Ironbreaker
*Vengeful Strike: The duration of this ability has been increased.
*Guarded Attack: The duration of this ability has been increased.
*Inspiring Attack: The duration of this ability has been increased.
*tone Breaker: The duration of this ability has been increased.
*Stubborn as Stone: The duration of this ability has been increased.
*Hold the Line: This ability's reuse timer has been removed.
*Sever Blessing: This ability now removes a Blessing from your target. Upon removal, your enemy takes damage. This ability can be purchased at level 22.
*Dwarven Riposte: This ability now builds the correct amount of Grudge.
*Oath of Vengeance: This ability now properly buffs allies around your Oath Friend.
*Stone Breaker: This ability now has a reduced cool down time, reduced damage, and we have removed the Great weapon requirement.
*Stone Breaker: This ability's Armor debuff is now percentage-based.
*Stone Breaker: This ability has been moved to rank 16.
*Rune-Etched Axe: This ability now has a reduced cool down time.
*Rune-Etched Axe: This ability has been moved to rank 35.
*Rune Etched Axe: This ability will no longer ignore line of sight.
*Grudge Bearer: We fixed an issue that allowed the mechanic of this ability to show in in the ability window.
*Cave-In: The cost of this ability has been increased, and its cool down and knockdown duration reduced.
*Shield of Reprisal: This ability no longer adds additional grudge, and will now Knockdown for 3 seconds.
*Away With Ye: Damage and Grudge cost of this ability has been reduced.
*Guarded Attack: The cost of this ability has increased.
*Oath Friend: This ability should once again build grudge as intended. It will now remove itself from the caster if the Oath Friend leaves the group, and two Iron Breakers Oath Friending each other will no longer over write the effect on one.
*Grip of Stone: Duration increased to 10 seconds.
*Vengeful Strike: Now works correctly regardless of whether or not Oath Of Vengeance is slotted.
*Oath Of Vengeance: Now works correctly as described.
Magus
*Daemonic Maw: This is a new melee ability which deals damage and will snare Hexed targets.
*Rend Winds: This ability is now available at rank 2.
*Strengthen Thrall: This ability is now available at rank 3.
*Infernal Blast: This ability's cost has been reduced, its build time removed, and it now deals Elemental damage over time. Its arc has increased, and its range has decreased. It is now available at rank 4 and associated with Path of Daemonology.
*Glean Magic: This ability's cost has increased, and it is now an AoE Spirit DoT and Spirit resist Hex debuff lasting 20 seconds. It is now associated with Path of Changing.
*Daemonic Lash: The cost and damage of this ability has been reduced, its cool down removed, and it and now deals Spirit damage to all targets in front of you. It is also now available at rank 4.
*Baleful Transmogrification: This is a new Path of Havoc ability obtained at rank 9. It Hexes target with an Elemental DoT.
*Tzeentch's Grip: This ability has been renamed Tzeentch's Grasp.
*Surging Violet Fire: This ability is now obtained at rank 12.
*Surge of Insanity: The cost of this ability has increased, and now has 1 second build time and 10 second cool down. It now interrupts and deals Spirit damage to the target and those around them, and is now available at rank 14.
*Pandemonium: This is a new Path of Changing ability available at rank 16. It Hexes targets in AoE with a Spirit DoT.
*Daemonic Infestation: A New Path of Daemonology ability available at rank 18, which summons a minor daemon that explodes when approached by enemies.
*Warping Blast: The cost, damage, build time, cool down and knock back of this ability have all been reduced. Its snare aspect has been removed. It now deals Spirit damage and is no longer a mastery ability. It is now available at rank 20 and is associated with the Path of Changing.
*Resummon: This is a new ability obtained at rank 22 that teleports your current pet to you.
*Instability: This ability is now available at rank 25.
*Daemonic Resistance: This ability is now available at rank 28.
*Withered Soul: This is a new Path of Havoc ability which deals damage over time while reducing the target's Disrupt chance.
*Mutating Blue Fire: This ability is now available at rank 35.
*Warpfire: This is a new Path of Demonology ability available at rank 40, which is a channeled Elemental PBAE.
*Perils of the Warp: This ability now deals damage whenever the target uses magic.
*Tzeentch's Firestorm: The casting range of this ability has increased, and it can now be obtained 5 steps into Path of Havoc.
