attack Strength by 33%.
    Ranks in Explosive Grenade now increase the Damage of all grenades by 10%.

    Phase Grenade

    Increased base Damage by 6%.
    Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.

    Toxic Grenade

    Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
    Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
    Decreased base Poison Attack Strength by 50%.
    Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.

    Flashcracker Grenade

    Increased base Damage by 12%.
    Decreased base Stun Attack Strength by 50%.
    Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.

    Engineer

    Engineer Drones now properly receive Armor bonuses from Armor affixes.
    Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
    Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
    Summoned pets should no longer fail to spawn when summoned.

    Templar

    Guardian

    Aura of Thorns

    Aura of Thorns should now properly increase Thorns damage from items.
    Aura of Thorns has been rebalanced to fit the standard Aura progression model.

    Blademaster

    Crosscutter

    Crosscutter now requires a target in order to use the skill.

    Cabalist

    Fixed description for Brom’s Curse.

    Summoner

    Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.

    Evoker

    Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.

    Patch Notes Disclaimer: While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted.

    ---

    And yes, you can take our posting of these notes as evidence that Patch 1.2 isn't far from reaching Test Center. Days, not weeks.

    UPDATE: Now on Test Center.
    -- Scapes

  3. #128

    Predefinito Re: [Patch] Le ultime novita'

    cmq anke in wow succedono ste cose d classi sgrave ke poi man mano vengono "messe a posto".
    peccato ke spesso succede ke poi altre classi vengano sgravate troppo x rimetterle in corsa e così si ricominci a il loop
    ma x la cronaca c'è 1 modo d usare le bombe in modo sensato?
    tipo farle esplodere quando voglio io sarebbe molto soddisfacente...

  4. #129
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Ti spiacerebbe scrivere in italiano e non in smsese?

    Il tempo prefissato di esplosione delle bombe le rende croce e delizia del Marksman

  5. #130
    Il Nonno L'avatar di vampires
    Data Registrazione
    03-07-03
    Località
    Ad alzare gonnelle delle giapponesine
    Messaggi
    9,950

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Ti spiacerebbe scrivere in italiano e non in smsese?

    Il tempo prefissato di esplosione delle bombe le rende croce e delizia del Marksman
    Concordo

  6. #131

    Predefinito Re: [Patch] Le ultime novita'

    sul fatto della scrittura sPERo nOn vI dispiaccia ma sOnO troppo abituato a scrivere veloce nelle chat e quindi abbrevio...mI sembra PIù da discorso parlato
    cOmUNqUE posso scrivere come volete voi.
    PER l'esempio era solo 1 fatto dI gusto: infatti sarebbe PIù comodo far esplodere la bomba PER esempio ripremendo 1 altra volta il tasto, visto CHe in questo gioco a volte i tempi sOnO molto stretti e se sparo 1 bomba e poi gli altri li fanno spostare allora la bomba diventa inutile. facendola esplodere a tempo invece sI avrebbe 1 utilizzo PIù comodo ed efficace.
    Poi ripeto sOnO gusti

  7. #132
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Sul Test Center stanno varando la patch 1.3

    Non appena verrà divulgata una lista definitiva dei suoi effetti sul gioco, essa verrà prontamente quivi postata.

  8. #133

    Predefinito Re: [Patch] Le ultime novita'

    Scusate, ma ad esempio nella futura patch 1.3 o oltre... si sa se toglieranno il cap al livello 50 e che so.... farlo come a sacred ( alias 250 lv) ??
    Grazie ciauuuuuu

  9. #134
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Colpo di scena! Abbiamo la patch 1.2 beta per il Single Player!

    http://downloads.eu.hellgatelondon.c...any_SP_1.2.exe

    Per la lista completa dei suoi effetti ingame, leggete qui. Utile riassunto: questa patch integra tutte le patch precedenti, escludendo ovviamente i contenuti multiplayer-only e subscriber-only.

    @Neofreedom: il cap rimane al 50, però verranno introdotti i "Perks", ovvero (a quanto ho capito - maggiori dettagli in seguito) dei punti, ottenibili con l'exp oltre il liv 50, che permetteranno di sbloccare nuovi potenziamenti per il proprio personaggio
    Ultima modifica di ScizLor; 07-04-08 alle 16:15:09

  10. #135

    Predefinito Re: [Patch] Le ultime novita'

    qlcosa m dice ke il sito europeo è 1 po "indietro" con l'aggiornamento delle news...infatti l'ultima cosa che parla della patch 1.2 single è il trailer e la possibiltà che la uppino dopo 1 settimana circa(detto al 28/03)
    Ultima modifica di Rakill; 08-04-08 alle 17:27:44

  11. #136
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Nella pagina della patch 1.2 ho trovato questa dicitura in rosso:

    http://www.hellgatelondon.com/patches/s120

    This is a voluntary beta test of Single Player Patch 1.2.
    Please backup your save files before installing.
    Non si tratta dunque di una versione definitiva, ma di una beta della patch 1.2? Significa dunque che dovrà uscire un'altra versione della patch 1.2 e che conviene aspettare quest'ultima?

