+ Rispondi alla Discussione
Risultati da 1 a 6 di 6

Discussione: BS4. Problemi.

  1. #1

    Predefinito BS4. Problemi.

    Ciao,
    ho un problema con Broken Sword 4.

    Il gioco si installa correttamente, tutto va bene, ma i personaggi e alcuni particolari (porte, alcune scatole, ecc) risultano completamente neri.

    Ho visto che è un problema ricorrente. Ho provato a usare salvataggi di altri utenti, a installare la patch 1.1, a far andare il gioco con un solo processore (mentre il gioco era in funzione sono entrato nel task managment e ho usato l'opzione "imposta affinità").

    Niente da fare, il problema permane.

    Ho un porcessore core i5 e la scheda video Ati Radeon HD 4890.

    Ah, quando provo a caricare i dati, ogni tanto mi da errore, dicendo che è stato trovato un bug nel gioco e salvando un report nella cartella del gioco.

    Lo incollo di seguito.

    "************************************************* ************************************************** ****
    Application : Broken Sword - The Angel of Death
    UserName : Administrator
    MachineName : PC-TEMPLAR
    Sent At : 14:17:44 06.12.2009
    ************************************************** ************************************************** ***
    ************************************************** ************************************************** ***
    EmFileManager Dump:-
    Z:\BS4Misc\BS4_Run\Data\newyork\graphics\animation s\doors\door_close
    Z:\BS4Misc\BS4_Run\Data\newyork\graphics\animation s\doors\door_open
    Z:\BS4Misc\BS4_Run\Data\newyork\graphics\animation s\Rikety_door\Riketydoor_kicked
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\IDLING\IDLE1
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\MOVING\RUN
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\MOVING\WALK
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ITALIANGOON1\GEN ERIC\IDLING\IDLE2
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ITALIANGOON1\GEN ERIC\IDLING\IDLE1
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ITALIANGOON1\GEN ERIC\IDLING\STAND
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ItalianGoon1\generic\moving\Walk
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\IDLING\IDLE2
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\IDLING\IDLE1
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\IDLING\STAND
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\MOVING\RUN
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\MOVING\WALK
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_Idle_to_Phone_Idle
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PHONE_PutAway
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\P DA\PHONE_IDLE
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PHONE_Answer
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_PUTAWAY
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_PULLOUT
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_Idle
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Stairs\stairs_up
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Stairs\stairs_down
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\stand_to_sidestep
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_to_stand
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_shuffle
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_outside_righ t
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_outside_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_inside_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_inside_left
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\S IDESTEPPING\SIDESTEP_IDLE
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_outside_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_outside_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_inside_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_inside_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\walk_stop
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\walk
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\run_stop
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\run_against_wall
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\run
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\creep
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_up
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_top_on
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_top_off
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\L ADDERS\LADDER_IDLE
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_down
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_bottom_on
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_bottom_off
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Jumping\jump
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_high
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\shrug
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_shoulder
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_stand
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_crouch
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\action_stand
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\action_crouch
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE5
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE4
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE3
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE2
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE1
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\CREEP_IDLE
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\hit_floor
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\hang_to_fall
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\hang_to_drop
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\fall
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\drop20
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\drop15
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\drop_to_hang
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\try_door_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\try_door_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_push_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_push_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_right
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_left
