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  1. #1
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito [WarCraft III] Patch 1.24e

    Citazione Originariamente Scritto da Patch 1.22
    FEATURES

    • There is now a replay auto-save feature in the options menu. Replays are automatically saved to the "replay" folder.
    • The game is now automatically saved in the event of a potential disconnect. These saved games are placed in the "save" folder.
    • Player color selection can now be limited by the number of players in the game using an option in the "Advanced Options" screen during game creation.
    • Added an option to always show unit and building health bars.
    • You can now enable and disable the display of minimap signals from players and other observers using chat commands: /showminimapsignals and /hideminimapsignals.
    • Added a new in-game cheat "maxfps" to limit the maximum frame rate to the given number. Example: "maxfps 30" will set the maximum frame rate to 30 FPS.

    BALANCE CHANGES

    HUMAN
    • Scout Tower repair rate changed from 12 to 20.
    • Knight damage increased: Attack cooldown changed from 1.50 to 1.40 and base damage increased from 25 to 28 (Average damage is 34).

    UNDEAD
    • Increased Ziggurat base armor from 1 to 5.
    • Reduced the build time of the Necropolis from 120 to 100.

    NIGHT ELF
    • Reduce the Orb of venom poison duration from 10 seconds to 8 seconds.
    • Increase the experience gain from Dryads from Level 2 (40xp) to Level 3 (60 xp).

    FIXES

    • The cooldown on unlimited usable items (example: the staff of preservation) now persists after the item is dropped or traded.
    • A cooldown exploit with potions has been fixed.
    • When you unburrow a Crypt Fiend, its auto-cast will no longer be toggled off.
    • An exploit bug in which items could lose their cooldowns when transferred between heroes has been fixed.
    • Fixed DotA-specific sound effects on Intel Macs.
    • Fixed sound falloff on Intel Macs. Distant sounds should now still be audible.

    MAPS

    • New maps from contest winners:
    • (2)MeltingValley
    • (2)RoadToStratholme
    • (4)CentaurGrove
    • (4)TidewaterGlades
    1.22.0.6328
    Ultima modifica di GeeGeeOH; 20-03-09 alle 11:15:19

  2. #2
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Re: [WarCraft III] Patch 1.22

    Citazione Originariamente Scritto da Patch 1.23
    FEATURES
    • Battle.net now uses a new banner ad system.
    FIXES
    • Fixed an exploit where an altered custom map would be seen identical to the original custom map.
    • Fixed an issue where some patches could not apply on Intel Macs.
    Patch 1.23
    Ultima modifica di GeeGeeOH; 20-03-09 alle 11:15:29

  3. #3
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Riferimento: [WarCraft III] Patch 1.23

    Citazione Originariamente Scritto da Patch 1.24
    PC WORLD EDITOR CHANGES
    • Added new JASS hash table functions to replace the lost functionality from
    • fixing unsafe type casting.
    • Hash Table - Save Item Handle
    • Hash Table - Save Unit Handle
    • ...
    • Hash Table - Load Item Handle
    • Hash Table - Load Unit Handle
    • ...
    • Hash Table - Get Handle ID
    FIXES
    • Fixed an exploit related to unsafe type casting that allowed users to
    • execute arbitrary code in maps.
    • Fixed the JASS unsafe type casting exploit ("return bug").
    • Fixed several World Editor crashes.
    ADDITIONAL
    • “Shadowing” global variables with local variables no longer is possible.
    • Fixed a type conversion dealing with operators (i.e. adding a handle with an integer)
    • Added the ability to store hashtable handles in a hashtable
    • Added getSpellTargetX and getSpellTargetY natives
    • Added a new base handle type “Agent” of which many types now extend from.
    • Added a SaveAgentHandle native which can be used for saving most handle types
    • Added a JASS optimization dealing with global variable change events.
    • Increased max map file size from 4MB to 8MB.
    Patch 1.24

  4. #4
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Riferimento: [WarCraft III] Patch 1.24

    PC WORLD EDITOR CHANGES
    • Increased max map file size from 4 MB to 8 MB.
    • Added the ability to store hashtable handles in a hashtable.
    • Added GetSpellTargetX and GetSpellTargetY natives.
    • Added a new base handle type “Agent” of which many types now extend from.
    • Added a SaveAgentHandle native which can be used for saving most handle types.
    • Added a JASS optimization dealing with global variable change events.

