So, how was everyone's reaction to Doom 4? I got some mixed feelings on it, it looks good, but it wasn't exactly the game I was expecting.
Things I liked:
- SP, Co-op, and DM.
- No weapon limit.
- Fast gameplay (the guy playing it was moving slow just to show the level design. On other videos you can see that the game is much faster)
- Graphics are not amazing, but at least doesn't feels dated. Still better than Wolfenstein New Order.
- Fighting 5 or 6 enemies at the same time.
- At least the Cyberdemon, Pinky and the Cacodemon have good design.
- Hell is amazing.
- They seem to have taken a lot of notes from Brutal Doom. Executions, SSG blowing enemies to bits, etc.
Things I disliked:
- Useless shotgun just like Doom 3 that can't kill anything that is more than 5 feet away from you. There is a moment where the player fires 3 rounds at a zombie, and the zombie still survives, and the player needs to finish him with a melee attack.
- Completely linear levels that occasionally breaks into Painkiller-styled arenas.
- Inconsistency with gore. Pre-placed blood looks nice, but blood decals spawned by monsters being killed look like shit.
- The worst Marine design ever. I used to think that Doom 3 marines are shit, but my God, what the fuck were they thinking about? They literally slammed Masterchief and Prophet together. It's funny to think that back in the day both used to be considered clones of Doomguy.
- Double jumping seems awkward. Also, the animation for climbing that box was cringeworthy, he could have just jumped over it.
- No actual music. Just generic dubstep that only plays in combat. (IMO they should have hired Andrew Hulshult to make a metal soundtrack for it)
- Enemies droping health and random ammo like fucking pinatas. It doesn't has health regeneration, but since pickups are spawned everywhere, it makes no fucking difference. They just don't know how an oldschool shooter is meant to be played.
- Unnecessary 19th century look on SSG. They could have made it with a wooden grip without adding unnecessary super retro details.
- Shitty map editor that feels more like a map assembler. It can't create actual new maps, only place pre-existing rooms. Since the game is cross-platform and maps made in PC is meant to also be played in consoles, It has a stupid limit of resources that can be placed so it won't lag on consoles, so, forget slaughtermaps, or maps any different from the original game. This is just fucked up, mappers won't have any freedom. And knowing how Id Tech 5/6 is not mod-friendly (see how RAGE and Wolfenstein New Order have exactly zero mods), we will not have actual modding tools for it.
Still it looks much better than Doom 3. I'm happy to see that Hell levels will take a good role on it (they said that the hell level featured on E3 takes place on the middle of the game, so, maybe 50% of the game will take place in Hell).