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\hang_to_climb
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\hang
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb20
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb15
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb10
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb05
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb_to_hang
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\stand_to_box
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\push_box_fail
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\push_box
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\pull_box_fail
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\pull_box
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\box_to_stand
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\box_idle
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \Fingers\generic\moving\Run
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \Fingers\generic\moving\WALK
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\IDLE3
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\IDLE2
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\IDLE1
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ChicoGarella\generic\moving\Walk_stop
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ChicoGarella\generic\moving\Run
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ChicoGarella\generic\moving\Walk
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Walk_Stop
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Walk
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Run_Stop
    Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Run
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\IDLE3
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\IDLE2
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\IDLE1
    .\DATA\NEWYORK\GRAPHICS\ANIMATIONS\ANNAMARIA\STAND _AGAINST_WALL
    .\data/newyork/graphics/objects/virgils_chair/virgils_chair
    .\data/newyork/graphics/objects/store_cupboard_door/store_cupboard_door
    .\data/newyork/graphics/objects/padlock/padlock
    .\data/newyork/graphics/objects/office_door/office_door
    .\data/global/graphics/objects/golf_club/golf_club
    .\data/newyork/graphics/objects/filing_cabinet_climb/filing_cabinet_climb
    .\data/newyork/graphics/objects/filing_cabinet/filing_cabinet
    .\data/newyork/graphics/objects/bail_bonds_front_door/bail_bonds_front_door
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\VIRGIL\GENERIC\I DLING\STAND
    .\data/global/graphics/objects/virgil/virgil
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\IDLING\STAND
    .\data/global/graphics/objects/tonimartino/tonimartino
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\STAND
    .\data/global/graphics/objects/georgetemperate/georgetemperate
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\FINGERS\GENERIC\ IDLING\STAND
    .\data/global/graphics/objects/fingers/fingers
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\STAND
    Z:\BS4Misc\BS4_Run\data\global\graphics\objects\vi sualFx\fag\fag
    Z:\BS4Misc\BS4_Run\data\global\graphics\objects\Ch icoGarella\ChicoGarella
    .\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\STAND
    .\data/global/graphics/objects/AnnaMariaTemperate/AnnaMariaTemperate
    .\data/newyork/graphics/objects/fake_climb_icon/fake_climb_icon
    .\Data/Global/Graphics/Objects/box_1_wooden_chest/box_1_wooden_chest
    Z:\BS4Misc\BS4_Run\data\global\graphics\objects\pa rticles\FE_particles
    Z:\BS4Misc\BS4_Run\data\global\graphics\objects\vi sualFx\blueLight
    Z:\BS4Misc\BS4_Run\Data\global\graphics\objects\vi sualFx\sfx_brick_single
    Z:\BS4Misc\BS4_Run\Data\global\graphics\objects\pa rticles\debris_warehouse
    Z:\BS4Misc\BS4_Run\Data\global\graphics\objects\pa rticles\particleTextures
    Z:\BS4Misc\BS4_Run\Data\newyork\graphics\sets\newy ork_set1\sector_graphics_1
    .\data\global\ui\UIData\legal_info_i
    .\data\global\ui\UIData\fe_title_text_i
    .\Data/Global/Graphics/Objects/PDA/pda
    .\data/global/ui/interaction_icons/shimmy
    .\data/global/ui/interaction_icons/give
    .\data/global/ui/interaction_icons/put_down
    .\data/global/ui/interaction_icons/search
    .\data/global/ui/interaction_icons/pop_in
    .\data/global/ui/interaction_icons/rotate_anti_clockwise
    .\data/global/ui/interaction_icons/rotate_clockwise
    .\data/global/ui/interaction_icons/grab
    .\data/global/ui/interaction_icons/dismount_railing
    .\data/global/ui/interaction_icons/mount_railing
    .\data/global/ui/interaction_icons/talk
    .\data/global/ui/interaction_icons/sidestep_trigger
    .\data/global/ui/interaction_icons/sidestep_off
    .\data/global/ui/interaction_icons/pick_up
    .\data/global/ui/interaction_icons/open_door
    .\data/global/ui/interaction_icons/climb_ladder
    .\data/global/ui/interaction_icons/jump
    .\data/global/ui/interaction_icons/hang_drop
    .\data/global/ui/interaction_icons/grab_climb
    .\data/global/ui/interaction_icons/look_through
    .\data/global/ui/interaction_icons/combine
    .\data/global/ui/interaction_icons/use
    .\data/global/ui/interaction_icons/examine
    .\data/global/ui/interaction_icons/blank
    .\data\global\ui\UIData\crosshair
    .\data\global\ui\UIData\pointer
    .\data\global\ui\UIData\fe_bin
    .\data\global\ui\UIData\Ex_Faq
    .\data\global\ui\UIData\Ex_Sugar
    .\data\global\ui\UIData\Ex_Rev
    .\data\global\ui\UIData\Ex_Thq
    .\data\global\ui\UIData\Ex_Sumo
    Z:\BS4Misc\BS4_Run\data\global\graphics\objects\FE _Scene\FE_Scene_ParticleTex
    .\data\global\ui\UIData\linear_menu_bg
    .\data\global\ui\UIData\btn_background
    .\data\global\ui\UIData\radial_background
    .\data\global\ui\UIData\g_exit_hover
    .\data\global\ui\UIData\g_exit
    .\data\global\ui\UIData\sub_font
    .\data\global\ui\UIData\fe_main_h
    .\data\global\ui\UIData\fe_main
    .\data\global\ui\UIData\fe_reg
    .\data\global\ui\UIData\pda_title
    .\data\global\ui\UIData\UIComposite_2
    .\data\global\ui\UIData\UIComposite_1
    .\data\global\ui\UIData\UIComposite_0
    ************************************************** ************************************************** ***
    bs4pc.exe unhandled exception 0xc0000005
    Last EmRos Error (PLEASE DO NOT USE FOR DIAGNOSING THE PROBLEM):