    P.S. Ho trovato una spiegazione un po' più chiara nell'annuncio della patch:

    http://www.hellgatelondon.com/underg...patch-released

    A build of this patch is now available for voluntary beta testing. Please be sure to make copies of all Hellgate: London Single Player save files before installing this patch. The beta of this patch can be download here and the full patch notes can be found here.

    Please post all bugs in the Single Player Bugs forum and clarify that you're using the Single Player Patch 1.2 Beta.
    Io a questo punto non la installo e aspetto che esca la patch 1.2 definitiva.
    Ultima modifica di cavaliereombra; 07-04-08 alle 20:29:22

  12. #137
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Io l'ho pure scritto in grassetto che è una beta

  13. #138
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Io l'ho pure scritto in grassetto che è una beta
    Ma c'era anche questo pomeriggio, o hai editato dopo? Perché io davvero non ci ho fatto caso.

  14. #139
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Ho editato due minuti dopo, aggiungendo la descrizione e i grassetti

  15. #140
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Ho editato due minuti dopo, aggiungendo la descrizione e i grassetti
    Mi sa che allora ho beccato il post originario e poi non mi sono accorto dell'update.

  16. #141

    Predefinito Re: [Patch] Le ultime novita'

    Grazie mille ScizLor, puntuale come sempre

  17. #142
    La Nebbia
    Data Registrazione
    20-07-06
    Messaggi
    33

    Predefinito Re: [Patch] Le ultime novita'

    Scusate, ma alla fine qualcuno di voi ha provato la beta patch 1.2 single player?
    Sono indeciso anch'io se montarla....

  18. #143
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Io l'ho provata. Che dire, fa quello che deve fare

    Single Player Patch 1.2 Notes
    April 4th, 2008

    Hello Hellgaters!

    We’re very pleased to bring our single-player gamers up to date with this patch. We’ve been putting a lot of focus on the online space where we get a great deal of testing done on our Test Center servers. The consistent feedback and requests to have these same improvement made available for those of you that enjoy offline, single-player gaming has not gone unheard! We’re still a small studio, so getting everything done as fast as you and we want to can be a challenge. So we greatly appreciate your patience while we got this patch into the development / test / release cycle.

    You’ll find tons of bug fixes, skill changes, class balances, UI updates, graphic enhancements, and much more in this patch. We hope that it makes your enjoyment of Hellgate: London all the greater!

    The Hellgate: London Team

    ---

    General
    Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.
    The quest requirement has been removed from the mini-game.
    Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
    Fixed a crash bug associated with exiting out of the Character Creation menu.
    Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.
    Fixed a bug which caused audio and sound effects to sometimes stop playing.
    Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
    Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields.
    Players must now wait 5 seconds before they can re-enter a Hellrift.
    Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
    Fixed a bug which caused the /played command to display the incorrect amount of time played.
    If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
    Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
    The Shock effect now deals damage immediately when it’s applied.
    Several character and monster animations have been improved.
    Fixed known Blueprint exploits.
    Fixed a bug which sometimes caused files to require unnecessary patching.
    Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.

    Memory Usage
    Memory manager rewritten for better performance and stability.
    Fixed a UI-related memory leak.
    Fixed a clothing and armor texture-related memory issue.

    User Interface/Controls
    Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
    Added an auto-transparency feature to the chat window.
    Players can skip all logo splash-screens with a single click.
    The Mini Map is now set to the top right of the screen with character state icons appearing below.
    The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
    Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
    Some UI panels have been improved.
    Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
    Shift-activation should now work for skills granted by items.
    The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.

    Graphics
    Templar melee animations have been tweaked for smoother combat flow.
    Fixed an issue where backgrounds would flicker or disappear.
    Graphics (DX10 Only)
    Various distortion effects have been fixed.
    Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
    Translucent models now render properly against the background.
    Particles and translucent models are no longer out of focus with the depth-of-field effect.
    Depth-of-field blur amount has been reduced and is now more subtle.
    Fixed a resource/memory leak that showed as either Page File or Commit Size growth.

    Nightmare Difficulty
    The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels and the overall level progression has been adjusted.

