FONTE: http://forums.eagle.ru/showthread.php?t=29554
Bye
Phant
FONTE: http://forums.eagle.ru/showthread.php?t=29554
Bye
Phant
Ultima modifica di golem101; 04-04-08 alle 14:31:40
mio dio che grafica
OH-58D Kiowa Warrior
FONTE: http://forums.eagle.ru/showthread.php?t=29562
Bye
Phant
Ho accorpato i thread per evitare una "dispersione delle risorse" che porterebbe a qualche incasinamento di troppo nel cercare news, screen eccetera.
Non lo sto a fare anche con i topic più vecchi perch il VB farebbe uno di quei casini epocali, comunque li linko qui come riferimento:
Fatemi sapere se pensate che questo thread meriti di essere toppato.
SA-8 Osa
Fonte: http://forums.eagle.ru/showthread.php?t=29791
Bye
Phant
Power-off landing
(6.22MB - previa registrazione)
FONTE: http://forums.eagle.ru/showthread.php?t=30226Originariamente Scritto da EvilBivol-1 - Online Community Manager
...ED is experimenting with the rotor visualization model at the moment, which is why you see the rotor textures suddenly change when the helicopter approaches (LOD switch). This is a WIP issue and will be fixed. Also, when the rotors appear to stop in mid-air, this is a strobe illusion caused by in-game or video FPS matching the rotation frequency.
Finally, note the dynamic gear modeling and use of the collective to naturally decay the rotor RPM on the ground.
Bye
Phant
mazza,a quanto pare ci vorrà qualche anno per imparare a volare il ka 50
ByeOriginariamente Scritto da Wags - TFC/ED Producer
DCS: Black Shark Dev Updates - 16 May 2008
Since the last update, not much has scientifically changed from a new task point of view. This is primarily because we are in feature freeze and are focused on content iteration and debugging. Most of the work on DCS: Black Shark (now on build 46) has been focusing on the following areas:
1- Campaign generation
2- Training mission generation
3- Bug testing with a focus on multiplayer (lots of work to still do)
4- Editing and tweaking of Ka-50 the flight manual (currently 533 pages)
5- Writing of the DCS GUI manual (will be around 200 pages when complete)
6- FPS and RAM usage testing
7- General bug fixing (yes, there are still quite a few)
While we realize that many would just wish for us to release it now (particularly after some of the recent videos), we simply cannot do that given all the items listed above. It's too easy to release a buggy and incomplete product when being pressured by consumers and publishers to "just release it". Please be patient. Given that this will be our first self-published product, we want to do it right.
With the creation of larger missions in a near-complete mission environment, we are also now tuning and adjusting the simulation for increased frame rates and minimize RAM usage. Mostly given the 6 DOF cockpit, the higher population density or ground objects (buildings, trees, etc.) and the higher elevation mesh detail, DCS will require more system resources to run smoothly. However, we are taking steps to minimize this as much as possible. When complete, we should have a good idea of minimum and recommended system specs that will be realistic and not low-balled.
The GUI is just about done with the integration of the Options screen that allows you to set up separate Input options configurations for multiple types of aircraft. So, as we start to add more aircraft to DCS, each aircraft can have its own unique of input command profiles (keys, axis, etc.). Personally, I do all input controller programming now within the DCS Options GUI and I no longer use external profile programs (although that is still an option).
Select members of the Sim-Mod team are still working on some terrain enhancements and we hope to have final versions of the Spring and Fall textures soon. Additionally we hope to be updating additional airbase before release. Once complete we can integrate into the DCS code base.
The Mission Editor is just about final and just being debugged now. Two nice additions added near the end was the ability to set rules and actions for not just groups but each individual unit within a group and the ability to assign a mobile area trigger that is attached to a moving unit/group. Also, when creating multiplayer missions, each side will now have their own unique text and image briefings. Also, each side can be assigned unique goals. While this will not be a significant feature for Black Shark, which will likely focus on cooperative missions, this will be a welcome feature as we add additional aircraft to the DCS mix.
As for what happens after Black Shark, the team has several aircraft modules currently in development (this could include development of 6 DOF cockpits, avionics or flight dynamics). While the A-10A Suite 2 module will still likely follow the Black Shark, the following aircraft are also now planned for DCS in development at one stage or another:
1- A-10A Suite 2 (latest version of A-10A in active use)
2- A-10C Suite 3 (we now have permission from the USAF to develop an entertainment version of the simulation we developed for them. We are very happy and excited about this).
3- AH-64A Blk. 49A
4- Su-27
5- F-15C
6- Mi-24V
7- F-16C
8- MiG-29A
Naturally, release of aircraft like the Su-27 and F-15C would coincide with integration of advanced flight model for missiles, advanced seeker logic and advanced air-to-air radar logic and modeling.
Attached a few very early images of the 6 DOF cockpits for the Flanker and Eagle.
The actual order of release is still up in the air. For all of these aircraft, we now have all the needed data to model them properly to DCS standards (very important a big factor of what does and does not go into DCS as a flyable). It is important to remember that all of these aircraft will be modeled to the same level of detail as the Black Shark in DCS. As I hope many of you realize after reading and seeing more about Black Shark, this will be a daunting task but will provide the most comprehensive and realistic simulation of flying these aircraft within a combat environment on the PC.
FONTE: http://forums.eagle.ru/showpost.php?...62&postcount=1
Phant
Bella phant, grazie per tenerci informati.
Originariamente Scritto da Wags - TFC/ED Producer
Today we have uploaded DCS: Black Shark Producer’s Note #5. This note is focused on the I-251 Shkval sensor system. Tomorrow we plan to make the high resolution video available from our web site. In the meantime, we wanted to try something different and share this version with you now on You Tube such that everyone can access it easily and not run into download frustration tomorrow.
Source: http://forums.eagle.ru/showthread.php?t=30383
Bye
Phant
ByeOriginariamente Scritto da Wags - TFC/ED Producer
DCS: Black Shark Dev Updates - 09 July 2008
After a longer than expected delay due to some new build problems (accurate track file reproduction), I have a new DCS update for you. As last time, most of the DCS: Black Shark effort is focused on identifying and fixed the many bugs that are still in the code. Given the increased complexity of the Ka-50 over previous aircraft we have modeled, the likelihood of bugs creeping in grows dramatically. Additionally, the new Mission Editor, new campaign system, re-vamped multiplayer, and new GUI interface has certainly brought a new set of testing and debugging challenges. We realize that a few of you are a bit grumpy about the delays, but please understand that we wish to release a quality product and not put it out the door with known, significant bugs.
In addition to testing and debugging, a lot work continues on missions. These are sub-divided into the single missions, campaign missions and training missions. While there is still a lot of work to do on this front, some of the missions are already in test and this is proving a valuable tool in identifying bugs in other areas of the code.
Here are a few items that have worked there way into the code base since my last update:
- Track file reproducibility problems have been resolved
- Multi-monitor support has been added. Now you can set, i.e. standard view + Shkval view on 2 monitors
- New TrackIR support is added
- NATO mission editor icons have been added, in addition to new Russian style military icons
- English caution/warning lamps have been added to the Ka-50 cockpit
- Mission editor keyboard commands have been added (Del, etc.)
- Icing and de-icing of blades and pitot tube has been added
- Turbulence has been added
- Engines icing has been added
- Dust influence on engines has been added
- Engines deterioration and failures by exceeding normal operational conditions has been added
- Hydro system and brakes have been adjusted
- Autopilot sensors are adjusted to be more realistic real
- Control system channel failures have been added
- Triple-head support has been added
- Trigger coalition rule has been added t Mission Editor
- Weather presets have been added
- New GUI music has been added
- Installer has been added
- Cloud density has been adjusted
- Start and end mission string is added to debriefings
- New system of preloading resources has been implemented. This may result in objects not appearing right after changing views to a not previously displayed object. This may also give more FPS on not top-line PCs when terrain preloading is set to 80km, but this will probably not cause any FPS changes with terrain preloading set to 20km.
- Flatter effect for blades is added (human FM)
- Ceilings are tuned (human FM)
- This of course is in addition to a long list of resolved bugs.
In addition to the 550+ page Ka-50 flight manual mentioned earlier, we have also now completed the 160+ page DCS manual that covers all the GUI elements to include such pages as the Mission Editor, Campaign Editor, Multiplayer screen, etc.
So, in a nut shell, that is where we are with DCS: Black Shark and we are still shooting for a release sometime later in 2008.
