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  1. #151
    Il Nonno L'avatar di L4Suicide
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    31-12-06
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    Forgotten City . . . . . Tappi: 1120
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    4,660

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Bourbon Visualizza Messaggio
    okay, vinci tu
    Oh toh Kamitami lavora a dragon's crown, ohiboh
    Ma sarà un caso, una coincidenza[IMG]http://www.***************.it/forum/images/smilies/icon_rolleyes.gif[/IMG]

    No, dai diciamola tutta, è il main artist
    Ok, notte


    spetta ma per saturn ciò pure princess crown....ah, pure quello è suo[IMG]http://www.***************.it/forum/images/smilies/asd.gif[/IMG]
    Ultima modifica di L4Suicide; 02-05-13 alle 23:40:43

  2. #152
    La Borga
    Data Registrazione
    08-01-11
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    10,366

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Rulli abbestia

  3. #153
    Il Nonno L'avatar di L4Suicide
    Data Registrazione
    31-12-06
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    Forgotten City . . . . . Tappi: 1120
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    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Bourbon Visualizza Messaggio
    Rulli abbestia
    No, mi inchino, nessuno rulla più di te
    Ubi maior...

  4. #154
    Lo Zio
    Data Registrazione
    23-10-08
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    Cagliari
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    2,395

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Nessuno ha detto all'arciera che sarebbe più efficace con una spada? Non so, visto come attacca, è quasi un brawler

  5. #155
    Bishop76
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Info varie dall'anteprima IGN:

    http://www.ign.com/articles/2013/05/...bde94043000044




    When you begin the tale – which is meant to be replayed and re-experienced, mind you – you’re greeted with one of the most clever character-select screens you’ll probably ever see. Seated at a circular table in a bustling medieval tavern are our six characters, clearly familiar with one another and feasting on some good food and ale as they figure out their next move. They’re all chasing the same goal, hence the cooperative nature of the game that allows up to four adventurers to play at one time.

    Once you select your hero, you’re met with a wonderfully voice-acted intro, and you can then move out into the town itself, one ripped out of the likes of Zelda II and Faxanadu, but with staggeringly gorgeous graphics replacing the 8-bit look those games took advantage of. You can speak with the townsfolk, though most won’t have much to say at the outset, and you can even mess with them, punching a basket of apples out of a merchant’s hands or some jugs of water out of a townsperson’s grasp. Naturally, there’s much to see in the town, not only in terms of locales to visit – shops, guilds and the like – but in terms of gorgeous vistas in the background and other aesthetical sights to behold.

    When you decide to undertake a quest, you can head out to the world map, another drop-dead beautiful piece of scenery to navigate. Stages can be revisited (in fact, they should be revisited often, but more on that later), though there is a sort of linear progression through the narrative, accompanied, of course, by optional quests. However, if you’re starting the game with a new character you’re unfamiliar with, you’ll be treated to an extremely thorough tutorial that will familiarize you with the moveset and skills of the class in question. These can be skipped, but you’d be wise not to: Dragon’s Crown is no leisurely walk through the park.

    Dragon’s Crown plays much like the many videos that have been released suggest: with a heavy emphasis on action, and a field of depth, too, requiring tactics beyond merely button-mashing, jumping, and the like. In fact, Dragon’s Crown is pretty tough, especially if you’re trying to hone a high score or simply get through a stage quickly to net some fresh loot. Without using a hodgepodge of techniques and weapons, the AI will make quick work of you. Making matters more complicated is the fact that enemies scale with you – much like the Lunar RPGs from the ‘90s – so no amount of grinding will make the game inherently easier for you to deal with. Bad guys will have more health as you get stronger, and will grow in number the more powerful you get, too. With each level ending with a powerful (and beautifully-drawn) boss, this very fact will give you pause the further you get into the game.

    While I experimented with virtually every class – the Fighter uses brute force and the Sorceress relies on spells and the ability to replenish her own lost MP -- I spent a majority of my time on both PS3 and Vita with the Elf, a character with moderate melee strength and exceptional skill with a bow. The thing about the Elf, however, is that you have to be careful with how you use her bow, as her quill only holds a finite amount of arrows. With no guarantees that you’ll find ammo replenishment on your journey, the best way to use her is with quick kicks, juggling your foes mercilessly before following-up with aerial arrow strikes to lay the killing blow. If you run out of arrows, you’ll be out of luck to launch missiles from afar, so balance is truly the key with the Elf. With only melee strikes to guide her and supplement her specialty, you’ll quickly leave yourself at a severe disadvantage.

    Mounts can also be found on various stages. Not every creature is a mount, of course, but if, say, a gigantic bird attacks you and you fell it, you will have an opportunity to get on its back and use it as a brand-new temporary weapon. Some of these mounts have special skills like breathing fire; others are more simplistic. I found the whole mount system interesting not only in terms of giving you exceptionally powerful ways to attack your enemies, but as damage sponges that will keep you safe from attack… that is, of course, until the mount takes enough damage and dies, leaving you on your own once more.

    Character movement is mapped to the left analog stick on both Vita and PS3, and since the directional pad is itself used to navigate your quick-select inventory, there’s unfortunately no way to change this. However, even for old-schoolers like me that immediately reach for the d-pad in games like this, the analog stick works great, and falling back on the d-pad for item selection simply makes a great deal of sense. The right analog stick, on the other hand (get it?), is used to control an independent cursor (much like in the upcoming PS3-exclusive Puppeteer) that allows you to identify points of interest in the environment.

