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  1. #1
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Warhammer 40k:Eternal crusade

    http://bhvr.com/eternalcrusade/#

    In the grim darkness of the far future, there is only war." These are the ominous words that greet visitors of the brand-new website for Warhammer 40k: Eternal Crusade. The game, announced today and in development at Behaviour Interactive (with the support of Games Workshop, of course), is a third-person action MMORPG set in a persistent world.

    Details are scant as the title's unveiling has just begun, currently sitting at phase one of nine. The only clear information available on the official site is a targeted release window of late 2015.

    We'll have more for you tomorrow after we sit down with Behaviour's head of online games, Miguel Caron, at E3, but for now, here's the press release blurby:

    Montreal, 10th June, 2013 – Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal Crusade. Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop's universe of the 41st Millennium. In the game, players choose a Warhammer 40,000® race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction's community to determine their own destiny as they vie for control of an entire planet.
    Mmorpg for the MMorpg throne

    Mi vien seriamente da pensare che abbia a che fare con il vecchio progetto made in THQ

    La coincidenza del MMorpg in 3a persona è un pochetto sospetta

    Vedremo domani
    Ultima modifica di Fenris; 11-06-13 alle 20:18:50

  2. #2
    NOXx
    ospite

    Predefinito Re: Warhammer 40k:Eternal crusade



    Inviato tramite il mio Rutto Ipersonico

  3. #3
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Warhammer 40k:Eternal crusade

    Experience the gameworld with 3rd-person, behind the shoulder action featuring precision gunplay and brutal melee combat with excruciating finishers;
    Participate in a persistent online war to conquer the planet, its fate completely in the hands of the players;
    Become a warrior from one of four initial factions, each unique and opposed to one another: Space Marines, Chaos Space Marines, Orks and Eldar.
    Participate in truly massive conflicts that simultaneously bring thousands of players to bear over territories and other strategic resources.
    Get behind the controls of Space Marine Rhinos, Predators, Ork Battlewagons and other iconic vehicles of the 41st millennium;
    Hack through genuinely challenging procedural content alongside your battle-brothers and never have the same experience twice;
    Earn the right to customize your builds in a deep progression system drawing on the rich Warhammer 40,000 universe.
    Found a Battle Squad with friends and prepare for conflict from your customized shared space in orbit – then drop down to the planet together and seek out glory.
    Mbof

  4. #4
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Warhammer 40k:Eternal crusade

    New news da RPS

    Yesterday we heard the news that there was to be a new Warhammer 40K MMO. Games Workshop announced that Eternal Crusade is to step into the gap left by the failed Dark Millennium Online, this time developed by MMO first-timers, Behaviour. It’s not an immediately obvious choice – the studio is primarily known for ports, and their in-house games haven’t been met with critical success. So we reached out to Behaviour, specifically studio online boss Miguel Caron and 40K’s creative director David Ghozland (The Secret World, Far Cry), to find out how the deal came about, why they believe they’re up to the mammoth task, and the direction the game is taking.

    The big news here is that this isn’t looking to be a WoW-style game, but rather aim for something more in the ballpark of PlanetSide or EVE. Essentially following the ethos that There Is Only War.

    RPS: First of all, people are obviously interested to know if there is any connection between your game and Vigil’s. Have you had access to what they had built, or used any of their assets, themes, etc? Or is this a completely fresh start?


    Behaviour: Eternal Crusade is a completely new game, not connected to Dark Millennium Online. However, Games Workshop is a great partner and they’ve been extremely supportive in providing references and assets. We are currently evaluating what they have but we’re planning to have an art direction unique to our project.

    RPS: It’s fair to say that people are a little surprised at the appointment of Behaviour to the project. Without previous MMO experience, and perhaps not the best reception to recent self-developed games, what is it about your team that makes you the right fit for Eternal Crusade?

    Behaviour: Behaviour is a solid developer and a very healthy company that recently made the choice to invest in the online space. To that end, we acquired the best specialists available here in Montreal – the core team for Eternal Crusade is actually made up of former Funcom Montreal developers quite familiar with the challenges of working with MMOs. With its 20+ year history, Behaviour has a huge amount of experience in game development and is well-positioned to give the project the environment and support it needs succeed. Behaviour has made games in the past 12 months for large publishers out of which we have a top-three performing game in ALL the different stores (XBLA, PC MMO with 14M install, Facebook, iTunes, Google, etc…) We can send the list to you. We have not bragged about it since we made it for our customer. Now with our new online studio we are making a game for us… no actually for YOU. Naturally, everyone working on the game so far is a huge 40k fan and has at least two armies each!