    Quests
    Fixed a bug with the Cannon Street Rails quest.
    Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
    Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn’t spawn as expected.
    Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.
    Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
    Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
    Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
    Any leftover blueprint items from the “Threshold” quest will now be removed.
    Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.

    Items
    Improved the drop rate of analyzers and various recipes.
    New blueprints have been added for Focus Items and Boots.
    Focus Items and Boots can now be made by crafters.
    Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
    All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
    Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
    All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
    The Stun Defense granted by the Gyro Stabilizer has been increased.
    Health and Power injectors now show up in high level stations.
    Fire Extinguishers now give the appropriate Ignite Defense.
    Armors with the “minion damage bonus” affix now work for the Engineer.
    Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
    Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
    Id Pulsar weapons should now ignore friendly targets.

    World Movement
    Players can now use the /stuck command when in Ghost form.
    Fixed rare instances where certain areas were impassible.

    Monsters
    Monsters with the Infested ability have had their damage reduced.
    The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
    Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
    Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste. This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.
    Fixed some cases where monsters would get stuck in the ground.
    Wurm no longer spawns maggots when it dies.
    Maggots summoned by Wurm will now automatically die upon Wurm’s death.
    Fixed a bug which allowed the Wurm encounter to be exploited.
    The Lightning now looks like a giant robot as intended.

    Crafting
    The limit on number of times an item can be upgraded has been raised to 10.
    Upgrading an item takes 50% less resources.
    A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
    Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
    The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

    Fixes
    Fixed a bug where characters would not save when they killed 65,534 monsters in one session.
    Fixed a rare bug where equipping the Cleanser and a shield can delete the shield.
    Fixed a rare bug where Templar could equip both the Cleanser and a shield.
    Fixed a bug with mods on weapons not being properly equipped when loading a character.
    Fixed rare cases where the PRD became unusable.
    Fixed a bug where numerous pets would show up in Stations.
    Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.

    (segue una lunghissima lista di cambiamenti alle pressochè tutte le skill)
    L'unica lacuna che ho constatato, peraltro notata da mezza community, è la mancanza dello Skill Retrainer (l'oggetto che permette di ri-distribuire i punti abilità) per alcuni personaggi, che misteriosamente non lo ricevono, come ad esempio il mio solitario spadaccino Zoro

    Sintesi: non vedo nessun motivo per non installare questa utilissima patch.
    Ultima modifica di ScizLor; 09-04-08 alle 12:48:01

  19. #144

    Predefinito Re: [Patch] Le ultime novita'

    Ma con l'ultimo aggiornamento automatico per caso hanno aggiunto la funzione "quando sei in un azione troppo concitata vieni spedito direttamente al desktop senza alcun caricamento e senza nessun messaggio d'errore" ?

    Perchè se è così ha appena funzionato alla grande

  20. #145

    Predefinito Re: [Patch] Le ultime novita'

    Ed io che speravo in .. primo lo skill retrainer per SP e poi che non crashasse più per mancanza di memoria :S... uffaaaaaaaa

  21. #146
    La Borga L'avatar di Francovaro85
    Data Registrazione
    29-10-07
    Località
    Mezzani inferiore
    Messaggi
    11,073

    Predefinito Re: [Patch] Le ultime novita'

    ma la nuova 1.2 è ancora beta?

  22. #147
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da Francovaro85 Visualizza Messaggio
    ma la nuova 1.2 è ancora beta?
    Sì.

  23. #148
    Shuren
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    scusate, è normale che mentre gioco si blocca tutto il pc e non posso fare altro che spegnerlo?
    Fino ad adesso ho installato tutte le patch single, perchè per quella multi mi dice "errore nel setup di hellgate"

  24. #149

    Predefinito Re: [Patch] Le ultime novita'

    Succedeva molto spesso anche a me...da quando ho portato il pc a 3 giga di ram devo dire che HG è diventato mansueto!

  25. #150
    La Borga L'avatar di Francovaro85
    Data Registrazione
    29-10-07
    Località
    Mezzani inferiore
    Messaggi
    11,073

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da Shuren Visualizza Messaggio
    scusate, è normale che mentre gioco si blocca tutto il pc e non posso fare altro che spegnerlo?
    Fino ad adesso ho installato tutte le patch single, perchè per quella multi mi dice "errore nel setup di hellgate"
    no non è normale
    l'installazione ti funzionava bene o si bloccava?

    Citazione Originariamente Scritto da Spectre Visualizza Messaggio
    Succedeva molto spesso anche a me...da quando ho portato il pc a 3 giga di ram devo dire che HG è diventato mansueto!
    non è un gran metodo per risolvere i problemi

Pag 6 di 13 PrimaPrima ... 45678 ... UltimaUltima

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato