Pag 8 di 13 PrimaPrima ... 678910 ... UltimaUltima
Risultati da 176 a 200 di 314
  1. #176
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Abbiamo una versione quasi-finale della patch 1.2 per il singleplayer: rispetto alla precedente sono stati corretti alcuni bug La versione finale dovrebbe uscire entro pochi giorni e, dicono, apparire come scaricabile già dal programmino di lancio.

    Patch 1.2 sp quasi-finale: http://downloads.eu.hellgatelondon.c...4.70.4256).exe

    La patch 1.3 per il multiplayer è attualmente in fase di prova sul server Test Center, appena verrà rilasciata sui server normali posterò i suoi connotati definitivi.
    E' la stessa che è stata segnalata sopra, dell'11 Aprile:

    http://forumtgmonline.futuregamer.it...&postcount=158

  2. #177

    Predefinito Re: [Patch] Le ultime novita'

    Grazie ScizLor ma non mi fido tanto, aspetterò la finale vera
    Ciauu

  3. #178
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da cavaliereombra Visualizza Messaggio
    E' la stessa che è stata segnalata sopra, dell'11 Aprile:

    http://forumtgmonline.futuregamer.it...&postcount=158
    Sul sito ufficiale dice che è nuova, più aggiornata

  4. #179
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Sul sito ufficiale dice che è nuova, più aggiornata
    Veramente io vedo ancora indicato l'11 Aprile:

    http://www.hellgatelondon.com/patches

    Single Player: Patch 1.2

    North America and Europe - April 11th, 2008

    This is a voluntary beta test of Single Player Patch 1.2.
    Please backup your save files before installing.
    Manual update: Download Here (US) -- Download Here (EU)
    Tra l'altro il link che hai postato è proprio a quello della patch di settimana scorsa.

  5. #180
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Io ho preso il link da un comunicato del forum aggiornato al 16 Aprile, in cui Scapes dice che la patch è stata aggiornata.

  6. #181
    L'Onesto L'avatar di cavaliereombra
    Data Registrazione
    19-03-02
    Località
    Diario traduttore
    Messaggi
    1,412

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da ScizLor Visualizza Messaggio
    Io ho preso il link da un comunicato del forum aggiornato al 16 Aprile, in cui Scapes dice che la patch è stata aggiornata.
    ScizLor, questa è la patch che hai postato:
    Patch_NA_Europe_Germany_SP_1.2_(1.18074.70.4256).exe

    Questa è quella dell'11:
    Patch_NA_Europe_Germany_SP_1.2_(1.18074.70.4256).exe

    E' la stessa versione.

  7. #182
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Non lo mettevo in dubbio. Stavo semplicemente segnalando l'avviso comparso sul sito riguardo alla patch aggiornata, non son stato a controllare che i link non fossero uguali.

  8. #183
    Shuren
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    io nel frattempo continuo ad andare a ****.
    Ogni tanto gioco tranquillo anche per un paio di ore, altre volte dopo 10 minuti crasha tutto

  9. #184

    Predefinito Re: [Patch] Le ultime novita'

    Ma ti crasha dopo aver installato la beta patch per Sp o MP Shuren?

  10. #185

    Predefinito Re: [Patch] Le ultime novita'

    E' Uscita la Patch DEFINITIVA 1.3 per MP e 1.2 per SP !!!!!!
    Dateci sotto con i download

  11. #186

    Predefinito Re: [Patch] Le ultime novita'

    Hellgate London Patch 1.3 (MP) to be released TOMORROW

  12. #187

    Predefinito Re: [Patch] Le ultime novita'

    bho non so che dire a me qualcosa pure in MP ha scaricato....

  13. #188

    Predefinito Re: [Patch] Le ultime novita'

    A dire il vero a me niente...boh

  14. #189
    Worm Whomper
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Bella la nuova patch: mi son messo a pregare con tutti i pg che mi guardavano ed ho mandato un bacio ad un pg femmina ferma li.
    Ora Scizlor e Al88 non hanno più scuse quando si imboscano nei tunnel abbandonati


    Interessante il deposito condiviso, ma condiviso con chi poi? Non con i propri pg. Con la gilda? Con il gruppo? Con tutta la stazione?

    Sono stati tolti gli npc guaritori, ora fanno la raccolta denaro (?) sembra per potenziare la stazione (?), non so l'utilità.

  15. #190

    Predefinito Re: [Patch] Le ultime novita'

    Io ho notato che con la 1.2 in Sp quando ci sono un sacco di mostri ed io sparo come uno sturlo a tutto ciò che si muove, rallenta il gioco di brutto tipo penso di andare a 1-2 FPS... capita solo a me ?
    Grazie in anticipo

  16. #191
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Ecco i dettagli definitivi della patch 1.2 per il singleplayer.

