BS4. Problemi.
Ciao,
ho un problema con Broken Sword 4.
Il gioco si installa correttamente, tutto va bene, ma i personaggi e alcuni particolari (porte, alcune scatole, ecc) risultano completamente neri.
Ho visto che è un problema ricorrente. Ho provato a usare salvataggi di altri utenti, a installare la patch 1.1, a far andare il gioco con un solo processore (mentre il gioco era in funzione sono entrato nel task managment e ho usato l'opzione "imposta affinità").
Niente da fare, il problema permane.
Ho un porcessore core i5 e la scheda video Ati Radeon HD 4890.
Ah, quando provo a caricare i dati, ogni tanto mi da errore, dicendo che è stato trovato un bug nel gioco e salvando un report nella cartella del gioco.
Lo incollo di seguito.
"************************************************* ************************************************** ****
Application : Broken Sword - The Angel of Death
UserName : Administrator
MachineName : PC-TEMPLAR
Sent At : 14:17:44 06.12.2009
************************************************** ************************************************** ***
************************************************** ************************************************** ***
EmFileManager Dump:-
Z:\BS4Misc\BS4_Run\Data\newyork\graphics\animation s\doors\door_close
Z:\BS4Misc\BS4_Run\Data\newyork\graphics\animation s\doors\door_open
Z:\BS4Misc\BS4_Run\Data\newyork\graphics\animation s\Rikety_door\Riketydoor_kicked
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\IDLING\IDLE1
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\MOVING\RUN
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\MOVING\WALK
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ITALIANGOON1\GEN ERIC\IDLING\IDLE2
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ITALIANGOON1\GEN ERIC\IDLING\IDLE1
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ITALIANGOON1\GEN ERIC\IDLING\STAND
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ItalianGoon1\generic\moving\Walk
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\IDLING\IDLE2
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\IDLING\IDLE1
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\IDLING\STAND
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\MOVING\RUN
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\NYMAFIAGOON2\GEN ERIC\MOVING\WALK
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_Idle_to_Phone_Idle
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PHONE_PutAway
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\P DA\PHONE_IDLE
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PHONE_Answer
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_PUTAWAY
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_PULLOUT
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\PDA\PDA_Idle
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Stairs\stairs_up
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Stairs\stairs_down
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\stand_to_sidestep
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_to_stand
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_shuffle
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_outside_righ t
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_outside_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_inside_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Sidestepping\sidestep_inside_left
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\S IDESTEPPING\SIDESTEP_IDLE
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_outside_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_outside_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_inside_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Shimmying\shimmy_inside_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\walk_stop
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\walk
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\run_stop
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\run_against_wall
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\run
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Moving\creep
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_up
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_top_on
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_top_off
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\L ADDERS\LADDER_IDLE
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_down
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_bottom_on
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Ladders\ladder_bottom_off
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Jumping\jump
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_high
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\shrug
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_shoulder
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_stand
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\interact_crouch
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\action_stand
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Interacting\action_crouch
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE5
