The main focus of this update has been the introduction of the PvP System Update which will bring new meaning and purpose to PvP as well as the first sets of PvP armor. In addition new quests are made available for higher level characters in Eiglophian Mountains and many changes and tweaks based on player feedback have been added for various different features.
PvP System UpdateThis update now activates the PVP leveling system. You can now gain PVP levels by engaging in your normal PVP activities, be it world PVP, siege encounters or defeating your foes in the PVP mini-games. There are ten PVP levels in total that you can work through to prove your worth on the battlefield. Your PVP stats are now also active in your character tab, keeping track of your performance in PVP.
In addition your new PVP armor ratings come into play now that the system is active. These provide additional mitigation of damage against damage that comes from other players. The new PVP armors will be the primary means of raising these ratings, although we will look to add additional means of raising these PVP defensive ratings in the future.
All of the PVP items introduced in this update reward players for levels one through five in the PVP progression system.
This update is just the start of the planned PVP updates. Next up will come the PVP consequence (or Notoriety) system and more PVP items added to the game in the form of the rewards for the PVP levels six through ten.
New QuestsThirteen new quests have been introduced in the Eiglophian Mountains region with this update and they blend in to the already existing story around this level 50 – 60 playfield where one must possess incredible willpower, physical strength, and great courage to survive.
In addition, around 40 existing quests have been tweaked and changed. Some now even offer a slightly more interesting ending than before.
Class ChangesWith this update we keep on adjusting and change spells, feats, combos etc. for all the twelve classes and four archetypes. The almost 80 changes for all classes overall also include adjustments to pet behavior and improvements to combat actions and moves. All these improvements also help further balancing the classes. And we will of course also keep on tweaking and improving various aspects of the classes in future updates.
Gem ChangesMany of the bonuses granted by gems have been adjusted so all Invulnerability, Evade, Fatality, Offhand Chance, and Damage bonuses have been reduced by a significant amount. We will be continuing to assess and adapt the gem system over future updates to try and ensure they provide the intended method character advancement and refinement that their original incarnation didn’t quite provide. This is an area that will continue to get focus over the coming weeks and months.
Also other tradeskill resources have been tweaked in terms of droprate and usability in different recipes.
The update also features many changes on other topics; mounts in massive PvP sieges, GUI and mail improvements to tradeposts, adjustments to NPC behavior and Tradeskills, just to mention some. For the full list of updates
please check out this link.