Baionetta? Baionetta!
niente azzanni, li stordisce con lo sguardo
e magari sarą upgradabile a lince e poi a leone
oramai 'sta cagata la infilano dappertutto, anche nel gioco di masterchef si potrą friggere con 2 padelle contemporaneamente
Ultima modifica di Malaky; 22-09-15 alle 18:34:48
Quindi ricapitolando:
PRIMARY STATS
Our primary stats are the building blocks that will unlock all skills and perks available to you in Fallout 4. At the start of the game, you are given 28 points to distribute as you wish, and each point in a given stat opens up a new choice on the perk chart. As you progress, you can increase your stats as many times as you like, which will use up one level for each point added. And so throughout your journey, you are able to create almost any type of character you can imagine. Each of the 7 stats comes with it's own bobblehead that will increase the stat by one point when found, as well as a set of 5 unique books that will collectively increase the stat by a second point. If a stat is already maxed out, bobbleheads and skill books will have no effect. Note that the stat books also unlock one unique item for every completed set that cannot be found anywhere else in the game.
Here is a list of the 7 Primary Stats:
- STRENGTH is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.
- PERCEPTION is your environmental awareness and "sixth sense," and affects weapon accuracy in V.A.T.S.
- ENDURANCE is a measure of your overall physical fitness. It affects your total Health and the Action Point drain from sprinting.
- CHARISMA is your ability to charm and convince others. It affects your success to persuade in dialogue and prices when you barter.
- INTELLIGENCE is a measure of your overall mental acuity. It affects the number of Experience Points earned.
- AGILITY is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
- LUCK is a measure of your general good fortune. It affects the recharge rate of Critical Hits, and your chances of finding better items.
PRIMARY SKILLS
The Primary Skills cover a range of disciplines that form the cornerstones of any character build, and each one is supported by a vast array of additional perks available through the chart. 10 of these skills have 5 ranks that need to be individually unlocked, and the remaining 3 have 4 ranks. 11 of the 13 Primary Skills also come with their own bobblehead to collect that will give you the next available rank for free, as well as a set of 5 unique skill books that will give you another. The two remaining bobbleheads, identified in-game by the names Barter and Speech, are associated with Cap Collector and Local Leader respectively. Both have the same effect as described above, in spite of the name difference. Again, if any of the corresponding skills or perks are already maxed out, bobbleheads and skill books will have no effect. Note that the skill books also unlock one schematic for each completed set, which can then be used to craft a unique item that cannot be found anywhere else in the game. All included skills have been incorporated directly into the perk chart in order to streamline the levelling process.
The 13 Primary Skills are as follows:
- Big Leaguer (use hand-held weapons) requires 2 Strength
- Brawler (use fists and unarmed weapons) requires 1 Strength
- Commando (improve damage & accuracy of rifles) requires 2 Agility
- Firestarter (manipulate fire & use explosives) requires 5 Perception
- Gun Nut (modify ballistic weapons) requires 3 Intelligence
- Gymnast (improve manoeuvrability) requires 6 Agility
- Hacker (build and hack terminals) requires 4 Intelligence
- Intel (unlock safes) requires 4 Perception
- Medic (use stimpaks more effectively) requires 2 Intelligence
- Rookie (improve damage & accuracy of pistols) requires 1 Agility
- Science! (modify energy weapons) requires 6 Intelligence
- Sneak (avoid being seen) requires 3 Agility
- Tumbler (open locked doors & containers and pick pockets) requires 1 Perception
PERKS LISTED BY STAT
Here is where we really start to define our character. The 70 perks listed below cover a great many skills, talents, and abilities. Each time we level up, we can choose a skill or a perk from the list below, and the first or next available rank will then be added to our existing character build. As long as we have enough points in the respective stat, we can choose any skill or perk in any order. If we do not qualify for the one we want, we can instead increase the respective stat by one point until the option we require has been unlocked. Looking at the complete list of entries on the chart, there are 13 each with either 3 or 5 ranks, 40 with 4 ranks, and 11 with only a single rank. This last figure also includes the 7 Training Perks seen at the top of the chart. You will also notice that many names on the chart suggest a connection either to the military, or to the concept of wasteland survival. This is to reflect the backgrounds of our protagonist couple, and is quite intentional. As I shall explain more fully in a forthcoming update, I believe the male protagonist to be a Navy SEAL, and the female protagonist to be a Marine. Please note that many of the names listed here are suggested names, based on my interpretation of each icon, as well as the function of the skill or perk. Each entry on the chart is listed below in order of stat, along with the required value. All Primary Skills are highlighted in bold for easy identification. I have also listed the total number of selectable ranks in each category, which includes the Training Perk for each individual stat.