    Exception Address :0x65677261
    EXCEPTION_ACCESS_VIOLATION: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
    Registers:
    INT:EAX=0x00000000 EBX=0x032A1430 ECX=0x05D65178 EDX=0x006EF5AC ESI=0x7C809846 EDI=0x032A3458
    EBP=0x0022F784 ESP=0x0022F768 EIP=0x65677261 FLAGS=0x00010206
    FP: Ctrl=0xFFFF007F Status=0xFFFF0036 Tag=0xFFFFFFFF ErrorOffset=0x0051EF5E ErrorSelector=0x00000000
    DataOffset=0x0022F77C DataSelector=0xFFFF0023 Cr0NpxState=0x00000000
    ST0=-1.#IND00
    ST1=1.000000
    ST2=0.000000
    ST3=0.000000
    ST4=1.000000
    ST5=1.000000
    ST6=0.000000
    ST7=3548.567139
    ************************************************** ************************************************** ***
    ************************************************** ************************************************** ***
    Level : 00 ( Actual Exception Location )
    ************************************************** ************************************************** ***
    Ended stack trace
    ************************************************** ************************************************** ***
    Session length: 0 hour(s), 0 minute(s) and 25.383 second(s)
    ************************************************** ************************************************** ***
    EmExceptionHandler v1.1 (c)2005 Sumo Digital ATG*********************************************** ************************************************** ******

    Qualcuno può aiutarmi a risolvere questo probema?

    Ciao.

  2. #2
    Banned
    Data Registrazione
    23-08-09
    Messaggi
    156

    Predefinito Riferimento: BS4. Problemi.

    quel "DataSelector=0xFFFF0023" non riesce proprio a convincermi...indagherei su quello
    oppure puoi rivolgerti al centro assistenza più vicino a casa tua chiedendo se possono visionarti tutto il codice di programma del gioco
    se ne trovi uno e non ti mandano neanche affanculo hai svoltato...

  3. #3
    Lo Zio L'avatar di Der Kaiser
    Data Registrazione
    03-01-05
    Località
    hinter gotischer Linie
    Messaggi
    1,764

    Predefinito Riferimento: BS4. Problemi.

    Drive video aggiornati?

  4. #4

    Predefinito Riferimento: BS4. Problemi.

    Ciao,
    purtroppo l'assistenza non mi aiuta perchè ho comprato il gioco in Inghilterra (da un negozio e-bay). Non so se i drive video sono aggiornati, ma ho appena preso il PC, quindi credo lo siano.

    Ah, un informazione che magari può ssere utile. Con qualsiasi risoluzione, se metto al massimo i valori di aggiornamento della frequenza e di antialiasing, quando riprendo il gioco per un attimo si vedono bene sia i personaggi sia gli elementi che di solito sono neri.

    Ciao.

  5. #5
    Banned
    Data Registrazione
    23-08-09
    Messaggi
    156

    Predefinito Riferimento: BS4. Problemi.

    ma vuoi giocare per forza a 'sto gioco?
    no dico...con una 4890 ci sono anche altre alternative...

    ti dico questo perché esaminando attentamente l'indirizzo eccezione:
    Exception Address :0x65677261
    non hai praticamente speranza...
    in pratica la scheda video ti entra in conflitto col processore interdicendo anche la ram...
    a occhio e croce ti funzionano il solo tasto di reset e la memoria shadow del bios...

    chessò...capisco che BS4 è una MERAVIGLIA...ma penso che tu debba ripiegare su c.acate come Dragons Age, Modern Warfare 2...per dire...

  6. #6
    Shogun Assoluto L'avatar di Joe Slap
    Data Registrazione
    06-11-01
    Località
    Catania
    Messaggi
    27,689

    Predefinito Riferimento: BS4. Problemi.

    Piantala.

+ Rispondi alla Discussione

Permessi di Scrittura

  • Tu non puoi inviare nuove discussioni
  • Tu non puoi inviare risposte
  • Tu non puoi inviare allegati
  • Tu non puoi modificare i tuoi messaggi
  • Il codice BB è Attivato
  • Le faccine sono Attivato
  • Il codice [IMG] è Attivato
  • Il codice HTML è Disattivato