Che si veda o no il pc dovrà comunque calcolarlo ed AC non è propriamente un gioiello in quanto a ottimizzazione.
Perdere fps per una cosa inutile (forse farà contenti quelli che passano ore a smanettare con i replay).
Ultima modifica di Maelström; 30-07-15 alle 10:43:02
Questo è vero, ad ogni modo ti stavo dando ragione, anche io sarei per renderla un'opzione facoltativa proprio per i motivi di cui sopra.
io onestamente dall'l'ultima patch non ho piú avuto alcun problema di frame, stuttering e roba varia.
Ma è una roba che c'è nei giochi da tipo 15 anni, quanto volete che pesi
ma soprattutto che cazzo rispondiamo a fare a sti troll
Sospetto che la patch esce oggi
Waiting for release.. watching Agassi murdering Becker.
Sì, sul forum ufficiale stanno tutti impazzendo per l'attesa...
ASSETTO CORSA 1.2.0 + FREE BONUS PACK AVAILABLE TODAY AT 10.00 AM Pacific Time / 19.00 CET
The new build 1.2 of Assetto Corsa is finally available for all users on Steam today, at 10.00 AM Pacific Time / 19.00 CET, at the URL
http://store.steampowered.com/app/244210/. The new version provides a considerable update and adds five new cars and one circuit as free bonus content. The free bonus pack does not introduce only new content but, more importantly, new features and sensible improvements, in all sectors: artificial intelligence, physics, multiplayer features, graphics and general performance.
The changelog lists all the updates, fixes and modifications applied to the new build of Assetto Corsa, that now is even more stable, and includes new physics algorithms regarding the tyre model, force feedback and artificial intelligence.
Here is a description of the main areas of fixes, content and features included in the Assetto Corsa v.1.2 update:
General
The updates related to the physics engine and force feedback allows to appreciate even more the new cars included in the bonus pack and rediscover the old ones, since all the previous and existing content available in Assetto Corsa have been updated to take advantage of the latest improvements. Some graphics glitches known since the 1.0 version have been fixed: motion blur feature now works properly on any circuit, tyres “glued” to the road in multiplayer have been corrected, and two new features have been added for the driving view: now the dedicated app allows to find automatically the proper eye position, showing also a visual indication for suggested eyes position and actual eye position for Driver Eyes, in order to help gamers to find the correct match, if they desire to set it manually. All content has been updated in order to set a better driving view position with any car. Also, the limits from Driver Eyes Positioning app have been removed, in order to allow players with dedicated rigs or cockpits, free to set their prefered driving view. A huge operation of fine-tuning has involved all the car values, including lods, instrumentation, 2D/3D details, skins, and so on. Furthermore, continuing the general process of improvement, the game now features glowing brakes for high performance
and racing cars.
Physics
Differential were updated with the latest electronic wizardry in order to simulate the intricate torque vectoring system at the base of the Nissan GTR incredible handling. Tyre model was also improved by refining the pneumatic trail math
model to generate a more self aligning torque, together with improved relaxation length model it will now feature a much smoother ride and more consistent steer feedback.
Artificial intelligence
Artificial Intelligence is sensibly improved both by making it closer to humans performance in corner exit and in general race craft during the race; AI is now able to choose the proper tyre compound for a given session, better handle turbo strategy during qualify and race, improved DRS usage. Driving lines have been improved, as well as the ability of AI drivers to overtake each other and the player. Now they are more aggressive, and they take advantage of any mistake to take your position.
Multiplayer
The update of multiplayer is the result of the feedback received by the community, that asked for more stability and better tools for a more consistent multiplayer experience and leagues organization.
Amongst the various bug fixes included in this update, like the corrected checksum for circuits that use the new configuration system, better collision samples triggering, tyres that properly jump together with the car and so on, we
also get some brand new and highly requested features.
We now offer you the possibility to limit the tyre choice, weather settings on the server side, lock of new players joining races, complete last lap in qualify and practice, add ballast for players and much more.
Even more importantly a new complete server side UDP plugin for real time data input/output has been implemented. This particular feature will be of great help to all the league organizers and could bring very important developments in
AC multiplayer in the near future.
New content
Regarding the selection of the new cars, the Alfa Romeo Mito Quadrifoglio Verde joins the fight versus the 500 Abarth EsseEsse and can also teach a thing or two against some older RWD machinery; the Audi Quattro is a legendary car so loved by car enthusiasts. The Audi had over 300bhp and 4 wheel drive in the mid 80s. A tuned step1 version with locked differentials and more power has been added to satisfy the hardcore car enthusiasts! The Lamborghini Miura SV is the first Lamborghini model officially added in Assetto Corsa. It defined the term supercar back in the 60s and now we give
you the opportunity to drive this million value piece of car history. The Toyota GT86 is a very balanced car, and for this reason, maybe is one of the most wanted model included in the new package. This car has been developed in
cooperation with RSR Nurburg, that knows each single secret of this modern hachi-roku (eighty six), a car that makes every car enthusiast yell with excitement and every tyre tremble with fear. The Nissan GT-R Nismo introduces in Assetto Corsa the active central differential and it's the second 4WD car now available after the Alfa Romeo 155 DTM.
The Circuit of Zandvoort, a well-known motorsport race track located in the dunes north of Zandvoort, Netherlands, is the latest addition of the new build: the circuit gained popularity because of its fast, sweeping corners such as Scheivlak as well as the "Tarzanbocht" (Tarzan corner) hairpin at the end of the start/finish straight. Tarzanbocht is the most famous corner in the circuit. Since there is a camber in the corner, it provides excellent overtaking opportunities. It is possible to pass around the outside as well as the easier inside lane.
Grandioso.
Finalmente una AI degna di questo nome
Ieri non ho avuto tempo di accendere il pc, spero di poter testare la patch oggi.
Tra l'altro son solo 670 mega, bella compatta, così non perderò mezza giornata per scaricarla con la mia adsl del menga
Voi riuscite a joinare i server? A me da checksum failed e mi sbatte fuori
Provata la gt-r... piuttosto deluso, scivola ovunque anche questa. Più che altro non riesco a capire bene come usare l'elettronica di bordo per sfruttare al 100% la potenzialità dell'auto.
L'hai provata prima o dopo la 1.2.1?
1.2.1
- Reduced Nissan GTR Nismo low speed oddities
- Nissan GT-R Nismo corrected typo bugs from suspension alignment.
- Nissan GT-R Nismo different damper settings.
- Fixed some skin names who were shown as "0 name"
- Renamed Audi sport quattro red skin to behave as default skin.
- Fixed "Touring cars battle" special event who was not shown in the list
- Fixed F40 door sound in showroom (both variants)
- Fixed AI choosing to go back to pit on last lap if running out of fuel
- Server forced virtual mirror off is now ignored when Oculus is used
- Corrected McLaren MP4 12C GT3 aero map to be slightly more rear bias.
- Fixed Zandvoort track map.
Provata sia prima che dopo, non mi piace comunque. Dopo l'ultimo update alle basse velocità rincoglionisce meno, ma non mi piace comunque, sopratutto in frenata.
per me molto divertente invece. Quando entri in curva ti ricordi che sta guidando una stradale perché devi andare molto piú piano di quanto ti faccia "sentire". Peró ha un bilanciamento molto equilibrato, per me é buona.
Concordo, per me senza dubbio l'auto più soddisfacente del BP.
Altrimenti avrei detto l'Audi ma purtroppo ha l'anteriore che si alleggerisce, specie quando scali in seconda, è capace di scartare bruscamente e farti andare in sovrasterzo.
La GT86 invece mi sembra la classica tuner, troppo stabile e maneggevole, solo più veloce.
La Miura sinceramente non ho capito come guidarla, quando la tiro al massimo l'erogazione rallenta di colpo prima del fondoscala e sembra non voler raggiungere mai la zona rossa, sarà che è un'auto vecchia e bisogna cambiare addirittura prima che il contagiri arrivi alla zona rossa?
Ultima modifica di Dante1324; 01-08-15 alle 19:20:54
Boh con la gtr ho proprio delle strane sensazioni su sovrasterzi e sottosterzi, come se la gestione dell'awd, che dovrebbe essere il punto forte di questa macchina, non andasse bene
che c'entra l'awd? é a trazione integrale...
la gt86 in ac non sará certo la macchina piú divertente, troppo lenta. Peró per quel prezzo é una goduria, ha prestazioni sportive e un'impostazione estramamente sovrasterzante per una stradale.Concordo, per me senza dubbio l'auto più soddisfacente del BP.
Altrimenti avrei detto l'Audi ma purtroppo ha l'anteriore che si alleggerisce, specie quando scali in seconda, è capace di scartare bruscamente e farti andare in sovrasterzo.
La GT86 invece mi sembra la classica tuner, troppo stabile e maneggevole, solo più veloce.
La Miura sinceramente non ho capito come guidarla, quando la tiro al massimo l'erogazione rallenta di colpo prima del fondoscala e sembra non voler raggiungere mai la zona rossa, sarà che è un'auto vecchia e bisogna cambiare addirittura prima che il contagiri arrivi alla zona rossa?
La miura non l'ho ancora provata, cosí come la mito e la 500.
Ultima modifica di Dadoiraci; 01-08-15 alle 19:51:55
AWD vuol dire all wheel drive...