    Hello Hellgaters!

    We’re very pleased to bring our single-player gamers up to date with this patch. We’ve been putting a lot of focus on the online space where we get a great deal of testing done on our Test Center servers. The consistent feedback and requests to have these same improvement made available for those of you that enjoy offline, single-player gaming has not gone unheard! We’re still a small studio, so getting everything done as fast as you and we want to can be a challenge. So we greatly appreciate your patience while we got this patch into the development / test / release cycle.

    You’ll find tons of bug fixes, skill changes, class balances, UI updates, graphic enhancements, and much more in this patch. We hope that it makes your enjoyment of Hellgate: London all the greater!

    The Hellgate: London Team

    ---
    General

    Based on the number and depth of balance changes to skills in this update, certain characters will be provided a “respec token” that allows them to reassign their skill points. This token is automatically placed in the character’s inventory and can be used at any time.
    The timer and quest requirement have been removed from the mini-game.
    Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
    Fixed a crash bug associated with exiting out of the Character Creation menu.
    Players now only need to make a Normal Mode character to be able to make an Elite Mode character.
    Fixed a bug which caused audio and sound effects to sometimes stop playing.
    Adjusted difficulty of the Nightmare endgame. Decreased the ramp of the damage penalty that players face against monsters higher than their level.
    Fields from different sources can now stack. Please note that the graphics from new fields still override those of previous fields.
    Players must now wait 5 seconds before they can re-enter a Hellrift.
    Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
    Fixed a bug which caused the /played command to display the incorrect amount of time played.
    If a player dies during (or just before) a cut-scene begins playing or the game begins loading, the re-spawn options menu will come up after the cut-scene or loading screen is completed.
    Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
    The Shock effect now deals damage immediately when it’s applied.
    Several character and monster animations have been improved.
    Fixed known Blueprint exploits.
    Fixed a bug which sometimes caused files to require unnecessary patching.
    Fixed a bug which caused the mini-game to become stuck if the player zoned to town or quit the game immediately after completing a round of the mini-game.

    Memory Usage
    Memory manager rewritten for better performance and stability.
    Fixed a UI-related memory leak.
    Fixed a clothing and armor texture-related memory issue.

    User Interface/Controls
    Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
    Added an auto-transparency feature to the chat window.
    Players can skip all logo splash-screens with a single click.
    The Mini Map is now set to the top right of the screen with character state icons appearing below.
    The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
    Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
    Some UI panels have been improved.
    Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
    Shift-activation should now work for skills granted by items.
    The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.

    Graphics
    Templar melee animations have been tweaked for smoother combat flow.
    Fixed an issue where backgrounds would flicker or disappear.

    Graphics (DX10 Only)
    Various distortion effects have been fixed.
    Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
    Translucent models now render properly against the background.
    Particles and translucent models are no longer out of focus with the depth-of-field effect.
    Depth-of-field blur amount has been reduced and is now more subtle.
    Fixed a resource/memory leak that showed as either Page File or Commit Size growth.

    Nightmare Difficulty
    The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels and the overall level progression has been adjusted.

    Quests
    Fixed a bug with the Cannon Street Rails quest.
    Fixed a bug in the Helping Hands and Triage quests where Maxim and Arphaun occupy the same place.
    Fixed a bug with the Regular Customer quest where Slaughterbeast occasionally wouldn’t spawn as expected.
    Characters stuck in the Holborn station after completing the game in normal mode should be able to progress.
    Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
    Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
    Players can now drop the train part quest items for the “…All the Live Long Day” quest. Also players may no longer pick up these items if they do not have the quest active or if they already have the item.
    Any leftover blueprint items from the “Threshold” quest will now be removed.
    Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.

    Items
    Improved the drop rate of analyzers and various recipes.
    New blueprints have been added for Focus Items and Boots.
    Focus Items and Boots can now be made by crafters.
    Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
    All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
    Once all the mods are removed, insert the item into an Augmentrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
    All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
    The Stun Defense granted by the Gyro Stabilizer has been increased.
    Health and Power injectors now show up in high level stations.
    Fire Extinguishers now give the appropriate Ignite Defense.
    Armors with the “minion damage bonus” affix now work for the Engineer.
    Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.
    Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.
    Id Pulsar weapons should now ignore friendly targets.

    World Movement
    Players can now use the /stuck command when in Ghost form.
    Fixed rare instances where certain areas were impassible.

