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Discussione: [PS4] Resogun

  1. #1
    Bishop76
    ospite

    Predefinito [PS4] Resogun





    We are a team of game developers from a company called Housemarque, based in Helsinki, Finland. You might have heard of us before, especially if you’re a PlayStation enthusiast: do Dead Nation, Super Stardust HD or Super Stardust Delta ring any bells? Our first PlayStation®4 title has been in development for a while now, and getting ready for the next gen debut has been an exciting ride.

    Working on the Stardust franchise over the years has been both a challenge and a privilege, but if anything it deepened our love for shoot ‘em ups. Gameplay-centric games have a really special place in our hearts, and we try to keep our core audience in mind with each and every new title. RESOGUN, our new exclusive PS4 game, adds a twist to the shooter genre, and while being very much a “spiritual successor” to the Stardust series, it doesn’t shy away from remixing ideas and influences of classic arcade titles such as Defender, Data Storm, or Japanese shmups like DoDonPachi and Death Smiles.

    RESOGUN is an intense, fast-pace shooter that expands our love for the genre and represents a sort of culmination of all our expertise, both technical and gameplay-related. The cylindrical gameplay is closer to old school 2D shooters, and one interesting side effect of that is that the world has gravity now. You actually expect things to fall down, there are ground enemies… these elements completely change the playfield compared to the Stardust series.

    That was the original idea, we stuck to that, and it proved to be the right thing to do.​​​​​
    If you were wondering if this is a traditional twin stick shooter… the answer is “no”. We did experiment with this but soon found that adding the horizontal-only constraint for the ship arsenal created a better gameplay experience.

    It’s not all destroying everything that moves though. On top of shooting down the enemy forces players get to rescue small dudes trapped by the invading alien swarm: freeing them will release power ups and shields, and that adds a lot of strategy to the game. There will also be a bunch of different ships, co-op multiplayer, plus a ton of things that we can’t really talk about just yet.

    Still all details shall be revealed in good time. For the time being, we are very glad to be able to show off what’s been under wraps for the past few months. Despite its core focus, RESOGUN is a fun, vivid and an accessible game all around, the perfect example of “easy to pick up but hard to master”. We are deeply convinced it will bring back memories of the good old arcade-destroying days, and it will do it in Full HD and at 60 frames per second, all while you shatter the game world cube by cube.















    Il gioco sarà disponile in DD al day1 su PS4, e uscirà anche con il PSN+.

  2. #2
    Bishop76
    ospite

    Predefinito Re: [PS4] Resogun

    Digital Foundry vs. Resogun:

    http://www.eurogamer.net/articles/di...dry-vs-resogun

    "We're using compute shaders for a lot of things like the Overdrive particles you see later, the lightning up there - that's all done on GPU. The actual cubes - the physics and the collisions that you see bouncing, the geometry - that's all done on the GPU-side," he says, before going into more depth on how the 3D texturing works on the 'ring' - the gameplay layer of the environment.
    "The entire environment - everything - is built up from these voxels," explains Kruger. "All of the cubes that you see flying around - there's no gimmick, no point sprites, it's not a particle effect, they're actual physical cubes. In gameplay, dynamic cubes with collisions, floating around, you can get up to 200,000. Our engine supports up to 500,000 but in actual gameplay scenarios, it rarely goes over 200K."

  3. #3
    Ruka-san
    ospite

    Predefinito Re: [PS4] Resogun

    si capisse qualcosa

  4. #4
    Bishop76
    ospite

    Predefinito Re: [PS4] Resogun

    guardate con la patch uscita ieri con l'editor che cazzo stanno creando:

    Praise the ResoSun:


    Katamari


    Air Fortress:


    R9-A


    NEs:


    Samus Gunship:


    Flutter:


    insomma solo alcuni esempi, fatevi un giro sul topic di neogaf per trovarne a bizzeffe:
    http://www.neogaf.com/forum/showthre...=842918&page=8

    e pensare che è solo passato un giorno dalla patch

  5. #5
    Harry_Lime
    ospite

    Predefinito Re: [PS4] Resogun

    Io lo ho provato ieri e hanno fatto un lavorone.
    Hanno cambiato anche il design degli scudi che ora è più facile capire quanto proteggono, diversificato i testi in gioco, ricalibrata la difficoltà tra medio e maestro, messo il coop offline.

    Davvero un gran bel lavoro e supporto.

  6. #6
    Pap
    ospite

    Predefinito Re: [PS4] Resogun

    Geniale!

  7. #7
    Atic Atac
    ospite

    Predefinito Re: [PS4] Resogun

    Uno dei giochi che comprero' quando mi faro' la PS4.Quelle vecchie volpi ex-amighiste degli Housemarque ne hanno azzeccata un'altra.

  8. #8
    Pap
    ospite

    Predefinito Re: [PS4] Resogun

    Non è più sul plus?

  9. #9
    Harry_Lime
    ospite

    Predefinito Re: [PS4] Resogun

    No. Devi acquistarlo. E non credo tornerà sul plus.

    Inviato dal mio Galaxy Nexus utilizzando Tapatalk

  10. #10
    Shogun Assoluto L'avatar di Krizalid
    Data Registrazione
    27-09-01
    Località
    Braavos
    Messaggi
    38,568

    Predefinito Re: [PS4] Resogun

    Beh io l'ho all' account di gia

    Inviato dal mio Galaxy Nexus utilizzando Tapatalk

  11. #11
    eric_starbuck
    ospite

    Predefinito Re: [PS4] Resogun

    Citazione Originariamente Scritto da Krizalid Visualizza Messaggio
    Beh io l'ho all' account di gia
    Com'è il clima su Dagobah in questa stagione? Umido come sempre suppongo.

  12. #12
    L'Onesto L'avatar di Evoc
    Data Registrazione
    06-12-03
    Località
    Rieti
    Messaggi
    1,215

    Predefinito Re: [PS4] Resogun

    Voglio la ps4 solo per sto gioco
    Sent from my RM-941_eu_italy_221 using Tapatalk

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