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  1. #101
    Moderatore rigattiere L'avatar di Iron Mew
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Xmas Surprise - Egosoft Announce New X3 Game

    X3: Albion Prelude Released 15 December

    - Bridging the gap between X3:Terran Conflict and the upcoming X Rebirth
    - Improved user interface
    - New Stock Exchange feature
    - A huge war and lots of new missions and ships!


    Egosoft is very pleased to announce the release of X3: Albion Prelude, a new episode in the story of X3: Terran Conflict. X3: Albion Prelude reveals an X Universe in flux - the simmering tensions and conflict of ideologies between Earth and the X Universe's Commonwealth has escalated into a war on a scale never before witnessed in the X Universe. With the fleets of the X Universe's main races battling the forces of Earth, corporations old and new gain an increasingly large stake in the future direction of the X Universe. Corporate expansion and technological breakthroughs will provide the X Universe with a quantum leap forward in economic development, but the road to the new status quo is a rocky one and only the bold or ruthless will make the whole journey.

    X3: Albion Prelude provides a welcome bridge from the X Universe we know and love to the X Universe that will be experienced in X Rebirth. This new adventure will also feature more than 30 new ships and stations. A new Stock Exchange feature will enable players to speculate in local markets in a bid to increase their wealth. With this will also come tools to monitor and analyse economic developments and progress. Users with high-end machines will also benefit from some improved graphical quality settings. It is important to note that X3: Albion Prelude will NOT feature savegame compatibility with X3: Terran Conflict.

    For owners of the X Superbox, X3: Albion Prelude will be available as a free download on Steam, while for owners of X3: Terran Conflict it will be available at the 'add-on' price of €9.99. For players new to the series, X3: Terran Conflict and X3: Albion Prelude will be available for purchase as a bundle. Time your purchase right and you could enjoy substantial discounts in the Steam holiday sale too!

    X3: Albion Prelude will be available on Steam or direct download in English, German, French (text and audio) and Italian (text only) languages. X3: Albion Prelude will also soon be available for MAC OS through the Apple App Store and Deliver2Mac. A boxed retail version of X3: Albion Prelude will also be available for the PC early in 2012.

    In order to find out a bit more about Albion Prelude and get some inside info on its surprising arrival, I grabbed a few moments with some of the development team to ask them some questions about it.

    Q: What!? Why?
    A: [CBJ] With the development of X Rebirth still going strong and the hunger for information about it among members of the Community even stronger, we realised that the Universe the player would be entering on its release, although nominally the same, would be almost unrecognisable in shape and scale. There are a number of key events that take place in the X Universe which affect how it develops. These events are, we concluded, too important to gloss over in a Rebirth intro video and too complex to try and convey in a Rebirth press release. We took the decision to provide a 'bridge' in the saga to try and tell the story of these events.

    Having been heavily involved in the development and organisation of the original X3: Terran Conflict release, I personally felt there was some unfinished business to take care of before we moved onto the next chapter of the Egosoft story. There was a growing feeling that members of the community wanted one last 'fix' of X3 to keep them going. There have been some really good mods released for Terran Conflict over the last couple of years, so we felt it would also be appropriate to draw on the talents and products of some of the community's finest in order to help in Albion Prelude's relatively accelerated development cycle. On the subject of modding, we also wanted to give the people even more scope to modify the game. To that end we've added more script commands, more access to the UI from scripts, more global variables, and more MD features.


    Q: What's the Albion in the title?
    A: [Markus Pohl] Albion was only recently discovered when the new game starts. What makes it stand out from other systems is the fact that it has an excessive amount of mineral resources, because the main planet of this system is geologically unstable and appears to be breaking apart. Two of the largest corporations are now competing to make use of this unique system; the Plutarch Mining Corporation (PMC) have mineral monopoly on their mind wherever they operate and they see Albion as a chance to tighten their grip on the whole Argon economy.

    Jonferson Space Dynamics Division (JSDD or Jonferco), on the other hand, are a high-tech organisation specialising in propulsion technology. They can build accelerator gates based on the same technology used in the Terran system and want to improve this technology to build a highway system. They see Albion as an example of how the whole universe could eventually bring a lot more of its economy into open space.

    Q: What can you tell us about the development of Albion Prelude?
    A: [BurnIt!] Well, my primary focus was on implementing the war system for the game together with Klaus. But when that was still in the very early planning phase I spent some time adding new script commands and among other things I got to play with the new graph display CBJ just implemented.

    When I got to the war system this was a whole new dimension of game functionality. Where we only affected the universe in little bits before, having some stations built or destroyed, the scope of an actual war spanning multiple sectors was much larger. Keeping track of all the involved objects, setting up scenarios and changing several sectors depending on who is currently winning (and also taking into account how the player can influence our plans ) was something that we have never done before. In the end we hope all our hard work will pay off and the players will have a lot of fun doing their part for the war effort, be it on the front line or further back supplying the fleet with what they need to win!