    Monsters
    Monsters with the Infested ability have had their damage reduced.
    The Beast of Abbadon, Oculis, and Sydonai will now re-spawn normally, even if the player has previously completed their associated quests.
    Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
    Stalkers and Burning Fiends are now part of the Beast caste and Tortured Souls are now part of the Spectral caste. This applies to all types of Stalkers, Burning Fiends, and Tortured Souls.
    Fixed some cases where monsters would get stuck in the ground.
    Wurm no longer spawns maggots when it dies.
    Maggots summoned by Wurm will now automatically die upon Wurm’s death.
    Fixed a bug which allowed the Wurm encounter to be exploited.
    The Lightning now looks like a giant robot as intended.

    Crafting
    The limit on number of times an item can be upgraded has been raised to 10.
    Upgrading an item takes 50% less resources.
    A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
    Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
    The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

    Fixes
    Fixed a bug where characters would not save when they killed 65,534 monsters in one session.
    Fixed a rare bug where equipping the Cleanser and a shield can delete the shield.
    Fixed a rare bug where Templar could equip both the Cleanser and a shield.
    Fixed a bug with mods on weapons not being properly equipped when loading a character.
    Fixed rare cases where the PRD became unusable.
    Fixed a bug where numerous pets would show up in Stations.
    Fixed a bug where already activated Auras would turn on and off when swapping weapons that grant Aura skills.
    Ultima modifica di ScizLor; 25-04-08 alle 12:34:18

  17. #192
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Seconda parte: le correzioni alle skill.

    Skills

    PLEASE READ the changes to skills carefully as many have changed. Some skills now have new names to represent their different effects or make more sense within the context of the character class.
    Fixed skills being added to and/or removed from Shift activation when swapping weapons.
    Increased the amount of Shields granted by skills that provide Shields.

    Templar

    Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
    Investing a skill point into an Aura skill will no longer automatically cause it to activate.
    Aura of Power
    The power regeneration granted by Aura of Power has been decreased. At rank 10, Aura of Power grants 94% of the power it gave previously.

    Blademaster

    Path of Righteousness

    Path of Righteousness now applies damage from offhand melee weapons.

    Call of the Chosen

    The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster's level.
    The range of Call Of The Chosen has been increased.

    Crosscutter

    Crosscutter now requires a target in order to use the skill.

    Whirlwind

    Fixed a bug which caused Whirlwind to immediately cancel itself.

    Guardian

    Prayer of Retribution can now be used while poisoned.
    Prayer of Healing can no longer be used while poisoned.

    Aura of Thorns

    Aura of Thorns should now properly increase Thorns damage from items.
    Aura of Thorns has been rebalanced to fit the standard Aura progression model.

    Aura of Renewal

    The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.

    Aura of Defense

    The armor bonus granted by Aura of Defense has been decreased.

    Aura of Salvation

    The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.

    Grand Aura

    This skill now provides an equal percentage increase to the Guardian's Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.

    Challenge

    The Taunt Attack Strength of this skill now properly scales with the Guardian's level.

    Denounce

    The Taunt Attack Strength of this skill now properly scales with the Guardian's level.

    Cabalist

    The Summon Ember and Summon Fire Elemental skills no longer conflict when granted through items.

    Brom's Curse

    This spell now heals a fixed amount based on the attacker's level instead of being based on a percentage of the attacker's health.
    The rank progression of this spell has been adjusted. Brom's Curse affects up to 4 targets for 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and the amount healed is increased by 12.5% per rank.
    This spell may now be cast while moving.
    The range of Brom's Curse has been increased to 20 meters.
    Fixed description for Brom’s Curse to match the actual health gained.

    Afterlife

    The power cost of this spell has been reduced.

    Elemental Drain

    The power cost of this spell has been greatly reduced.
    The casting time has been reduced by 1 second.

    Word of Fear

    The Fear Attack Strength of this spell now properly scales with the caster's level.
    The base Fear Attack Strength of this spell has been increased by 25%.
    The rank progression of this spell has been adjusted. Word of Fear now gains 33% more Fear Attack Strength per rank.

    Evokers

    Fixed a bug that caused Drain Power to charge an upfront power cost.
    Tempest’s targeting range has been increased and properly loses targets that move out of range.
    Fixed a bug which prevented Boneshards from having any effect on every other cast.
    Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.
    Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.

    Spectral Curse

    Spectral Curse now also reduces targets' movement speed by 10%.
    The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a 5 seconds at rank 1. The maximum number of targets is increased by 1, the duration increased by 1 second, and movement speed penalty increased by 5% per rank.
    This spell may now be cast while moving.
    The power cost of has been reduced substantially, and the range has been increased to 20 meters.
    The explosion damage caused by Spectral Curse has been increased.