*Seed of Chaos: The cost and DoT damage have been reduced, and this ability now deals spirit damage. Also, the explosion damage has been increased.
*Dissolving Mist: This ability is now a Mastery ability which can be obtained 9 steps into the Path of Changing. Its effect can now target the ground to summon a cloud of damaging mist that grows more powerful the longer it is out.
*Indigo Fire of Change: This ability can now can be obtained 13 steps into the Path of Daemonology, and now deals Spirit damage.
*Agonizing Torrent: This ability is now a Mastery ability which can be obtained 5 steps into the Path of Daemonology. Its cost and cool down have increased, and its build time reduced.
*Aegis of Orange Fire:This ability is now a Mastery ability which can be obtained 9 steps into the Path of Daemonology. It now increases Wounds and heals the Magus for the difference, as well as dealing Elemental damage back to anyone striking the Magus in Melee combat.
*All turrets: Turrets now use abilities based purely on cool down times, instead of weighted random chances.
*All turrets: Turret special abilities are now learned from the Magus' trainer as they gain ranks.
*Daemonic Consumption: This ability is now available at rank 7 and its effect has changed.
*Daemonic Fire: This ability is now available at rank 17 and its effect has changed.
*Flame of Tzeentch: This ability is now available at rank 13 and its effect has changed.
*Flames of Change: This ability is now available at rank 13 and its effect has changed.
*Warping Energy: This ability is now available at rank 11 and its effect has changed.
*Coruscating Energy: This ability is now available at rank 21 and its effect has changed.
*Daemon Infestation: This is a new ability available 13 steps into the Path of Daemonology. It summons a small daemon that explodes when approached by enemies, knocking them down.
*Boon of Tzeentch: This ability has been removed.
*Swat Aside: This ability has been removed.
*Theft of Words: This ability has been removed.
*Exchange Vitality: This ability has been removed.
*Pets now internally queue their abilities, making them more reliable to activate.
*Tzeentch's Grasp: Duration increased to 10 seconds.
*Magus: Daemons now summon in 2 seconds instead of 3.
Marauder
*Touch of Instability: This ability's damage has been increased.
*Rend: This ability now stacks correctly among multiple Marauders.
*Corruption: We increased the duration of the debuff.
*Assault: We increased the duration of the buff.
*Pulverize: We increased the duration of the debuff.
*Wave of Mutilation: We increased the duration of the debuff and damage over time, and increased the damage on the damage over time ability.
*Deeply Impaled: We increased the duration of the debuff.
Runepriest
*Rune of Cleansing: This ability now removes one Curse or Ailment from the Runepriest's target.
*All Master Runes are now placeable ground target effects with 30 second cool downs and 30 second durations.
*Rune of Warding: This ability now only affects Corporeal Resist.
*Rune of Shielding: This ability is now instant cast, but has a 20 second cool down.
*Regenerative Shielding: This ability's tooltip now mentions that armor boost will also ignore armor penetration from attacks.
*Ancestor's Blessing: This ability's tooltip now mentions that this ability will not affect the caster.
*Rune of Nullification: Now mentions debuff duration.
*Spec Tactics are now properly classified as Spec tactics.
*Rune of Shielding: The cool down of this ability has increased to 20 seconds as originally intended.
*Rune of Preservation and Concussive Runes: These abilities will no longer stack with other De-taunts.
Shadow Warrior
*Eye Shot: The duration of this ability has been increased.
*Wrist Slash: The duration of this ability has been increased.
*No Respite: The duration of this ability has been increased.
*Hunter's Fervor: This ability is now an Enchantment
*Eye Shot: The duration of this ability has been increased.
*Wrist Slash: The duration of this ability has been increased..
*No Respite: The duration of this ability has been increased.
*Fell the Weak: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health. Also, the healing debuff duration has been increased.
*Whirling Pin: Duration increased to 10 seconds.
Shaman
*Greener 'n Cleaner: This ability now removes one Curse or Ailment from your target.
*Yer A Weaklin': We have increased the duration of the debuff.
*Stop Hittin' Me: We have increased the duration of the debuff
*Scuse Me!: We have increased the duration of the debuff
*You'z Squishy: We have increased the duration of the debuff
*Hurts, Don't It?: We have increased the duration of the debuff
*Ere We Go: Duration has been increased to 10 seconds.