    Q: The trailer video for Albion Prelude is a little different to what we're used to. Can you tell us a bit more about it?
    A: [metalvenom] There was talk in the office at Egosoft of maybe including some limited live-action footage for this project. I just so happens that I have a very nice DSLR camera that can shoot HD video (I finally found a use for it!). After locating some talent that I thought would suit the part, I set out to buy some lighting equipment. I walked into my flat the following week with a truck-load of studio lights, a huge green screen and some tripods. My girlfriend was not too impressed that I turned our living room into a film studio (no dinners for week ). This was the first time I've worked with green screen and it was quite a challenge but also very rewarding. I merged this live footage with some normal in-game action and Alex Preuss, Egosoft's lead artist, was kind enough to take time out of his hectic schedule to help with some CGI work that really brought this video together. So in this new video expect a nice blend of in-game footage, live action and CGI.

    Q: X3AP will include a new Stock Exchange feature. Can you tell us a bit more about how this works?
    A: [mark_a_condren] The Stock Exchange adds another element to the TRADE and THINK parts of the game. Early on in the game before you have your own trader ships and stations you can be a bit limited in the ways you can get the credits coming in, and let's face it, flying from station to station yourself early on can get a bit repetitive. The Stock Exchange provides another avenue to try to build your fortune, or possibly lose it. Each cluster of sectors owned by a particular race or faction may have a Local Stock Exchange present. With the introduction of the Stock Exchange some Trading Stations in central sectors have started advertising as Stock Exchange stations in an attempt to draw in new customers and clients.

    The Stock Exchange is by no means a sure thing for making credits; you can lose them just as fast as making them if you don't invest wisely. The more 'THINK' you put into your investments the more credits you are likely to make. Working out just when to buy and when to sell is all part of the experience when trading, just like any other trading part of the game. You can buy and sell Commodity shares, which are the normal wares that are in the game, like e-cells and Maja Snails etc, and the share prices are based on the actual in-game supply and demand for these wares. You can also invest in Corporate shares for any of the Corporations found in the game, and in true Teladi style where profit is concerned, they have successfully petitioned to allow some 'not so legitimate' factions to be listed also. Company shares are also available for smaller companies that may have registered for share listing with the exchange; these are the kinds of businesses you would think to find spread out across the X Universe. Since the Teladi are involved in Stock Exchanges, each transaction, both buying and selling, attracts a small 'transaction fee' that goes towards the operation of the Stock Exchange system (and lining Teladi pockets). As the economy evolves the Stock Exchange will become a more lively place to make short and long term investments, making it the perfect way to try to 'get those extra credits', whether it's to pay for more missiles or more Universe Traders.

    I hope that answers some of your questions about this surprise addition to the X franchise. Hopefully more questions will be answered as you play it! - Toastie



  2. #102
    Il Nonno L'avatar di Hellfire
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    per 10 euro potrebbe non essere male, ammesso che il war system sia decente e quel "lots" sia davvero lots, e che in quel "lots" sia compreso un buon motivo per far scendere talla tiger tutti i fan che comunque 10 euro li spenderanno sulla fiducia.

    il 4 invece quand'è che esce?

  3. #103
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    prossimo anno. Io lo prendo sicuro, ero troppo sconvolto per parlarne

    comunque, in ita

    http://www.egosoft.com/x/xnews/201112_1_39News.html

  4. #104

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Ma ora come ora, mi conviene prendere X3: Terran Conflict?
    So che è considerato il migliore per ora, se non sparo minchiate.

    Ah, ma questo Albion Prelude è praticamente un'espansione di Terran Conflict?
    Ultima modifica di ReCaliscetta; 08-12-11 alle 11:59:16

  5. #105
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    quando uscirà potrai comprare Albio Prelude e Terran Conflict a 19 euro, probabilmente anche meno con gli sconti steam. Vale la pena?Assolutamente sì. Da quello che hanno fatto capire e detto, ci saranno feature che saranno nel nuovo in uscita nel 2012, è una sorta di antipasto, un collante per capire l'opening di Rebirth. Poi ia migliore, grafica migliore, interfaccia cambiata, spettacolo. Sistema borsa valori sono curiosissimo

  6. #106

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Allora mi conviene aspettare l'uscita di Albion Prelude, sicuro che il prezzo sarà 20 euro con entrambi i giochi? Perchè Terran Conflict da solo sta a 20 euro per ora.

  7. #107
    Il Niubbi
    Data Registrazione
    25-06-09
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Tanto con i saldi natalizi te li porti a casa per pochi spicci entrambi

    E Albion Prelude merita, anche tanto.

  8. #108
    Il Nonno L'avatar di Hellfire
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    come fate a dirlo se ancora deve uscire? sulla fiducia? io "sulla fiducia" ho preso oblivion...