    Drain Power

    The damage of this spell has been increased significantly.
    Increasing ranks of Drain Power now work properly at all power ranges.

    Drain Life

    The damage of this spell has been doubled.

    Arcane Shield

    The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
    Arcane Shield is unaffected by the Evoker's movement.
    This spell now lasts for 10 seconds with a 25 second recast time.

    Concentrate Damage

    The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage's new damage bonus progression surpasses its previous curve damage bonus progression at rank 4.

    Summon Ember

    The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
    The Ember's Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.

    Firestorm

    The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
    The Ignite Attack Strength of this spell has been reduced.
    The range of this spell has been increased to 10 meters.

    Flameshards

    The Flameshards spell has been re-worked. The number of shards fired is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased slightly to take damage stacking into account.
    Increased ranks in Flameshards now increases each shard's Ignite Attack Strength by 25%.
    The spells now has a cool-down time of 2 seconds.
    This spell's power cost has been decreased.
    The base Ignite Attack Strength of this spell has been increased by 25%.
    The range of this spell has been increased to 25 meters.
    The explosion delay of Flameshards has been decreased to 1 second.

    Hellfire

    This spell's casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
    This spell now has a cool-down time of 2 seconds.
    The damage and Ignite Attack Strength of this spell have been increased substantially.
    The range of Hellfire has been decreased to 25 meters.
    The targeting of this spell has been fixed.
    Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.

    Spectral Bolt

    The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
    The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
    The cooldown of Spectral Bolt has been decreased to 1 second.
    The base Phase Attack Strength of this spell has been increased by 25%.

    Spectral Lash

    The damage of this spell has been increased by 35%.

    Spectral Lash Mastery

    The damage of the explosion caused by this spell has been doubled.
    The rank bonus of this spell is now applied to the explosion effect properly.

    Lightning Field

    The damage of the Lightning Field has been increased substantially.
    The power cost of this skill has been decreased.
    This spell now has a cool-down time of 2 seconds.
    The splash damage of the initial effect has been increased by an additional 17%.
    The skill description has been corrected to match the actual increase in radius per rank.
    Tempest
    The casting time, power cost, and cool-down of Tempest have been decreased.
    The base damage of Tempest has been decreased.
    The strike frequency bonus per rank of Tempest has been decreased to 10% per rank.
    Each Tempest cloud now lasts for 15 seconds and has a range of 15 meters.
    The rank bonus of this spell now properly increases the frequency of lightning strikes.

    Arc Legion

    The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength and Shock Effect Damage of Arc Legion by 25%.
    The range of this spell has been fixed at 18 meters.
    The damage of this spell has been increased.

    Demonspine

    The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
    The power cost of this spell has been decreased.
    The damage of this skill has been increased.
    The base Stun Attack Strength of Demonspine has been increased by 20%.
    Boneshards
    The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
    The damage of this spell has been increased by 60%.
    The cooldown of this skill has been decreased to 6 seconds.
    The base Stun Attack Strength of Boneshards has been increased by 25%.
    The power cost of this skill has been increased.

    Skullsplitter

    The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
    Skullsplitter now explodes into a significantly more predictable nova pattern.
    The power cost and cool-down of this spell have been slightly decreased.

    Venomous Spirit

    The damage of this spell has been increased and the power cost has been decreased.
    The Fear Attack Strength of this spell now scales properly with the caster's level and has been increased significantly. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
    The travel speed of the Venomous Spirit has been increased significantly.

    Venom Armor

    Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
    The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target.
    The initial armor provided by this spell has been decreased, but the absolute bonus to armor per rank has been increased, reaching the previous maximum armor bonus at rank 10.

    Swarm

    The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
    The cool-down of this spell is now fixed at 6 seconds.
    The power cost of this spell has been decreased significantly.

    Summoners

    Fixed a bug which sometimes caused the Warper minion icon to not display.
    Master of the Flame skill effects now display properly in the skill description tooltip.

    Hand of Nostrum

    Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.

    Hunters

    Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.

    Phase Grenade

    Fixed a bug which caused the Phase Grenade to not receive the proper Attack Rating from the user. This caused the Phase Grenade to do less damage than intended against armored targets (but did not affect damage done to Shields).

    Tactical Stance

    Now also gives a base Firing Accuracy bonus of 50.
    Changed the Critical Chance bonus effect (3% at rank 1 and 1% per additional rank) to a damage bonus of 15% at rank 1 and 5% per additional rank.