Sorcerer
*Most hostile effects are now Curses.
*Word of Pain: We have increased the cost and reduced the damage of this ability, and it now stacks correctly among multiple Sorcerers.
*Umbral Strikes: This ability has been renamed Frozen Touch.
*Shadow Spike: This ability has been renamed Ice Spikes.
*Stricken Limbs: This ability has been renamed Frostbite.
*Cataclysmic Darkness: This ability has been renamed Arctic Blast.
*Dire Blast: We have increased the damage of this ability.
*Grip of Fear: Duration increased to 10 seconds.
Squig Herder
*Squig Armor: The Squig Herder can no longer use a mount while inside Squig Armor. This ability is now Level 9. Also, it is now a toggle that increases toughness, strength and wounds
*New abilities have been added for use inside of squig armor: 'Ard Noggin, Big Claw, BOOM!, Indigestion, Big Bouncin!
*All Squigs have had their stats adjusted. They should now deal slightly more damage and be slightly tougher.
*The basic Squig now has two new abilities: Squig Squeal and Death From Above.
*Summon Horned Squig: This ability now increases the range of the Squig Herder's ranged abilities.
*Cut Ya! Is now a rank 8 ability.
*Don't Hit Me! Is now a rank: 30 ability.
*Bounce is now a rank 30 ability.
*Shout: This ability has been removed.
*Lemme Out! This ability has been removed.
*Bite This ability has been removed.
*Spin 'n Slash: This ability has been removed.
*Foot Stab: This ability has been removed.
*Head Butt: This ability now deals a medium knockback as well as damage.
*Summon Gas Squig: This ability now increases the Squig Herder's Armor.
*Bad Gas: This ability now deals PBAE damage and heals the Squig Herder if he is inside the radius and inside Squig Armor.
*Goop Shootin': This ability's damage has been increased.
*Poisoned Spine: This is a new ability which has been added to the Spined Squig.
*Spine Fling: This ability now deals channeled damage.
*Stabbity: This ability's damage has been increased
*Chomp: This ability has been renamed to Git Em! and its effect has been changed so that both the Squig Herder and Squig deal damage.
*Cut Ya!: The damage of this ability has increased
*Drop That!!: Will now disarm and deal damage to the target. Build has inceased, cost has increased, reuse has increased.
*Don't Hit Me!: The cost of this ability has decreased, and its damage has increased.
*Bad Gas!: This is a new ability that heals the squig herder and pet, as well as increasing cool downs of enemies within the radius.
*Finish Em Off: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
*Sticky Squigz: Duration increased to 10 seconds.
*Squig Squeal: Is now a single target taunt.
*Ard Noggin: Now has a 5-second cooldown.
Sword Master
*Wrath of Hoeth: The duration of this ability has increased.
*Crushing Advance: The duration of this ability has increased.
*Hold the Line: We removed the reuse timer of this ability.
*Shatter Enchantment: This ability now removes an Enchantment from the Sword Master's target. Upon removal, the Sword Master's enemy takes damage. This ability can be purchased at level 22.
*Phoenix's Wing: The damage of this ability has been reduced.
*Ether Dance: This ability now correctly ticks 5 times instead of 6.
*Dampening Talon: Dragon's Talon now reduces Block and Parry on target as well.
*Wrath of Hoeth: The duration of this ability has increased.
*Crushing Advance: The duration of this ability has increased.
*Stance: The mechanic of this ability now advances regardless of whether or not the target defends against it..
*Wall of Darting Steel: The cost per second of this ability has been reduced, no longer self snares, and will now deal damage back upon any defense, not just Parry.
*Adept Movements: This ability now reduces cost for improved Balance attacks by 35%.
*Nature's Blade: This ability's effect now triggers a random stat drain from all targets near the Sword Master. It can now be found in the Path of Khaine.
*Heaven's Blade: This ability's effect now triggers a heal over time for everyone in the Sword Master's group when the Sword Master is damaged by magic. It can now be found in the Path of Hoeth.
*Phantom's Blade: The effect of this ability now triggers a damage absorb shield, and can now be found in the Path of Vaul.
*Blessing of Heaven: This ability now increases the amount of healing that Heaven's Blade provides.
*Nature's Blade: Blade Enchants will no longer proc off Throw.