Note: in the case of 6 and 7 Perception, in spite of their apparent order on the chart, there is evidence to suggest that the in-game order has changed.
And so I have amended the information below so that Nocturnal is now listed before Night Light.
- STRENGTH (49 ranks)
1 Brawler . 2 Big Leaguer . 3 Rocketeer . 4 Crushing Blow . 5 Wrecking Ball6 Strong Back . 7 Pistol Boy/Girl . 8 Rifleman/Riflewoman . 9 Slayer . 10 Power Surge
- PERCEPTION (40 ranks)
1 Tumbler . 2 Sharpshooter . 3 Awareness . 4 Intel . 5 Firestarter6 Nocturnal . 7 Night Light . 8 Sniper . 9 Detection . 10 Concentrated Fire
- ENDURANCE (35 ranks)
1 Toughness . 2 Lead Belly . 3 Life Giver . 4 Chem Resistant . 5 Marine Boy/Girl6 Rad Resistant . 7 Adamantium Skeleton . 8 Tank . 9 Blast Radius . 10 Solar Powered
- CHARISMA (30 ranks)
1 Cap Collector . 2 Lady Killer/Man Hunter . 3 Attack Dog . 4 Animal Friend . 5 Local Leader6 Party Boy/Girl . 7 Lone Wanderer . 8 Inspiration . 9 Wasteland Warrior . 10 Intimidation
- INTELLIGENCE (39 ranks)
1 V.A.N.S. . 2 Medic . 3 Gun Nut . 4 Hacker . 5 Educated6 Science! . 7 Comprehension . 8 Robotics Expert . 9 Cyborg . 10 Nerd Rage!
- AGILITY (42 ranks)
1 Rookie . 2 Commando . 3 Sneak . 4 Mister Sandman . 5 Action Boy/Girl6 Gymnast . 7 Light Step . 8 Thief . 9 Finesse . 10 Stealth
- LUCK (40 ranks)
1 Fortune Finder . 2 Scrounger . 3 Bloody Mess . 4 Mysterious Stranger . 5 Sole Survivor6 Scavenger . 7 Better Criticals . 8 Ghoul Touch . 9 Grim Reaper's Sprint . 10 Luck of the Irish
Forse sto facendo una domanda un po' niubba, ma una cosa non mi č chiara....non essendoci pił il menł dedicato alle skill, cosa si andrą ad aumentare ad ogni passaggio di livello?
Si potrą aggiungere una perk?
Un punto special ogni tot passaggi di livello?
A quanto ho capito adesso le skill sono diventate perk e unite al mucchio, e ad ogni livello puoi
a) prendere una perk che vuoi purche accessibile
b) fare +1 ad una stat per rendere accessibile la perk che vuoi
Ad esempio hackare i computer č assolutamente impossibile finchč non prendi "Hacker", che richiede 4 punti di intelligenza.
Il che vuol dire che se ipoteticamente il tuo pg partisse con 1 di intelligenza dovresti fare 3+1livelli (3per la stat, 1per la perk) prima di poter manomettere i computer.
Ultima modifica di Malaky; 22-09-15 alle 18:55:42
Ah, grazie, anche se quando ho postato non c'era ancora l'ultimo post di Shog-got, che gią mi ha chiarito le idee.
Ultima modifica di Canguasto; 22-09-15 alle 18:53:09
Use hand-held weapons to destroy armor, and break other objects including control terminals, turrets, and locksCan be used to start fires by striking a flint or metal object onto a stone surface, which will eventually create a spark. Note that using this ability will not cause any damage to the weaponActivating a safe will take you into the new safe-cracking mini-game. Although no information has been confirmed about exactly how this process works, I have a feeling it will be something of a hybrid between lockpicking and terminal hackingThe craftable explosives mentioned above include C4, which can be used to blow safes, as well as locked doors and containers. In the case of safes and containers, there is a small chance of damaging certain contents based on the complexity of the lockOne of the biggest potential features of Fallout 4 that has not even been so much as mentioned by the devs is underwater exploration, and yet there are at least 3 related images in the concept art, including one featuring a giant squid. This suggests that we will be able to fully explore a great many underwater areas, including Boston Harbor, which I believe is the location of the Glowing Sea.The process of actually becoming a ghoul begins as soon as you have been struck by lightning, assuming that the lightning does not kill you outright. The initial phase has a minimal effect on your physical appearance, as well as your disposition with any non-ghoul NPCs, including any romantic partner you may have at the time. This phase also reduces each of your stats by one point, which temporarily prevents access to any affected skills or perks. The second phase begins after 24 hours, during which your appearance and disposition are further affected. During this phase, your stats are each reduced by one further point, which will again prevent access to any affected skills or perks. The third and final phase begins after 48 hours. By this time, your appearance has now completely changed, and your disposition with any non-ghoul NPC is significantly lower. All stats are restored to their correct values, which means you now have access to any skills or perks that may have been locked out. Any romance you may be involved in will cease.
Si ma, il processo che portava le persone a diventare ghoul non era cosi veloce, le radiazioni ci mettevano anni e anni.
Va bč ok, ho capito, me ne devo fottesegare.
Nuovo articolo, questa volta sulla colonna sonora
http://bethesda.net/#it/events/game/.../2015/09/22/30
per chi non volesse leggere e passare subito al sodo:
Ultima modifica di heXen; 22-09-15 alle 20:08:10
Apparentemente si tratta di un caso particolare, dovuto alle emanazioni di questo "Glowing Sea".In addition to this, we now have potentially lethal radioactive lightning to contend with, which is caused by radiation storms that blow in from the Glowing Sea
Immagino che dopo le macchine nucleari sia l'ora di tempeste, nuvole e nebbia atomica
Ma....quindi per potermi muovere stealth devo raggiungere 10 in agilitą?A quanto ho capito adesso le skill sono diventate perk e unite al mucchio, e ad ogni livello puoi
a) prendere una perk che vuoi purche accessibile
b) fare +1 ad una stat per rendere accessibile la perk che vuoi
Ad esempio hackare i computer č assolutamente impossibile finchč non prendi "Hacker", che richiede 4 punti di intelligenza.
Il che vuol dire che se ipoteticamente il tuo pg partisse con 1 di intelligenza dovresti fare 3+1livelli (3per la stat, 1per la perk) prima di poter manomettere i computer.
http://vault111.com/character/
Boh, magari stealth e sneak sono trattati diversamente.
In italiano "wastelands" č gią stata tradotta come "Zona" ora mettono pure le anomalie.....
Sneak č a 3 di agilitą, immagino che tu intendessi questo...Ma....quindi per potermi muovere stealth devo raggiungere 10 in agilitą?
http://vault111.com/character/
Presumo di si, mi era sfuggito.
Ultima modifica di Canguasto; 22-09-15 alle 23:47:06
Ultima modifica di Shog-goth; 23-09-15 alle 04:40:31
Errore della Funko o hanno deciso di chiamarlo ancora "Lone Wanderer"?
Dal loro sito non vendono niente, bisogna cercare su altri.
https://www.bigbadtoystore.com/bbts/...22&company=199
Quelli della Funko hanno tante belle licenze.....
Meglio, Picnic sul ciglio della strada merita di essere conosciuto di pił
Anche a me pare che si stia sempre pił Tessizando, la cosa del ghoul ricorda tanto il vampiro/lupo mannaro dei tes
A no?
Pensavo, qui si discute di Fallout 4 se volete discutere dei massimi sistemi di fallout e di beth fatelo di la.
Errore mio.
Perbacco!Malaky č uno contro tutti, ma se ha modo di rispondere č perchč ci sono altri interventi, segno che il discorso non č esaurito per tutti (...o magari perchč ha scritto qualcosa di talmente esagerato da scatenare una sommossa, ma vabbč).
Orion e Recidivo, attacchi personali e crociate sono tra le cose pił sbagliate che possiate fare in sezione.
Non pensavo che il mio fosse un attacco personale, nel caso, mi scuso.
Io le action figures le chiamerei "legacy collection" se fossero ispirate ai primi due fallout, non so che cosa abbia di "legacy" il look neo-modernista made in bethesda...
E' il "lone wanderer" di Fallout 3, non il "lone survivor" del 4°. Sulla confezione c'č il Vault 101.
Credo che "legacy" indichi la collezione di Funko dalle forme "classiche" piuttosto che Fallout...
Ah cavolo hai ragione, svista mia! Il numero sul colletto e la linea gialla davanti mi ha fatto pensare alle tute del 4 (visto che siamo anche nel topic del 4). Erano cosģ anche le tute del 3?