    Escape

    Escape now provides 1 second of invulnerability when it is activated.
    Escape should now prevent enemy players in PVP from seeing the user.
    The cool-down for this skill now starts when the skill is used, not when it is cleared.
    The cool-down for this skill has been increased to 30 seconds.
    The duration for this skill has been decreased from 6 seconds to 3 seconds at rank 1, increasing by 1 second per additional rank.
    The rank cap on this skill has been increased from 5 to 7.
    Escape now clears all other speed boost effects while it is active, including Adrenaline Pills and Sprint. Using any skill or item that boosts speed will clear Escape, including Sprint.

    Precision Strikes

    Precision Strikes now have direct synergies with all other Precision Strikes.
    Precision Strikes no longer have skill prerequisites
    Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds.

    Napalm Strike

    Increased base Damage by roughly 300%.
    Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.
    Decreased base radius by 50%.

    Smackdown

    Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.
    Increased base damage by roughly 300%.
    Decreased base radius by 50%.

    Shock and Awe

    Decreased base Damage by roughly 25%.
    Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.
    Decreased base radius by 75%.

    Engineers

    Engineer Drone behavior improved.
    Fixed a bug that allowed Repair Drone to be used at no cost.
    Drones will now level properly along with their owner. Existing Drones that are below your character’s level will automatically be raised to the correct level.
    Drones now receive correct health bonuses with skill level after they are re-summoned.
    Engineer Drones now come with a base armor rating.
    Engineer Drones now properly receive Armor bonuses from Armor affixes.
    Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
    Fixed a bug that prevented the effects of Medpak Retrofit and Shield Generator Retrofit to properly scale up with additional levels.
    Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
    Summoned pets should no longer fail to spawn when summoned.

    Beacon

    Decreased the base effect to 15% from 25%.

    Marksmen

    Rebounder Rounds (formerly Ricochet)

    “The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”
    This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
    There is no power cost for using this skill.
    This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
    This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Rebounder Rounds has a chance (albeit smaller) to proc when either Ravager Rounds or Concussion Rounds are used.
    EXAMPLE: The first rank of Rebounder Rounds gives a 10% chance for shots to ricochet while using Rebounder Rounds. Due to skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance for this effect to occur while using either of those skills.

    Ravager Rounds (formerly Reflected Shot)

    “The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”
    This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
    There is no power cost for using this skill.
    This skill has a chance to proc its effect (based on the skill and increasing based on the rank of the skill) for each individual firing of the skill. Since its effect is no longer dependent upon landing a critical hit, the effect of this skills will be seen much more commonly at all skill ranks and character levels.
    This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Ravager Rounds has a chance (albeit smaller) to proc when either Rebounder Rounds or Concussion Rounds are used.
    EXAMPLE: The first rank of Ravager Rounds gives a 3% chance for shots to blow through and re-target a new enemy while using Ravager Rounds. Due to skill synergy, Rebounder Rounds and Concussion Rounds have a 2% chance for this effect to occur while using either of those skills.

    Concussion Rounds (replaces Homing Shot)

    “The Marksman uses modified ammunition designed for maximum impact.”
    This skill is now an Active skill. You must use this skill in order to gain the effect and functions similarly to how “fire both weapons” works.
    There is no power cost for using this skill.
    This skill increases the Interrupt Strength (indirect chance to proc) of the Marksman’s weapons (based on the skill and increasing based on the rank of the skill) while the skill is used.
    This skill has indirect synergies with the other skills in the “Ballistics” line. Each rank in Concussion Rounds increases Interrupt Strength (albeit by lesser amount) when either Ravager Rounds or Rebounder Rounds are used.
    EXAMPLE: The first rank of Concussion Rounds gives a 12% increased Interrupt Strength for shots fired while using Concussion Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have a 8% increased Interrupt Strength when using either of those skills.

    Weapon Master (formerly Hollow Points)

    Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.

    Beacon

    Decreased the power cost by 33%.
    Increased the per-rank bonus to 7% from 5%.
    Decreased the base effect to 21% from 45%.
    Duration is now fixed at 6 seconds.
    Beacon may now be used on targets who already have the Beacon effect to refresh the timer.
    The Multi Beacon and Beacon effects no longer stack.

    Elemental Beacon

    Now also decreases the target’s Elemental Attack Strengths.
    Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.

    Multi Beacon

    Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses.
    Increased the cooldown to 12 seconds from 2 seconds.
    Duration is now fixed at 6 seconds.
    The Multi Beacon and Beacon effects no longer stack.