*Sword Dance: The mechanic has been updated to always progress regardless of whether or not the attacks were defended against.
*Aethyric Grasp: Duration increased to 10 seconds.
*Ensorcelled Blow: Now obtained at rank 1.
*Graceful Strike: Now obtained at rank 6.
*Phantom's Blade: Now obtained at rank 5.
*Nature's Blade: Now obtained at rank 9.
*Heaven's Blade: Now obtained at rank 25. Effect has been changed, and it now has chance to trigger a resistance debuff.
*Protection of Hoeth: Absorb value increased.
*Gusting Wind: Now has 10 second reuse and will knock back.
Warrior Priest
*Purge: This ability now removes an Enchantment from the Warrior Priest's enemy. Upon removal, the enemy takes damage. This ability can be purchased at level 25.
*Divine Shock: This ability is now available at level 40.
*Purify: This ability now removes one Curse or Hex from the Warrior Priest's target.
*Prayer of Absolution: Has been moved to level 14
*Prayer of Devotion: Has been moved to level 4
Witch Hunter:
*Most hostile effects are now Ailments.
*Most beneficial effects are now Blessings.
*Seeker's Blade: The duration of this ability has increased.
*Forgotten Accusations: This ability no longer appears if the Witch Hunter has no Accusations.
*All Relics now have shared cool downs.
*Blessed Bullets of Cleansing: We changed the effect and reduced the cost of this ability.
*Blessed Bullets of Purity: We changed the effect and reduced the cost of this ability.
*Blessed Bullets of Confession: We changed the effect and reduced the cost of this ability.
*Shroud of Magnus: We changed the effect of this ability.
*Seal of Destruction: We changed the effect of this ability.
*Van Horstmann's Speculum: We changed the effect of this ability.
*Atonement: We changed the position of this ability in its Mastery path.
*Sanctified Bullets: We changed the effect of this ability.
*Encourage Confession: We changed the effect of this ability.
*Fanatical Cleansing: We changed the effect of this ability and changed its position in the Mastery path.
*Fanatical Zeal: The damage of this ability has been increased.
*Sever Blessing: This ability now removes a Blessing from the Witch Hunter's target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.
*Fading Accusations: The timer of this ability will now begin as soon as the Witch Hunter loses his or her current offensive target.
*Fervor: This ability now stacks correctly between multiple Witch Hunters.
*Snap Shot: With this ability, the Witch Hunter's attack will snare any enemy from the rear.
*Incognito: Cooldown reduced to 30 seconds.
White Lion
*Shred: We increased the duration of this ability.
*Coordinated Strike: We increased the allowable distance between the player and the pet for the secondary hits to trigger.
*Baited Trap: The effect of this ability no longer stacks with itself.
*All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
*Lion's Roar: Is now a Single target taunt.
Witch Elf
*Wracking Pains: The duration of this ability has increased.
*Pierce Armor: The duration of this ability has increased.
*Waning Frenzy: This ability no longer appears if you do not have any Frenzy points.
*All Elixirs now have shared cool downs.
*Kiss of Agony: This ability has had its effect changed.
*Kiss of Death: This ability has had its effect changed..
*Kiss of Betrayal: This ability has had its effect changed.
*Elixir of The Cauldron: This ability has had its effect changed.
*Elixir of Insane Power: This ability has had its effect changed.
*Elixir of Maddened Speed: This ability has had its effect changed.
*Wracking Pains: This ability has had its effect changed.
*Treacherous Assault: The damage of this ability has been increased.
*Sever Blessing: This ability removes a Blessing from the Witch Elf's target. Upon removal, the enemy takes damage. This ability can be purchased at level 22.
*Waning Frenzy: The timer for this ability will now begin as soon as the Witch Elf loses her current offensive target.
*Envenomed Blade: This ability now stacks correctly among multiple Witch Elves.
*Bathing In Blood: This ability has been replaced by Increased Pain.
*Increased Pain: This ability has been moved to rank 21.
*For The Hag Queen: This ability has been moved to rank 33.
*Fading Accusations: This ability now triggers correctly.
*Waning Frenzy: This ability now triggers correctly.
*Throwing Daggers: With this ability, the Witch Elf's attack will now snare any enemy from the rear.
*Shadow Prowler: Cooldown reduced to 30 seconds.