What sorts of things will we use the beta for, you ask?
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
What's in the initial release?
Three Natascha variants:
- -40% damage
- -25% damage, -25% health
- Spin-up/down time increased, slowdown-on-hit effect falls off over distance.
Map changes:
- cp_granary: new entrance added into the RED and BLU mid ramp room.
- cp_5gorge: 5 CP version of cp_gorge.
Misc balance changes:
- Players being healed by a medic are immune to movement-impairing effects generated by hit-scan weapons.
questa soluzione fa pensare, può essere che abbiano stravolto eccessivamente il gameplay a tal punto dal fare un passo indietro?
(loggando nella beta ho sbloccato diversi item, compreso il fez della spia, come bonus offerto da negozio).