  9. #109
    Il Niubbi
    Data Registrazione
    25-06-09
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Citazione Originariamente Scritto da Hellfire Visualizza Messaggio
    come fate a dirlo se ancora deve uscire? sulla fiducia? io "sulla fiducia" ho preso oblivion...
    Ho le mani in pasta nella closed beta ^^

  10. #110
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Aggiornato, adesso abbiamo la data di uscita, 15 novembre 2013. C'è pure la pagina steam e due nuovi e clamorosi video, in prima pagina trovate tutto.

  11. #111

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Io devo ancora prendermi albion prelude...

    a parte questo ricordo chiaro come fosse ieri che una volta posizionate un tot di station e navi in un settore, attivando l'ats i cicli di produzione si inchiodano... se non lo risolvono neanche con questo mi girano veramente. comunque è da un pezzo che ci ho messo gli occhi sopra.

  12. #112
    Banned
    Data Registrazione
    30-07-13
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    finche non danno la possibilità di atterrare sui pianeti, io passo

  13. #113
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Citazione Originariamente Scritto da nightdream Visualizza Messaggio
    finche non danno la possibilità di atterrare sui pianeti, io passo
    quindi passerai per sempre, o ti accontenterai di prodotti nella media come evochron...E' come dire "finché in Arma non mi danno la possibilità di giocare a Fifa14, non lo compro".

  14. #114
    Il Nonno L'avatar di Hellfire
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    si poteva fare in frontier su un singolo floppy a doppia densità, non vedo perché non si debba fare oggi.
    fa bene a non accontentarsi, dovreste prendere esempio piuttosto.

  15. #115
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    se prendessimo esempio da te, non farebbero più videogiochi

  16. #116
    La Borga
    Data Registrazione
    08-01-11
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Citazione Originariamente Scritto da Hellfire Visualizza Messaggio
    si poteva fare in frontier su un singolo floppy a doppia densità, non vedo perché non si debba fare oggi.
    fa bene a non accontentarsi, dovreste prendere esempio piuttosto.
    Costi e tempi di sviluppo.

  17. #117
    La Borga L'avatar di covin
    Data Registrazione
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Citazione Originariamente Scritto da Bourbon Visualizza Messaggio
    Costi e tempi di sviluppo.
    No ma cosa credi, e' l'anno 2013 e i giochi si creano premendo un bottone.

  18. #118
    L'Onesto
    Data Registrazione
    26-02-12
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    1,433

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Citazione Originariamente Scritto da nightdream Visualizza Messaggio
    finche non danno la possibilità di atterrare sui pianeti, io passo
    Per quello devi aspettare Elite Dangerous.

  19. #119
    Il Nonno
    Data Registrazione
    29-07-02
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Citazione Originariamente Scritto da Zoro83 Visualizza Messaggio
    Per quello devi aspettare Elite Dangerous.
    Apettare e pure "con l'aggiunta", perchè non lo faranno per l'uscita iniziale.
    A me è una cosa che manca relativamente, visto che in quelli che ho provato la resa è sempre stata scarsina...
    nei due Frontier era lì solo per figura, per limiti tecnici inevitabili, negli Evochron recenti è fatta molto bene la transizione spazio-pianeta, ma poi una volta che sei giù, di nuovo, c'è poco da fare... non ho provato Precursors, dove so che c'è una parte FPS più sviluppata, ma visto che gioco a uno space sim preferirei fare cose sui veicoli.

    Insomma, se c'è mi fa piacere ma non è una discriminante per decidere se il gioco vale o meno; preferisco la "ciccia" venga messa sul resto del gameplay.

    Per il momento, sono contento abbiamo reintrodotto un cockpit coi controcazzi, che l'interfaccia dei due X3 era un po' freddina...
    Ultima modifica di LarsenB; 12-08-13 alle 12:40:34

  20. #120
    ZioYuri78
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Sarà un buon svago in attesa di Star Citizen , anche se fra 10 giorni potrò già lucidare le mie navi

  21. #121
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Svago... http://kotaku.com/holy-pants-this-ma...483/1075043286

    "This is so ridiculously amazing that it may end up being as addictive as crack."

    Svago

    E' il gioco della vita.

  22. #122
    Banned
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo


  23. #123
    kikko
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Oggesù.

    Inviato dal mio GT-N7100 usando Tapatalk 4

  24. #124
    Banned
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    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    Le parti appiedate sulle stazioni spaziali mi sembrano non eccezionali...

  25. #125
    Darrosquall87
    ospite

    Predefinito Re: X Rebirth, il nuovo Space Sim definitivo

    pensa, non si può nemmeno giocare a 11 e non ci sono le mappe multiplayer per spararsi addosso in prima persona scaffale111!11!1

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