    FIXES
    • Fixed a few false positives caused by the "return bug" fix.
    • Fixed a crash related to hashtable reference counting.
    • “Shadowing” global variables with local variables no longer is possible.
    • Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
    Patch 1.24b

  5. #5
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Riferimento: [WarCraft III] Patch 1.24b

    FIXES
    • Fixed a problem with the "Chapter Six: The Culling" human campaign map
    • that was preventing it from loading.
    • Fixed an issue that allowed JASS functions to return incorrect values
    • under certain conditions.
    • Fixed an issue that caused the TriggerEvaluate native to return
    • incorrect values under certain conditions.
    • Fixed a minor memory leak when using GroupEnum natives.
    • Fixed a crash when using the CreateImage native on PPC Mac.
    • Updated Mac World Editor to work with recent JASS changes.
    Patch 1.24c

  6. #6

    Predefinito Riferimento: [WarCraft III] Patch 1.24b

    Citazione Originariamente Scritto da GeeGeeOH Visualizza Messaggio
    Patch 1.24c
    FIXES
    Fixed a problem with the "Chapter Six: The Culling" human campaign map

    Deo gratias, posso reinstallarlo e proseguire. Ci han messo solo 3 mesi a fixarlo, gg.

    Cla.

  7. #7
    Banned L'avatar di Hellvis 2006
    Data Registrazione
    24-09-06
    Messaggi
    34,448

    Predefinito Riferimento: [WarCraft III] Patch 1.24c

    Che bug era?

  8. #8

    Predefinito Riferimento: [WarCraft III] Patch 1.24c

    Arrivati a fare la sesta missione degli umani, il gioco si piantava durante il caricamento della stessa e non era possibile andare avanti.

    Cla.

  9. #9
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Riferimento: [WarCraft III] Patch 1.24c

    FIXES
    • Fixed a client crash related to queuing too many invalid build commands ("crash hack").
    Patch 1.24d

  10. #10
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Riferimento: [WarCraft III] Patch 1.24e

    FIXES
    • Fixed an exploit rendering buildings non-interactable ("tower hack").
    • Fixed an exploit allowing a player to bypass a summon ability's cooldown ("summon/cooldown hack").
    • Fixed a client crash related to workers failing to build in an unintended way ("new crash hack").
    • Fixed an exploit allowing the Blood Mages's Phoenix to be resurrected instantly ("phoenix hack").
    • Fixed a bug allowing players to select an invalid matchmaking race resulting in all the player's units and buildings becoming sheep ("sheep hack").
    Patch 1.24e

  11. #11
    Il Nonno L'avatar di Kralizek
    Data Registrazione
    14-10-01
    Località
    Stockholm
    Messaggi
    9,894

    Predefinito Riferimento: [WarCraft III] Patch 1.24e

    ma da dove hanno tirato fuori sti hack?

  12. #12
    Shogun Assoluto L'avatar di GeeGeeOH
    Data Registrazione
    05-12-01
    Messaggi
    33,360

    Predefinito Riferimento: [WarCraft III] Patch 1.24e

    Sai com'è la gente... passa più tempo a cercare il modo di vincere imbrogliando che a "sforzarsi" di giocare meglio

  13. #13
    Lo Zio
    Data Registrazione
    06-08-02
    Località
    Settimo Torinese
    Messaggi
    3,969

    Predefinito Riferimento: [WarCraft III] Patch 1.24e

    ...l'altra sera giocando con uno che stavo asfaltando (strano perchè sono scarso) il tizio mi ha messo il gioco in pausa dicendo che aveva problemi con il pc...l'ho aspettato per dieci minuti poi ho pensato che stesse cercando di fregarmi la vittoria (mi diceva "se ti annoi, lascia pure la partita"...) allora io ho ripreso a giocare per andare a vedere se aveva ancora armate (in quel caso avrei aspettato ancora un pò), ma il tizio bluffava, l'avevo effettivamente asfaltato...dopo avermi messo in pausa altre due volte l'ho ramazzato...(giusto per parlare delle tattiche imbroglione usate)

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