As for after DCS: Black Shark, work continues on other aircraft modules. Although these are certainly works in progress and hardly complete, I have attached a few development cockpit images of the F-16C and Mi-24. To reiterate what was mentioned before, we have a list of aircraft modules that are currently in development and one stage or another; however, that does not mean that we will not consider other aircraft if we have the proper data and feel the aircraft fits well within our entertainment and military simulation lines.
FONTE: http://forums.eagle.ru/showpost.php?...&postcount=343
Phant
Producer's Note 6Originariamente Scritto da Wags - TFC/ED Producer
High resolution version of this video will be available on this website next week. This video provides of an overview of the 30mm cannon, cannon pods, and rockets of the Ka-50. The next video will discuss the ATGM system and bombs.
FONTE: http://forums.eagle.ru/showthread.php?t=31237
Bye
Phant
Originariamente Scritto da Wags - TFC/ED Producer
DCS: Black Shark Producer's Note #7 Streaming Version Available
This note delves into the defensive systems of the Ka-50.
Part 1: http://it.youtube.com/watch?v=-R_LaNz4y5A&fmt=18
Part 2: http://it.youtube.com/watch?v=xpJLP2HKx80&fmt=18
The full resolution version is available for download here (registration required): http://www.digitalcombatsimulator.co...oducts&lang=en
The next note will be in regards to the data link system.
FONTE: http://forums.eagle.ru/showthread.php?t=31653
Bye
Phant
Black Shark Trailer - by SuperVasya
Wow, trattasi di sequenze full in-game! 8-)
FONTE: http://www.virtual-jabog32.de/index....9e212f1cadc6bdOriginariamente Scritto da EvilBivol-1 - Online Community Manager
New wallpapers
New wallpapers:
http://www.digitalcombatsimulator.co...3&scr=products
FONTE: http://forums.eagle.ru/showpost.php?...6&postcount=36ByeOriginariamente Scritto da Wags - TFC/ED Producer
DCS: Black Shark GUI Update - 20 Sept 2008
Although still being tuned a bit, attached are some of the GUI screens for DCS: Black Shark.
Phant
il trailer chissà cosa ci vorrà per muovere tutto quel popò di roba
ByeOriginariamente Scritto da www.amvi.it
Prime date di rilascio ufficiali
E' ufficiale: dopo alcuni anni di sviluppo DCS Series: Black Shark verrà rilasciato nel mercato russo il 17 Ottobre 2008.
La conferma arriva direttamente dal distributore 1C che, oltre alla data, ci informa che il simulatore verrà rilasciato su supporto DVD.
A corroborare la news, questa volta dal forum ufficiale, è Chizh, della Eagle Dynamics, il quale afferma che la versione russa di DCS Series: Black Shark è in Gold (cioè pronta per la stampa in volumi) dal 06/10/2008, cioè ieri.
Al momento non esistono date per il mercato europeo e/o mondiale ma è ragionevole supporre che le precedenti indicazioni (ufficiali) di un rilascio entro il 2008 saranno ampiamente rispettate.
Phant
porc****** qua ho solo il portatile,col cavolo che ci riesco a giocarci su
Bon, per un po' non mi lamenterò per l'attesa di SoW
ti lamenterai di non capire come far fare decollare l'elicottero (premio sintassi 08 :V )
Producer's Note 8Originariamente Scritto da Wags - TFC/ED Producer
DCS: Black Shark Producer's Note #8 Available on You Tube
Part 1
http://www.youtube.com/watch?v=opAr5ZAsqZA&fmt=18
Part 2
http://www.youtube.com/watch?v=3Ef2MNSivFo&fmt=18
High resolution version of this video will be available on this website shortly. This video provides of an overview of the Ka-50 data link system and several radio commands. The next and final video will discuss Game Mode next week.
FONTE: http://forums.eagle.ru/showpost.php?...29&postcount=1
Bye
Phant
Producer's Note 9Originariamente Scritto da Wags - TFC/ED Producer
This video provides of an overview of the “Game Mode”. Given the release of the Russian version on October 17th, we’ve decided to release this note a bit early for you.
http://www.youtube.com/watch?v=OYlD83YSkFo&fmt=18
Note that DCS: Black Shark does not need to be played in complete Simulation Mode or complete Game Mode. Rather, using the options screen you may mix and match game play settings to best suit your game play needs. Game Mode plays quite well using a game pad controller.
High resolution version of this video will be available on this website shortly.
FONTE: http://forums.eagle.ru/showpost.php?...26&postcount=1
Bye
Phant