    Sniper

    Is now available at level 5.
    No longer forces the Marksman to crouch and stop moving when used. The character now moves at 50% speed while the skill is active (in addition to the Armor and Weapon Energy Consumption penalties).
    Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively.
    Damage bonus has been decreased from 200% to 150%.
    Rank progression now decreases its rate of use and rate of fire penalties by 3% per rank, beginning at a 50% penalty at rank 1 and ending at a 23% penalty at rank 10.

    Master Sniper

    Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.

    Rapid Fire

    Now clears Multishot when used.

    Multishot

    This skill has been moved under Weapon Master in the skill tree. It required two points in Weapon Master to unlock, thus requiring fewer total points to unlock than before.

    Overshield

    Overshield now gives the correct amount of shields.
    Increased the Shields bonus per additional rank from 33% to 100%.
    Overshield now grants Shields in a fixed ratio: the Marksman's current Shields Percentage will not change when the skill is activated or deactivated.

    Escape Artist

    The Movement Speed bonus has been increased to 25% per rank.
    The rank cap on this skill has been increased from 5 to 7.

    Grenades

    Grenades now have direct synergies with all other Grenades.
    Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes.
    Increased the cool-down of all Grenade skills from 5 to 6 seconds.

    Explosive Grenade

    Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
    Decreased base Damage by 23%.
    Decreased base Ignite Attack Strength by 33%.
    Ranks in Explosive Grenade now increase the Damage of all grenades by 12%.

    Phase Grenade

    Increased base Damage by 6%.
    Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.

    Toxic Grenade

    Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
    Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
    Decreased base Poison Attack Strength by 50%.
    Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.

    Flashcrasher Grenade

    Increased base Damage by 12%.
    Decreased base Stun Attack Strength by 50%.
    Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.
    Ultima modifica di ScizLor; 25-04-08 alle 12:43:30

  18. #193
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Ed ora le variazioni introdotte dall'attesa patch 1.3 per il multiplayer.

    Greetings, Hellgaters, and welcome to Hellgate: London Patch 1.3!

    Patch 1.3 is a beast of a update, offering no less than eight new features to the game including Shared Stash, a Premium Item Merchant, Donation Collectors and Global Buffs, Ranks and the Expertise system, and lots more. This content update also fixes a number of pesky item, skill, and interface bugs and makes a few tweaks to partying and monster scaling in Stonehenge.

    Interacting with your fellow players has been enhanced with the introduction of optional chat bubbles that appear when players talk and performable emotes that your characters now have at their disposal. In Patch 1.3, players can also easily browse lists of chat and emote commands using the two according buttons in the chat pane.

    A very sincere thank you to the many players who tested the many builds of Patch 1.3 uploaded to our Test Center server and helped report on the new patch's balance, performance, and stability.


    See you online!

    The Hellgate: London Team

    ---

    New Features

    Ranks and Expertise:

    After characters hit Level 50, they can start earning experience towards gaining Ranks.
    There are 50 Ranks, each of which will take an increasing amount of time to earn.
    Rank is displayed under the character’s level and is visible to other players.
    Each Rank grants you one Expertise Point which can be spent on an Expertise.
    There will be 15 different kinds of Expertise skills with four levels each.
    Expertise will be displayed in a skill-tree-like fashion – with icons and pop-up text describing what the benefits are of the Expertise. Hit U to view the Expertise screen.
    The first level for each Expertise will cost one Expertise Point. An additional Expertise Point will be needed to increase each level after the first, much like with upgrading an item using Nanoshards, for a total cost of 10 Expertise Points to max out an Expertise.
    All Expertise skills are passive.

    Shared Stash:
    Now all characters on subscriber accounts can share their items! Current trade conventions do apply: items will not be able to be traded across play modes. Also, “no trade” items can not be placed in the Shared Stash.

    Hide Helmet:
    Players can elect to hide their headgear and show their characters’ faces without removing it. This toggle can be found at the bottom of the character screen.

    Emotes:
    A host of emotes are now at your disposal including beg, bow, cheer, cry, flex, kiss, laugh, point, stop, and taunt. In addition to these, a set of bonus emotes is temporarily unlocked just for Test Center. Type “/” and the word, then hit enter to perform it.

    Inspect Players:
    Players can now inspect other players’ equipment. Right-click on a nearby character and select the “Inspect” option to bring up a paperdoll interface showing the character and its equipment.
    Players can prevent their characters from being inspected by toggling the Inspect option at the bottom of their character screen.

    Premium Item Merchant:
    Presently located in Covent Garden Station, Premium Item Merchant Ko has items for sale which are unidentified and do not reveal their actual rarity level. Players can risk their hard-earned Palladium to take a chance on these mystery premium items. Premium Item Merchant Ko is subscriber-only.