    What use is such a skill? It’s simple: every character in the game has a strange, hooded companion following them around with a gigantic sack full of treasure and loot. This is Dragon’s Crown’s humorous way of explaining how characters searching for endless riches can possibly hold everything they find, and these non-playable additions to your party can be directed towards specific areas to find even more loot while you’re fending off foes.

    But what of the statistical minutiae of Dragon’s Crown? What, exactly, makes this game an RPG? Crown totes plenty of RPG features, starting first and foremost with tried-and-true character stats. In addition to health and magic points, heroes have stats tied to Strength, Constitution, Dexterity, Intelligence, Magical Resistance, and Luck. As you become more powerful, find better items, equipment, and gear and get deeper into the game, these numbers will obviously increase.

    Furthering the RPG feel (while also giving you plenty of reasons to replay old stages) is Crown’s scoring and appraisal systems. Your performance on various stages will net you a score, which is then translated through an algorithm to give you what are, in essence, experience points. Your score is basically modified to equate to experience based on your performance on that stage. The better you play, the higher your score and the more experience you earn.

    Likewise, any loot you found on the stage will be given rankings, but the loot will remain totally ambiguous until you pay to have it appraised. So, if you get some loot with a common ranking, you may not want to pay to get it appraised. Then again, if you get a rare piece of equipment, it’s absolutely worth using some of your hard-earned currency to figure out exactly what it is. It may not always pan out when you do, but part of the reason Dragon’s Crown purports itself to be so replayable is, in fact, the need for more loot and the risk of getting that loot appraised.

  6. #156
    Dan Hero
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    ma proprio nella prima settimana di Agosto deve uscire? Quando i corrieri sono in ferie

  7. #157
    Il Nonno
    Data Registrazione
    19-11-04
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    sOret
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    4,449

    Predefinito Re: [PSV-PS3] Dragon's Crown

    solo un nostalgico può prendere sto gioco

  8. #158
    Il Nonno L'avatar di EddardStark
    Data Registrazione
    22-05-08
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    Bari
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    Predefinito Re: [PSV-PS3] Dragon's Crown


  9. #159
    Suprema Borga Imperiale L'avatar di DagonCultist
    Data Registrazione
    17-01-06
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    Columbia
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    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da McHawk Visualizza Messaggio
    solo un nostalgico può prendere sto gioco
    leggere il messaggio sopra il tuo non farebbe così male eh

  10. #160
    L'Onesto
    Data Registrazione
    15-01-08
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    No Man's Land
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    950

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    leggere il messaggio sopra il tuo non farebbe così male eh

  11. #161
    Il Nonno
    Data Registrazione
    19-11-04
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    sOret
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    4,449

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    leggere il messaggio sopra il tuo non farebbe così male eh
    non c'è bisogno di quel messaggio per sapere che i corrieri non sono aperti d'agosto.
    ma immagino che il commento giusto sia


  12. #162
    Dan Hero
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da DagonCultist Visualizza Messaggio
    leggere il messaggio sopra il tuo non farebbe così male eh
    Non l'ho capita

  13. #163
    Suprema Borga Imperiale L'avatar di DagonCultist
    Data Registrazione
    17-01-06
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    Columbia
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    20,604

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Dan Hero Visualizza Messaggio
    Non l'ho capita
    Era riferito al messaggio di bishop
    sorry si è creato un miss under standing

  14. #164
    Dan Hero
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    post paradox

  15. #165
    IL BIFOLCO L'avatar di <-DooM->
    Data Registrazione
    23-07-04
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    President - First 5
    Messaggi
    55,877

    Predefinito Re: [PSV-PS3] Dragon's Crown

    ha anche la mazza tra le chiappe

  16. #166
    Bishop76
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Video dell'amazzone:


  17. #167
    Il Nonno L'avatar di ____RAZIEL____
    Data Registrazione
    02-02-02
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    Predefinito Re: [PSV-PS3] Dragon's Crown

    Ogni volta che dicono "Dragon's Crown" mi scappa una risata.

  18. #168
    Il Somax
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Cazzo è, chun li (ancora più) deforme?

  19. #169
    Bishop76
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    cover usa:


  20. #170
    Dan Hero
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    amazon.com non me lo vuole spedire in italia, giusto ora che sono disposto ad uccidere per questo gioco

  21. #171
    Bishop76
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Dan Hero Visualizza Messaggio
    amazon.com non me lo vuole spedire in italia, giusto ora che sono disposto ad uccidere per questo gioco
    vai di VG+

    https://www.videogamesplus.ca/produc...ducts_id=19976

  22. #172
    Il Nonno L'avatar di ____RAZIEL____
    Data Registrazione
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    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Bishop76 Visualizza Messaggio
    cover usa:

    Niente tette e culi nella cover??? WTF?

  23. #173
    Dan Hero
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Bishop76 Visualizza Messaggio
    sì? consigli? sono arrapato come una belva

  24. #174
    Suprema Borga Imperiale L'avatar di DagonCultist
    Data Registrazione
    17-01-06
    Località
    Columbia
    Messaggi
    20,604

    Predefinito Re: [PSV-PS3] Dragon's Crown

    la mancanza di una release europea rende dagon furioso.
    Dagon spacca.

  25. #175
    Bishop76
    ospite

    Predefinito Re: [PSV-PS3] Dragon's Crown

    Citazione Originariamente Scritto da Dan Hero Visualizza Messaggio
    sì? consigli? sono arrapato come una belva
    ci ho preso già qualche gioco, arrivato tutto senza problemi.

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