    RPS: How did the deal with Games Workshop come about? Did you pitch to them, or did they come to you guys?

    Behaviour: We pitched it to them last year and they loved the concept. Once they were satisfied that we’d be able to deliver something great for them, we made the decision to move forward together. Like myself, they have a lot of faith in the team, and as we roll out some of our community efforts I’m hoping the fans will as well!

    RPS: You mention in your press release that the game us being made by a team of MMO veterans. Can you tell us who you’ve got on board, and what games they’ve worked on before?

    Behaviour: The game’s Creative Director, David Ghozland, is a 15-year veteran of the industry whose portfolio includes Far Cry, Rainbow Six Vegas and even stretches back to Saga of Ryzom. Most recently he headed up the very well-received dungeons of The Secret World! I have some 25 years gaming veterans like OZ who started his career 25 years ago with Myamoto, and some of the best MMO tech employees from all the recent layoff in Montreal.

    RPS: 40K is a daunting enough licence just based on its enormous history and extremely dedicated fanbase. Add to that the recent struggle of Vigil and it would seem like pretty terrifying products prospect to me! How have you gone about approaching the project such that you can keep on top of things, and protect yourselves from making the same mistakes as those who’ve tried before?

    Behaviour: With Eternal Crusade we’re creating a game where players tell the story to us rather than the other way around, and it means a very different set of challenges from a development perspective than those faced by others in the genre. The game is an MMORPG, but not in the sense that it’s a content- and quest-heavy theme park – ours is more a system-driven virtual world in the vein of Planetside 2 or EvE Online. “There Is Only War” is our mantra, so for the most part the players ARE the content, and what PvE gameplay we have is procedurally generated. We’re taking a lot of inspiration from what Diablo-style ARPGs and co-op games like Left 4 Dead do to create infinite fun. In addition, with the very recent explosion of the greater online space, there are also a lot more demonstrable technical solutions for creating games in this genre – hopefully we’ll be able to talk about them soon!

    RPS: You’ve set the release date as late 2015. That’s a rather long time away! With the fast-evolving nature of MMOs, shifting from subscription models to free to play, and presumably some newer model soon, as well as changing styles of play and expected content, how are you ensuring that you’re developing for that long-distant world?


    Behaviour: It’s true that the MMO genre is going through a revolution right now. The gameplay, business models and expectations of the future are completely uncertain so that’s why we need to make this game right now. This is a great opportunity to redefine the genre and create new types of MMORPG experiences. We plan to have as much community involvement as possible during development and keep our finger on the pulse of the gaming public.

    RPS: Can you give us some deliciously intriguing snippet of information about the game that will make the 40K fans start anticipatedly trembling?


    Behaviour: “Be careful to avoid the perils of the Warp when accessing your psychic powers!”

    RPS: Thanks for your time.
    Quindi in pratica dietro il gioco ci son gli esuli delle riduzioni di organico post-The secret world-flop
    Ultima modifica di Fenris; 13-06-13 alle 13:48:41

  5. #5
    NOXx
    ospite

    Predefinito Re: Warhammer 40k:Eternal crusade

    traduzione, sarà nammerda?

  6. #6
    Il Nonno L'avatar di gmork
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    Predefinito Re: Warhammer 40k:Eternal crusade

    pero' con tanti poligoni e ottime texture

  7. #7
    NOXx
    ospite

    Predefinito Re: Warhammer 40k:Eternal crusade

    Citazione Originariamente Scritto da gmork Visualizza Messaggio
    pero' con tanti poligoni e ottime texture
    una merda che profuma di pino silvestre quindi

  8. #8
    Il Nonno L'avatar di gmork
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    Predefinito Re: Warhammer 40k:Eternal crusade

    l'arbre magique del mondo dei mmo

  9. #9
    Lo Zio L'avatar di maglor
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    Predefinito Re: Warhammer 40k:Eternal crusade

    Boh vediamo, ma sinceramente dire che mi lascia perplesso è dir poco.
    Vediamo che vien fuori, ma di certo c'è poco di cui esser felici, nel migliore dei casi è un planetside in salsa 40k.