    Optional Chat Bubbles:
    Chat bubbles are now an optional chat feature and can be toggled in the Game Options menu. Different chat channels will appear as different text colors.

    Donations:
    The medics in our stations are now collecting donations to help the overall cause against the demons. When enough palladium is collected, all players on the server will gain the same random temporary buff. When a player gives a large single donation, an announcement across the entire server will herald their generosity. The overall collection goal might change occasionally. If everyone pitches in some palladium, we all will benefit. So give often. Give generously. For the living!
    The Donation amount resets when the limit is reached. Over-donating does not add anything.
    You can stack Donation-gained buffs by reaching the Donation limit multiple times.
    Buffs persist through death and log-off/log-in.

    General

    The maximum Palladium a player may carry has been increased to 100,000,000.
    Weapons hide when performing emotes except for focus items which act as replacements for Cabalists' hands.
    Since many players enjoyed doing Oculis boss runs, we've done some work to allow these runs again, but this time in a more complete fashion. The portal from Monument Station to Angel Passage is now permanently blocked. Players who would like to fight Oculis after reaching Monument Station may use the Station Travel Terminal to return to Temple Station. Any player who has activated, or completed, the "Scrub the Deck" quest and does not have a Cleanser, may speak with Ser Sing in Temple Station to get another one. The Cleanser is no longer removed when the "Scrub the Deck" quest is completed.

    Stonehenge

    Whenever a player enters a level, all monsters (and their equipment/treasure) are scaled up to that person’s level and the monster’s health is filled, if both: the level is one that is supposed to scale to the player’s level, and if the player is higher level than the player who created the level.
    Change to the new Monster Scaling mechanic: Players now have a 3-level buffer before monsters are upgraded. This means that monsters will only be re-scaled if a player 3 levels above the level of the monsters enters the adventure area.
    Characters must now be level 15 to enter Stonehenge.

    User Interface

    Minor improvements to the skill bar appearance.
    Party members’ names now show up on the automap when the Alt key is held down.
    The name of the recipient of a trade request is now displayed in the trade window.
    Players may now choose to abbreviate the names of other players in the chat window down to a maximum of nine letters. This option can be toggled under Game Options.
    Fixed a bug causing items to register as not equippable if they give enough of an attribute to make up for the amount of feed they will cost.
    Fixed a bug causing some items to unequip when the player enters the game or zones.
    Improved the accuracy of attribute and feed changes in the character panel when hovering over an item.
    The “Hardcore” indicator icon now shows up to the left of the player’s name.
    Fixed a bug causing clicks in the server list drop-down menu to sometimes click through to buttons underneath it.
    Buttons have been added to the chat interface allowing for quick access to chat commands and emotes. They can be found in the lower right corner of the chat panel.

    World Movement

    Players can now warp to any friend or guildmate who is in a town by right-clicking on the person’s name. The buddy list and guild list will have the player’s current location noted.

    Combat

    Fixed a bug which sometimes caused shields and/or power to decrease in larger chunks than they should when getting hit or using a skill.
    Fixed a bug which caused proc-on-attack effects to never trigger.
    Fixed a bug which would sometimes cause skill cooldowns to not trigger.
    Fixed a bug which caused fields to often not damage monsters in indoor areas.
    Fixed a bug which caused Armor Percent bonuses to be applied twice during damage reduction calculations.

    PvP

    Players with PvP enabled may no longer open party portals.
    Consumable items other than health injectors are no longer usable in PvP.

    Skills

    If a player removes an item that grants them the only point in a summoning skill, or otherwise forgets a summoning skill, all pets summoned by that skill will now be dismissed.
    The Phase Elemental’s (Summoner) spectral nova particles have been redone to improve performance.
    Monsters now receive damage from Rebounder Rounds when they are aimed at ground.

    Items

    Gyro Stabilizers may now be used while stunned.
    Fixed a bug which sometimes caused a crash when the player attempts to drop a quest item.
    Fixed a bug which caused many skill-group related properties to not properly provide their bonuses.

    Fixes

    Many new skill and status icons.
    Fixed a bug causing Rebounder Rounds to not do damage if the missile/bullet hits the ground first.
    Fixed a bug which caused monster nameplates to not always update the level of the monster.
    Fixed a bug which caused Moloch to sometimes not drop loot for players in the area.
    Fixed a bug which was allowing Nanodyne Ballistic Cannons, including The Exterminator, to make multiple attacks on a single target much more quickly than designed.
    Fixed a bug which caused the quest reward dialog to not always disappear when multiple people receive their rewards at the same time.
    Fixed a bug causing the New Email icon to flash upon logging in, even when there were no new emails.