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE4
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE3
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE2
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\IDLE1
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\CREEP_IDLE
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\hit_floor
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\hang_to_fall
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\hang_to_drop
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\fall
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\drop20
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\drop15
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Dropping\drop_to_hang
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\try_door_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\try_door_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_push_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_push_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_right
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Doors\open_door_left
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\hang_to_climb
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\hang
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb20
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb15
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb10
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb05
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Climbing\climb_to_hang
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\stand_to_box
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\push_box_fail
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\push_box
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\pull_box_fail
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\pull_box
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\box_to_stand
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \george\generic\Boxes\box_idle
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \Fingers\generic\moving\Run
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \Fingers\generic\moving\WALK
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\IDLE3
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\IDLE2
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\IDLE1
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ChicoGarella\generic\moving\Walk_stop
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ChicoGarella\generic\moving\Run
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \ChicoGarella\generic\moving\Walk
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Walk_Stop
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Walk
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Run_Stop
Z:\BS4Misc\BS4_Run\Data\Global\Graphics\Animations \AnnaMariaHot\generic\moving\Run
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\IDLE3
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\IDLE2
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\IDLE1
.\DATA\NEWYORK\GRAPHICS\ANIMATIONS\ANNAMARIA\STAND _AGAINST_WALL
.\data/newyork/graphics/objects/virgils_chair/virgils_chair
.\data/newyork/graphics/objects/store_cupboard_door/store_cupboard_door
.\data/newyork/graphics/objects/padlock/padlock
.\data/newyork/graphics/objects/office_door/office_door
.\data/global/graphics/objects/golf_club/golf_club
.\data/newyork/graphics/objects/filing_cabinet_climb/filing_cabinet_climb
.\data/newyork/graphics/objects/filing_cabinet/filing_cabinet
.\data/newyork/graphics/objects/bail_bonds_front_door/bail_bonds_front_door
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\VIRGIL\GENERIC\I DLING\STAND
.\data/global/graphics/objects/virgil/virgil
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\TONIMARTINO\GENE RIC\IDLING\STAND
.\data/global/graphics/objects/tonimartino/tonimartino
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\GEORGE\GENERIC\I DLING\STAND
.\data/global/graphics/objects/georgetemperate/georgetemperate
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\FINGERS\GENERIC\ IDLING\STAND
.\data/global/graphics/objects/fingers/fingers
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\CHICOGARELLA\GEN ERIC\IDLING\STAND
Z:\BS4Misc\BS4_Run\data\global\graphics\objects\vi sualFx\fag\fag
Z:\BS4Misc\BS4_Run\data\global\graphics\objects\Ch icoGarella\ChicoGarella
.\DATA\GLOBAL\GRAPHICS\ANIMATIONS\ANNAMARIAHOT\GEN ERIC\IDLING\STAND
.\data/global/graphics/objects/AnnaMariaTemperate/AnnaMariaTemperate
.\data/newyork/graphics/objects/fake_climb_icon/fake_climb_icon
.\Data/Global/Graphics/Objects/box_1_wooden_chest/box_1_wooden_chest
Z:\BS4Misc\BS4_Run\data\global\graphics\objects\pa rticles\FE_particles
Z:\BS4Misc\BS4_Run\data\global\graphics\objects\vi sualFx\blueLight
Z:\BS4Misc\BS4_Run\Data\global\graphics\objects\vi sualFx\sfx_brick_single
Z:\BS4Misc\BS4_Run\Data\global\graphics\objects\pa rticles\debris_warehouse
Z:\BS4Misc\BS4_Run\Data\global\graphics\objects\pa rticles\particleTextures
Z:\BS4Misc\BS4_Run\Data\newyork\graphics\sets\newy ork_set1\sector_graphics_1
.\data\global\ui\UIData\legal_info_i
.\data\global\ui\UIData\fe_title_text_i
.\Data/Global/Graphics/Objects/PDA/pda
.\data/global/ui/interaction_icons/shimmy
.\data/global/ui/interaction_icons/give
.\data/global/ui/interaction_icons/put_down
.\data/global/ui/interaction_icons/search
.\data/global/ui/interaction_icons/pop_in
.\data/global/ui/interaction_icons/rotate_anti_clockwise
.\data/global/ui/interaction_icons/rotate_clockwise
.\data/global/ui/interaction_icons/grab
.\data/global/ui/interaction_icons/dismount_railing
.\data/global/ui/interaction_icons/mount_railing
.\data/global/ui/interaction_icons/talk
.\data/global/ui/interaction_icons/sidestep_trigger
.\data/global/ui/interaction_icons/sidestep_off
.\data/global/ui/interaction_icons/pick_up
.\data/global/ui/interaction_icons/open_door
.\data/global/ui/interaction_icons/climb_ladder
.\data/global/ui/interaction_icons/jump
.\data/global/ui/interaction_icons/hang_drop
.\data/global/ui/interaction_icons/grab_climb
.\data/global/ui/interaction_icons/look_through
.\data/global/ui/interaction_icons/combine
.\data/global/ui/interaction_icons/use
.\data/global/ui/interaction_icons/examine
.\data/global/ui/interaction_icons/blank
.\data\global\ui\UIData\crosshair
.\data\global\ui\UIData\pointer
.\data\global\ui\UIData\fe_bin
.\data\global\ui\UIData\Ex_Faq
.\data\global\ui\UIData\Ex_Sugar
.\data\global\ui\UIData\Ex_Rev
.\data\global\ui\UIData\Ex_Thq
.\data\global\ui\UIData\Ex_Sumo
Z:\BS4Misc\BS4_Run\data\global\graphics\objects\FE _Scene\FE_Scene_ParticleTex
.\data\global\ui\UIData\linear_menu_bg
.\data\global\ui\UIData\btn_background
.\data\global\ui\UIData\radial_background
.\data\global\ui\UIData\g_exit_hover
.\data\global\ui\UIData\g_exit
.\data\global\ui\UIData\sub_font
.\data\global\ui\UIData\fe_main_h
.\data\global\ui\UIData\fe_main
.\data\global\ui\UIData\fe_reg
.\data\global\ui\UIData\pda_title
.\data\global\ui\UIData\UIComposite_2
.\data\global\ui\UIData\UIComposite_1
.\data\global\ui\UIData\UIComposite_0
************************************************** ************************************************** ***
bs4pc.exe unhandled exception 0xc0000005
Last EmRos Error (PLEASE DO NOT USE FOR DIAGNOSING THE PROBLEM):
Exception Address :0x65677261
EXCEPTION_ACCESS_VIOLATION: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Registers:
INT:EAX=0x00000000 EBX=0x032A1430 ECX=0x05D65178 EDX=0x006EF5AC ESI=0x7C809846 EDI=0x032A3458
EBP=0x0022F784 ESP=0x0022F768 EIP=0x65677261 FLAGS=0x00010206
FP: Ctrl=0xFFFF007F Status=0xFFFF0036 Tag=0xFFFFFFFF ErrorOffset=0x0051EF5E ErrorSelector=0x00000000
DataOffset=0x0022F77C DataSelector=0xFFFF0023 Cr0NpxState=0x00000000
ST0=-1.#IND00
ST1=1.000000
ST2=0.000000
ST3=0.000000
ST4=1.000000
ST5=1.000000
ST6=0.000000
ST7=3548.567139
************************************************** ************************************************** ***
************************************************** ************************************************** ***
Level : 00 ( Actual Exception Location )
************************************************** ************************************************** ***
Ended stack trace
************************************************** ************************************************** ***
Session length: 0 hour(s), 0 minute(s) and 25.383 second(s)
************************************************** ************************************************** ***
EmExceptionHandler v1.1 (c)2005 Sumo Digital ATG*********************************************** ************************************************** ******
Qualcuno può aiutarmi a risolvere questo probema?
Ciao.
Riferimento: BS4. Problemi.
quel "DataSelector=0xFFFF0023" non riesce proprio a convincermi...indagherei su quello
oppure puoi rivolgerti al centro assistenza più vicino a casa tua chiedendo se possono visionarti tutto il codice di programma del gioco
se ne trovi uno e non ti mandano neanche affanculo hai svoltato...
Lo Zio
Riferimento: BS4. Problemi.
Riferimento: BS4. Problemi.
Ciao,
purtroppo l'assistenza non mi aiuta perchè ho comprato il gioco in Inghilterra (da un negozio e-bay). Non so se i drive video sono aggiornati, ma ho appena preso il PC, quindi credo lo siano.
Ah, un informazione che magari può ssere utile. Con qualsiasi risoluzione, se metto al massimo i valori di aggiornamento della frequenza e di antialiasing, quando riprendo il gioco per un attimo si vedono bene sia i personaggi sia gli elementi che di solito sono neri.
Ciao.
Riferimento: BS4. Problemi.
ma vuoi giocare per forza a 'sto gioco?
no dico...con una 4890 ci sono anche altre alternative...
ti dico questo perché esaminando attentamente l'indirizzo eccezione:
Exception Address :0x65677261
non hai praticamente speranza...
in pratica la scheda video ti entra in conflitto col processore interdicendo anche la ram...
a occhio e croce ti funzionano il solo tasto di reset e la memoria shadow del bios...
chessò...capisco che BS4 è una MERAVIGLIA...ma penso che tu debba ripiegare su c.acate come Dragons Age, Modern Warfare 2...per dire...
Shogun Assoluto
Riferimento: BS4. Problemi.
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