  10. #10
    Shogun Assoluto L'avatar di Fenris
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  11. #11

    Predefinito Re: Warhammer 40k:Eternal crusade

    Citazione Originariamente Scritto da maglor Visualizza Messaggio
    nel migliore dei casi è un planetside in salsa 40k.
    E buttalo via

  12. #12
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Warhammer 40k:Eternal crusade


    vecchio di mesi ma m'ero del tutto scordato

  13. #13
    Suprema Borga Imperiale L'avatar di Joker
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    Predefinito Re: Warhammer 40k:Eternal crusade

    1:29 gioca con un pad xbox... un pad... FUCK THIS SHIT :V

  14. #14
    Il Nonno L'avatar di gmork
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    Predefinito Re: Warhammer 40k:Eternal crusade

    a me quello che preoccupa di piu' di sto gioco e' il gameplay. non vorrei che tirassero fuori un gioco dalle mappette 2x2 dove l'unica cosa e' scannarsi a muzzo 24/7. sarebbe uno spreco del lore enorme. vedremo.

  15. #15
    Il Puppies
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    Predefinito Re: Warhammer 40k:Eternal crusade

    Citazione Originariamente Scritto da Joker Visualizza Messaggio
    1:29 gioca con un pad xbox... un pad... FUCK THIS SHIT :V
    Che ti cambia se supporta il pad?
    Con le varie combinazioni grilletto+altro puoi ottenere un sacco di shortcut. Non è che ti limita le funzionalità che puoi implementare per venire incontro a "ridotte capacità d'input"

  16. #16
    Il Nonno L'avatar di ZaeN
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    Predefinito Re: Warhammer 40k:Eternal crusade

    No, finché il pad non avrà il mouse e un qwerty wasd non sarà mai indifferente

  17. #17
    Banned
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    Predefinito Re: Warhammer 40k:Eternal crusade

    uscita prevista: fine 2015, ehm

  18. #18
    Il Nonno L'avatar di gmork
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    Predefinito Re: Warhammer 40k:Eternal crusade

    uscita prevista fine 2015= fine 2016

  19. #19
    Sparring Pippomassonico L'avatar di Ceccazzo
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    Predefinito Re: Warhammer 40k:Eternal crusade

    dal minuto 3.20



    mi spiace per chi sperava in altro

  20. #20
    Suprema Borga Imperiale L'avatar di Il becchino
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    Predefinito Re: Warhammer 40k:Eternal crusade

    Oddio, ma sembra un Quake Arena con i pupazzotti di WH40K!!

  21. #21
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Warhammer 40k:Eternal crusade





    1)Se il proof of concept non ha preso di peso le animazioni del marine da Space Marine della relic mi mangio un mattone
    2)Non riesco a capire dove dovrebbe esser il mmorpg Se dovessi giudicarlo così su due piedi,mi verrebbe da dire "multiplayer di un action in 3a persona"
    3)Nonostante questo pare che l'idea sia ancora un mmorpg-pvp con pve istanziato.....
    4)...f2p,con solo gli orks (e solo una delle classi) disponibili senza pagare


    Bye,my interest

    Comunque,leggendo http://forum.eternalcrusade.com/thre...-crusade.1959/ <- li,pare proprio Planetside 2 in terza persona con tante cash-barrier e simili
    Ultima modifica di Fenris; 24-02-14 alle 02:09:20

  22. #22
    Suprema Borga Imperiale L'avatar di Joker
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    Predefinito Re: Warhammer 40k:Eternal crusade

    Bella merda

  23. #23

    Predefinito Re: Warhammer 40k:Eternal crusade

    Se non é themepark come WoW, é sempre promettente.

  24. #24
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Warhammer 40k:Eternal crusade


  25. #25
    Shogun Assoluto L'avatar di Fenris
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    Predefinito Re: Warhammer 40k:Eternal crusade


    I primi 2 minuti sono AJ che cerca visibilmente di non dirgli "Perchè avete raccontato balle per anni?"

    Ultima modifica di Fenris; 25-06-15 alle 15:48:42

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