    Known Issues

    There are a few minor bugs which will be fixed in short order.
    The /wave emote does not work.
    Poison (Toxic damage special effect) has no particle effect. The effects are still applied.
    The armor and shield donation bonus (Ares’ Bane) only adds a bonus to armor.
    The speed donation bonus (Hermes’ Boots) does not update in the character sheet.
    The Luck Expertise (Fortune) has an erroneous 0 in its description (displays as +240 instead of +24).
    The text for the donation health regeneration bonus is missing a % sign. (displays as +5 instead of +5%). The bonus applies correctly.
    Text related to Donations refer to Gold instead of Palladium.
    European languages do not display new Marksman skills in the skills panel.
    Italian displays the text for Power Cost as Increase Maximum Shields.
    Salvage materials cannot be accessed from Shared Stash nor Personal Stash when crafting/upgrading items.
    Ultima modifica di ScizLor; 25-04-08 alle 12:48:12

  19. #194
    Shuren
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    allora qualche novità?
    Io ho notato che hanno elimintato l'effeto "Aura bianca" quando si attivava l'antialiasing.

  20. #195
    Worm Whomper
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Cosa importante sembra che crashi di meno, il drop fa più schifo di prima e già alle volte non era sto granchè, hanno aggiunto emoticons e balloons di cui personalmente non ne sentivo il bisogno e poi bilanciamenti di vario tipo.
    In dx10 è ancora ingiocabile a causa di una pesantezza (?) di gioco ingiustificata (sfocatura di fondo e orpelli grafici vari negli effetti speciali visti anche nella versione dx10 di Assassin's Creed, però lì almeno non mi scatta).

  21. #196

    Predefinito Re: [Patch] Le ultime novita'

    Secondo me l'unica novità importante sono i perks...il pvp fa pena come al solito...è inutile che parlino di strani progetti per il pvp, secondo me non hanno intenzione di fare ne + ne - di quello che già c'è per il pvp...

  22. #197
    ScizLor
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Ed ecco a voi la patch della patch.

    Patch 1.3a Notes
    April 28, 2008

    Patch 1.3a addresses some significant issues experienced in Patch 1.3. It also brings minor changes to the Buddy List as well as translation corrections. Additionally, the target amount for the Donation feature has been adjusted.

    See you online!

    The Hellgate: London Team

    ---

    General

    The Donation goal has been reduced.
    The Buddy List font size and colors have been adjusted for readability.

    Fixes

    Fixed Rank experience not saving when switching instances.
    Fixed weapon mods being unequipped on load. This bug occurred when retrieving modded weapons from Shared Stash, switching battle sets, mailing modded weapons, and other instances of loading.
    Mods will no longer work when the weapon they are attached to is upgraded past the mods' level range.
    Fixed several skill description translations for European languages.
    Added code to track in-game mail and help determine what is causing it to lag and items to not be sent.

  23. #198
    Worm Whomper
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    In arrivo un'altra patch, sbirciare il thread su Stonehenge per le prossime novità, non si sa se per abbonati o meno.

  24. #199
    KymyA
    ospite

    Predefinito Re: [Patch] Le ultime novita'

    Scusate ma che cavolo è il "deposito condiviso"?
    Non l'avevo mai notato e non so se è una modifica apportata dall'ultima patch!
    Comunque, tutto gioioso, e visto che il mio PG aveva un ottimo fucile leggendario, ho provveduto a creare un nuovo PG cecchino al quale trasferire il fucile tramite la "Condivisione dell'inventario". Con mio stupore, noto che il passaggio dell'oggetto non va, non mi permette neanche di depositarlo nella sezione condivisa. ALlora a che cavolo serve? Forse vale solo per le Gilde?

  25. #200
    Il Nonno
    Data Registrazione
    27-02-03
    Messaggi
    9,263

    Predefinito Re: [Patch] Le ultime novita'

    Citazione Originariamente Scritto da KymyA Visualizza Messaggio
    Scusate ma che cavolo è il "deposito condiviso"?
    Non l'avevo mai notato e non so se è una modifica apportata dall'ultima patch!
    Comunque, tutto gioioso, e visto che il mio PG aveva un ottimo fucile leggendario, ho provveduto a creare un nuovo PG cecchino al quale trasferire il fucile tramite la "Condivisione dell'inventario". Con mio stupore, noto che il passaggio dell'oggetto non va, non mi permette neanche di depositarlo nella sezione condivisa. ALlora a che cavolo serve? Forse vale solo per le Gilde?
    Dovrebbe essere solo per i paganti.

Pag 8 di 13 PrimaPrima ... 678910 ... UltimaUltima

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato