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  1. #26
    Shogun Assoluto L'avatar di Necronomicon
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    03-04-02
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Ma solo io trovo le immagini fastidiose?

  2. #27
    rozen
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Aspetto un filmato prima di commentare la grafica.

  3. #28
    Banned L'avatar di Uzi Rider
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Io aspetto che esca dal pre-pre-alpha work-in-progress prima di farlo

  4. #29
    Shogun Assoluto L'avatar di Joe Slap
    Data Registrazione
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Citazione Originariamente Scritto da NEO-GEO Visualizza Messaggio
    Il design non sembra male, se solo fosse uno strategico a turni...
    Li hanno già fatti, bon.

    Invece c'è una bella preview succosa sull'ultimo TGM.

  5. #30
    Bishop76
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    primo trailer:

    http://www.youtube.com/watch?v=FIUFmvA2EFk

    http://www.youtube.com/watch?v=FIUFmvA2EFk

    però, pensavo peggio onestamente, invece sembra bellino

  6. #31
    Bishop76
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    immagini e anteprima da IGN:







    E3 2010: XCOM Preview
    Forget little grey men, 2K Marin's XCOM reboot shatters the American Dream with an all-new threat... and it's looking hot.


    FBI special agent William Carter pulls up, stopping his car in the picturesque, tree-lined suburban street. His surroundings are the very vision of archetypal 1950s America – modern houses, well-kept lawns and white picket fences. But something isn't right. The scene seems frozen, eerily quiet. There's no activity in the streets. No kids playing or selling lemonade. No guys working on their cars in their driveway. Something terrible lurks beneath this silence.

    Carter pulls out his map, and checks his destination. The distress call intercepted by XCOM (or Extraterrestrial Combat Unit) came from a house in the area, so that's where Carter and his two offsiders are headed. They begin making their way down the road, but a shout for help rings out from a nearby house, and Carter takes off, following a slimy black trail that coats the ground. It's too late. One of the inhabitants of the house is lying face-down, covered in black goo. It's all over for him, but Carter takes a photograph, which he'll take back to the XCOM Ops team to help their research.

    Gathering samples, evidence and information will be crucial to succeeding in this reboot of the XCOM series, as the enemies you'll face aren't the Greys you might expect, but an array of utterly alien life forms whose actions and motives simply aren't signposted the way enemies in first person shooters often are. In this game, shooting first and asking questions later won't always be a wise option.

    Moving on, we glimpse our first enemy in action at the gruesome scene of a car crash, where a number of quivering black blobs are moving across a lawn and into a house. Thankfully, Carter and his crew are equipped to deal with them. They've come across the blobs before, and for this mission are packing equipment that can take them down. In this case, that's a standard issue shotgun, a specially developed lightning gun and the 'Blobatov' – a glass grenade with black goo swashing about inside it, which functions very much like a Molotov cocktail.



    Victims of the blobs. As a side note, I never understood why suspenders went out of fashion. Such a good look!
    As they reach the house a man stumbles out, spewing black muck all over the ground before collapsing. Inside, chaos reigns, with blobs moving on every surface, pulsing with a vicious sense of purpose, pursuing anything that moves. One leaps up onto one of Carter's back-up agents, tendrils trying to whip around his neck as he desperately fights to hold it off. A blast from the shotgun sends it flying.

    In fact, the shotgun seems to do decent damage to these schizophrenic beasts. A few blasts exposes their bulbous core, which can then be shot to finish them off. It's soon clear, however, that there are too many of them, and Carter starts lobbing Blobatovs. Blazing fires soon burn throughout the house, the sound of the flames interspersed with cries of terror, as well as the skittering chitters and unholy roars of the blobs themselves. A few more shotgun blasts help finish the first wave off, but one agent is now down... and they keep coming.

    By this stage the once-pristine room with its clean, modern 50s design and rough stone feature walls is covered in goo and badly charred. Time to bring out the big guns. Carter switches to his lightning gun, which can simultaneously fry several blobs at a time thanks to its wide area of attack. It makes short work of the remaining goo-balls in the living area, allowing the team to get to a woman trapped upstairs.

    After rescuing the civilian and coming back downstairs, an explosion rocks the house, shattering the windows, sending things clattering to the ground and leaving the player's ears ringing and his vision red. Looking outside, a monolith - the Titan - hovers in the air: its clean, precise lines unreadable, humming with energy. Carter quickly snaps a photo of it as it reconfigures itself into two concentric circles sitting in the air like a giant eye. It's impossible to know what the Titan will do and what it's capable of, and after the organic oozing nightmare that was the blobs, something this utterly foreign and high tech comes as a shock.


    The Titan will melt your face off. And the rest of your body.
    It seems to draw in energy from its surroundings, sucking fragments of reality itself in towards its core, while a roaring, rushing sound fills the air. Carter's remaining agent steps out from the safety of the house to fire off a few rounds. Big mistake – it fires a ball of matter into the ground, which expands, energy bursting from its seams as it rips him apart before exploding.

    There's only one thing for it – getting the hell out there. In XCOM, when you want to withdraw, you've got to make it back to your car, and Carter makes a beeline for it, pausing to turn and fire as he goes, not that the shots seem to have any effect. The Titan tracks him down the street, buzzing and crackling with energy, a vortex of force surrounding it. It attacks, just as Carter reaches his car...

    Whether Carter makes it out alive will be entirely up to the player. XCOM will very much be a game where risk must be weighed against reward. Unlike most shooters, it's entirely possible to bail out of a mission at the first sign of trouble. In fact, this is a shooter where running away is a perfectly legitimate strategy – as long as you've gathered some evidence to take back to XCOM's secret base.

    It will be learning about each threat that will allow you to overcome it, and the idea is that players will regularly come into contact with foes that are so unknowable at first that facing them would be suicide. Better to find out more about what makes them tick and face them later, when you're better equipped. This cycle of combat following discovery should give XCOM a different rhythm than most shooters, and tie nicely into the gradual unravelling of the mystery at the heart of the game - just who is this alien threat and what the hell is going on?

    Importantly, many of the choices players make in XCOM will have consequences. Take the two offsiders that were lost during the demo sequence – from what 2K Marin has told us, these won't be faceless, replaceable grunts, but individuals with distinct traits. As in the original XCOM game, where players grew attached to their men, losing one in this game will be a true blow. To what extent you'll be able to command them in the field remains to be seen, however. We certainly didn't see anything along those lines in the demo, and right now 2K Marin isn't ready to talk about it further.

    Fans of the original game, however, can rest easy in the knowledge that this isn't the only element being brought back. The 2K Marin team has a deep respect for Enemy Unknown, and see retaining core aspects of that title as imperative to its mission. As mentioned earlier, the base of operations returns, but instead of a top-down view where new facilities are slotted into place by the player, the operations centre will be navigated in first person, and it's impressively realised. From offices where staff monitor the airwaves for mysterious reports to a large warehouse space where an artefact - the artefact, really, as this is the find that led to the formation of XCOM – is being examined, it promises to be an interesting space to return to between missions.



    Meet Angela Weaver, XCOM's Executive Intelligence Officer. A woman in a position of power in the 50s? What is this, bizarre-o-world?
    Of course, we've only seen the base on a superficial level. We've visited Mal, XCOM's Chief Engineer and weapons specialist, to find out what new weapon he's cooked up to fight the alien menace, and we've seen the huge map of America, which is where missions that are currently available are posted. What we haven't seen is how all this will be linked with strategic options for the player. We know the base will expand as the game progresses, but we don't know how much control the player will have over that expansion, and whether the player will be able to spend resources hiring different staff members then assigning them to research/investigate various things, as in the original.

    We do know, however, that different missions will offer different rewards. Some will be a hunt for Elerium – the substance that powers the alien technology, some will be for cash and some will be research-focused, while still others may simply be to rescue civilians and thus keep the people on your side. Deciding which missions to undertake will be one of the primary choices a player makes, and the missions available will be dynamic, so choosing one mission may see other missions close off by the time you return to base.

    In line with the theme of choice, missions will be open-ended. In the sequence we saw the player had an entire neighbourhood to explore. The main objective was set, but beyond that Carter was free to respond to other events as they occurred. This won't be a game with linear, highly scripted missions. As stated before, the end point of a mission is up to the player, while scripted events will be placed dynamically. We imagine that there'll be a big pool the game can draw from, with encounters popping up based on a few factors, such as the level of technology the player has and the decisions they've made up until that point.

    Check out incredible new XCOM trailer.

    It's an enthralling prospect, and we're excited to see the game in full. 2K Marin may just be able to satisfy the old school fans and the expectations of players weaned on modern shooters alike. And just as BioShock - the series 2K Marin is best known for - presented a world unique to videogames, so too will XCOM. Transplanting the series to the 50s has given the team a rich and quite iconic world to draw from, but by embracing the mythology of the American Dream while simultaneously side-stepping the cliches of alien invasions, XCOM is forging its own path.

  7. #32
    Suprema Borga Imperiale L'avatar di Orologio
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    05-03-03
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Lo trovo molto bello.
    Sostanzialmente sarà un bioshock in salsa ufo...già si capisce che bisognerà fare le fotografie per aumentare i danni...poi salteranno fuori sicuramente dei poteri speciali.
    Magari il protagonista è un "contaminato a metà" un po' come lo strogg protagonista di quake 4 (ma ora sto immaginando troppo).

    Spero che saltino fuori anche gli alieni stile anni 50...

    Sono curioso di sapere a che progetto stanno lavorando gli sviluppatori del primo bioshock...

  8. #33
    Banned
    Data Registrazione
    11-06-10
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    3

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Ah, hanno riciclato il motore di bioshock, questo spiega la grafica.

    Comunque ha molto potenziale, mi intriga.

  9. #34
    Suprema Borga Imperiale L'avatar di DeGeNeRo
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    non lo so, rimango un pó interdetto comunque.

  10. #35
    Shogun Assoluto L'avatar di Necronomicon
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    03-04-02
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Il trailer mi ricordava un po' The Sims 3, come stile grafico.
    Però magari son pazzo io.

  11. #36
    Il Nonno L'avatar di Venom1905
    Data Registrazione
    27-04-05
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Bello, lo stile mi intriga parecchio

  12. #37
    Suprema Borga Imperiale L'avatar di four-two
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    14-01-04
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Citazione Originariamente Scritto da Orologio Visualizza Messaggio
    Lo trovo molto bello.
    Sostanzialmente sarà un bioshock in salsa ufo...già si capisce che bisognerà fare le fotografie per aumentare i danni...poi salteranno fuori sicuramente dei poteri speciali.
    Magari il protagonista è un "contaminato a metà" un po' come lo strogg protagonista di quake 4 (ma ora sto immaginando troppo).

    Spero che saltino fuori anche gli alieni stile anni 50...

    Sono curioso di sapere a che progetto stanno lavorando gli sviluppatori del primo bioshock...
    Se non ci fosse tutto il sistema di gestione della propria agenzia come nella serie originale tra recupero di tecnologie, corpi e alieni, gestione delle risorse umane, dei alleati che ti porti nelle missioni, l'ottenimenti dei fondi per fare proseguire l'agenzia, ecc...

  13. #38
    Suprema Borga Imperiale L'avatar di Orologio
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    05-03-03
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Bhe four...hanno preso solamente un nome noto e ci hanno fatto un fps...

    Tra l'altro la licenza sarà anche costata poco, potevano chiamarlo in qualsiasi modo ...perchè la stragrande maggioranza delle persone non ha mai giocato ad x-com...ne a qualche suo clone, come fallout tactics o jagged alliance...

    ...e poi siamo sinceri, su console questi giochi non "funzionano" come gli rts o i diablo vari...

    Quindi io lo prendo come un fps sulla falsariga della guerra dei mondi (anche se per dovere di cronaca la guerra dei mondi è ambientata a londra a fine ottocento...)...non penso nemmeno ai vecchi x-com.

  14. #39
    NEO-GEO
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Io mi sa che non ci potrò giocare! Solo dal trailer mi fa troppa paura!

  15. #40
    Bishop76
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    uscita prevista per il 6 marzo 2012, arriverà anche su PS3:

    New York, NY – June 3, 2011 – 2K Games announced today that XCOM®, the intense sci-fi thriller in development at its 2K Marin studio, will be coming to the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC on March 6, 2012 in North America and March 9, 2012 internationally. XCOM is a gripping tactical action experience set in mid-century America, where the player leads an elite field team of specialized government agents into battle – combining deep, visceral gunplay with powerful sci-fi abilities. Together, they face a vicious and otherworldly enemy, who conspires to shatter our world and rebuild it in their own image.

    “Every time I think of XCOM it gives me the chills, the kind that come from standing witness to the corruption and destruction of your world as you stand powerless to prevent it,” said Christoph Hartmann, president of 2K. “I’m pleased to announce today that we will be bringing this experience to an even broader audience when XCOM comes to the Xbox 360, PS3 and PC in March 2012.”

    Featuring a bold new origin story told from a first-person perspective, XCOM pits Special Agent William Carter and his veteran team against the threat of human extinction. But every enemy is an opportunity – players will strike surgically against the alien menace, capture their technology, and by the science of desperation – turn the invaders’ weapons against them. Armed with these lethal new tools of war, players will command their squad on XCOM’s front lines: Main Street, USA.

  16. #41
    Bishop76
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360


  17. #42
    L'Onesto L'avatar di Evoc
    Data Registrazione
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Quindi è un "Rainbow SiX-Com"??

  18. #43
    Il Nerdone L'avatar di Solo5minuti
    Data Registrazione
    11-10-08
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    PAK 15-09-01
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    13,384

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    comunque adesso almeno è un progetto chiaro, con dei nemici che non sono "robe" e con un gameplay definito, può non piacere però almeno si sa cos'è

  19. #44
    Shogun Assoluto L'avatar di Necronomicon
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    03-04-02
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    A me pare bello.

  20. #45
    rozen
    ospite

    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Vibrazioni positive assai

  21. #46
    Il Nonno L'avatar di Gendo Ikari
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    Predefinito Riferimento: [2K Marin] X-COM torna su Xbox360

    Già da tempo ho deciso di attenderlo come gioco a sé piuttosto che come un nuovo X-Com (e poi si chiama XCom, è diverso ). Fin dalle prime immagini e filmati l'atmosfera, il periodo storico e l'idea delle ambientazioni alla Pleasantville devastate dalla minaccia aliena mi piacevano, e chissà se a partire dalle prime reazioni perplesse o negative non abbiano deciso l'aggiunta di questo elemento tattico: ora c'è la sensazione che sì, si impersona un eroe veterano, ma è comunque parte di una organizzazione e non può fare tutto da solo. Spero che ci saranno anche missioni in notturna o ambienti chiusi, per un po' di strizza, e magari che in questo nuovo universo ci sia un equivalente dei Chryssalid.

  22. #47
    Bishop76
    ospite

    Predefinito Re: [2K Marin] X-COM torna su Xbox360

    edit, sbagliato topic
    Ultima modifica di Bishop76; 22-05-12 alle 15:12:26

  23. #48
    Ruka-san
    ospite

    Predefinito Re: [2K Marin] X-COM torna su Xbox360

    sperando sia molto ragionato e non troppo frenetico e dimenticandomi del tentativo di stupro del nome ci può anche stare visti i video

  24. #49
    Bishop76
    ospite

    Predefinito Re: [2K Marin] X-COM torna su Xbox360


  25. #50
    Bishop76
    ospite

    Predefinito Re: Riferimento: [2K Marin] X-COM torna su Xbox360

    Ricordate il vecchio FPS X-com, annunciato nel 2010? bè sembra abbia subito un lungo processo di revisione, ecco il risultato:





    The Bureau: XCOM Declassified available August 20 in North America and August 23 in Europe

    2K and 2K Marin, makers of BioShock 2, announced today that The Bureau: XCOM Declassified will be released on August 20, 2013 in North America and August 23, 2013 internationally on the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and Windows PC. XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.

    Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.

    “We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified,” said Christoph Hartmann, president of 2K. “The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.

    “The Bureau tells the story of XCOM’s mysterious beginnings,” said Morgan Gray, creative director at 2K Marin. “We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.”

    In the spirit of the XCOM franchise, The Bureau’s calculated combat design requires players to think and act tactically. The game’s third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter’s unique Battle Focus ability seamlessly – heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.

    “The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter,” added Gray. “To that end, The Bureau will challenge players unlike any other third-person tactical shooter.”

    The Bureau: XCOM Declassified can be pre-ordered today at all participating retailers. Those who pre-order will receive the Codebreakers side-mission as a bonus. In this special campaign side-mission, a communications facility responsible for intercepting and interpreting the enemy’s transmissions has gone dark. Special Agent Carter and his squad must make contact with any remaining personnel and investigate the incident.





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